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Sending text to the Debugging Console

Moderator: MiRai

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FuryOfNature

Posts: 60

Joined: Thu Sep 30, 2010 9:26 am

Post Thu Apr 26, 2012 9:40 am

Sending text to the Debugging Console

Currently I am debugging mapped key logic using PopupText actions in mapped key steps, which allows me to follow Do Mapped Key Actions and the like using the debugging console. However the minimum time that I can set a PopupText action to display is 0.25 seconds with 0 seconds fade out, which results in flickering messages in the client window that I would rather not see while I'm playing.

Is there a way to send text only to a slot's debugging console and not to a the slot's window?

I'd love to be able to leave "debugging statements" in my configuration that only get "actioned" when I'm in "debugging mode"; or are only ever sent to the debugging console, so I don't see them normally. I don't want to send the message to another slot's window to "hide them" as it defeats the point of logging the current slot's actions to the current slot's debugging console. I wouldn't want to disable all PopupText in a window either, as I have other PopupText actions that I would like to see.

Have I missed a trick or two about how I could be debugging these in a better way?

- Thanks :)
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lax

User avatar

Site Admin

Posts: 7303

Joined: Tue Nov 17, 2009 9:32 pm

Post Thu Apr 26, 2012 10:17 am

Re: Sending text to the Debugging Console

Not currently, but this is a reasonable request. I'll have to add something :)
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FuryOfNature

Posts: 60

Joined: Thu Sep 30, 2010 9:26 am

Post Thu Apr 26, 2012 10:18 am

Re: Sending text to the Debugging Console

OK, cool, that would be awesome

:D
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FuryOfNature

Posts: 60

Joined: Thu Sep 30, 2010 9:26 am

Post Fri Jul 06, 2012 7:05 am

Re: Sending text to the Debugging Console

Hi Lax,

Have you given any more thought to this one?

- Thanks

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