Need help to run isboxer for CABAL 2
Moderator: MiRai
4 posts
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Cabal 2 just OB few days ago and im trying to set up isboxer with this game, the thing is, hack shield prevent this game running, i got inside the game but it keep dc every 10 seconds, with error Xngincode e0190203 error, anyone nkow how to by pass it?

League of Extraordinary Multiboxers
Posts: 4653
Joined: Sat Feb 15, 2014 11:14 am
Location: In the dining room, with the lead pipe.
Re: Need help to run isboxer for CABAL 2
Not here. ISBoxer does not work with (or against) Hackshield.
Re: Need help to run isboxer for CABAL 2
i still don't get it, if this game preventing isboxer how come i still can log in for cabal 2, it should stop me from log in screen or something, can someone confirm this, basicly if i use isboxer i can only play for few seconds then i get dc, if i dont use isboxer, i play for long time

League of Extraordinary Multiboxers
Posts: 4653
Joined: Sat Feb 15, 2014 11:14 am
Location: In the dining room, with the lead pipe.
Re: Need help to run isboxer for CABAL 2
It seemed simple enough. ISBoxer does not work with games that have Hackshield.
Longer explanation. Games protection methods such as GameGuard, Hackshield, others, generally do several things.
1. Compress the executables and only expand then when they are running
2. Periodically run the protection validation
3. Check which libraries are loaded in process, and validate against checksums/hashes
4. Hook various system functions to route calls via their own implementation
5. Validate vtable addresses/offsets to ensure critical functions are not being redirected to unknown functions
They do not always prevent you from running multiple copies of the same game on your computer, but they do prevent you from using any other process which may hook the game to control it.
Longer explanation. Games protection methods such as GameGuard, Hackshield, others, generally do several things.
1. Compress the executables and only expand then when they are running
2. Periodically run the protection validation
3. Check which libraries are loaded in process, and validate against checksums/hashes
4. Hook various system functions to route calls via their own implementation
5. Validate vtable addresses/offsets to ensure critical functions are not being redirected to unknown functions
They do not always prevent you from running multiple copies of the same game on your computer, but they do prevent you from using any other process which may hook the game to control it.
4 posts
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