selffalseInitializationGeneral Initialization5NWGenerated by ISBoxer 41 Quick Setup Wizard - 3/19/2015falsefalsetruefalsefalsetrueAllowCtrl+Shift+Alt+GCtrl Shift AltG34Alt+Mouse1AltMouse10false16010Harkonon@forensicsmanCtrl+Alt+1Ctrl Alt12trueOnFocusfalsefalsefalsefalsefalseTargetingSet F6 = Target Current Window SLOT112Target Slot 1F1NoneF159Target Slot 2F2NoneF260Target Slot 3F3NoneF361Target Slot 4F4NoneF462Target Slot 5F5NoneF5636010Jennacey@forensicsman1Ctrl+Alt+2Ctrl Alt23trueOnFocusfalsefalsefalsefalsefalseTargetingSet F6 = Target Current Window SLOT234Target Slot 1F2NoneF260Target Slot 2F1NoneF159Target Slot 3F3NoneF361Target Slot 4F4NoneF462Target Slot 5F5NoneF5636010Caydia@forensicsman4Ctrl+Alt+3Ctrl Alt34trueOnFocusfalsefalsefalsefalsefalseTargetingSet F6 = Target Current Window SLOT334Target Slot 1F2NoneF260Target Slot 2F3NoneF361Target Slot 3F1NoneF159Target Slot 4F4NoneF462Target Slot 5F5NoneF5636010Raqaydia@forensicsman3Ctrl+Alt+4Ctrl Alt45trueOnFocusfalsefalsefalsefalsefalseTargetingSet F6 = Target Current Window SLOT434Target Slot 1F2NoneF260Target Slot 2F3NoneF361Target Slot 3F4NoneF462Target Slot 4F1NoneF159Target Slot 5F5NoneF5636010Tayla@forensicsman2Ctrl+Alt+5Ctrl Alt56trueOnFocusfalsefalsefalsefalsefalseTargetingSet F6 = Target Current Window SLOT534Target Slot 1F2NoneF260Target Slot 2F3NoneF361Target Slot 3F4NoneF462Target Slot 4F5NoneF563Target Slot 5F1NoneF159truetruefalseDefaultAlways OnCombatNon-combatInitializationEmotesTargetingIgnoreVFX_Window_Select_5MANTogglesNeverBoxer by Sylver - Binds Set (Macros + Keybinds)5NWselffalseInitializationInit SLOT1Harkonon@forensicsmanCharacter1AccountHarkononNeverwinterNeverwinter Default ProfilefalsefalseNWGuardian FighterFire-Team 3Party LeaderMeleeFollowerGameprefs-Character1ActualName.PrefGameprefs.PrefSoftware/Cryptic/Cryptic Launcher-Character8ActualName/Software/Cryptic/Cryptic Launcher/NeverBoxer by Sylver - Binds Set (Macros + Keybinds)selffalseInitializationInit SLOT2Jennacey@forensicsman1Character2AccountJennaceyNeverwinterNeverwinter Default ProfilefalsefalseNWDevoted ClericFire-Team 1Fire-Team 3FollowerRangedGameprefs-Character2Name.PrefGameprefs.PrefSoftware/Cryptic/Cryptic Launcher-Character2Name/Software/Cryptic/Cryptic Launcher/NeverBoxer by Sylver - Binds Set (Macros + Keybinds)selffalseInitializationInit SLOT3Tayla@forensicsman2Character3AccountTaylaNeverwinterNeverwinter Default ProfilefalsefalseNWDevoted ClericFire-Team 2Fire-Team 3FollowerRangedGameprefs-Character3ActualName.PrefGameprefs.PrefSoftware/Cryptic/Cryptic Launcher-Character3ActualName/Software/Cryptic/Cryptic Launcher/NeverBoxer by Sylver - Binds Set (Macros + Keybinds)selffalseInitializationInit SLOT4Raqaydia@forensicsman3Character4AccountRaqaydiaNeverwinterNeverwinter Default ProfilefalsefalseNWControl WizardFire-Team 1Fire-Team 3FollowerRangedGameprefs-Character4ActualName.PrefGameprefs.PrefSoftware/Cryptic/Cryptic Launcher-Character4ActualName/Software/Cryptic/Cryptic Launcher/NeverBoxer by Sylver - Binds Set (Macros + Keybinds)selffalseInitializationInit SLOT5Caydia@forensicsman4Character5AccountCaydiaNeverwinterNeverwinter Default ProfilefalsefalseNWControl WizardFire-Team 2Fire-Team 3Party LeaderRangedFollowerGameprefs-Character5ActualName.PrefGameprefs.PrefSoftware/Cryptic/Cryptic Launcher-Character5ActualName/Software/Cryptic/Cryptic Launcher/NeverBoxer by Sylver - Binds Set (Macros + Keybinds)Gameprefs.PrefGameprefs.Pref stores your Neverwinter account name for the in-client login screen, as well as other game settingsSoftware/Cryptic/Cryptic Launcher/HKCU/Software/Cryptic/Cryptic Launcher/ stores your Neverwinter account names.00344014400034401440true\\.\DISPLAY1<Current Screen Layout>5NWThis Window Layout features stacked windows with no border, the size of the full screen, on \\.\DISPLAY1. Swapping disabled. Leaves space for the Windows taskbar. This style is great in conjunction with Video FX to see parts of, or all of, the other windows.falsetrueNeverApplicationDefinedfalse1.5false1010trueNormal0034401440None20trueNormal0034401440None30trueNormal0034401440None40trueNormal0034401440None50trueNormal0034401440NoneDefaultall otherfalsetruefalsefalseNoneIgnore255255255255NoneNonetruefalse00000falseDevoted ClericAll characters that are expected to perform healsGuardian FighterGreat Weapon FighterTrickster RogueControl WizardFire-Team 1This is a group comprised of specifically selected characters to provide focused-fire on a single target. Shift + Mouse 5 will mark the target for this group. Mouse 5 will cause all members of this group to perform a Mouse 1 attack.Fire-Team 2This is a group comprised of specifically selected characters to provide focused-fire on a single target. Shift + Mouse 4 will mark the target for this group. Mouse 4 will cause all members of this group to perform a Mouse 1 attack.Fire-Team 3This is a group comprised of all characters to provide focused-fire on a single target. Shift + Mouse 3 will mark the target for this group. Mouse 3 will cause all members of this group to perform a Mouse 1 attack.
Typically this group is comprised of ALL SLOTS to maximize firepowerParty LeaderAdd all characters to this group. This list will be automatically manipulated by NeverBoxer to contain the current party lead for targeting/movement-related keymaps.FollowerAll characters that are expected to respond to a /Follow commandRangedMeleeAlways OnThis Key Map is intended to always be on, which means that all of the hotkeys are in use even if you turn off Key Maps in-game. It contains the toggles for the other Key Maps and Repeater.falsefalseOnRelease============ ISBoxer Mappings ===============1Default Key maps that came with ISBoxer and NeverBoxer-specific mappings
falsefalse0NeverDefaultActivate MapsCtrl+Shift+MCtrl ShiftM50falsefalse0.1NeverDefault0falsefalsefalseallOffNon-combatallOffCombatallPauseselfKey Maps OFF1000500255255255Toggles0Splittruekey maps offkey maps pressed-1-1-1-1Neitherallall otherAlways OnActivate MapsSet20falsefalsefalseallOnNon-combatallOnCombatallUnpauseselfKey Maps ON100050002550Toggles0Splittruekey maps onkey maps pressed-1-1-1-1Neitherallall otherAlways OnActivate MapsSet1Activate RepeatThis toggles both Key and Mouse Repeat (1 to 1 broadcasting for both keyboard and mouse) from the current window to all others.
Not used in NeverBoxerNonefalsefalse0.1NeverDefault0falsefalsefalsetrueOfftrueOffisboxer&~dxnothing0000-1isboxer&~dxnothingBroadcasting OFF1000500255255255allRepeaterrepeater offToggles1Splittruerepeater offrepeater pressed-1-1-1-1Neitherallall otherAlways OnActivate RepeatSet20falsefalsefalseisboxer&~dxnothingall otherfalsetrueOntrueOnisboxer&~dxnothing0000-1isboxer&~dxnothingBroadcasting ON100050002550allRepeaterrepeater onToggles1Splittruerepeater onrepeater pressed-1-1-1-1Neitherallall otherAlways OnActivate RepeatSet1Activate Mouse RepeatThis toggles Mouse Repeat (1 to 1 broadcasting for the mouse) from the current window to all others. It does not have a Hotkey by default.falsefalse0.1NeverDefault0falsefalsefalsetrueOfffalseOffisboxer&~dxnothing0000-1isboxer&~dxnothingBroadcasting OFF1000500255255255allRepeaterrepeater offToggles1Splittruerepeater offrepeater pressed-1-1-1-1Neitherallall otherAlways OnActivate RepeatSet2isboxer&~dxnothingall otherfalse0falsefalsefalsetrueOnfalseOnisboxer&~dxnothing0000-1allBroadcasting ON100050002550allRepeaterrepeater onToggles1Splittruerepeater onrepeater pressed-1-1-1-1Neitherallall otherAlways OnActivate RepeatSet1Next windowThis key can be used to rotate to the next window.
]None]27falsefalse5NeverDefault0falsefalsefalseselffalseAlways OnReactivate Maps-next((is1,is2,is3,is4,is5,is6,is7,is8,is9,is10,is11,is12,is13,is14,is15,is16,is17,is18,is19,is20,is21,is22,is23,is24,is25)&isboxer&~dxnothing)selfWNoneW17falsefalseselfSNoneS31falsefalsePrevious windowThis key can be used to rotate to the previous window.
[None[26falsefalse5NeverDefault0falsefalsefalseselffalseAlways OnReactivate Maps-previous((is1,is2,is3,is4,is5,is6,is7,is8,is9,is10,is11,is12,is13,is14,is15,is16,is17,is18,is19,is20,is21,is22,is23,is24,is25)&isboxer&~dxnothing)selfWNoneW17falsefalseselfSNoneS31falsefalseToggle Formations MenuThis key can be used to toggle the Formations Menu
Not used in NeverBoxerfalsefalse0.1NeverDefault0falsefalsefalseselfLoad0falsefalsefalseselfUnload============ NeverBoxer Mappings ===============Below this devider are the custom NeverBoxer-specific mappings
falsefalse0NeverDefaultParty Escape KeyThis brings up the main menu (ESC key) for all characters - useful for quittingquickly
Shift+EscShiftEsc1falsefalse0NeverDefault0falsefalsefalseallEscNoneEsc1falsefalse============= Zoom/FOV Mappings ==============These mappings control the Field of View (FOV), aka Zoom, game settings. They can affect the SLOT1 character, SLOT1-5 characters or just the SLOT2-5 Slave characters.
falsefalse0NeverDefaultDefault Zoom to FOV 55 (No hotkey, bound to Home)Zoom active char to default FOV of 55
Is defined as a bind in the Cryptic Studios Helper
HomeNoneHome327falsefalse0.1NeverDefault0falsefalsefalseselfHomeNoneHome327falsefalseZoom in to FOV 40 (No hotkey, bound to Page Up)Zoom active char to Fov = 40
Is defined as a bind in the Cryptic Studios Helper
falsefalse0.1NeverDefault0falsefalsefalseselfPage UpNonePage Up329falsefalseZoom out to FOV 75 (No hotkey, bound to Page Down)Zoom active char to Fov = 75
Is defined as a bind in the Cryptic Studios Helper
falsefalse0.1NeverDefault0falsefalsefalseselfPage DownNonePage Down337falsefalseParty Default Zoom to FOV 55Zoom all party members out to Fov = 55Shift+HomeShiftHome327truefalsefalse0.1NeverDefault0falsefalsefalseallHomeNoneHome327falsefalseParty Zoom in to FOV 40Zoom all party members to Fov = 40Shift+Page UpShiftPage Up329truefalsefalse0.1NeverDefault0falsefalsefalseallPage UpNonePage Up329falsefalseParty Zoom out to FOV 75Zoom all party members out to Fov = 75Shift+Page DownShiftPage Down337truefalsefalse0.1NeverDefault0falsefalsefalseallPage DownNonePage Down337falsefalseSlave-Party Default Zoom to FOV 55Zoom all party members except current char out to Fov = 55Ctrl+HomeCtrlHome327truefalsefalse0.1NeverDefault0falsefalsefalseall otherHomeNoneHome327falsefalseSlave-Party Zoom in to FOV 40Zoom all party members except current char out to Fov = 40Ctrl+Page UpCtrlPage Up329truefalsefalse0.1NeverDefault0falsefalsefalseall otherPage UpNonePage Up329falsefalseSlave-Party Zoom out to FOV 75Zoom all party members except current char out to Fov = 75Ctrl+Page DownCtrlPage Down337truefalsefalse0.1NeverDefault0falsefalsefalseall otherPage DownNonePage Down337falsefalseRenderScale NORMAL (Bind: Scroll-Lock)Sets the scale of the 3D rendered screen to 100% of the screen resolution
Is defined as a bind in the Cryptic Studios Helper
Scroll LockNoneScroll Lock70falsefalse0.1NeverOnPressAndRelease0falsefalsefalseselfScroll LockNoneScroll Lock70falsefalseRenderScale LOW (Bind: Pause)Sets the scale of the 3D rendered screen to a fraction of the screen resolution to increase SLOT1 FPS at the expense of SLOT2-5 3D resolution when not in fullscreen view
Is defined as a bind in the Cryptic Studios Helper
PauseNonePause69falsefalse0.1NeverDefault0falsefalsefalseselfPauseNonePause69falsefalseToggle RenderScale NORMAL/LOW- This mapped key is called when the SLOT 2 character is loaded.
- It creates the power-meter VFX sources and viewers and displays the meter from SLOT2 onto the SLOT 1 screen. Shift+ApplicationShiftApplication349falsefalse0.1NeverDefault0falsefalsefalseselffalseAlways OnRenderScale LOW (Bind: Pause)0falsefalsefalseselffalseAlways OnRenderScale NORMAL (Bind: Scroll-Lock)============ VFX Mappings===============These mappings are related to all high-level VFX screen manipulation - hiding, showing and swapping VFX mini-windows. Creation of the VFX primarily occurs in the "Initialization" Key Maps section (see top left window pane).
falsefalse0NeverDefaultScreenshot PNG with UI & VFXTakes a screenshot via the ISBoxer function, which allows not only the UI, but also VFXCtrl+Prnt ScrnCtrlPrnt Scrn311truefalsefalse0.1NeverDefault0falsefalsefalse{CHARACTERSET} - {CHARACTER} - {DATETIME}selffalsefalsetrue0000PNGShow_Hide VFX Mini-Windows- This mapped key is called when the SLOT 1 character is loaded.
- It creates the 4 VFX sources and viewers used. Hides and destroys them on next keypress.
- This utilizes the "DEFAULT" VFX sources upon keypress (ie; is2, is3, is4, is5). If your VFX sources have names other than those, you will need to edit the Steps below and insert your VFX source names.ApplicationNoneApplication349falsefalse0.1NeverDefault0falsefalsefalseselffalseAlways OnShow_VFX Mini-Windows0falsefalsefalseselffalseAlways OnHide VFX Mini-WindowsShow_VFX Mini-Windows- Shows the VFX Mini-Windows when calledfalsefalse0.1NeverDefault0falsefalsefalseShowis2_crop1false00000000255falsefalsefalseShowis3_crop1false00000000255falsefalsefalseShowis4_crop1false00000000255falsefalsefalseShowis5_crop1false00000000255falsefalsefalseShowis1_crop2false00000000255falsefalsefalseShowis3_crop2false00000000255falsefalsefalseShowis4_crop2false00000000255falsefalsefalseShowis5_crop2false00000000255falsefalsefalseShowis1_crop3false00000000255falsefalsefalseShowis2_crop3false00000000255falsefalsefalseShowis4_crop3false00000000255falsefalsefalseShowis5_crop3false00000000255falsefalsefalseShowis1_crop4false00000000255falsefalsefalseShowis2_crop4false00000000255falsefalsefalseShowis3_crop4false00000000255falsefalsefalseShowis5_crop4false00000000255falsefalsefalseShowis1_crop5false00000000255falsefalsefalseShowis2_crop5false00000000255falsefalsefalseShowis3_crop5false00000000255falsefalsefalseShowis4_crop5false00000000255falsefalsefalseHide VFX Mini-Windows- Hides the VFX Mini-Windows when called
falsefalse0.1NeverDefault0falsefalsefalseHideis2_crop1false00000000255falsefalsefalseHideis3_crop1false00000000255falsefalsefalseHideis4_crop1false00000000255falsefalsefalseHideis5_crop1false00000000255falsefalsefalseHideis1_crop2false00000000255falsefalsefalseHideis3_crop2false00000000255falsefalsefalseHideis4_crop2false00000000255falsefalsefalseHideis5_crop2false00000000255falsefalsefalseHideis1_crop3false00000000255falsefalsefalseHideis2_crop3false00000000255falsefalsefalseHideis4_crop3false00000000255falsefalsefalseHideis5_crop3false00000000255falsefalsefalseHideis1_crop4false00000000255falsefalsefalseHideis2_crop4false00000000255falsefalsefalseHideis3_crop4false00000000255falsefalsefalseHideis5_crop4false00000000255falsefalsefalseHideis1_crop5false00000000255falsefalsefalseHideis2_crop5false00000000255falsefalsefalseHideis3_crop5false00000000255falsefalsefalseHideis4_crop5false00000000255falsefalsefalseShow_Hide VFX SLOT2-5 Meters- This mapped key creates the power-meter VFX viewers and displays the meters from SLOTs 2-5 onto the SLOT 1 screen. As the user presses the hotkey, it cycles through them, adding a meter to the screen display with each sucessive press to a max of 4. falsefalse0.1NeverDefaultChange to VFX Mini-Window 1Changes main screen to contents of VFX mini-screen # 1
Changes Choose Party Leader to Step that matches character (SLOT) #falsefalse0.1NeverDefault0falsefalsefalseselffalseAlways OnReactivate Mapsis1((is1,is2,is3,is4,is5,is6,is7,is8,is9,is10,is11,is12,is13,is14,is15,is16,is17,is18,is19,is20,is21,is22,is23,is24,is25)&isboxer&~dxnothing)1falseTargetingSet F6 = Target Current Window SLOT1Change to VFX Mini-Window 2Changes main screen to contents of VFX mini-screen # 2
Changes Choose Party Leader to Step that matches character (SLOT) #
falsefalse0.1NeverDefault0falsefalsefalseselffalseAlways OnReactivate Mapsis2((is1,is2,is3,is4,is5,is6,is7,is8,is9,is10,is11,is12,is13,is14,is15,is16,is17,is18,is19,is20,is21,is22,is23,is24,is25)&isboxer&~dxnothing)selffalseTargetingSet F6 = Target Current Window SLOT2Change to VFX Mini-Window 3Changes main screen to contents of VFX mini-screen # 3
Changes Choose Party Leader to Step that matches character (SLOT) #
falsefalse0.1NeverDefault0falsefalsefalseselffalseAlways OnReactivate Mapsis3((is1,is2,is3,is4,is5,is6,is7,is8,is9,is10,is11,is12,is13,is14,is15,is16,is17,is18,is19,is20,is21,is22,is23,is24,is25)&isboxer&~dxnothing)selffalseTargetingSet F6 = Target Current Window SLOT3Change to VFX Mini-Window 4Changes main screen to contents of VFX mini-screen # 4
Changes Choose Party Leader to Step that matches character (SLOT) #
falsefalse0.1NeverDefault0falsefalsefalseselffalseAlways OnReactivate Mapsis4((is1,is2,is3,is4,is5,is6,is7,is8,is9,is10,is11,is12,is13,is14,is15,is16,is17,is18,is19,is20,is21,is22,is23,is24,is25)&isboxer&~dxnothing)selffalseTargetingSet F6 = Target Current Window SLOT4Change to VFX Mini-Window 5Changes main screen to contents of VFX mini-screen # 5
Changes Choose Party Leader to Step that matches character (SLOT) #
falsefalse0.1NeverDefault0falsefalsefalseselffalseAlways OnReactivate Mapsis5((is1,is2,is3,is4,is5,is6,is7,is8,is9,is10,is11,is12,is13,is14,is15,is16,is17,is18,is19,is20,is21,is22,is23,is24,is25)&isboxer&~dxnothing)selffalseTargetingSet F6 = Target Current Window SLOT5============ ClickBox Mappings ===============These mappings are related to all high-level ClickBox manipulation - hiding, showing and activating/deactivating keymaps. Creation of the actual Click Bars occurs in the "Click bars" section (see top left window pane).
falsefalse0NeverDefaultNeverBoxer_Keyboard_Map_ToggleToggles the NeverBoxer key-map screen graphic ON/OFFShift+MShiftM50falsefalse0.1NeverDefault0falsefalsefalseselfNeverBoxer_Keyboard_MapOnSingleselffalseAlways OnDeactivate MapsselffalseAlways OnHide Emote Clickbars0falsefalsefalseselfNeverBoxer_Keyboard_MapOffSingleselffalseAlways OnReactivate MapsHide SplashRemoves the splash screenfalsefalse0.1NeverDefault0falsefalsefalseallNeverBoxer_small_splashOffSingleShow SplashRemoves the splash screenfalsefalse0.1NeverDefault0falsefalsefalseallNeverBoxer_small_splashOnSingleDeactivate MapsDeactivates specific maps or mapped keys separate from the ISBoxer blanket ON/OFF togglefalsefalse0.1NeverDefault0falsefalsefalseallOffCombat'1' Daily Skill slot - Single Daily Round-RobinallOffCombat'1' Daily Skill slot - Full DPS Salvo Daily BOSS KILLERallOffCombat'2' Daily Skill slot - Single Daily Round-RobinallOffCombat'2' Daily Skill slot - Full DPS Salvo Daily BOSS KILLERallOffCombatMouse 1 AttackallOffCombatMouse 2 AttackallOffCombatShift + Mouse 1 AttackallOffCombatShift + Mouse 2 AttackReactivate MapsReactivates specific maps or mapped keys separate from the ISBoxer blanket ON/OFF togglefalsefalse0.1NeverDefault0falsefalsefalseallOnCombat'1' Daily Skill slot - Single Daily Round-RobinallOnCombat'1' Daily Skill slot - Full DPS Salvo Daily BOSS KILLERallOnCombat'2' Daily Skill slot - Single Daily Round-RobinallOnCombat'2' Daily Skill slot - Full DPS Salvo Daily BOSS KILLERallOnCombatMouse 1 AttackallOnCombatMouse 2 AttackallOnCombatShift + Mouse 1 AttackallOnCombatShift + Mouse 2 AttackShow_Hide Clickbars- This mapped key is called when the SLOT 1 character is loaded.
- It creates the 4 VFX sources and viewers used. Hides and destroys them on next keypress.
- This utilizes the "DEFAULT" VFX sources upon keypress (ie; is2, is3, is4, is5). If your VFX sources have names other than those, you will need to edit the Steps below and insert your VFX source names.falsefalse0.1NeverDefault0falsefalsefalseselffalseAlways OnShow Clickbars0falsefalsefalseselffalseAlways OnHide ClickbarsShow Clickbars- This mapped key is called when the SLOT 1 character is loaded.
- It creates the 4 VFX sources and viewers used. Hides and destroys them on next keypress.
- This utilizes the "DEFAULT" VFX sources upon keypress (ie; is2, is3, is4, is5). If your VFX sources have names other than those, you will need to edit the Steps below and insert your VFX source names.falsefalse0.1NeverDefault0falsefalsefalseallParty Actions HorizontalOnSingleallParty Actions Horizontal2OnSingleHide Clickbars- This mapped key is called when the SLOT 1 character is loaded.
- It creates the 4 VFX sources and viewers used. Hides and destroys them on next keypress.
- This utilizes the "DEFAULT" VFX sources upon keypress (ie; is2, is3, is4, is5). If your VFX sources have names other than those, you will need to edit the Steps below and insert your VFX source names.falsefalse0.1NeverDefault0falsefalsefalseallParty Actions HorizontalOffSingleallParty Actions Horizontal2OffSingleallEmote_Bar_1OffSingleallEmote_Bar_2OffSingleallNeverBoxer_Keyboard_MapOffSingleShow_Hide Emote Clickbars- This mapped key is called when the SLOT 1 character is loaded.
- It creates the 4 VFX sources and viewers used. Hides and destroys them on next keypress.
- This utilizes the "DEFAULT" VFX sources upon keypress (ie; is2, is3, is4, is5). If your VFX sources have names other than those, you will need to edit the Steps below and insert your VFX source names.Shift+NShiftN49falsefalse0.1NeverDefault0falsefalsefalseselffalseAlways OnShow Emote Clickbars0falsefalsefalseselffalseAlways OnHide Emote ClickbarsShow Emote Clickbars- This mapped key is called when the SLOT 1 character is loaded.
- It creates the 4 VFX sources and viewers used. Hides and destroys them on next keypress.
- This utilizes the "DEFAULT" VFX sources upon keypress (ie; is2, is3, is4, is5). If your VFX sources have names other than those, you will need to edit the Steps below and insert your VFX source names.falsefalse0.1NeverDefault0falsefalsefalseallEmote_Bar_1OnSingleallEmote_Bar_2OnSingleHide Emote Clickbars- This mapped key is called when the SLOT 1 character is loaded.
- It creates the 4 VFX sources and viewers used. Hides and destroys them on next keypress.
- This utilizes the "DEFAULT" VFX sources upon keypress (ie; is2, is3, is4, is5). If your VFX sources have names other than those, you will need to edit the Steps below and insert your VFX source names.falsefalse0.1NeverDefault0falsefalsefalseallEmote_Bar_1OffSingleallEmote_Bar_2OffSingleVFX SLOT2-5 Meters 1920x1200- This mapped key creates the power-meter VFX viewers and displays the meters from SLOTs 2-5 onto the SLOT 1 screen. As the user presses the hotkey, it cycles through them, adding a meter to the screen display with each sucessive press to a max of 4. falsefalse0.1NeverDefault0falsefalsefalseVideo FX: 'is5_crop' -> 1Addis2_meter1false7006203011070062030110100240240240falsefalsefalseShowis2_meter1false7006306022070063060220100240240240falsefalsefalse0falsefalsefalseVideo FX: 'is5_crop' -> 1Addis3_meter1false7007503011070075030110100240240240falsefalsefalseShowis3_meter1false7006306022070063060220100240240240falsefalsefalse0falsefalsefalseVideo FX: 'is5_crop' -> 1Addis4_meter1false7406203011074062030110100240240240falsefalsefalseShowis4_meter1false7006306022070063060220100240240240falsefalsefalse0falsefalsefalseVideo FX: 'is5_crop' -> 1Addis5_meter1false7407503011074075030110100240240240falsefalsefalseShowis5_meter1false7006306022070063060220100240240240falsefalsefalse0falsefalsefalseVideo FX: 'is5_crop' -> 1Hideis2_meter1false7006306022070063060220100240240240falsefalsefalseRemoveis2_meter1false7006306022070063060220100240240240falsefalsefalseHideis3_meter1false7006306022070063060220100240240240falsefalsefalseRemoveis3_meter1false7006306022070063060220100240240240falsefalsefalseHideis4_meter1false7006306022070063060220100240240240falsefalsefalseRemoveis4_meter1false7006306022070063060220100240240240falsefalsefalseHideis5_meter1false7006306022070063060220100240240240falsefalsefalseRemoveis5_meter1false7006306022070063060220100240240240falsefalsefalseVFX SLOT2-5 Meters 1920x1080- This mapped key creates the power-meter VFX viewers and displays the meters from SLOTs 2-5 onto the SLOT 1 screen. As the user presses the hotkey, it cycles through them, adding a meter to the screen display with each sucessive press to a max of 4. falsefalse0.1NeverDefault0falsefalsefalseVideo FX: 'is5_crop' -> 1Addis2_meter1false7006203011070062030110100240240240falsefalsefalseShowis2_meter1false7006306022070063060220100240240240falsefalsefalse0falsefalsefalseVideo FX: 'is5_crop' -> 1Addis3_meter1false7007503011070075030110100240240240falsefalsefalseShowis3_meter1false7006306022070063060220100240240240falsefalsefalse0falsefalsefalseVideo FX: 'is5_crop' -> 1Addis4_meter1false7406203011074062030110100240240240falsefalsefalseShowis4_meter1false7006306022070063060220100240240240falsefalsefalse0falsefalsefalseVideo FX: 'is5_crop' -> 1Addis5_meter1false7407503011074075030110100240240240falsefalsefalseShowis5_meter1false7006306022070063060220100240240240falsefalsefalse0falsefalsefalseVideo FX: 'is5_crop' -> 1Hideis2_meter1false7006306022070063060220100240240240falsefalsefalseRemoveis2_meter1false7006306022070063060220100240240240falsefalsefalseHideis3_meter1false7006306022070063060220100240240240falsefalsefalseRemoveis3_meter1false7006306022070063060220100240240240falsefalsefalseHideis4_meter1false7006306022070063060220100240240240falsefalsefalseRemoveis4_meter1false7006306022070063060220100240240240falsefalsefalseHideis5_meter1false7006306022070063060220100240240240falsefalsefalseRemoveis5_meter1false7006306022070063060220100240240240falsefalsefalseVFX SLOT2-5 Meters 1280x768- This mapped key creates the power-meter VFX viewers and displays the meters from SLOTs 2-5 onto the SLOT 1 screen. As the user presses the hotkey, it cycles through them, adding a meter to the screen display with each sucessive press to a max of 4. falsefalse0.1NeverDefault0falsefalsefalseVideo FX: 'is5_crop' -> 1Addis2_meter1false4903653011049036530110100falsefalsefalseShowis2_meter1false7006306022070063060220100240240240falsefalsefalse0falsefalsefalseVideo FX: 'is5_crop' -> 1Addis3_meter1false4904753011049047530110100falsefalsefalseShowis3_meter1false7006306022070063060220100240240240falsefalsefalse0falsefalsefalseVideo FX: 'is5_crop' -> 1Addis4_meter1false5303653011053036530110100falsefalsefalseShowis4_meter1false7006306022070063060220100240240240falsefalsefalse0falsefalsefalseVideo FX: 'is5_crop' -> 1Addis5_meter1false5304753011053047530110100falsefalsefalseShowis5_meter1false7006306022070063060220100240240240falsefalsefalse0falsefalsefalseVideo FX: 'is5_crop' -> 1Hideis2_meter1false7006306022070063060220100240240240falsefalsefalseRemoveis2_meter1false7006306022070063060220100240240240falsefalsefalseHideis3_meter1false7006306022070063060220100240240240falsefalsefalseRemoveis3_meter1false7006306022070063060220100240240240falsefalsefalseHideis4_meter1false7006306022070063060220100240240240falsefalsefalseRemoveis4_meter1false7006306022070063060220100240240240falsefalsefalseHideis5_meter1false7006306022070063060220100240240240falsefalsefalseRemoveis5_meter1false7006306022070063060220100240240240falsefalsefalseVFX SLOT2-5 Meters Virtualization Trigger- This virtualized mapped key calls the respective VFX SLOT2-5 Meters (resolution) keymap. Ctrl+MCtrlM50falsefalse0NeverDefault0falsefalsefalseselffalseAlways OnShow_Hide VFX SLOT2-5 Meters================= Keybind Mappings =================These mappings are related to all in-game keybind manipulationfalsefalse0NeverDefaultReload BindsClear & Reload Binds inside Neverwinter with the character's corresponding keybinds file.
mapped to Ctrl-Delete key and is defined as a bind in the Cryptic Studios HelperCtrl+DeleteCtrlDelete339falsefalse0NeverDefault0falsefalsefalseallCtrl+DeleteCtrlDelete339falsefalseallNeverwinter binds reset and reloaded5005002555555New Mapped Keyfalsefalse0NeverDefault0falsefalsefalseCombatThis is the generated Combat-oriented Key Map. This one includes Broadcast Hotkeys for 1 through =, designed to work with most MMORPGs.
Use the Mapped Key Wizard to easily send additional keys to other windows.falsefalseOnRelease============ NeverBoxer Mappings ===============Below this devider are the custom NeverBoxer-specific mappings
falsefalse0NeverDefault============ Combat Key Mappings ===============The Combat commands made up of Neverwinter binds are located here. The actual binds are defined in the "Game Helpers" -> "Cryptic Studios" section in the top left window pane. The binds are assembled into key mappings here to create the targeting and attack skill commands used by the characters in the game. NOTE: If keys arent working, make sure to change "Hold any Keystroke Actions while Hotkey is held" to either ON/OFF. Remember - that changes depending on the attack skill used. falsefalse0NeverDefaultSLOT2 Power Key (Divinity, etc)Caps LockNoneCaps Lock58truefalsefalse0.1NeverDefault0falsefalsefalseDevoted ClericTabNoneTab15falsefalseFull DPS Salvo MINI BOSS KILLERFull DPS Salvo is designed for SLOT2-5 characters to simultaneously fire off their 'Q' attack. For max damage in killing stronger mobs such as Mini-bosses, use a stronger Encounter attack skill. This will deliver a simultaneous blow that should take the mob below half health in one attack.F1NoneF159truefalsefalse0.1NeverDefault0falsefalsefalseselffalseTargetingPosition Character for AttackselffalseTargetingPosition Character for AttackGuardian FighterQNoneQ16truefalseTrickster RogueQNoneQ16truefalseDevoted ClericRNoneR19falsefalseControl WizardQNoneQ16falsefalseCharge for GF and TRThis map courtesy of BiggCarl
This is the Charge and Deft strike for rogue to get in to combat fast.
Q key.Shift+F1ShiftF159truefalsefalsefalse0.1NeverDefault0falsefalsefalseselffalseTargetingPosition Character for AttackGuardian FighterQNoneQ16truefalseTrickster RogueQNoneQ16truefalseSingle DPS Round-RobinThis is a regular Q Encounter skill attack that is performed Round-Robin. It is primarily used to quickly elmiinate trash mobs in succession or finish off mobs with very little remaining health. If a CC skill is placed in the Q slot of SLOT2 character, you can perform a stun or CC and have the remaining 3 characters finish the mob off round-robin.
Generated by Mapped Key Wizard with 'Alternate Hotkey'. The 'Hold' option is used here to retain the original Hotkey's behavior for when it is Pressed and Released.truefalsefalsefalse0.1NeverDefault0falsefalsefalseselffalseTargetingPosition Character for AttackDevoted ClericRNoneR19truefalseControl WizardQNoneQ16truefalseGuardian FighterQNoneQ16truefalseTrickster RogueQNoneQ16truefalseAOE For GF and TR (Taunt, Daze)This map courtesy of BiggCarl
This is to Aoe Taunt and to Aoe Daze(smokebomb) for both the GF and TR.
E keyF2NoneF260truefalsefalse0.1NeverDefault0falsefalsefalseselffalseTargetingPosition Character for AttackGuardian FighterENoneE18truefalseTrickster RogueENoneE18truefalseFull AOE DPSPerforms a massive SLOT2-5 simultaneous Encounter skill AOE attack. Great for eliminating groups of weaker to medium stength mobs such as trash mobs.truefalsefalse0.1NeverDefault0falsefalsefalseselffalseTargetingPosition Character for AttackDevoted ClericRNoneR19falsefalseControl WizardENoneE18falsefalseSingle AOE DPS Round-RobinThis is a regular Encounter skill AOE attack that is performed Round-Robin. It is primarily used to finish off a group of weak mobs with very little remaining health or to pull a small group of mobs simultaneously.
Generated by Mapped Key Wizard with 'Alternate Hotkey'. The 'Hold' option is used here to retain the original Hotkey's behavior for when it is Pressed and Released.Shift+F2ShiftF260truefalsefalsefalse0.1NeverDefault0falsefalsefalseselffalseTargetingPosition Character for AttackControl WizardRNoneR19truefalseDevoted ClericMouse2NoneMouse20falsefalseStrong Attack for GF and TRThis map courtesy of BiggCarl
This is the Heavy hitter attack in R slot for GF and TR. (Frontline Surge or bulls rush for GF and lashing blade for TR) R key.F3NoneF361truefalsefalse0.1NeverDefault0falsefalsefalseselffalseTargetingPosition Character for AttackselffalseTargetingPosition Character for AttackGuardian FighterRNoneR19truefalseTrickster RogueTabNoneTab15falsefalseTrickster RogueRNoneR19truefalseSingle CC Round-RobinThis is a regular Q Encounter skill attack that is performed Round-Robin. It is primarily used to perform a stun or other CC. Once the CC effect wears off, another CC can be reapplied by performing the same attack. This method conserves CCs, giving them ample time to recharge while another SLOT's CC has the foe locked up. Typically a larger mob can be incapacitated or "stun-locked" for the duration of the fight with such tactics.Shift+F3ShiftF361truefalsefalse0.1NeverDefault0falsefalsefalseselffalseTargetingPosition Character for AttackControl WizardRNoneR19truefalseSingle AOE CC Round-RobinThis is a regular Q Encounter skill AOE attack that is performed Round-Robin. It is primarily used to perform a root or other CC on multiple mobs. Once the CC effect wears off, another CC can be reapplied by performing the same attack. This method conserves CCs, giving them ample time to recharge while another SLOT's CC has the foe locked up. Typically a larger mob can be incapacitated or "rooted" for the duration of the fight with such tactics.
Generated by Mapped Key Wizard with 'Alternate Hotkey'. The 'Hold' option is used here to retain the original Hotkey's behavior for when it is Pressed and Released.truefalsefalsefalse0.1NeverDefault0falsefalsefalseselffalseTargetingPosition Character for Attack'1' Daily Skill slot - Single Daily Round-RobinThis is a powerful daily skill attack that is performed Round-Robin. This method conserves daily attacks and rotates them amongst the SLOT2-5 characters. This method can also be used to quickly save the party from a difficult situation where a single, strong mob or PvP opponent must be taken out quickly.F4NoneF462falsefalse0.1NeverDefault0falsefalsefalseselffalseTargetingPosition Character for AttackRanged1None12truefalse'1' Daily Skill slot - Full DPS Salvo Daily BOSS KILLERFull DPS Salvo is designed for SLOT2-5 characters to simultaneously fire off their powerful daily attack skills. This will deliver a simultaneous blow that should take even a large portion of a BOSS mob's half health away in just one attack.
Generated by Mapped Key Wizard with 'Alternate Hotkey'. The 'Hold' option is used here to retain the original Hotkey's behavior for when it is Pressed and Released.Shift+F4ShiftF462truefalsefalsefalse0.1NeverDefault0falsefalsefalseselffalseTargetingPosition Character for AttackRanged1None12falsefalse'2' Daily Skill slot - Single Daily Round-RobinThis is a powerful daily skill attack that is performed Round-Robin. This method conserves daily attacks and rotates them amongst the SLOT2-5 characters. This method can also be used to quickly save the party from a difficult situation where a single, strong mob or PvP opponent must be taken out quickly.F5NoneF563falsefalse0.1NeverDefault0falsefalsefalseselffalseTargetingPosition Character for AttackRanged2None23truefalse'2' Daily Skill slot - Full DPS Salvo Daily BOSS KILLERFull DPS Salvo is designed for SLOT2-5 characters to simultaneously fire off their powerful daily attack skills. This will deliver a simultaneous blow that should take even a large portion of a BOSS mob's half health away in just one attack.
Generated by Mapped Key Wizard with 'Alternate Hotkey'. The 'Hold' option is used here to retain the original Hotkey's behavior for when it is Pressed and Released.Shift+F5ShiftF563truefalsefalsefalse0.1NeverDefault0falsefalsefalseselffalseTargetingPosition Character for AttackRanged2None23falsefalseMouse 1 AttackNormal mouse 1 attack echoed out to all other characters. If a Q, E, R, 1 or 2 skil has been already used on the target then all characters will attack the mob simultaneously.Mouse1NoneMouse10truefalsefalse0.1NeverOnPressAndRelease0falsefalsefalseselffalseTargetingPosition Character for AttackGuardian FighterMouse1NoneMouse10falsefalseDevoted ClericMouse1NoneMouse10falsefalseControl WizardMouse1NoneMouse10falsefalseTrickster RogueMouse1NoneMouse10falsefalseMouse 2 AttackNormal mouse 2 attack echoed out to all other characters. If a Q, E, R, 1 or 2 skil has been already used on the target then all characters will attack the mob simultaneously.Mouse2NoneMouse20truefalsefalse0.1NeverOnPressAndRelease0falsefalsefalseselffalseTargetingPosition Character for AttackGuardian FighterMouse2NoneMouse20falsefalseDevoted ClericMouse2NoneMouse20falsefalseControl WizardMouse2NoneMouse20falsefalseTrickster RogueMouse2NoneMouse20falsefalseShift + Mouse 1 AttackNormal mouse 1 attack echoed out to all other characters. If a Q, E, R, 1 or 2 skil has been already used on the target then all characters will attack the mob simultaneously.
This key map was created (thanks Nodoze!) to help the SLOT2-5 characters attack while a tank in SLOT1 blocks.Shift+Mouse1ShiftMouse10truefalsefalse0.1NeverOnPressAndRelease0falsefalsefalseselffalseTargetingPosition Character for AttackGuardian FighterShift+Mouse1ShiftMouse10falsefalseDevoted ClericMouse1NoneMouse10falsefalseControl WizardMouse1NoneMouse10falsefalseTrickster RogueMouse1NoneMouse10falsefalseShift + Mouse 2 AttackNormal mouse 2 attack echoed out to all other characters. If a Q, E, R, 1 or 2 skil has been already used on the target then all characters will attack the mob simultaneously.
This key map was created (thanks Nodoze!) to help the SLOT2-5 characters attack while a tank in SLOT1 blocks.
Shift+Mouse2ShiftMouse20truefalsefalse0.1NeverOnPressAndRelease0falsefalsefalseselffalseTargetingPosition Character for AttackGuardian FighterShift+Mouse2ShiftMouse20falsefalseControl WizardMouse2NoneMouse20falsefalseDevoted ClericMouse2NoneMouse20falsefalseTrickster RogueMouse2NoneMouse20falsefalseRAllow R attack during shield blocksRNoneR19truefalsefalse0.1NeverDefault0falsefalsefalseselffalseTargetingPosition Character for AttackselfRNoneR19falsefalseEAllow E attack during shield blocksENoneE18truefalsefalse0.1NeverDefault0falsefalsefalseselffalseTargetingPosition Character for AttackselfENoneE18falsefalseQAllow Q attack during shield blocksQNoneQ16truefalsefalse0.1NeverDefault0falsefalsefalseselffalseTargetingPosition Character for AttackselfQNoneQ16falsefalseR + Shield BlockAllow R attack during shield blocksShift+RShiftR19truefalsefalse0.1NeverDefault0falsefalsefalseselffalseTargetingPosition Character for AttackselfRNoneR19falsefalseE + Shield BlockAllow E attack during shield blocksShift+EShiftE18truefalsefalse0.1NeverDefault0falsefalsefalseselffalseTargetingPosition Character for AttackselfENoneE18falsefalseQ + Shield BlockAllow Q attack during shield blocksShift+QShiftQ16truefalsefalse0.1NeverDefault0falsefalsefalseselffalseTargetingPosition Character for AttackselfQNoneQ16falsefalseShift + Mouse 4 - Fire-Team # 1 KnockbackKockback Skills go here - prevents ads from overruning Fire-teamShift+Mouse4ShiftMouse40truefalsefalse0.1NeverOnPress0falsefalsefalseother Fire-Team 1Caps LockNoneCaps Lock58falsefalse0falsefalsefalseother Fire-Team 1QNoneQ16falsefalseother Fire-Team 1QNoneQ16falsefalse0falsefalsefalseother Fire-Team 1Caps LockNoneCaps Lock58falsefalseShift + Mouse 5 - Fire-Team # 2 KnockbackKockback Skills go here - prevents ads from overruning Fire-team
Shift+Mouse5ShiftMouse50truefalsefalse0.1NeverOnPress0falsefalsefalseother Fire-Team 2Caps LockNoneCaps Lock58falsefalse0falsefalsefalseother Fire-Team 2QNoneQ16falsefalseother Fire-Team 2QNoneQ16falsefalse0falsefalsefalseother Fire-Team 2Caps LockNoneCaps Lock58falsefalseCtrl + Mouse 4 - Fire-Team # 1 AOE Defense AttackAOE Damage Skills go here - prevents ads from overruning Fire-team
Shift+Mouse4ShiftMouse40truefalsefalse0.1NeverOnPress0falsefalsefalseControl Wizard1None12falsefalseCtrl + Mouse 5 - Fire-Team # 2 AOE Defense AttackAOE Damage Skills go here - prevents ads from overruning Fire-team
Shift+Mouse5ShiftMouse50truefalsefalse0.1NeverOnPress0falsefalsefalseControl Wizard1None12falsefalse======== Obselete Mappings / Templates ===========Mappings from older versions of NeverBoxer that have been superceded by newer code/maps.
Also includes template code for copy & paste into combat key maps (saves time)falsefalse0NeverDefaultCut and Paste template for all Combat Skill Slot (QER12) attacksfalsefalse0.1NeverDefault0falsefalsefalseGuardian FighterQNoneQ16falsefalseDevoted ClericENoneE18falsefalseControl WizardRNoneR19falsefalseNon-combatThis Key Map is intended for general and non-combat use, things that can typically be used by all of your Character Sets.
Use the Mapped Key Wizard to easily send keys to other windows.falsefalseOnRelease=======ISBoxer Default Mappings (Not Used) ========All of the screen swapping, targeting, formations, etc are completely handled by NeverBoxer. This minimizes the amount of character/set setup required (ie; no variable keystrokes, etc). You're welcome. =)
falsefalse0NeverDefaultOthers JumpMakes your other characters jump. Configure a Hotkey, such as Ctrl+Space, to try this out!Shift+SpaceShiftSpace57truefalsefalse0NeverDefault0falsefalsefalseall otherJumpfalsefalseFlying V FormationMake sure your movement keys are configured under Variable Keystrokes in order to use this Formation!
The Flying V aligns your characters in a V behind the active charactertruefalsefalse0.1NeverDefault0falsefalsefalse(other isboxer&~dxnothing)#1Move Backwardfalsefalse(other isboxer&~dxnothing)#1Move Leftfalsefalse(other isboxer&~dxnothing)#2Move Backwardfalsefalse(other isboxer&~dxnothing)#2Move Rightfalsefalse(other isboxer&~dxnothing)#3Move Backwardfalsefalse(other isboxer&~dxnothing)#3Move Leftfalsefalse(other isboxer&~dxnothing)#4Move Backwardfalsefalse(other isboxer&~dxnothing)#4Move Rightfalsefalse(other isboxer&~dxnothing)#5Move Backwardfalsefalse(other isboxer&~dxnothing)#5Move Leftfalsefalse0falsefalsefalse(other isboxer&~dxnothing)#1Move Backwardfalsefalse(other isboxer&~dxnothing)#1Move Leftfalsefalse(other isboxer&~dxnothing)#3Move Backwardfalsefalse(other isboxer&~dxnothing)#3Move Rightfalsefalse(other isboxer&~dxnothing)#5Move Backwardfalsefalse(other isboxer&~dxnothing)#5Move LeftfalsefalseLine FormationMake sure your movement keys are configured under Variable Keystrokes in order to use this Formation!
The Line formation aligns your characters in a line to the left and right of the active character.truefalsefalse0NeverDefault0falsefalsefalse(other isboxer&~dxnothing)#1Move Leftfalsefalse(other isboxer&~dxnothing)#2Move Rightfalsefalse(other isboxer&~dxnothing)#3Move Leftfalsefalse(other isboxer&~dxnothing)#4Move Rightfalsefalse(other isboxer&~dxnothing)#5Move Leftfalsefalse0falsefalsefalse(other isboxer&~dxnothing)#1Move Leftfalsefalse(other isboxer&~dxnothing)#3Move Rightfalsefalse(other isboxer&~dxnothing)#5Move LeftfalsefalseStar FormationMake sure your movement keys are configured under Variable Keystrokes in order to use this Formation!
The Star formation aligns your characters in all four directions around the leader (forward, backward, left and right). Works for up to 5 characters.truefalsefalse0NeverDefault0falsefalsefalse(other isboxer&~dxnothing)#1Move Backwardfalsefalse(other isboxer&~dxnothing)#2Move Forwardfalsefalse(other isboxer&~dxnothing)#3Move Leftfalsefalse(other isboxer&~dxnothing)#4Move RightfalsefalseOthers turn LeftMake sure your movement keys are configured under Variable Keystrokes in order to use this!
This can be used to break auto-follow (some games do not provide a more convenient method), just set a Hotkey and, if needed, change the key it sends to the other windows in step 1.truefalsefalse0NeverDefault0falsefalsefalseall otherTurn LeftfalsefalseOthers turn RightMake sure your movement keys are configured under Variable Keystrokes in order to use this!
This can be used to break auto-follow (some games do not provide a more convenient method), just set a Hotkey and, if needed, change the key it sends to the other windows in step 1.truefalsefalse0.1NeverDefault0falsefalsefalseall otherTurn RightfalsefalseAssist MeThis 'Assist Me' relies on an in-game /assist macro per Character in order to assist the right toon.Nonetruefalsefalsefalse0.1NeverDefault0falsefalsefalseall otherAssist Slot {SLOT}falsefalseFollow MeThis 'Follow Me' relies on an in-game /follow macro per Character in order to follow the right toon.Nonetruefalsefalsefalse0.1NeverDefault0falsefalsefalseall otherFollow Slot {SLOT}falsefalseTarget MeThis 'Target Me' relies on an in-game /target macro per Character in order to target the right toon.truefalsefalsefalse0.1NeverDefault0falsefalsefalseall otherTarget Slot {SLOT}falsefalseInteract with TargetInteract with Target will help you interact with NPCs (e.g. merchants, quest givers and enemies), in games that have this function (RIFT and WoW); This version of Interact with Target is not WoW-specificNonefalsefalsefalsefalse0.1NeverDefault0falsefalsefalseallInteract with Targetfalsefalse============ NeverBoxer Mappings ===============Below this devider are the custom NeverBoxer-specific mappings
falsefalse0NeverDefault============== Party Mappings ==================All of the party functions are located here
falsefalse0NeverDefaultMass InvocationPerforms Mass Invocation - all party members pray - but remember they must be inside the circle for it to work! Shift+EndShiftEnd335falsefalse0.1NeverDefault0falsefalsefalseallUpNoneUp328falsefalseallEndNoneEnd335falsefalseParty inviteThis feature performs a party invite from the SLOT1 character to all characters in the character set. The keypress performs the invitation, Then pressing the Shift +1 keypress echos an acknowledgement from SLOT2-5 characters to accept the request. Therefore, in two keypresses you can invite and accept for all party members.
Keys may need to be pressed more than once to overcome network lag
(ping > 50ms sometimes causes missed party invites). Shift+InsertShiftInsert338truefalsefalse0.1NeverDefault0.1falsefalsefalseselffalseAlways OnReactivate MapsallUpNoneUp328falsefalseselfF13NoneF13124falsefalseselfF13NoneF13124falsefalseselffalseAlways OnDeactivate MapsallTeam Members Invited - repeat initial keypress if not all members invited, then move mouse into Mini-windows press Alt and select Accept option.12000500255255255Party MountCauses all party members to mount up in unision.InsertNoneInsert338falsefalse0.1NeverDefault0falsefalsefalseallInsertNoneInsert338falsefalseSolo MountCauses all party members to mount up in unision.DeleteNoneDelete339falsefalse0.1NeverDefault0falsefalsefalseselfInsertNoneInsert338falsefalseDisband PartyThis quickly disbands the party in one swift keypress.Shift+DeleteShiftDelete339truefalsefalse0.1NeverOnPressAndRelease0falsefalsefalseselffalseAlways OnReactivate MapsselfF14NoneF14125falsefalseselfParty Disbanded4000500255255255============ Movement Mappings ==============Any mappings that deal with character/party movement should be located here
falsefalse0NeverDefaultFollowFollows currently targeted entity (character, enemy, etc)
Is defined as a bind in the Cryptic Studios Helper
F7NoneF765falsefalse0.1NeverDefault0falsefalsefalseselfF7NoneF765falsefalseStop FollowStops character movement
Is defined as a bind in the Cryptic Studios HelperF10NoneF1068falsefalse0.1NeverDefault0falsefalsefalseselfF10NoneF1068falsefalseMove Dist 20 Behind My PositionFollows SLOT 1 Party Leader from SLOT2-5's current location to SLOT1's location and then stops.Shift+CShiftC46falsefalse0.1NeverDefault0falsefalsefalseselfWNoneW17falsefalseall otherfalseTargetingHardTargetLock ON/Target CHARACTER (Bind: F6)all otherF15NoneF15126falsefalseselfMoving to 25 ' behind Party Leader's Position!5000500255255255Forward - Additional Command HookThis provides a "hook" to attach other commands to the movement keys. This is useful for performing actions, for example closing a dialog window when moving away from an NPC after finishing an interaction with them.
WNoneW17truefalsefalse0.1NeverDefault0falsefalsefalseselffalseTargetingHardTargetLock OFF (Bind:F11)selffalseAlways OnRenderScale NORMAL (Bind: Scroll-Lock)selfWNoneW17falsefalseselffalseNon-combatHide NPC_Interact_VFXselffalseAlways OnShow ClickbarsselffalseAlways OnShow_VFX Mini-WindowsRight - Additional Command HookThis provides a "hook" to attach other commands to the movement keys. This is useful for performing actions, for example closing a dialog window when moving away from an NPC after finishing an interaction with them.
DNoneD32truefalsefalse0.1NeverDefault0falsefalsefalseselffalseTargetingHardTargetLock OFF (Bind:F11)selffalseAlways OnRenderScale NORMAL (Bind: Scroll-Lock)selfDNoneD32falsefalseselffalseNon-combatHide NPC_Interact_VFXselffalseAlways OnShow ClickbarsLeft - Additional Command HookThis provides a "hook" to attach other commands to the movement keys. This is useful for performing actions, for example closing a dialog window when moving away from an NPC after finishing an interaction with them.
ANoneA30truefalsefalse0.1NeverDefault0falsefalsefalseselffalseTargetingHardTargetLock OFF (Bind:F11)selffalseAlways OnRenderScale NORMAL (Bind: Scroll-Lock)selfANoneA30falsefalseselffalseNon-combatHide NPC_Interact_VFXselffalseAlways OnShow ClickbarsBackwards - Additional Command HookThis provides a "hook" to attach other commands to the movement keys. This is useful for performing actions, for example closing a dialog window when moving away from an NPC after finishing an interaction with them.
SNoneS31truefalsefalse0.1NeverDefault0falsefalsefalseselffalseTargetingHardTargetLock OFF (Bind:F11)selffalseAlways OnRenderScale NORMAL (Bind: Scroll-Lock)selfSNoneS31falsefalseselffalseNon-combatHide NPC_Interact_VFXselffalseAlways OnShow ClickbarsselffalseAlways OnShow_VFX Mini-WindowsMove Whole Party - Forwardtruefalsefalse0.1NeverDefault0falsefalsefalseallWNoneW17falsefalseMove Whole Party - Righttruefalsefalse0.1NeverDefault0falsefalsefalseallDNoneD32falsefalseMove Whole Party - Lefttruefalsefalse0.1NeverDefault0falsefalsefalseallANoneA30falsefalseMove Whole Party - Backwardstruefalsefalse0.1NeverDefault0falsefalsefalseallSNoneS31falsefalseMove Slaves - ForwardUpNoneUp328truefalsefalse0.1NeverDefault0falsefalsefalseall otherSNoneS31falsefalseselffalseTargetingHardTargetLock ON/Target CHARACTER (Bind: F6)Move Slaves - RightRightNoneRight333truefalsefalse0.1NeverDefault0falsefalsefalseall otherANoneA30falsefalseselffalseTargetingHardTargetLock ON/Target CHARACTER (Bind: F6)Move Slaves - LeftLeftNoneLeft331truefalsefalse0.1NeverDefault0falsefalsefalseall otherDNoneD32falsefalseselffalseTargetingHardTargetLock ON/Target CHARACTER (Bind: F6)Move Slaves - BackwardsDownNoneDown336truefalsefalse0.1NeverDefault0falsefalsefalseall otherWNoneW17falsefalseselffalseTargetingHardTargetLock ON/Target CHARACTER (Bind: F6)============ Formation Mappings ==============Any mappings that deal with party formations should be located here
falsefalse0NeverDefaultParty Scatter`None`41truefalsefalse0.1NeverDefault0falsefalsefalseall otherShift+SShiftS31falsefalseall otherSNoneS31falsefalseall otherSNoneS31falsefalseParty Reform (Un-Scatter)Shift+`Shift`41truefalsefalse0.1NeverDefault0falsefalsefalseall otherWNoneW17falsefalseFollow in Line FormationFollows currently active character in formation.
- A second keypress Halts the formation.
- This is a virtualized keymap - see virtualization trigger for more...
truefalsefalse0.1NeverOnReleaseFollow in Paired FormationFollows currently active character in formation.
- A second keypress Halts the formation.
- This is a virtualized keymap - see virtualization trigger for more...
falsefalse0.1NeverOnReleaseLine Formation Virtualization TriggerHas entire party follow in Line formation. Is virtualized in "Set F6..." of Targeting Key Map to trigger "Follow in Line Formation SLOTX" based on SLOT Shift+XShiftX45falsefalse0NeverDefault0falsefalsefalseselffalseNon-combatFollow in Line FormationPaired Formation VirtualizationTriggerHas entire party follow in Pairs. Is virtualized in "Set F6..." of Targeting Key Map to trigger "Follow in Line Formation SLOTX" based on SLOT
Shift+ZShiftZ44falsefalse0NeverDefault0falsefalsefalseselffalseNon-combatFollow in Paired FormationFire-Team 1 Follow in Cluster FormationFollows current character from SLOT2-5's current location to current character's location and then stops.
A second keypress Halts the formation.
,None,51falsefalsefalse0.1NeverDefault0falsefalsefalseother Fire-Team 1falseTargetingHardTargetLock ON/Target CHARACTER (Bind: F6)other Fire-Team 1falseNon-combatFollowallFire-Team 1 Following you!10005002552552550falsefalsefalseallFire-Team 1 ... Halt!3000500255255255other Fire-Team 1falseNon-combatStop FollowFire-Team 2 Follow in Cluster FormationFollows current character from SLOT2-5's current location to current character's location and then stops.
A second keypress Halts the formation.
.None.52falsefalsefalse0.1NeverDefault0falsefalsefalseother Fire-Team 2falseTargetingHardTargetLock ON/Target CHARACTER (Bind: F6)other Fire-Team 2falseNon-combatFollowallFire-Team 2 Following now!10005002552552550falsefalsefalseallFire-Team 2 ... Halt!3000500255255255other Fire-Team 2falseNon-combatStop FollowFire-Team 3 (ALL) - Follow in Cluster FormationParty follows Currently active characterVNoneV47falsefalse0.1NeverDefault0falsefalsefalseall otherfalseTargetingHardTargetLock ON/Target CHARACTER (Bind: F6)all otherfalseNon-combatFollowall(ALL) Follow me!1000500255255255Fire-Team 3 (ALL) - HaltFollows SLOT 1 Party Leader from SLOT2-5's current location to SLOT1's location and then stops.Shift+VShiftV47falsefalse0.1NeverDefault0falsefalsefalseallHold your postion!3000500255255255all otherfalseNon-combatStop FollowFollow in Line Formation - SLOT1Follows SLOT 1 from SLOT2-5's current location to SLOT1's location
A second keypress Halts the formation.
truefalsefalse0.1NeverDefault0falsefalsefalse2falseTargetingTarget SLOT1 (Macro Bound Hotkey: 6)2falseNon-combatFollow3falseTargetingTarget SLOT2 (Macro Bound Hotkey: 7)3falseNon-combatFollow4falseTargetingTarget SLOT3 (Macro Bound Hotkey: 8)4falseNon-combatFollow5falseTargetingTarget SLOT4 ((Macro Bound Hotkey: 9)5falseNon-combatFollowallFollowing in Line Formation10005002552552550falsefalsefalseallHold your postion!3000500255255255all otherfalseNon-combatStop FollowFollow in Line Formation - SLOT2Follows SLOT 2 from SLOT1-5's current location to SLOT2's location
A second keypress Halts the formation.
truefalsefalse0.1NeverDefault0falsefalsefalse1falseTargetingTarget SLOT2 (Macro Bound Hotkey: 7)1falseNon-combatFollow3falseTargetingTarget SLOT1 (Macro Bound Hotkey: 6)3falseNon-combatFollow4falseTargetingTarget SLOT3 (Macro Bound Hotkey: 8)4falseNon-combatFollow5falseTargetingTarget SLOT4 ((Macro Bound Hotkey: 9)5falseNon-combatFollowallFollowing in Line Formation10005002552552550falsefalsefalseallHold your postion!3000500255255255all otherfalseNon-combatStop FollowFollow in Line Formation - SLOT3Follows SLOT 3 from SLOT1-5's current location to SLOT3's location
A second keypress Halts the formation.
falsefalse0.1NeverDefault0falsefalsefalse1falseTargetingTarget SLOT3 (Macro Bound Hotkey: 8)1falseNon-combatFollow2falseTargetingTarget SLOT1 (Macro Bound Hotkey: 6)2falseNon-combatFollow4falseTargetingTarget SLOT2 (Macro Bound Hotkey: 7)4falseNon-combatFollow5falseTargetingTarget SLOT4 ((Macro Bound Hotkey: 9)5falseNon-combatFollowallFollowing in Line Formation10005002552552550falsefalsefalseallHold your postion!3000500255255255all otherfalseNon-combatStop FollowFollow in Line Formation - SLOT4Follows SLOT 4 from SLOT1-5's current location to SLOT4's location
A second keypress Halts the formation.
falsefalse0.1NeverDefault0falsefalsefalse1falseTargetingTarget SLOT4 ((Macro Bound Hotkey: 9)1falseNon-combatFollow2falseTargetingTarget SLOT1 (Macro Bound Hotkey: 6)2falseNon-combatFollow3falseTargetingTarget SLOT2 (Macro Bound Hotkey: 7)3falseNon-combatFollow5falseTargetingTarget SLOT3 (Macro Bound Hotkey: 8)5falseNon-combatFollowallFollowing in Line Formation10005002552552550falsefalsefalseallHold your postion!3000500255255255all otherfalseNon-combatStop FollowFollow in Line Formation - SLOT5Follows SLOT 5 from SLOT1-5's current location to SLOT5's location
A second keypress Halts the formation.
falsefalse0.1NeverDefault0falsefalsefalse2falseTargetingTarget SLOT5 ((Macro Bound Hotkey: 0)2falseNon-combatFollow3falseTargetingTarget SLOT2 (Macro Bound Hotkey: 7)3falseNon-combatFollow4falseTargetingTarget SLOT3 (Macro Bound Hotkey: 8)4falseNon-combatFollow1falseTargetingTarget SLOT4 ((Macro Bound Hotkey: 9)1falseNon-combatFollowallFollowing in Line Formation10005002552552550falsefalsefalseallHold your postion!3000500255255255all otherfalseNon-combatStop FollowFollow in Paired Formation - SLOT1Follows SLOT 1 Party Leader from SLOT2-5's current location to SLOT1's location and then stops.
A second keypress Halts the formation.falsefalse0.1NeverDefault0falsefalsefalse2falseTargetingTarget SLOT1 (Macro Bound Hotkey: 6)2ANoneA30falsefalse2falseNon-combatFollow3falseTargetingTarget SLOT2 (Macro Bound Hotkey: 7)3ANoneA30falsefalse3falseNon-combatFollow4falseTargetingTarget SLOT1 (Macro Bound Hotkey: 6)4DNoneD32falsefalse4falseNon-combatFollow5falseTargetingTarget SLOT4 ((Macro Bound Hotkey: 9)5DNoneD32falsefalse5falseNon-combatFollowallFollowing in Paired Formation10005002552552550falsefalsefalseallHold your postion!3000500255255255all otherfalseNon-combatStop FollowFollow in Paired Formation - SLOT2Follows SLOT 1 Party Leader from SLOT2-5's current location to SLOT1's location and then stops.
A second keypress Halts the formation.falsefalse0.1NeverDefault0falsefalsefalse1falseTargetingTarget SLOT2 (Macro Bound Hotkey: 7)1ANoneA30falsefalse1falseNon-combatFollow3falseTargetingTarget SLOT1 (Macro Bound Hotkey: 6)3ANoneA30falsefalse3falseNon-combatFollow4falseTargetingTarget SLOT2 (Macro Bound Hotkey: 7)4DNoneD32falsefalse4falseNon-combatFollow5falseTargetingTarget SLOT4 ((Macro Bound Hotkey: 9)5DNoneD32falsefalse5falseNon-combatFollowallFollowing in Paired Formation10005002552552550falsefalsefalseallHold your postion!3000500255255255all otherfalseNon-combatStop FollowFollow in Paired Formation - SLOT3Follows SLOT 1 Party Leader from SLOT2-5's current location to SLOT1's location and then stops.
A second keypress Halts the formation.falsefalse0.1NeverDefault0falsefalsefalse1falseTargetingTarget SLOT3 (Macro Bound Hotkey: 8)1ANoneA30falsefalse1falseNon-combatFollow2falseTargetingTarget SLOT1 (Macro Bound Hotkey: 6)2ANoneA30falsefalse2falseNon-combatFollow4falseTargetingTarget SLOT3 (Macro Bound Hotkey: 8)4DNoneD32falsefalse4falseNon-combatFollow5falseTargetingTarget SLOT4 ((Macro Bound Hotkey: 9)5DNoneD32falsefalse5falseNon-combatFollowallFollowing in Paired Formation10005002552552550falsefalsefalseallHold your postion!3000500255255255all otherfalseNon-combatStop FollowFollow in Paired Formation - SLOT4Follows SLOT 1 Party Leader from SLOT2-5's current location to SLOT1's location and then stops.
A second keypress Halts the formation.falsefalse0.1NeverDefault0falsefalsefalse1falseTargetingTarget SLOT4 ((Macro Bound Hotkey: 9)1ANoneA30falsefalse1falseNon-combatFollow2falseTargetingTarget SLOT1 (Macro Bound Hotkey: 6)2ANoneA30falsefalse2falseNon-combatFollow3falseTargetingTarget SLOT4 ((Macro Bound Hotkey: 9)3DNoneD32falsefalse3falseNon-combatFollow5falseTargetingTarget SLOT3 (Macro Bound Hotkey: 8)5DNoneD32falsefalse5falseNon-combatFollowallFollowing in Paired Formation10005002552552550falsefalsefalseallHold your postion!3000500255255255all otherfalseNon-combatStop FollowFollow in Paired Formation - SLOT5Follows SLOT 1 Party Leader from SLOT2-5's current location to SLOT1's location and then stops.
A second keypress Halts the formation.falsefalse0.1NeverDefault0falsefalsefalse1falseTargetingTarget SLOT5 ((Macro Bound Hotkey: 0)1ANoneA30falsefalse1falseNon-combatFollow2falseTargetingTarget SLOT1 (Macro Bound Hotkey: 6)2ANoneA30falsefalse2falseNon-combatFollow3falseTargetingTarget SLOT5 ((Macro Bound Hotkey: 0)3DNoneD32falsefalse3falseNon-combatFollow4falseTargetingTarget SLOT3 (Macro Bound Hotkey: 8)4DNoneD32falsefalse4falseNon-combatFollowallFollowing in Paired Formation10005002552552550falsefalsefalseallHold your postion!3000500255255255all otherfalseNon-combatStop Follow======= NPC & Item Interaction Mappings ============Any NPC or item interaction mappings are located in this section
falsefalse0NeverDefaultShow_Hide VFX Inventory Overview 5MAN 1920x1080/1200Hotkey= Shift + I (currently disabled for less than 5 man party)
Shows the 5 VFX sources and viewers used to display inventories across the party. Hides them on next keypress.
USE ONLY ON 5 MAN PARTY - DISABLE FOR ALL OTHER PARTY SIZES
I = inventoryfalsefalse0.1NeverDefault0falsefalsefalseVideo FX: 'is5_crop' -> 1allUpNoneUp328falsefalseselffalseAlways OnHide ClickbarsselffalseAlways OnShow_Hide VFX Mini-WindowsallINoneI23falsefalseShowis2_crop_inv1false00000000255falsefalsefalseShowis3_crop_inv1false00000000255falsefalsefalseShowis4_crop_inv1false00000000255falsefalsefalseShowis5_crop_inv1false00000000255falsefalsefalse0falsefalsefalseVideo FX: 'is5_crop' -> 1Hideis2_crop_inv1false00000000255falsefalsefalseHideis3_crop_inv1false00000000255falsefalsefalseHideis4_crop_inv1false00000000255falsefalsefalseHideis5_crop_inv1false00000000255falsefalsefalseallINoneI23falsefalseselffalseAlways OnShow_Hide VFX Mini-WindowsInventoryShows inventory while automatically hiding all of the VFX and buttonsINoneI23falsefalse0NeverDefault0falsefalsefalseselffalseAlways OnHide ClickbarsselffalseAlways OnHide VFX Mini-WindowsselfINoneI23falsefalseF Key Capture - Turns off ClickbarsCapture key, hide VFX and menus, interact and then unhide allFNoneF33falsefalse0.1NeverDefault0falsefalsefalseselffalseAlways OnHide ClickbarsselfFNoneF33falsefalseInteract NPCsOpens NPC/Loot dialogs simultaneously and in sync with SLOT1.
INSTRUCTIONS:
1) SLOT 1 moves to NPC/Loot Chest
2) Press "v" (Move to my Location) and pile SLOT2-5 chars on top of SLOT1
3) Press Shift-F to call "Interact NPCs"
NOTE: SLOT2-5 MUST BE piled exactly on top of SLOT1, for this to work 100%Shift+FShiftF33falsefalsefalse0.1NeverDefault0falsefalsefalseHideis2_crop1false00000000255falsefalsefalseHideis3_crop1false00000000255falsefalsefalseHideis4_crop1false00000000255falsefalsefalseHideis5_crop1false00000000255falsefalsefalseall otherfalseTargetingHardTargetLock ON/Target CHARACTER (Bind: F6)all otherF8NoneF866falsefalseall otherF12NoneF1288falsefalseallFNoneF33falsefalseall otherFNoneF33falsefalseShowis2_crop_interact1false00000000255falsefalsefalseShowis3_crop_interact1false00000000255falsefalsefalseShowis4_crop_interact1false00000000255falsefalsefalseShowis5_crop_interact1false00000000255falsefalsefalseall otherUpNoneUp328falsefalseNot SLOT1Only the SLOT1 Party Leader can initiate NPC interaction - please switch to your party's lead character.15000500255255255selffalseAlways OnHide ClickbarsBroadcast Shift + 1Used to control NPC interaction inputs by the entire party simultaneously. Shift+1Shift12truefalsefalse0.1NeverDefault0falsefalsefalseall otherShift+1Shift12falsefalseBroadcast Shift + 2Used to control NPC interaction inputs by the entire party simultaneously. Shift+2Shift23truefalsefalse0.1NeverDefault0falsefalsefalseall otherShift+2Shift23falsefalseHide NPC_Interact_VFXHides the VFX used in NPC interactionsfalsefalsefalsefalse0NeverDefault0falsefalsefalseHideis2_crop_interact1false00000000255falsefalsefalseHideis3_crop_interact1false00000000255falsefalsefalseHideis4_crop_interact1false00000000255falsefalsefalseHideis5_crop_interact1false00000000255falsefalsefalseParty Loot ChestOpens Loot dialogs simultaneously and in sync with SLOT1.
INSTRUCTIONS:
1) SLOT 1 moves to Loot Chest
2) Press "v" (Move to my Location) and pile SLOT2-5 chars on top of SLOT1
3) Press Shift+L to call "Party Loot Chest"
NOTE: SLOT2-5 MUST BE piled exactly on top of SLOT1, for this to work 100%Shift+LShiftL38falsefalsefalse0.1NeverDefault0falsefalsefalseHideis2_crop1false00000000255falsefalsefalseHideis3_crop1false00000000255falsefalsefalseHideis4_crop1false00000000255falsefalsefalseHideis5_crop1false00000000255falsefalsefalseAddis2_loot_window2true660200600800660200600800255falsefalsefalseAddis3_loot_window3true660200600800660200600800255falsefalsefalseAddis4_loot_window4true660200600800660200600800255falsefalsefalseAddis5_loot_window5true660200600800660200600800255falsefalsefalseAddis2_loot_window1false0030040000300400200240240240truetruefalseAddis3_loot_window1false04013004000401300400150240240240truetruefalseAddis4_loot_window1false1620030040016200300400100240240240truetruefalseAddis5_loot_window1false1620401300400162040130040050240240240truetruefalse0falsefalsefalseShowis2_crop1false00000000255falsefalsefalseShowis3_crop1false00000000255falsefalsefalseShowis4_crop1false00000000255falsefalsefalseShowis5_crop1false00000000255falsefalsefalseRemoveis2_loot_window2true660200600900660200600900255falsefalsefalseRemoveis3_loot_window3true660200600900660200600900255falsefalsefalseRemoveis4_loot_window4true660200600900660200600900255falsefalsefalseRemoveis5_loot_window5true660200600900660200600900255falsefalsefalseRemoveis2_loot_window1false660200600900660200600900255falsefalsefalseRemoveis3_loot_window1false660200600900660200600900255falsefalsefalseRemoveis4_loot_window1false660200600900660200600900255falsefalsefalseRemoveis5_loot_window1false660200600900660200600900255falsefalsefalseUpgrade Character Menu ClearClears all clickbars and windows for the Upgrade Character ScreenUNoneU22falsefalse0.1NeverDefault0falsefalsefalseselfUNoneU22falsefalseselffalseAlways OnHide ClickbarsselffalseAlways OnHide VFX Mini-Windows============== Healing Mappings =================All healing mappings are located in this section. SLOT2 is the primary healer. SLOT 3 is secondary healer. Support for up to 4 healers' Divinity bars onscreen of SLOT 1 main (see Divinity Meter keymaps)
falsefalse0NeverDefaultBroadcast 3 - Mass PotionDrink - Slot 3Used to control NPC interaction inputs by the entire party simultaneously. Shift+3Shift34truefalsefalse0.1NeverDefault0falsefalsefalseselffalseAlways OnDeactivate Mapsall other3None34falsefalseallShift+3Shift34falsefalseselffalseAlways OnReactivate MapsBroadcast 4 - Mass PotionDrink - Slot 4Broadcasts the 4 key to all other windows to have all party members drink potions or use items in slot 4 of their utiity belts.Shift+4Shift45truefalsefalse0.1NeverDefault0falsefalsefalseall4None45falsefalseBroadcast 5 - Mass PotionDrink - Slot 5Broadcasts the 5 key to all other windows to have all party members drink potions or use items in slot 5 of their utiity belts.Shift+5Shift56truefalsefalse0.1NeverDefault0falsefalsefalseall5None56falsefalseDirect Heal SLOT1Causes healers in SLOT2 and SLOT 3 to cast heal at character (Round-Robin) in this slot. Shift+6Shift67truefalsefalse0.1NeverDefault0falsefalsefalseother Devoted ClerictrueTargetingTarget SLOT1 (Macro Bound Hotkey: 6)other Devoted ClericENoneE18truefalseDirect Heal SLOT2Causes healers in SLOT2 and SLOT 3 to cast heal at character (Round-Robin) in this slot.
Shift+7Shift78truefalsefalse0.1NeverDefault0falsefalsefalseother Devoted ClerictrueTargetingTarget SLOT2 (Macro Bound Hotkey: 7)other Devoted ClericENoneE18falsefalseDirect Heal SLOT3Causes healers in SLOT2 and SLOT 3 to cast heal at character (Round-Robin) in this slot.
Shift+8Shift89truefalsefalse0.1NeverDefault0falsefalsefalseother Devoted ClerictrueTargetingTarget SLOT3 (Macro Bound Hotkey: 8)other Devoted ClericENoneE18falsefalseDirect Heal SLOT4Causes healers in SLOT2 and SLOT 3 to cast heal at character (Round-Robin) in this slot.
Shift+9Shift910truefalsefalse0.1NeverDefault0falsefalsefalseother Devoted ClerictrueTargetingTarget SLOT4 ((Macro Bound Hotkey: 9)other Devoted ClericENoneE18falsefalseDirect Heal SLOT5Causes healer in SLOT2 to cast heal at character in this slot. All 3 encounter keys (Q, E & R) are in this keymap by default, remove those not used by healer if necessary.Shift+0Shift011truefalsefalse0.1NeverDefault0falsefalsefalseother Devoted ClerictrueTargetingTarget SLOT5 ((Macro Bound Hotkey: 0)other Devoted ClericENoneE18falsefalseAOE Heal 1 - Current TargetCauses healer in SLOT2 to cast AOE heal at current target. All 3 encounter keys (Q, E & R) are in this keymap by default, remove those not used by healer if necessary.
-None-12truefalsefalse0.1NeverDefault0falsefalsefalseDevoted ClericQNoneQ16truefalseAOE Heal 2 - Current TargetCauses healers in SLOT2 and SLOT 3 to cast heal at current target (Round-Robin) in this slot.
Map courtesy of BiggCarl=None=13truefalsefalse0.1NeverDefault0falsefalsefalseDevoted ClericShift+'Shift'40falsefalseDevoted ClericTabNoneTab15truefalseDevoted ClericRNoneR19truefalse0falsefalsefalseDevoted ClericTabNoneTab15truefalseHeal 1 - Current TargetCauses healers in SLOT2 and SLOT 3 to cast heal at current target (Round-Robin) in this slot.Shift+-Shift-12truefalsefalse0.1NeverDefault0falsefalsefalseDevoted ClericENoneE18truefalseHeal 2 - Current TargetCauses healers in SLOT2 and SLOT 3 to cast heal at current target (Round-Robin) in this slot.Shift+=Shift=13truefalsefalse0.1NeverDefault0falsefalsefalseDevoted ClericRNoneR19truefalse================ Misc Code ===============Miscellaneous Mappings, those that are under testing or do not fit into the above categories are found here.
falsefalse0NeverDefaultInitializationinitializes all VFX and other important settings upon character loadfalsefalseOnRelease============ NeverBoxer Mappings ===============Below this devider are the custom NeverBoxer-specific mappings
falsefalse0NeverDefault==== VFX Graphics & Screen Initialization Section ====All of the code that intiializes the VFX and clickbuttons for the interface is located here. It is created up-front to make it possible for NeverBoxer to be relatively resolution independent. All that is required to run at a different resolution is to change "General Configuration" to point at the correct VFX map (VFX 1920x1200, VFX 1920x1080, etc). Choosing Zero VFX mode effectively disables/hides all VFX for those who don't want to use them.
falsefalse0.1NeverDefaultGeneral InitializationEntry point for all initializations
falsefalsefalsefalse0.1NeverDefault0falsefalsefalseClearallfalse00000000255falsefalsefalseselffalseInitializationInit VFX Switch-Bar1falseInitializationZero VFX Mode - Disables all VFX - good for all resolutionsselffalseAlways OnHide ClickbarsselffalseAlways OnShow_VFX Mini-WindowsselffalseTargetingSet F6 = Target Current Window SLOT1all otherfalseAlways OnRenderScale NORMAL (Bind: Scroll-Lock)selffalseAlways OnShow Splashself -=- NeverBoxer Version 1.0 by Sylver -=- Screen Initialization Complete -=- 5000500255255255Init VFX Switch-Bar- Init SLOT1-5 VFX Switch-Bar
- Draws the Switch-Bar to select the VFX Windows
- Indicates the current window SLOT with a "Glow Button", all others are greyed out. Falls through to 1MAN settings if only one player...falsefalse0.1NeverDefault0falsefalsefalse5VFX_Window_Select_5MANButton 1,5glow_button_SLOT5.png4VFX_Window_Select_5MANButton 1,4glow_button_SLOT4.png3VFX_Window_Select_5MANButton 1,3glow_button_SLOT3.png2VFX_Window_Select_5MANButton 1,2glow_button_SLOT2.png1VFX_Window_Select_5MANButton 1,1glow_button_SLOT1.png4VFX_Window_Select_4MANButton 1,4glow_button_SLOT4.png3VFX_Window_Select_4MANButton 1,3glow_button_SLOT3.png2VFX_Window_Select_4MANButton 1,2glow_button_SLOT2.png1VFX_Window_Select_4MANButton 1,1glow_button_SLOT1.png3VFX_Window_Select_3MANButton 1,3glow_button_SLOT3.png2VFX_Window_Select_3MANButton 1,2glow_button_SLOT2.png1VFX_Window_Select_3MANButton 1,1glow_button_SLOT1.png2VFX_Window_Select_2MANButton 1,2glow_button_SLOT2.png1VFX_Window_Select_2MANButton 1,1glow_button_SLOT1.pngReset VFXThis resets the VFX and click-bars. Sometimes Innerspace/ISBoxer fails to load a window and using this map resets them and recovers.
- Ctrl-Application key can be pressed to do a "soft reset" of the VFX in the event that a window is missing, etc. Afterwards, you must manually toggle it back on by following with an additional press of the Application key.
- This is also found on the Command Bar as "Reset"Ctrl+ApplicationCtrlApplication349falsefalse0.1NeverDefault0falsefalsefalseselffalseInitializationGeneral InitializationselffalseAlways OnShow_Hide VFX Mini-WindowsselffalseAlways OnShow ClickbarsZero VFX Mode - Disables all VFX - good for all resolutionsChoose this option to completely turn off VFX for NeverBoxer. This is useful for low-end systems or low-resolution display modes.
This creates all of the VFX sources and viewers, but at position 0,0 and size 1x1 at 100% transparency. This effectively disables all VFX but retains 100% code compatibility.falsefalsefalsefalse0.1NeverDefault0falsefalsefalseAddis1_crop1true00110011255falsefalsefalseAddis2_crop2true00110011255falsefalsefalseAddis3_crop3true00110011255falsefalsefalseAddis4_crop4true00110011255falsefalsefalseAddis5_crop5true00110011255falsefalsefalseAddis2_crop1false00110011255240240240truetruefalseAddis3_crop1false00110011255240240240truetruefalseAddis4_crop1false00110011255240240240truetruefalseAddis5_crop1false00110011255240240240truetruefalseAddis2_crop_inv2true00110011255falsefalsefalseAddis3_crop_inv3true00110011255falsefalsefalseAddis4_crop_inv4true00110011255falsefalsefalseAddis5_crop_inv5true00110011255falsefalsefalseAddis2_crop_inv1false00110011255truetruefalseAddis3_crop_inv1false00110011255truetruefalseAddis4_crop_inv1false00110011255truetruefalseAddis5_crop_inv1false00110011255truetruefalseHideis2_crop1false00000000255falsefalsefalseHideis3_crop1false00000000255falsefalsefalseHideis4_crop1false00000000255falsefalsefalseHideis5_crop1false00000000255falsefalsefalseHideis2_crop_inv1false00000000255falsefalsefalseHideis3_crop_inv1false00000000255falsefalsefalseHideis4_crop_inv1false00000000255falsefalsefalseHideis5_crop_inv1false00000000255falsefalsefalseAddis2_crop_interact2true00110011255falsefalsefalseAddis3_crop_interact3true00110011255falsefalsefalseAddis4_crop_interact4true00110011255falsefalsefalseAddis5_crop_interact5true00110011255falsefalsefalseAddis2_crop_interact1false00110011255240240240truetruefalseAddis3_crop_interact1false00110011255240240240truetruefalseAddis4_crop_interact1false00110011255240240240truetruefalseAddis5_crop_interact1false00110011255240240240truetruefalseHideis2_crop_interact1false0030040000300400255240240240truetruefalseHideis3_crop_interact1false30003004003000300400255240240240truetruefalseHideis4_crop_interact1false1320030040013200300400255240240240truetruefalseHideis5_crop_interact1false1620030040016200300400255240240240truetruefalseAddis2_meter2true00110011255falsefalsefalseAddis1_crop2false00110011255240240240truetruefalseAddis3_crop2false00110011255240240240truetruefalseAddis4_crop2false00110011255240240240truetruefalseAddis5_crop2false00110011255240240240truetruefalseShowis1_crop2false00000000255falsefalsefalseShowis3_crop2false00000000255falsefalsefalseShowis4_crop2false00000000255falsefalsefalseShowis5_crop2false00000000255falsefalsefalseAddis1_crop3false00110011255240240240truetruefalseAddis2_crop3false00110011255240240240truetruefalseAddis4_crop3false00110011255240240240truetruefalseAddis5_crop3false00110011255240240240truetruefalseShowis1_crop3false00000000255falsefalsefalseShowis2_crop3false00000000255falsefalsefalseShowis4_crop3false00000000255falsefalsefalseShowis5_crop3false00000000255falsefalsefalseAddis1_crop4false00110011255240240240truetruefalseAddis2_crop4false00110011255240240240truetruefalseAddis3_crop4false00110011255240240240truetruefalseAddis5_crop4false00110011255240240240truetruefalseShowis1_crop4false00000000255falsefalsefalseShowis2_crop4false00000000255falsefalsefalseShowis3_crop4false00000000255falsefalsefalseShowis5_crop4false00000000255falsefalsefalseAddis1_crop5false00110011255240240240truetruefalseAddis2_crop5false00110011255240240240truetruefalseAddis3_crop5false00110011255240240240truetruefalseAddis4_crop5false00110011255240240240truetruefalseShowis1_crop5false00000000255falsefalsefalseShowis2_crop5false00000000255falsefalsefalseShowis3_crop5false00000000255falsefalsefalseShowis4_crop5false00000000255falsefalsefalseVFX 1920x1200This creates all of the VFX sources and viewers for 1920x1200 resolution and then hides them before continuing...falsefalsefalsefalse0.1NeverDefault0falsefalsefalseAddis1_crop1true500508001150500508001150255falsefalsefalseAddis2_crop2true500508001150500508001150255falsefalsefalseAddis3_crop3true500508001150500508001150255falsefalsefalseAddis4_crop4true500508001150500508001150255falsefalsefalseAddis5_crop5true500508001150500508001150255falsefalsefalseAddis2_crop1false020300380020300380255240240240truetruefalseAddis3_crop1false04013004000401300400255240240240truetruefalseAddis4_crop1false1620030040016200300400255240240240truetruefalseAddis5_crop1false16204013004001620401300400255240240240truetruefalseAddis2_crop_inv2true153603841200153603841200255falsefalsefalseAddis3_crop_inv3true153603841200153603841200255falsefalsefalseAddis4_crop_inv4true153603841200153603841200255falsefalsefalseAddis5_crop_inv5true153603841200153603841200255falsefalsefalseAddis2_crop_inv1false3840384120038403841200255truetruefalseAddis3_crop_inv1false7680384120076803841200255truetruefalseAddis4_crop_inv1false115203841200115203841200255truetruefalseAddis5_crop_inv1false153603841200153603841200255truetruefalseHideis2_crop_inv1false00000000255falsefalsefalseHideis3_crop_inv1false00000000255falsefalsefalseHideis4_crop_inv1false00000000255falsefalsefalseHideis5_crop_inv1false00000000255falsefalsefalseAddis2_crop_interact2true175200500800175200500800255falsefalsefalseAddis3_crop_interact3true175200500800175200500800255falsefalsefalseAddis4_crop_interact4true175200500800175200500800255falsefalsefalseAddis5_crop_interact5true175200500800175200500800255falsefalsefalseAddis2_crop_interact1false0030040000300400255240240240truetruefalseAddis3_crop_interact1false04013004000401300400255240240240truetruefalseAddis4_crop_interact1false16204013004001620401300400255240240240truetruefalseAddis5_crop_interact1false1620030040016200300400255240240240truetruefalseHideis2_crop_interact1false0030040000300400255240240240truetruefalseHideis3_crop_interact1false30003004003000300400255240240240truetruefalseHideis4_crop_interact1false1320030040013200300400255240240240truetruefalseHideis5_crop_interact1false1620030040016200300400255240240240truetruefalseAddis1_crop2false020300380020300380255240240240truetruefalseAddis3_crop2false04013004000401300400255240240240truetruefalseAddis4_crop2false1620030040016200300400255240240240truetruefalseAddis5_crop2false16204013004001620401300400255240240240truetruefalseShowis1_crop2false00000000255falsefalsefalseShowis3_crop2false00000000255falsefalsefalseShowis4_crop2false00000000255falsefalsefalseShowis5_crop2false00000000255falsefalsefalseAddis1_crop3false020300380020300380255240240240truetruefalseAddis2_crop3false04013004000401300400255240240240truetruefalseAddis4_crop3false1620030040016200300400255240240240truetruefalseAddis5_crop3false16204013004001620401300400255240240240truetruefalseShowis1_crop3false00000000255falsefalsefalseShowis2_crop3false00000000255falsefalsefalseShowis4_crop3false00000000255falsefalsefalseShowis5_crop3false00000000255falsefalsefalseAddis1_crop4false020300380020300380255240240240truetruefalseAddis2_crop4false04013004000401300400255240240240truetruefalseAddis3_crop4false1620030040016200300400255240240240truetruefalseAddis5_crop4false16204013004001620401300400255240240240truetruefalseShowis1_crop4false00000000255falsefalsefalseShowis2_crop4false00000000255falsefalsefalseShowis3_crop4false00000000255falsefalsefalseShowis5_crop4false00000000255falsefalsefalseAddis1_crop5false020300380020300380255240240240truetruefalseAddis2_crop5false04013004000401300400255240240240truetruefalseAddis3_crop5false1620030040016200300400255240240240truetruefalseAddis4_crop5false16204013004001620401300400255240240240truetruefalseShowis1_crop5false00000000255falsefalsefalseShowis2_crop5false00000000255falsefalsefalseShowis3_crop5false00000000255falsefalsefalseShowis4_crop5false00000000255falsefalsefalseAddis2_meter2true6416256022064162560220255falsefalsefalseAddis3_meter3true6416256022064162560220255falsefalsefalseAddis4_meter4true6416256022064162560220255falsefalsefalseAddis5_meter5true6416256022064162560220255falsefalsefalseallAlways OnShow_Hide VFX SLOT2-5 MetersAlways OnVFX SLOT2-5 Meters 1920x1200VFX 1920x1080This creates all of the VFX sources and viewers for 1920x1080 resolution and then hides them before continuing...falsefalsefalsefalse0.1NeverDefault0falsefalsefalseAddis2_crop2true5005080099050050800990255falsefalsefalseAddis3_crop3true5005080099050050800990255falsefalsefalseAddis4_crop4true5005080099050050800990255falsefalsefalseAddis5_crop5true5005080099050050800990255falsefalsefalseAddis2_crop1false0030040000300400255240240240truetruefalseAddis3_crop1false04013004000401300400255240240240truetruefalseAddis4_crop1false1620030040016200300400255240240240truetruefalseAddis5_crop1false16204013004001620401300400255240240240truetruefalseAddis2_crop_inv2true153603841080153603841080255falsefalsefalseAddis3_crop_inv3true153603841080153603841080255falsefalsefalseAddis4_crop_inv4true153603841080153603841080255falsefalsefalseAddis5_crop_inv5true153603841080153603841080255falsefalsefalseAddis2_crop_inv1false3840384108038403841080255truetruefalseAddis3_crop_inv1false7680384108076803841080255truetruefalseAddis4_crop_inv1false115203841080115203841080255truetruefalseAddis5_crop_inv1false153603841080153603841080255truetruefalseHideis2_crop_inv1false00000000255falsefalsefalseHideis3_crop_inv1false00000000255falsefalsefalseHideis4_crop_inv1false00000000255falsefalsefalseHideis5_crop_inv1false00000000255falsefalsefalseAddis2_crop_interact2true175200500800175200500800255falsefalsefalseAddis3_crop_interact3true175200500800175200500800255falsefalsefalseAddis4_crop_interact4true175200500800175200500800255falsefalsefalseAddis5_crop_interact5true175200500800175200500800255falsefalsefalseAddis2_crop_interact1false0030040000300400255240240240truetruefalseAddis3_crop_interact1false04013004000401300400255240240240truetruefalseAddis4_crop_interact1false16204013004001620401300400255240240240truetruefalseAddis5_crop_interact1false1620030040016200300400255240240240truetruefalseHideis2_crop_interact1false0030040000300400255240240240truetruefalseHideis3_crop_interact1false30003004003000300400255240240240truetruefalseHideis4_crop_interact1false1320030040013200300400255240240240truetruefalseHideis5_crop_interact1false1620030040016200300400255240240240truetruefalseAddis2_meter2true6416256022064162560220255falsefalsefalseAddis3_meter3true6416256022064162560220255falsefalsefalseAddis4_meter4true6416256022064162560220255falsefalsefalseAddis5_meter5true6416256022064162560220255falsefalsefalseallAlways OnShow_Hide VFX SLOT2-5 MetersAlways OnVFX SLOT2-5 Meters 1920x1080VFX 1280x768This creates all of the VFX sources and viewers for 1280x768 resolution and then hides them before continuing...
- Inventory Overview not available in this mode
- NPC Interaction Modes not available in this mode
- Emote and other Click-bars screen positioning will need to be adjusted for this resolution. You can find them in the top left pane under "Click-Bars"falsefalsefalsefalse0.1NeverDefault0falsefalsefalseselfInventory Overview & NPC Group Interact not available in 1280x7684000500255255255Addis1_crop1true3751059075037510590750255falsefalsefalseAddis2_crop2true3751059075037510590750255falsefalsefalseAddis3_crop3true3751059075037510590750255falsefalsefalseAddis4_crop4true3751059075037510590750255falsefalsefalseAddis5_crop5true3751059075037510590750255falsefalsefalseAddis2_crop1false0020030000200300255truetruefalseAddis3_crop1false03012003000301200300255truetruefalseAddis4_crop1false1080020030010800200300255truetruefalseAddis5_crop1false10803012003001080301200300255truetruefalseAddis2_crop_inv2true00110011255falsefalsefalseAddis3_crop_inv3true00110011255falsefalsefalseAddis4_crop_inv4true00110011255falsefalsefalseAddis5_crop_inv5true00110011255falsefalsefalseAddis2_crop_inv1false00110011255falsefalsefalseAddis3_crop_inv1false001100110falsefalsefalseAddis4_crop_inv1false001100110falsefalsefalseAddis5_crop_inv1false00110011255falsefalsefalseAddis2_crop_interact2true00110011255falsefalsefalseAddis3_crop_interact3true00110011255falsefalsefalseAddis4_crop_interact4true00110011255falsefalsefalseAddis5_crop_interact5true00110011255falsefalsefalseAddis2_crop_interact1false001100110falsefalsefalseAddis3_crop_interact1false00110011255falsefalsefalseAddis4_crop_interact1false00110011255falsefalsefalseAddis5_crop_interact1false001100110falsefalsefalseHideis2_crop_interact1false0030040000300400255240240240truetruefalseHideis3_crop_interact1false30003004003000300400255240240240truetruefalseHideis4_crop_interact1false1320030040013200300400255240240240truetruefalseHideis5_crop_interact1false1620030040016200300400255240240240truetruefalseAddis1_crop2false0020030000200300255truetruefalseAddis3_crop2false03012003000301200300255truetruefalseAddis4_crop2false1080020030010800200300255truetruefalseAddis5_crop2false10803012003001080301200300255truetruefalseShowis1_crop2false00000000255falsefalsefalseShowis3_crop2false00000000255falsefalsefalseShowis4_crop2false00000000255falsefalsefalseShowis5_crop2false00000000255falsefalsefalseAddis1_crop3false0020030000200300255truetruefalseAddis2_crop3false03012003000301200300255truetruefalseAddis4_crop3false1080020030010800200300255truetruefalseAddis5_crop3false10803012003001080301200300255truetruefalseShowis1_crop3false00000000255falsefalsefalseShowis2_crop3false00000000255falsefalsefalseShowis4_crop3false00000000255falsefalsefalseShowis5_crop3false00000000255falsefalsefalseAddis1_crop4false0020030000200300255truetruefalseAddis2_crop4false03012003000301200300255truetruefalseAddis3_crop4false1080020030010800200300255truetruefalseAddis5_crop4false10803012003001080301200300255truetruefalseShowis1_crop4false00000000255falsefalsefalseShowis2_crop4false00000000255falsefalsefalseShowis3_crop4false00000000255falsefalsefalseShowis5_crop4false00000000255falsefalsefalseAddis1_crop5false0020030000200300255truetruefalseAddis2_crop5false03012003000301200300255truetruefalseAddis3_crop5false1080020030010800200300255truetruefalseAddis4_crop5false10803012003001080301200300255truetruefalseShowis1_crop5false00000000255falsefalsefalseShowis2_crop5false00000000255falsefalsefalseShowis3_crop5false00000000255falsefalsefalseShowis4_crop5false00000000255falsefalsefalseAddis2_meter2true4203554023042035540230255falsefalsefalseAddis3_meter3true4203554023042035540230255falsefalsefalseAddis4_meter4true4203554023042035540230255falsefalsefalseAddis5_meter5true4203554023042035540230255falsefalsefalseallAlways OnShow_Hide VFX SLOT2-5 MetersAlways OnVFX SLOT2-5 Meters 1280x768Init SLOT1activate/deactivate appropriate click-bars, set active character and assign to F6 and set renderscale mode
The Init VFX Switch-Bars are here because sometimes Innerspace drops a window and you have to restart it - this restores the VFX Switch-Bar upon character reload. =)falsefalsefalsefalse0.1NeverDefault0falsefalsefalseselffalseInitializationInit VFX Switch-BarselffalseAlways OnHide ClickbarsallfalseAlways OnRenderScale NORMAL (Bind: Scroll-Lock)Init SLOT2activate/deactivate appropriate click-bars, set active character and assign to F6 and set renderscale mode
The Init VFX Switch-Bars are here because sometimes Innerspace drops a window and you have to restart it - this restores the VFX Switch-Bar upon character reload. =)falsefalsefalsefalse0.1NeverDefault0falsefalsefalseselffalseAlways OnHide ClickbarsselffalseInitializationInit VFX Switch-BarallfalseAlways OnRenderScale NORMAL (Bind: Scroll-Lock)Init SLOT3activate/deactivate appropriate click-bars, set active character and assign to F6 and set renderscale mode
The Init VFX Switch-Bars are here because sometimes Innerspace drops a window and you have to restart it - this restores the VFX Switch-Bar upon character reload. =)
falsefalsefalsefalse0.1NeverDefault0falsefalsefalseselffalseAlways OnHide ClickbarsselffalseInitializationInit VFX Switch-BarallfalseAlways OnRenderScale NORMAL (Bind: Scroll-Lock)Init SLOT4activate/deactivate appropriate click-bars, set active character and assign to F6 and set renderscale mode
The Init VFX Switch-Bars are here because sometimes Innerspace drops a window and you have to restart it - this restores the VFX Switch-Bar upon character reload. =)
falsefalsefalsefalse0.1NeverDefault0falsefalsefalseselffalseAlways OnHide ClickbarsselffalseInitializationInit VFX Switch-BarallfalseAlways OnRenderScale NORMAL (Bind: Scroll-Lock)Init SLOT5activate/deactivate appropriate click-bars, set active character and assign to F6 and set renderscale mode
The Init VFX Switch-Bars are here because sometimes Innerspace drops a window and you have to restart it - this restores the VFX Switch-Bar upon character reload. =)falsefalsefalsefalse0.1NeverDefault0falsefalsefalseselffalseAlways OnHide ClickbarsselffalseInitializationInit VFX Switch-BarallfalseAlways OnRenderScale NORMAL (Bind: Scroll-Lock)============ Test/Beta Code Do Not Use ==========This area is reserved for beta code that is being used for testing. This code does not function and should not be used in any way, shape or form.
falsefalse0NeverDefaultEmotesI've discovered a clever way of pasting bind commands into Neverwinter's command line. All of these emotes are injected on-the-fly and the concept also works for any Neverwinter command (see /cmdlist). - Sylver
falsefalseOnRelease============ NeverBoxer Mappings ==============Below this devider are the custom NeverBoxer-specific mappings
falsefalse0NeverDefault========= Emote/Text Injection Mappings ==========I've discovered a clever way of pasting bind commands into Neverwinter's command line. All of these emotes are injected on-the-fly and the concept also works for any Neverwinter command (see /cmdlist). - Sylver
falsefalse0.1NeverDefaultCheerUses the Wave Emote via an in-game commandfalsefalse0.1NeverOnPressAndRelease0falsefalsefalseself/None/53falsefalseselfemote cheertrueselfCtrl+VCtrlV47falsefalseselfEnterNoneEnter28falsefalseCheerhappyUses the Wave Emote via an in-game commandfalsefalse0.1NeverOnPressAndRelease0falsefalsefalseself/None/53falsefalseselfemote cheerhappytrueselfCtrl+VCtrlV47falsefalseselfEnterNoneEnter28falsefalseCheerproudUses the Wave Emote via an in-game commandfalsefalse0.1NeverOnPressAndRelease0falsefalsefalseself/None/53falsefalseselfemote cheerproudtrueselfCtrl+VCtrlV47falsefalseselfEnterNoneEnter28falsefalseEvillaughUses the laugh Emote via an in-game commandfalsefalse0.1NeverOnPressAndRelease0falsefalsefalseself/None/53falsefalseselfemote evillaughtrueselfCtrl+VCtrlV47falsefalseselfEnterNoneEnter28falsefalseLaughUses the laugh Emote via an in-game commandfalsefalse0.1NeverOnPressAndRelease0falsefalsefalseself/None/53falsefalseselfemote laughtrueselfCtrl+VCtrlV47falsefalseselfEnterNoneEnter28falsefalseFacepalmUses the laugh Emote via an in-game commandfalsefalse0.1NeverOnPressAndRelease0falsefalsefalseself/None/53falsefalseselfemote facepalmtrueselfCtrl+VCtrlV47falsefalseselfEnterNoneEnter28falsefalseFacepalmdoubleUses the laugh Emote via an in-game commandfalsefalse0.1NeverOnPressAndRelease0falsefalsefalseself/None/53falsefalseselfemote FacepalmdoubletrueselfCtrl+VCtrlV47falsefalseselfEnterNoneEnter28falsefalseFrustratedUses the laugh Emote via an in-game commandfalsefalse0.1NeverOnPressAndRelease0falsefalsefalseself/None/53falsefalseselfemote frustratedtrueselfCtrl+VCtrlV47falsefalseselfEnterNoneEnter28falsefalseClapUses the laugh Emote via an in-game commandfalsefalse0.1NeverOnPressAndRelease0falsefalsefalseself/None/53falsefalseselfemote claptrueselfCtrl+VCtrlV47falsefalseselfEnterNoneEnter28falsefalseCoughUses the laugh Emote via an in-game commandfalsefalse0.1NeverOnPressAndRelease0falsefalsefalseself/None/53falsefalseselfemote coughtrueselfCtrl+VCtrlV47falsefalseselfEnterNoneEnter28falsefalseCryUses the Cry Emote via an in-game commandfalsefalse0.1NeverDefault0falsefalsefalseself/None/53falsefalseselfemote crytrueselfCtrl+VCtrlV47falsefalseselfEnterNoneEnter28falsefalseBegUses the Beg Emote via an in-game commandfalsefalse0.1NeverOnPressAndRelease0falsefalsefalseself/None/53falsefalseselfemote begtrueselfCtrl+VCtrlV47falsefalseselfEnterNoneEnter28falsefalseBlowkissUses the Beg Emote via an in-game commandfalsefalse0.1NeverOnPressAndRelease0falsefalsefalseself/None/53falsefalseselfemote blowkisstrueselfCtrl+VCtrlV47falsefalseselfEnterNoneEnter28falsefalseAdmireUses the Beg Emote via an in-game commandfalsefalse0.1NeverOnPressAndRelease0falsefalsefalseself/None/53falsefalseselfemote admiretrueselfCtrl+VCtrlV47falsefalseselfEnterNoneEnter28falsefalseAFKUses the Beg Emote via an in-game commandfalsefalse0.1NeverOnPressAndRelease0falsefalsefalseself/None/53falsefalseselfemote AFKtrueselfCtrl+VCtrlV47falsefalseselfEnterNoneEnter28falsefalseYesUses the Yes Emote via an in-game commandfalsefalse0.1NeverOnPressAndRelease0falsefalsefalseself/None/53falsefalseselfemote yestrueselfCtrl+VCtrlV47falsefalseselfEnterNoneEnter28falsefalseNoUses the No Emote via an in-game commandfalsefalse0.1NeverOnPressAndRelease0falsefalsefalseself/None/53falsefalseselfemote notrueselfCtrl+VCtrlV47falsefalseselfEnterNoneEnter28falsefalseSitUses the Sit Emote via an in-game bindfalsefalse0.1NeverOnPressAndRelease0falsefalsefalseself/None/53falsefalseselfemote sittrueselfCtrl+VCtrlV47falsefalseselfEnterNoneEnter28falsefalseSleepUses the Sit Emote via an in-game bindfalsefalse0.1NeverOnPressAndRelease0falsefalsefalseself/None/53falsefalseselfemote sleeptrueselfCtrl+VCtrlV47falsefalseselfEnterNoneEnter28falsefalsePick_meUses the Sit Emote via an in-game bindfalsefalse0.1NeverOnPressAndRelease0falsefalsefalseself/None/53falsefalseselfemote Pick_metrueselfCtrl+VCtrlV47falsefalseselfEnterNoneEnter28falsefalseFlip_CoinUses the Sit Emote via an in-game bindfalsefalse0.1NeverOnPressAndRelease0falsefalsefalseself/None/53falsefalseselfemote Flip_CointrueselfCtrl+VCtrlV47falsefalseselfEnterNoneEnter28falsefalseByeUses the Wave Emote via an in-game commandfalsefalse0.1NeverOnPressAndRelease0falsefalsefalseself/None/53falsefalseselfemote byetrueselfCtrl+VCtrlV47falsefalseselfEnterNoneEnter28falsefalseBowUses the Formal Bow Emote via an in-game commandfalsefalse0.1NeverOnPressAndRelease0falsefalsefalseself/None/53falsefalseselfemote bowformaltrueselfCtrl+VCtrlV47falsefalseselfEnterNoneEnter28falsefalseFormal BowUses the Bow Emote via an in-game commandfalsefalse0.1NeverOnPressAndRelease0falsefalsefalseself/None/53falsefalseselfemote bowtrueselfCtrl+VCtrlV47falsefalseselfEnterNoneEnter28falsefalseSaluteUses the Wave Emote via an in-game commandfalsefalse0.1NeverOnPressAndRelease0falsefalsefalseself/None/53falsefalseselfemote salutetrueselfCtrl+VCtrlV47falsefalseselfEnterNoneEnter28falsefalseWaveUses the Wave Emote via an in-game commandfalsefalse0.1NeverOnPressAndRelease0falsefalsefalseself/None/53falsefalseselfemote wavetrueselfCtrl+VCtrlV47falsefalseselfEnterNoneEnter28falsefalseHelloUses the Yell Emote via an in-game commandfalsefalse0.1NeverOnPressAndRelease0falsefalsefalseself/None/53falsefalseselfemote hellotrueselfCtrl+VCtrlV47falsefalseselfEnterNoneEnter28falsefalseBeckonUses the Yell Emote via an in-game commandfalsefalse0.1NeverOnPressAndRelease0falsefalsefalseself/None/53falsefalseselfemote beckontrueselfCtrl+VCtrlV47falsefalseselfEnterNoneEnter28falsefalsePointUses the Point Emote via an in-game commandfalsefalse0.1NeverOnPressAndRelease0falsefalsefalseself/None/53falsefalseselfemote pointtrueselfCtrl+VCtrlV47falsefalseselfEnterNoneEnter28falsefalseChargeUses the Point Emote via an in-game commandfalsefalse0.1NeverOnPressAndRelease0falsefalsefalseself/None/53falsefalseselfemote chargetrueselfCtrl+VCtrlV47falsefalseselfEnterNoneEnter28falsefalseTauntUses the Point Emote via an in-game commandfalsefalse0.1NeverOnPressAndRelease0falsefalsefalseself/None/53falsefalseselfemote taunttrueselfCtrl+VCtrlV47falsefalseselfEnterNoneEnter28falsefalseTaunt_BrodownUses the Point Emote via an in-game commandfalsefalse0.1NeverOnPressAndRelease0falsefalsefalseself/None/53falsefalseselfemote Taunt_BrodowntrueselfCtrl+VCtrlV47falsefalseselfEnterNoneEnter28falsefalseShooUses the Point Emote via an in-game commandfalsefalse0.1NeverOnPressAndRelease0falsefalsefalseself/None/53falsefalseselfemote ShootrueselfCtrl+VCtrlV47falsefalseselfEnterNoneEnter28falsefalseHeadbuttUses the Point Emote via an in-game commandfalsefalse0.1NeverOnPressAndRelease0falsefalsefalseself/None/53falsefalseselfemote HeadbutttrueselfCtrl+VCtrlV47falsefalseselfEnterNoneEnter28falsefalseFistbumpUses the Point Emote via an in-game commandfalsefalse0.1NeverOnPressAndRelease0falsefalsefalseself/None/53falsefalseselfemote fistbumptrueselfCtrl+VCtrlV47falsefalseselfEnterNoneEnter28falsefalseCheckgearUses the Point Emote via an in-game commandfalsefalse0.1NeverOnPressAndRelease0falsefalsefalseself/None/53falsefalseselfemote checkgeartrueselfCtrl+VCtrlV47falsefalseselfEnterNoneEnter28falsefalseCountdownUses the Point Emote via an in-game commandfalsefalse0.1NeverOnPressAndRelease0falsefalsefalseself/None/53falsefalseselfemote countdowntrueselfCtrl+VCtrlV47falsefalseselfEnterNoneEnter28falsefalseAlertUses the Point Emote via an in-game commandfalsefalse0.1NeverOnPressAndRelease0falsefalsefalseself/None/53falsefalseselfemote alerttrueselfCtrl+VCtrlV47falsefalseselfEnterNoneEnter28falsefalseYellUses the Yell Emote via an in-game commandfalsefalse0.1NeverOnPressAndRelease0falsefalsefalseself/None/53falsefalseselfemote yelltrueselfCtrl+VCtrlV47falsefalseselfEnterNoneEnter28falsefalseYeahUses the Yell Emote via an in-game commandfalsefalse0.1NeverOnPressAndRelease0falsefalsefalseself/None/53falsefalseselfemote yeahtrueselfCtrl+VCtrlV47falsefalseselfEnterNoneEnter28falsefalseYawnUses the Beg Emote via an in-game commandfalsefalse0.1NeverOnPressAndRelease0falsefalsefalseself/None/53falsefalseselfemote yawntrueselfCtrl+VCtrlV47falsefalseselfEnterNoneEnter28falsefalseShrugUses the Yell Emote via an in-game commandfalsefalse0.1NeverOnPressAndRelease0falsefalsefalseself/None/53falsefalseselfemote shrugtrueselfCtrl+VCtrlV47falsefalseselfEnterNoneEnter28falsefalseJumping_JacksUses the Yell Emote via an in-game commandfalsefalse0.1NeverOnPressAndRelease0falsefalsefalseself/None/53falsefalseselfemote Jumping_JackstrueselfCtrl+VCtrlV47falsefalseselfEnterNoneEnter28falsefalsePushupsUses the Yell Emote via an in-game commandfalsefalse0.1NeverOnPressAndRelease0falsefalsefalseself/None/53falsefalseselfemote pushupstrueselfCtrl+VCtrlV47falsefalseselfEnterNoneEnter28falsefalseStretchUses the Dancefolk Emote via an in-game commandfalsefalse0.1NeverOnPressAndRelease0falsefalsefalseself/None/53falsefalseselfemote stretchtrueselfCtrl+VCtrlV47falsefalseselfEnterNoneEnter28falsefalseTugUses the Dancefolk Emote via an in-game commandfalsefalse0.1NeverOnPressAndRelease0falsefalsefalseself/None/53falsefalseselfemote tugtrueselfCtrl+VCtrlV47falsefalseselfEnterNoneEnter28falsefalseHighfiveUses the Dancefolk Emote via an in-game commandfalsefalse0.1NeverOnPressAndRelease0falsefalsefalseself/None/53falsefalseselfemote highfivetrueselfCtrl+VCtrlV47falsefalseselfEnterNoneEnter28falsefalseDancefolkUses the Dancefolk Emote via an in-game commandfalsefalse0.1NeverOnPressAndRelease0falsefalsefalseself/None/53falsefalseselfemote dancefolktrueselfCtrl+VCtrlV47falsefalseselfEnterNoneEnter28falsefalseDanceseductiveUses the Dancefolk Emote via an in-game commandfalsefalse0.1NeverOnPressAndRelease0falsefalsefalseself/None/53falsefalseselfemote danceseductivetrueselfCtrl+VCtrlV47falsefalseselfEnterNoneEnter28falsefalseDancesnakeUses the Dancefolk Emote via an in-game commandfalsefalse0.1NeverOnPressAndRelease0falsefalsefalseself/None/53falsefalseselfemote dancesnaketrueselfCtrl+VCtrlV47falsefalseselfEnterNoneEnter28falsefalseDancetwostepUses the Dancefolk Emote via an in-game commandfalsefalse0.1NeverOnPressAndRelease0falsefalsefalseself/None/53falsefalseselfemote dancetwosteptrueselfCtrl+VCtrlV47falsefalseselfEnterNoneEnter28falsefalseDancewaveUses the Dancefolk Emote via an in-game commandfalsefalse0.1NeverOnPressAndRelease0falsefalsefalseself/None/53falsefalseselfemote dancewavetrueselfCtrl+VCtrlV47falsefalseselfEnterNoneEnter28falsefalseDancezombieUses the Dancefolk Emote via an in-game commandfalsefalse0.1NeverOnPressAndRelease0falsefalsefalseself/None/53falsefalseselfemote dancezombietrueselfCtrl+VCtrlV47falsefalseselfEnterNoneEnter28falsefalseAir_GuitarUses the Dancefolk Emote via an in-game commandfalsefalse0.1NeverOnPressAndRelease0falsefalsefalseself/None/53falsefalseselfemote Air_guitartrueselfCtrl+VCtrlV47falsefalseselfEnterNoneEnter28falsefalseThinkUses the Beg Emote via an in-game commandfalsefalse0.1NeverOnPressAndRelease0falsefalsefalseself/None/53falsefalseselfemote thinktrueselfCtrl+VCtrlV47falsefalseselfEnterNoneEnter28falsefalseTargetingThis Key Map contains all of the sub-keymaps for the targeting features of NeverBoxer.falsefalseOnRelease============ NeverBoxer Mappings ==============Below this devider are the custom NeverBoxer-specific mappings
falsefalse0NeverDefault============ Targeting Key Mappings ===============The Targeting and Follow commands made up of Neverwinter binds are located here. The actual binds are defined in the "Game Helpers" -> "Cryptic Studios" section in the top left window pane. The binds are assembled into key mappings here to create the targeting and following used by the characters in the game.
falsefalse0NeverDefaultHardTargetLock ON/Target CHARACTER (Bind: F6)This is a stub. F6 will be "virtually" replaced by one of the following depending on the current active window used...
- Set F6 = Target Current Window SLOT1-5
- The Keymaps are activated/deactivated at Window swap (see character info pane)F6NoneF664falsefalse0.1NeverDefaultHardTargetLock ON (Bind: F9)HardTargetLock ON (Bind: F9)
Is defined as a bind in the Cryptic Studios Helper
F9NoneF967falsefalse0NeverDefault0falsefalsefalseselfF9NoneF967falsefalseHardTargetLock OFF (Bind:F11)Stops the hard target lock, however, the CTRL key is needed to break it
Is defined as a bind in the Cryptic Studios Helper
F11NoneF1187falsefalse0.1NeverDefault0falsefalsefalseselfF11NoneF1187falsefalseTargetCursor/HardTargetLock ON (Bind: F12)Neverwinter specifc command to perform hard lock onto target at current cursor location
Is defined as a bind in the Cryptic Studios HelperF12NoneF1288falsefalse0.1NeverDefault0falsefalsefalseselfF12NoneF1288falsefalseAssist w/ HardTargetLock ON (Bind: F8)Performs an assist to currently target entity and perfoms a hard lock onto target
Hardlock is required after assist otherwise the target gets lost quickly =)
Is defined as a bind in the Cryptic Studios HelperF8NoneF866falsefalse0.1NeverDefault0falsefalsefalseselfF8NoneF866falsefalsePosition Character for AttackFor melee characters, it allows them to move to target, for ranged classes (Devoted Cleric, Control Wizard, etc) it issues a follow stop command to keep them from inadvertently wandering into melee and taking damage.
- F10 is the bind for Follow 0, which stops characters in place
- A follow here (usually called outside of this map) makes melee engagefalsefalse0.1NeverDefault0falsefalsefalseselffalseAlways OnReactivate Mapsother Control WizardfalseNon-combatStop Followother Devoted ClericfalseNon-combatStop Followother Guardian FighterfalseNon-combatFollowselffalseTargetingFire-Team 3 Auto-Targeting ModeMark Target - Fire-team # 1Marks a target for Fire-Team # 1 (As selected using Action Target Groups) using the mouse 4 buttonMouse4NoneMouse40falsefalse0.1NeverOnPressAndRelease0falsefalsefalseselffalseAlways OnReactivate MapsallTargetingFire-Team 3 Auto-Targeting ModeTargetingFire-Team 3 Auto-Targeting Modeother Fire-Team 1falseTargetingHardTargetLock ON/Target CHARACTER (Bind: F6)other Fire-Team 1falseTargetingAssist w/ HardTargetLock ON (Bind: F8)allFire-Team 1 - Marking Target! Exiting Fire-Team 3 Auto-Target Mode.5000500255255255Mark Target - Fire-team # 2Marks a target for Fire-Team # 2 (As selected using Action Target Groups) using the mouse 5 buttonMouse5NoneMouse50falsefalse0.1NeverDefault0falsefalsefalseselffalseAlways OnReactivate MapsallTargetingFire-Team 3 Auto-Targeting ModeTargetingFire-Team 3 Auto-Targeting Modeother Fire-Team 2falseTargetingHardTargetLock ON/Target CHARACTER (Bind: F6)other Fire-Team 2falseTargetingAssist w/ HardTargetLock ON (Bind: F8)allFire-Team 2 - Marking Target! Exiting Fire-Team 3 Auto-Target Mode.5000500255255255Mark Target - Entire Party w/o Current (Focused Fire)Marks a target for Fire-Team # 3 (ALL CHARACTERS) using the middle mouse button.
Additionally it triggers an Auto-targeting rapid-fire mode. This allows continuous attacks without repeated manual targeting. It is disabled by marking a target with either the Fire-Team 1 or 2 targeting keys.Mouse3NoneMouse30falsefalse0.1NeverOnPressAndRelease0falsefalsefalseselffalseAlways OnReactivate MapsallTargetingFire-Team 3 Auto-Targeting ModeTargetingFire-Team 3 Target Auto-Targeting Mode - Lock & Load BabyallFire-Team 3 (ALL) - Marking Target! Auto-Targeting mode...5000500255255255Fire-Team 3 Auto-Targeting ModeVirtualized Kepmap used to toggle Fire-Team 3 Target Override ON/OFF
Makes All Attacks go to Fire-Team 3 target for rapid firing. Disables Fire-Team 1 & 1 targets until either of those targets are re-appliedfalsefalse0.1NeverDefaultFire-Team 3 Target Auto-Targeting Mode - Lock & Load BabyMakes All Attacks go to Fire-Team 3 target for rapid firing. Ignores Fire-Team 1 & 2 targets until either of those targets are re-appliedfalsefalse0.1NeverDefault0falsefalsefalseother Fire-Team 3falseTargetingHardTargetLock ON/Target CHARACTER (Bind: F6)selffalseTargetingHardTargetLock OFF (Bind:F11)other Fire-Team 3falseTargetingAssist w/ HardTargetLock ON (Bind: F8)Target SLOT1 (Macro Bound Hotkey: 6)Target SLOT1 character6None67falsefalse0.1NeverDefault0falsefalsefalseself6None67falsefalseTarget SLOT2 (Macro Bound Hotkey: 7)Target SLOT2 character7None78falsefalse0.1NeverDefault0falsefalsefalseself7None78falsefalseTarget SLOT3 (Macro Bound Hotkey: 8)Target SLOT3 character8None89falsefalse0.1NeverDefault0falsefalsefalseselffalseAlways OnReactivate Mapsself8None89falsefalseTarget SLOT4 ((Macro Bound Hotkey: 9)Target SLOT4 character9None910falsefalse0.1NeverDefault0falsefalsefalseself9None910falsefalseTarget SLOT5 ((Macro Bound Hotkey: 0)Target SLOT5 character0None011falsefalse0.1NeverDefault0falsefalsefalseself0None011falsefalseSet F6 = Target Current Window SLOT1- (Re)Activates F6 key to Target current SLOT character; virtualizes the F6 and formation/movement keymaps.
- Sets current window to NORMAL renderscale; all others to LOW.
- Moves current character into Party Leader Action Group; all others to Followers Action group.falsefalse0.1NeverDefault0falsefalsefalseallfalseAlways OnRenderScale LOW (Bind: Pause)1falseAlways OnRenderScale NORMAL (Bind: Scroll-Lock)is1((is1,is2,is3,is4,is5,is6,is7,is8,is9,is10,is11,is12,is13,is14,is15,is16,is17,is18,is19,is20,is21,is22,is23,is24,is25)&isboxer&~dxnothing)selffalseAlways OnReactivate MapsselfSLOT 1 has lead500500255255255allLeaveParty LeaderallLeaveFollowerselfJoinParty Leaderall otherJoinFollowerallTargetingHardTargetLock ON/Target CHARACTER (Bind: F6)TargetingTarget SLOT1 (Macro Bound Hotkey: 6)allNon-combatFollow in Line FormationNon-combatFollow in Line Formation - SLOT1allNon-combatFollow in Paired FormationNon-combatFollow in Paired Formation - SLOT1Set F6 = Target Current Window SLOT2- (Re)Activates F6 key to Target current SLOT character; virtualizes the F6 and formation/movement keymaps.
- Sets current window to NORMAL renderscale; all others to LOW.
- Moves current character into Party Leader Action Group; all others to Followers Action group.
falsefalse0.1NeverDefault0falsefalsefalseallfalseAlways OnRenderScale LOW (Bind: Pause)2falseAlways OnRenderScale NORMAL (Bind: Scroll-Lock)is2((is1,is2,is3,is4,is5,is6,is7,is8,is9,is10,is11,is12,is13,is14,is15,is16,is17,is18,is19,is20,is21,is22,is23,is24,is25)&isboxer&~dxnothing)selffalseAlways OnReactivate MapsselfSLOT 2 has lead500500255255255allLeaveParty LeaderallLeaveFollowerselfJoinParty Leaderall otherJoinFollowerallTargetingHardTargetLock ON/Target CHARACTER (Bind: F6)TargetingTarget SLOT2 (Macro Bound Hotkey: 7)allNon-combatFollow in Line FormationNon-combatFollow in Line Formation - SLOT2allNon-combatFollow in Paired FormationNon-combatFollow in Paired Formation - SLOT2Set F6 = Target Current Window SLOT3- (Re)Activates F6 key to Target current SLOT character; virtualizes the F6 and formation/movement keymaps.
- Sets current window to NORMAL renderscale; all others to LOW.
- Moves current character into Party Leader Action Group; all others to Followers Action group.
falsefalse0.1NeverDefault0falsefalsefalseallfalseAlways OnRenderScale LOW (Bind: Pause)3falseAlways OnRenderScale NORMAL (Bind: Scroll-Lock)is3((is1,is2,is3,is4,is5,is6,is7,is8,is9,is10,is11,is12,is13,is14,is15,is16,is17,is18,is19,is20,is21,is22,is23,is24,is25)&isboxer&~dxnothing)selffalseAlways OnReactivate MapsselfSLOT 3 has lead500500255255255allLeaveParty LeaderallLeaveFollowerselfJoinParty Leaderall otherJoinFollowerallTargetingHardTargetLock ON/Target CHARACTER (Bind: F6)TargetingTarget SLOT3 (Macro Bound Hotkey: 8)allNon-combatFollow in Line FormationNon-combatFollow in Line Formation - SLOT3allNon-combatFollow in Paired FormationNon-combatFollow in Paired Formation - SLOT3Set F6 = Target Current Window SLOT4- (Re)Activates F6 key to Target current SLOT character; virtualizes the F6 and formation/movement keymaps.
- Sets current window to NORMAL renderscale; all others to LOW.
- Moves current character into Party Leader Action Group; all others to Followers Action group.
falsefalse0.1NeverDefault0falsefalsefalseallfalseAlways OnRenderScale LOW (Bind: Pause)4falseAlways OnRenderScale NORMAL (Bind: Scroll-Lock)selffalseAlways OnReactivate Mapsis4((is1,is2,is3,is4,is5,is6,is7,is8,is9,is10,is11,is12,is13,is14,is15,is16,is17,is18,is19,is20,is21,is22,is23,is24,is25)&isboxer&~dxnothing)selfSLOT 4 has lead500500255255255allLeaveParty LeaderallLeaveFollowerselfJoinParty Leaderall otherJoinFollowerallTargetingHardTargetLock ON/Target CHARACTER (Bind: F6)TargetingTarget SLOT4 ((Macro Bound Hotkey: 9)allNon-combatFollow in Line FormationNon-combatFollow in Line Formation - SLOT4allNon-combatFollow in Paired FormationNon-combatFollow in Paired Formation - SLOT4Set F6 = Target Current Window SLOT5- (Re)Activates F6 key to Target current SLOT character; virtualizes the F6 and formation/movement keymaps.
- Sets current window to NORMAL renderscale; all others to LOW.
- Moves current character into Party Leader Action Group; all others to Followers Action group.
falsefalse0.1NeverDefault0falsefalsefalseallfalseAlways OnRenderScale LOW (Bind: Pause)5falseAlways OnRenderScale NORMAL (Bind: Scroll-Lock)selffalseAlways OnReactivate Mapsis5((is1,is2,is3,is4,is5,is6,is7,is8,is9,is10,is11,is12,is13,is14,is15,is16,is17,is18,is19,is20,is21,is22,is23,is24,is25)&isboxer&~dxnothing)selfSLOT 5 has lead500500255255255allLeaveParty LeaderallLeaveFollowerselfJoinParty Leaderall otherJoinFollowerallTargetingHardTargetLock ON/Target CHARACTER (Bind: F6)TargetingTarget SLOT5 ((Macro Bound Hotkey: 0)allNon-combatFollow in Line FormationNon-combatFollow in Line Formation - SLOT5allNon-combatFollow in Paired FormationNon-combatFollow in Paired Formation - SLOT5NeverBoxer by Sylver - Binds Set (Macros + Keybinds)These are all of the macros bound to actual keys in the character's respective in-game binds file. Using macros in this way allows you to create Neverwinter binds inside of ISBoxer. =DFollowFollow (Bind: F7)F7NoneF765Follows current targetHardTargetLock 1$$AssistAssist HardTargetlock ON(Bind: F8)F8NoneF866Assists current character
Note: Hardlock must always proceed targeting commands!HardTargetLock 1HardTargetLock ON (Bind: F9)F9NoneF967Neverwinter specific command that turns a hard lock onto current target
Note: Hardlock must always proceed targeting commands!
SetFollow 0Stop Follow (Bind: F10)F10NoneF1068Stops following current targetHardTargetLock 0HardTargetLock OFF (Bind: F11)F11NoneF1187Neverwinter specific command to turn off the target lockHardTargetLock 1$$TargetCursorTargetCursor/HardTargetLock ON (Bind: F12)F12NoneF1288Neverwinter specifc command to perform hard lock onto target at current cursor location!if ("slot 1" and character is not "slot 1") invite {SLOT1}
!if ("slot 2" and character is not "slot 2") invite {SLOT2}
!if ("slot 3" and character is not "slot 3") invite {SLOT3}
!if ("slot 4" and character is not "slot 3") invite {SLOT4}
!if ("slot 5" and character is not "slot 3") invite {SLOT5}Party Invite Request (Bind: F13)F13NoneF13124Code by Lax (ISBoxer) to perform dynamic party invite!if ("slot 1" and character is not "slot 1") Team_kick {SLOT1}
!if ("slot 2" and character is not "slot 2") Team_kick {SLOT2}
!if ("slot 3" and character is not "slot 3") Team_kick {SLOT3}
!if ("slot 4" and character is not "slot 4") Team_kick {SLOT4}
!if ("slot 5" and character is not "slot 5") Team_kick {SLOT5}Party Disband (Bind: F14)F14NoneF14125Modified version of the party invite code to perform a party-wide kick of all team membersFollow$$FollowUntilInCombatOrInRange 25Ranged Follow (Bind: F15)F15NoneF15126Follows target at range of 25; once inside that range, character stops movement.screenshot_ui_jpgScreenshot UI JPG (Bind: Shift+Prntscrn)Shift+Prnt ScrnShiftPrnt Scrn311Takes a screehshot with the UI enabled (no VFX)gfxSetDefaultFOV 55Zoom - Default (Bind: Home)HomeNoneHome327Set Field of View (FOV) to default setting of 55gfxSetDefaultFOV 40Zoom In (Bind: PgUp)Page UpNonePage Up329Set Field of View (FOV) to setting of 40 gfxSetDefaultFOV 75Zoom Out (Bind: PgDwn)Page DownNonePage Down337Set Field of View (FOV) to setting of 75HardTargetLock 1$$Target {SLOT1}HardTargetLock SLOT1 (Bind: 6)6None67Neverwinter specific command that creates a hard lock onto target of SLOT1HardTargetLock 1$$Target {SLOT2}HardTargetLock SLOT2 (Bind: 7)7None78Target and lock onto SLOT 2 characterHardTargetLock 1$$Target {SLOT3}HardTargetLock SLOT3 (Bind: 8)8None89Target and lock onto SLOT 3 characterHardTargetLock 1$$Target {SLOT4}HardTargetLock SLOT4 (Bind: 9)9None910Target and lock onto SLOT 4 characterHardTargetLock 1$$Target {SLOT5}HardTargetLock SLOT5 (Bind: 0)0None011Target and lock onto SLOT 5 characterInvokeInvoke (Bind: End )EndNoneEnd335Invocation skill+InventoryExec Mounts 0Mount (Bind: Insert)InsertNoneInsert338Mount up!ClickWindowButton_1Clickwindowbutton_1 (Bind: Shift + 1)Shift+1Shift12Used for the in-game menus where you must press Shift +ClickWindowButton_2Clickwindowbutton_2 (Bind: Shift + 2)Shift+2Shift23Used for the in-game menus where you must press Shift +ClickWindowButton_3Clickwindowbutton_3 (Bind: Shift + 3)Shift+3Shift34Used for the in-game menus where you must press Shift +renderScale 1RenderScale NORMAL (Bind: Scroll-Lock)Scroll LockNoneScroll Lock70Sets the scale of the 3D rendered screen to 100% of the screen resolutionrenderScale .33RenderScale LOW (Bind: Pause)PauseNonePause69Sets the scale of the 3D rendered screen to a fraction of the screen resolution to increase current window FPS at the expense of other windows' 3D resolution when not in fullscreen viewAdjustcampitch 120Adjustcampitch 120 (Bind: Shift + ' )Shift+'Shift'40This map courtesy of Nodoze
Makes the camera look straight downAdjustcampitch -60Adjustcampitch -60 (Bind: ' )'None'40This map courtesy of Nodoze
Makes the camera look back forward after looking down (or -60 deg)unbind_all$$bind_load_file isboxer-{CHARACTERSET}-{CHARACTER}-binds.txtReBind (Bind: Ctrl-Delete)Ctrl+DeleteCtrlDelete339Unbinds all binds from the game and reloads the binds file. This is necessary as sometimes Neverwinter's binds get all messed up (for no apparent reason)... =/
Uses Cyptic Helper to generate macros with identical names as created by Innerspace/ISBoxer
This allows the player to reset them from inside the game instead of using the console, ISboxer, etc via the Command Bar (Rebind) Move ForwardMovementMoves the character forward. (Requires HOLD option on Mapped Key)WNoneW17Move BackwardMovementMoves the character backward. (Requires HOLD option on Mapped Key)SNoneS31Turn LeftMovementTurns the character counter-clockwise. (Requires HOLD option on Mapped Key)ANoneA30Turn RightMovementTurns the character clockwise. (Requires HOLD option on Mapped Key)DNoneD32Move LeftMovementStrafes the character left. (Requires HOLD option on Mapped Key)ANoneA30Move RightMovementStrafes the character right. (Requires HOLD option on Mapped Key)DNoneD32JumpMovementMakes the character jump. (May require HOLD option on Mapped Key)SpaceNoneSpace57Follow TargetMovementMost MMORPGs include an Auto-Follow feature, which is useful to move your characters together as a group.F7NoneF765Assist TargetTargetingCauses the character to select his target's target, such as to assist in combat against the same enemy. Most games include this feature.F8NoneF866Target SelfTargetingCauses the character to select himself.Target Slot 1TargetingPer-Slot targetingThis can be configured individually for each Slot in your Character Set, in order to target the Character in Slot 1, in the game. This is useful for being able to easily Auto-Follow or Assist each window, for games that cannot easily do those things on a per-Character basis.F6NoneF664Target Slot 2TargetingPer-Slot targetingThis can be configured individually for each Slot in your Character Set, in order to target the Character in Slot 2, in the game. This is useful for being able to easily Auto-Follow or Assist each window, for games that cannot easily do those things on a per-Character basis.7None78Target Slot 3TargetingPer-Slot targetingThis can be configured individually for each Slot in your Character Set, in order to target the Character in Slot 3, in the game. This is useful for being able to easily Auto-Follow or Assist each window, for games that cannot easily do those things on a per-Character basis.8None89Target Slot 4TargetingPer-Slot targetingThis can be configured individually for each Slot in your Character Set, in order to target the Character in Slot 4, in the game. This is useful for being able to easily Auto-Follow or Assist each window, for games that cannot easily do those things on a per-Character basis.9None910Target Slot 5TargetingPer-Slot targetingThis can be configured individually for each Slot in your Character Set, in order to target the Character in Slot 5, in the game. This is useful for being able to easily Auto-Follow or Assist each window, for games that cannot easily do those things on a per-Character basis.0None011Target Slot 6TargetingPer-Slot targetingThis can be configured individually for each Slot in your Character Set, in order to target the Character in Slot 6, in the game. This is useful for being able to easily Auto-Follow or Assist each window, for games that cannot easily do those things on a per-Character basis.Assist Slot 1TargetingPer-Slot assistingThis can be configured for games that can directly Assist specific Characters, in order to Assist the Character in Slot 1, to enable easy per-Slot assisting.F8NoneF866Assist Slot 2TargetingPer-Slot assistingThis can be configured for games that can directly Assist specific Characters, in order to Assist the Character in Slot 2, to enable easy per-Slot assisting.Assist Slot 3TargetingPer-Slot assistingThis can be configured for games that can directly Assist specific Characters, in order to Assist the Character in Slot 3, to enable easy per-Slot assisting.Assist Slot 4TargetingPer-Slot assistingThis can be configured for games that can directly Assist specific Characters, in order to Assist the Character in Slot 4, to enable easy per-Slot assisting.Assist Slot 5TargetingPer-Slot assistingThis can be configured for games that can directly Assist specific Characters, in order to Assist the Character in Slot 5, to enable easy per-Slot assisting.Assist Slot 6TargetingPer-Slot assistingThis can be configured for games that can directly Assist specific Characters, in order to Assist the Character in Slot 6, to enable easy per-Slot assisting.Follow Slot 1MovementPer-Slot followingThis can be configured for games that can directly Follow specific Characters, in order to Follow the Character in Slot 1, to enable easy per-Slot following.Alt+Num 1AltNum 179Follow Slot 2MovementPer-Slot followingThis can be configured for games that can directly Follow specific Characters, in order to Follow the Character in Slot 2, to enable easy per-Slot following.Alt+Num 2AltNum 280Follow Slot 3MovementPer-Slot followingThis can be configured for games that can directly Follow specific Characters, in order to Follow the Character in Slot 3, to enable easy per-Slot following.Alt+Num 3AltNum 381Follow Slot 4MovementPer-Slot followingThis can be configured for games that can directly Follow specific Characters, in order to Follow the Character in Slot 4, to enable easy per-Slot following.Alt+Num 4AltNum 475Follow Slot 5MovementPer-Slot followingThis can be configured for games that can directly Follow specific Characters, in order to Follow the Character in Slot 5, to enable easy per-Slot following.Alt+Num 5AltNum 576Follow Slot 6MovementPer-Slot followingThis can be configured for games that can directly Follow specific Characters, in order to Follow the Character in Slot 6, to enable easy per-Slot following.Alt+Num 6AltNum 677Interact with TargetTargetingWhile most MMORPGs require actually clicking with the mouse to perform the default 'right click' action, others including World of Warcraft provide a configurable Hotkey for the same capability.FNoneF33Focus my TargetTargetingFocus is a secondary target available in some games, to remain 'focused' on a target while still being able to click or otherwise select others.NoneFollow FTLMovementIf custom in-game /follow macros are available (RIFT and WoW), this keystroke can be combined with 'FTL Modifiers' to /follow a specific Character.NoneAssist FTLTargetingIf custom in-game /assist macros are available (RIFT and WoW), this keystroke can be combined with 'FTL Modifiers' to /assist a specific Character.NoneTarget FTLTargetingIf custom in-game /target macros are available (RIFT and WoW), this keystroke can be combined with 'FTL Modifiers' to /target a specific Character.Party Actions HorizontalThis is the main command bar on left hand side
For 1920x1200 and 1080 resolutions, starting coordinates are 0,780
For 1280x768 starting coordinates must be set to 0,58507800.78431373800052520002550025525525536Party Actions Horizontal2This is the small, 5-slot command bar on right hand side
For 1920x1200 and 1080 resolutions, starting coordinates are 1610,780
IT IS NOT RECOMMENDED TO USE THE SMALL COMMAND BAR AT 1280x768, but if you want to starting coordinates must be set to 1060,58516107800.78431373800052520002550025525525516Emote_Bar_1This is the left hand side vertical emote bar I've discovered a way to inject commands into the command line and assigned them to the Emote Key Maps. These buttons point to those maps.
- For 1920x1200 and 1080 resolutions, starting coordinates are 305,-25
- For 1280x768 starting coordinates must be set to 205,-25305-250.784313738000525200025500255255255142Emote_Bar_2This is the right hand side vertical emote bar I've discovered a way to inject commands into the command line and assigned them to the Emote Key Maps. These buttons point to those maps.
- For 1920x1200 and 1080 resolutions, starting coordinates are 1510,-25
- For 1280x768 starting coordinates must be set to 1025,-25
1510-250.784313738000525200025500255255255142VFX_Window_Select_1MAN- If you want to modify the position for this for other resolutions, adjust 1MAN-4MAN taking into consideration of 1/2 horizontal disply resolution - the width of the buttonsXnumber of buttons/2
For 1920x1200 and 1080 resolutions, starting coordinates are 858,25
For 1280x768 starting coordinates must be set to 576,2585825100064640002550025525525512VFX_Window_Select_2MANThis creates a menu bar for swapping between 2 screens and also calls the keyboard mapping button - If you want to modify the position for this for other resolutions, adjust 1MAN-4MAN taking into consideration of 1/2 horizontal disply resolution - the length of the buttonsXnumber of buttons/2
For 1920x1200 and 1080 resolutions, starting coordinates are 826,25
For 1280x768 starting coordinates must be set to 512,2582625100064640002550025525525514VFX_Window_Select_3MANThis creates a menu bar for swapping between 3 screens and also calls the keyboard mapping button. If you want to modify the position for this for other resolutions, adjust 1MAN-4MAN taking into consideration of 1/2 horizontal disply resolution - the length of the buttonsXnumber of buttons/2.
For 1920x1200 and 1080 resolutions, starting coordinates are 794,25
For 1280x768 starting coordinates must be set to 480,2579425100064640002550025525525515VFX_Window_Select_4MANThis creates a menu bar for swapping between 4 screens and also calls the keyboard mapping button. If you want to modify the position for this for other resolutions, adjust 1MAN-4MAN taking into consideration of 1/2 horizontal disply resolution - the length of the buttonsXnumber of buttons/2.
For 1920x1200 and 1080 resolutions, starting coordinates are 762,25
For 1280x768 starting coordinates must be set to 448,2576225100064640002550025525525516VFX_Window_Select_5MANThis creates a menu bar for swapping between 5 screens and also calls the keyboard mapping button. If you want to modify the position for this for other resolutions, adjust 1MAN-4MAN taking into consideration of 1/2 horizontal disply resolution - the length of the buttonsXnumber of buttons/2.
For 1920x1200 and 1080 resolutions, starting coordinates are 730,25
For 1280x768 starting coordinates must be set to 416,2573025100064640002550025525525517NeverBoxer_Keyboard_MapThis button is used to display the keyboard map screen for NeverBoxer. Basically it attaches a picture file to the button and when clicked, turns it off.
For 1920x1200 and 1080 resolutions, starting coordinates are 320,100
For 1280x768 starting coordinates must be set to 0,-25320100100078012800002550125525525511NeverBoxer_small_splashSplash screen at startup - you can remove the call to this map located in the "Initialization" keymap and the "General Initiaization" sub keymap if you don't want to see it anymore. If you enjoy NeverBoxer - please consider a small gift of a few dollars via PayPal to: NeverBoxer@gmail.com68610010003765480002550025525525511TogglesQuick Setup Wizard 41 - Standard Toggles Menu Buttons, i.e. Hotkeys and BroadcastingselffalseAlways OnActivate MapsSplitHotkeys toggletruekey maps onkey maps pressed-10-1-1selffalseAlways OnActivate RepeatSplitBroadcasting toggletruerepeater onrepeater pressed-10-1-1FormationsQuick Setup Wizard 41 - Standard Formations Menu Buttons for activating Flying V, 4-point Star, or Line formationsselffalseNon-combatFlying V FormationSplitFlying VtrueFlying V FormationFlying V Formation pressed-10-1-1selffalseNon-combatStar FormationSplitStartrue4 pt star Formation4 pt star Formation pressed-10-1-1selffalseNon-combatLine FormationSplitLinetrueLine FormationLine Formation pressed-10-1-1Standard BroadcastStandard 12-button Menu - Broadcast to allall1None12falsefalseSplittrue#FF000000#FF404040#FF606060-1-1-1-1all2None23falsefalseSplittrue#FF000000#FF404040#FF606060-1-1-1-1all3None34falsefalseSplittrue#FF000000#FF404040#FF606060-1-1-1-1all4None45falsefalseSplittrue#FF000000#FF404040#FF606060-1-1-1-1all5None56falsefalseSplittrue#FF000000#FF404040#FF606060-1-1-1-1all6None67falsefalseSplittrue#FF000000#FF404040#FF606060-1-1-1-1all7None78falsefalseSplittrue#FF000000#FF404040#FF606060-1-1-1-1all8None89falsefalseSplittrue#FF000000#FF404040#FF606060-1-1-1-1all9None910falsefalseSplittrue#FF000000#FF404040#FF606060-1-1-1-1all0None011falsefalseSplittrue#FF000000#FF404040#FF606060-1-1-1-1all-None-12falsefalseSplittrue#FF000000#FF404040#FF606060-1-1-1-1all=None=13falsefalseSplittrue#FF000000#FF404040#FF606060-1-1-1-1Standard Assist+BroadcastStandard 12-button Menu - Assist and Broadcast to all. Note that this relies on a working 'Assist Me' Mapped Key, and assumes the game will interpret both the assist and the ability separately from one button. This will not work for all games!selffalseNon-combatAssist Meall1None12falsefalseOnReleasetrue#FF000000#FF404040#FF606060-1-1-1-1selffalseNon-combatAssist Meall2None23falsefalseOnReleasetrue#FF000000#FF404040#FF606060-1-1-1-1selffalseNon-combatAssist Meall3None34falsefalseOnReleasetrue#FF000000#FF404040#FF606060-1-1-1-1selffalseNon-combatAssist Meall4None45falsefalseOnReleasetrue#FF000000#FF404040#FF606060-1-1-1-1selffalseNon-combatAssist Meall5None56falsefalseOnReleasetrue#FF000000#FF404040#FF606060-1-1-1-1selffalseNon-combatAssist Meall6None67falsefalseOnReleasetrue#FF000000#FF404040#FF606060-1-1-1-1selffalseNon-combatAssist Meall7None78falsefalseOnReleasetrue#FF000000#FF404040#FF606060-1-1-1-1selffalseNon-combatAssist Meall8None89falsefalseOnReleasetrue#FF000000#FF404040#FF606060-1-1-1-1selffalseNon-combatAssist Meall9None910falsefalseOnReleasetrue#FF000000#FF404040#FF606060-1-1-1-1selffalseNon-combatAssist Meall0None011falsefalseOnReleasetrue#FF000000#FF404040#FF606060-1-1-1-1selffalseNon-combatAssist Meall-None-12falsefalseOnReleasetrue#FF000000#FF404040#FF606060-1-1-1-1selffalseNon-combatAssist Meall=None=13falsefalseOnReleasetrue#FF000000#FF404040#FF606060-1-1-1-1VFX Switch-Bar Button SetselffalseAlways OnNeverBoxer_Keyboard_Map_ToggleOnPressKeyboard Maptruekey_map_button.png10-1-1selffalseAlways OnShow_Hide Emote ClickbarsSplitEmotestrueemotes_button.png10-1-11falseTargetingSet F6 = Target Current Window SLOT1SplitSLOT1truestar_button_SLOT1.png10-1-12falseTargetingSet F6 = Target Current Window SLOT2SplitSLOT2truestar_button_SLOT2.png10-1-13falseTargetingSet F6 = Target Current Window SLOT3SplitSLOT3truestar_button_SLOT3.png10-1-14falseTargetingSet F6 = Target Current Window SLOT4SplitSLOT4truestar_button_SLOT4.png10-1-15falseTargetingSet F6 = Target Current Window SLOT5SplitSLOT5truestar_button_SLOT5.png10-1-1StandardQuick Setup Wizard 41 - Standard 12-button Menu Hotkeys1None122None233None344None455None566None677None788None899None9100None011-None-12=None=13VFX Switch-Bar Hotkey SetShift+MShiftM50Shift+NShiftN49Ctrl+Alt+1Ctrl Alt12Ctrl+Alt+2Ctrl Alt23Ctrl+Alt+3Ctrl Alt34Ctrl+Alt+4Ctrl Alt45Ctrl+Alt+5Ctrl Alt56FormationsQuick Setup Wizard 41 - Standard Formations Menu TemplateGridfalsefalse300000.74901960000015252484800000204025510255255255255112Arial223106060TogglesQuick Setup Wizard 41 - Standard Toggles Menu TemplateGridfalsefalse200000.74901960000010252484800000204025510255255255255112Arial222106060StandardQuick Setup Wizard 41 - Standard 12-button Menu TemplateGridfalsefalse1200000.2470588240000050644404000000204025512255255255255112Arial2212106060VFX Switch-Bar Menu TemplateGridfalsefalse700001012812812825546468646400025525525525525511255255255255012Tahoma227106060