Difference between revisions of "Video FX"

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(See Also)
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== See Also ==
 
== See Also ==
 
* Forum: [http://isboxer.com/forum/viewforum.php?f=35 ISBoxer.com Video FX forum]
 
* Forum: [http://isboxer.com/forum/viewforum.php?f=35 ISBoxer.com Video FX forum]
* [[Video Feeds Action]]
+
* [[Video FX Action]]
 
* Video: [http://www.youtube.com/watch?v=yjeyMz_0lbU Video FX in action]
 
* Video: [http://www.youtube.com/watch?v=yjeyMz_0lbU Video FX in action]

Revision as of 06:38, 15 May 2011

Example Video FX usage for EverQuest, by Alge. From a post on the ISBoxer.com forums.
Example Video FX usage for World of Warcraft, by Lax. From a [http://isboxer.com/forum/viewtopic.php?f=35&t=1132 post on the ISBoxer.com forums.

Video FX (VFX for short; formerly known as a Video Feeds) provide live views of another window, or portions of other windows. Each Video FX consists of exactly one Source area, and any number of Output areas.

Repeater also supports an optional cursor-based Video FX, which can automatically center an Output in the current window, and a Source in its Target window.

Info sheet

  • This feature is super awesome. And easy to use.
  • This feature requires Inner Space build 5357 or later, running on Windows Vista or later with Aero enabled.
  • Video FX outputs can optionally broadcast any keystrokes or mouse clicks to the source, or the mouse and keyboard can act as if the video FX is not there.
  • Video FX will be on top of everything else in the window, including fake cursors. The real cursor will not appear in a video FX, but fake cursors will.
  • Video FX can be configured in-game like Repeater Regions, stored in sets per Character per Character Set like Repeater Regions. Unlike Repeater Regions, however, you have control over both the source and the output areas separately.
  • If the Video FX source region is in a scaled down window, the Video FX output will also be affected (i.e. pixellated). This feature is therefore most useful with larger "slave" windows, which do not need to be visible and may be hidden behind other windows. The 'Stacked full screen' style from the wizard is ideal. Note that minimizing a window will usually stop it from rendering entirely.
  • All windows automatically have a source configured for the full window, using the Inner Space session name (is1, is2, is3, and so on matching your Character Set Slot numbers), so if you want Video FX of an entire window you do not need to create a source
  • Any number of outputs should be able to view the same source, however when the source and output are in the same window, the output will not operate

In-game Video FX controls

MiRai's walkthrough video demonstrates how to set up Video FX

Creating an output

  1. In game, bring up the in-game ISBoxer Control Panel (by default, this is usually Ctrl+Shift+Alt+G)
  2. Select the Video FX tab in the ISBoxer Control Panel you opened in Step 1 (you did read Step 1, didn't you?)
  3. The drop-down box at the top has a selection between Source or Output, and defaults to Output. In this case you want Output.
  4. Type in the name of the VFX. In the current version, case sensitivity for VFX names may be flaky. If you want to see a VFX of a full window (it can be scaled to whatever size you want), put in the its Inner Space session name (this is is1, is2, is3, is4, etc. matching your Character Set Slot numbers)
  5. You can manually set the initial size of the feed output if you want it perfectly synchronized. It defaults to 128x128, but not for any particular reason.
  6. Click Add. If a source for this feed exists, you will now have a live Video FX output that you can drag around and resize.

Creating a source

  1. In game, bring up the in-game ISBoxer Control Panel (by default, this is usually Ctrl+Shift+Alt+G)
  2. Select the Video FX tab in the ISBoxer Control Panel you opened in Step 1 (you did read Step 1, didn't you?)
  3. The drop-down box at the top has a selection between Source or Output. In this case you want Source.
  4. Type in the name of the VFX. In the current version, case sensitivity for VFX names may be flaky.
  5. You can manually set the initial size of the VFX output if you want it perfectly synchronized. It defaults to 128x128, but not for any particular reason.
  6. Click Add.

See Also