Difference between revisions of "User Manual"

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(Concepts of ISBoxer)
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[[File:Isboxer flow.png|400px|thumb|right|The (1) Top pane, (2) Left pane, (3) Right pane, and (4) Web browser]]
 
[[File:Isboxer flow.png|400px|thumb|right|The (1) Top pane, (2) Left pane, (3) Right pane, and (4) Web browser]]
 
The ISBoxer interface is comprised of three basic areas:
 
The ISBoxer interface is comprised of three basic areas:
# Top pane
+
# Top left pane
 
# (bottom) Left pane  
 
# (bottom) Left pane  
 
# (bottom) Right pane
 
# (bottom) Right pane

Revision as of 12:53, 23 May 2012

The (1) Top pane, (2) Left pane, (3) Right pane, and (4) Web browser

The ISBoxer interface is comprised of three basic areas:

  1. Top left pane
  2. (bottom) Left pane
  3. (bottom) Right pane

The top pane provides a general overview of your ISBoxer configuration. Elements in this pane typically have 3 special behaviors: they can be highlighted to view details or make changes, they can be right clicked to pull up a context menu, and many can be dragged into the left pane or into controls in the right pane to form an association. All items in the top pane have Help that can be pulled up with F1 after selecting.

The left pane provides a view of the selected item in the top pane. Selecting an element in the left pane will in turn show details (if applicable) in the right pane. For example, a Character Set may be selected in the top pane, and a Slot may be selected in the left pane, showing configuration for that Slot in the right pane. Many elements in the left pane can also be right clicked to pull up a context menu. Items in the left pane cannot be dragged to form associations like the ones from the top pane. Most items in the left pane have Help that can be pulled up with F1 after selecting.

The right pane provides details of the selected item in the left pane. Changes made in the right pane do not take effect immediately, and can be undone if necessary. To undo a mistake, right click an empty area of the right pane to bring up a special context menu with Undo and Apply options. Navigating away from the page will automatically apply the changes. Similarly, selecting a different item in the top pane will apply any changes to the previously selected item.

Menus

ISBoxer has three menus at the top of the interface:

  1. File
  2. Wizards
  3. Help
ISBoxer provides security controls when you use Copy to Clipboard. See Configuration Sharing

The File menu provides ways to Clear, Open or Save your ISBoxer profile, and also to Export to Inner Space or copy the profile to the Windows clipboard. Selecting the Clear option will pop up a confirmation box to help ensure that you do not accidentally lose work. Saving your ISBoxer profile with "Save As" will continue editing -- and saving to -- the selected filename. Export to Inner Space is used to finalize your configuration for actual use -- this lets you make changes or view other profiles without immediately affecting your working configuration. The Copy to Clipboard option is used to share your configuration with others, and will pop up a privacy selection box to allow you to censor your account names and/or Character names if desired (default is to hide account names, but not Character names); you should never share your account information with anyone for your own security, the option is there to allow you to easily copy the complete profile for your own use.

The Wizards menu provides access to the Quick Setup Wizard, CPU Strategy Wizard, Virtual File Wizard, Window Layout Wizard and probably other wizards in the future. The Quick Setup Wizard can also be accessed from the right click context menu on Character Sets in the top pane.

The Help menu provides access to various guides, as well as some other helpful areas of the ISBoxer web site including the ISBoxer Chat Room. The Help menu also includes a Diagnostics for game crashes option that can be used to provide us with helpful information to help troubleshoot your issue.

Concepts of ISBoxer

Basic concepts

Advanced concepts

  • A Virtual File causes the game to use a given file in place of another, for example to maintain a different configuration file per Character while only using a single copy of the game (using multiple installs of the game incurs a performance hit)
  • A Virtual Mapped Key allows a given Mapped Key to be used in place of another under certain circumstances