Sure ... as I recently went through this. In this example I create a menu with an identifying text on the screen about the character in the slot, some text basically.
1) Launch a character from a character set from Innerspace that we can use later (Example: "Main", slot1)
2) From the ISBoxer Toolkit create a new menu (Example: ID), then select that menu.
3) Add the character set "Main" to it by dragging the Set into the Menu "ID"
4) Add a Menu Template (Example: "ID")
- Do this by right clicking 'menu templates' of your new ID menu
- In the 'general' tab set the 'grid rows x columns' to "1x1" (i just want one button)
- In the 'general' tab set the 'button width x height' to "255x18"
- In the 'button style' tab set the 'buttons are click-through' to checked (i dont want to actual interfere with the game.
5) Add a Button Set (Example: "ID")
- Do this by right clicking 'buttons sets' of your new ID menu
- Add a new button, do this by right clicking on the "Buttons" tree item and 'New Button' menu item
- Select the 'Button 1' that was created, check the 'text' checkbox and change the 'text' to "ID: {CHARACTER} - {CHARACTERSET} {SLOT} of {SLOTS}"
6) Associate the 'Menu' with the 'Menu Template' and 'Button Set' you have created and choose it's starting position.
- Click on 'ID'
- Change 'Menu Template' to 'ID'
- Change 'Button Set' to 'ID'
- Change the 'Starting Position' to 300,300
7) Save and Export to innerspace and review.
- CTRL-S then CTRL-E to save and export
- You should see your game screen refresh with a black box with white text that reads (Example: "ID: hpavc - Main 1 of {SLOTS}") awkwardly on the screen with your character info.
- Note: {SLOTS} isnt parsed to you should change that, here are a list of some variables
http://isboxer.com/wiki/WoW:Macro#List_of_Variables- The colors of text/background, transparency, borders ... incredibly complicated. A opaque watermark like text string isn't straight forward as there are a lots of contexts and overides.
- Positioning seems relative to 0x0 (the top left corner), so you will have to take your monitor resolution (1080) minus the button size (255) and then do maths for centering or otherwise aligning.
*) If you want you an action on your button (like screenshot) you will need to remove the 'buttons are click-through' above and select your target of appropriately. This may be awkward if you have a window swapping enabled window layout and want to use 'current'.