Fri Nov 01, 2013 8:40 pm by lax
The main thing you would get from EQPlayNice is Rendering Limiting. This is essentially a strobing ("flashing") effect on the game world that most people don't like to look at, so with ISBoxer people don't generally want to use EQPlayNice. But, the benefit is that the game then uses less CPU and GPU to render background instances (because the game world only actually renders e.g. 1 time per second), while the game continues to operate at the same framerate. Therefore you can run more instances of EQ1 at higher framerate on the same hardware by using EQPlayNice, than without it. Auto-follow is faster and more reliable at higher framerates in EQ1, so EQPN was very beneficial for multiboxing when PC's couldn't keep up.
Today this is somewhat less beneficial as CPUs gain cores, and with ISBoxer you usually see all of the game windows at the same time so the strobing effect is more of an annoyance. For people who need the extra FPS and/or lower CPU/GPU usage in order to play the game, and can put up with the strobing, it is invaluable.