Thu Apr 24, 2014 8:45 am by yeaimjason
Since you obtain all the isk adding more ships does not penalize you like an individual would receive (Yes you lose isk but not a lot). I've been doing them for almost two years and have used Nightmares since day one. 12 nightmares and one Basilisk is most likely the best setup, if your ships lack skills I would run an Scimitar for the sake of running remote tracking on your weaker ships. Most people run two logistics ships some run three, If you have all skills trained to five on your Nightmares you should rarely ever have to rep anything, the logistics ship is only there in case you get into trouble. So in a sense 12 Nightmares and One Logistics ship is the end game goal that I've noticed. I know a couple other guys that run almost the same setup and yield roughly the same results.
Running less than ten is actually causing you to lose a lot of isk, if you use one ship and solo a site you get the same amount of isk on that character that ten individuals would get completing a site. There are two reasons to increase your fleet size one: Faster sites and two: Contesting the local groups. If you don't like losing every site to other players or even a rival multiboxer I would recommend growing your fleet. If you don't like getting contested and losing I would recommend running setups for NCM's since 66% of the sites ran can be done with long range (Tachs and 1400's). NCM's are the 33% and mainly frigates and close range shooting. Out of probably 2,000+ sites I've ran an NCM two times just to see what it was like.
Getting into incursions is not an easy task either, plex prices are higher than ever, it's a constant grind if you have a job or school and you forget to enjoy the game when all you do is make isk. I actually started with a very large amount of isk and all my pilots were already old. I personally prefer WH space, less overhead and three times more isk. Good luck with your incursion multiboxing!