The item you've highlighted is the definition for all clickbars, copying that or renaming it to a specific character will not make things any better.
The items named like "ISBoxer.Clickbars.EQ Test.Eyesore (firona)" or more generically "ISBoxer.Clickbars.CHARSETNAME.CHARNAME" are the ones which hold the definition of the click bar set, for a specific character. These are the ones which will have the definition of the names, like Auto or others you have created. If you have renamed the character set, or the characters in the nodes in ISBoxer, then these will no longer appear because the character set/character name will no longer match. If you have removed the Clickbar set by selecting it, then hitting the Remove button, then it will also not appear for that character.
If you have a new character set/character and you want to use a previously defined clickbar set, you can use the Import tab (on the far right of the in game ISBoxer GUI), and select Click Bar Positions, and then an existing set of clickbar definitions to load.
Failing that, you can make a new definition in the GUI by hitting the Show All button, closing any clickbars you don't want in the set (the x in the top right of each click bar), and then Save As a new set name (or Auto if you want then to auto load when your character set starts up).
It would be better to
see the whole profile, rather than just the clickbar file, as this will show what is linked to the character set/characters and what is not. The other part is also the "ISBoxer.Clickbars.CHARSETNAME.CHARNAME" files. These files can be deleted if you are having issues with clickbars not showing up. They will go back to the original positioning and you will lose the named sets (the things in the drop down you are looking for), but it will stop the hiding of clickbars not defined in the set. The positioning and display of appropriate bars can be corrected as above by creating a new definition.