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A minimalist approach to ISBoxing EQ

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morwic

Posts: 66

Joined: Fri Mar 07, 2014 10:50 pm

Post Sat Sep 12, 2015 1:01 pm

A minimalist approach to ISBoxing EQ

A minimalist approach to ISBoxer configuration for EQ

You might call this a Like-A-Lazy-Person method, as opposed to Like-a-Pro. Like-A-Pro methods are impressive, but for me at least the initial setup seems daunting. I have found it possible to box with moderate effectiveness with much less up-front configuration work.

I'm not especially proud of my boxing. My guild discourages boxing on raids, so I've not done much of that. For off-raid activity I depend heavily on mercenaries. I'm boxing a limited set of classes and not using even those to maximum effect. I have used but a fraction of the powerful features available in ISBoxer. As I said to Lax in a recent conversation, my configuration is primitive.

Nevertheless, it works for me, and I thought I would explain how I set things up. It might help another intimidated beginner.

At the least it may give more sophisticated boxers something to chuckle over.

Comments and suggestions are welcome.

---------------------
First let's talk about character sets and getting your accounts loaded.

I have 8 accounts with 30+ characters that I play in a variety of configurations, sometimes spread across multiple networked computers.

Usually I have all 8 accounts loaded, though not all will be actively fighting. Typically several are doing odd jobs: foraging, fishing, buffing, porting a friend, making tradeskill combines, or just hanging around.

To get 8 accounts loaded, you need 8 character-set slots.

You can use a single 8-slot set and edit it as needed, dropping in new alts and exporting the changes whenever you want to play different characters.

Or you can avoid the on-going edits by making and exporting several different sets to support different selections of characters.

If you need to distribute the characters across multiple computers, the supported method is to split them into linked character sets, one per computer.

For reasons mostly historical and now mostly irrelevant, I chose a different method. I export a fixed set of several 8-slot character sets to all machines and launch individual slots where I want them. This way all characters from a given account always run in the same slot and have the same window name wherever they are launched. I use scripts to initiate all launches from my primary computer. I will explain more about this at the end, but this method of launching is not required for the boxing setup I am describing.

Once you have all accounts launched by any means, on one machine or on several, you can use broadcast/repeater as usual to guide them all through the login process simultaneously.

--------------------
To quickly swap out a currently running character for an alternate character:

A) Camp the current character to Character Select.
B) Tell InnerSpace about the change:
: Edit your character set (or linked sets) and export the change,
: Or
: Launch a different existing set (or linked sets) with the new configuration,
: Or
: Launch the individual slot from a different existing set which already
: has the desired new character in place.
:
: Innerspace will then display a message that the new character has been reloaded.
C) Select the new character and Enter Game.

That's a fast way to swap alternate characters, at least on your primary machine.

The "camp first, then change" sequence is needed to keep virtual files in sync with the characters.

Your eqclient file determines which character is selected by default at login, and contains a lot of potentially character-specific information such as key binds. If you change the character InnerSpace thinks is in the slot before you camp, you will over-write the incoming character's information with yours when you do eventually leave the game.

I have not implemented a way to automate selection of a new character from Character Select during a fast swap. If the characters involved are on networked machines and it is inconvenient to use their keyboards to select the new character, it may be easier to camp them to desktop, make the changes, and log in again.

---------------------
Now that all characters are loaded, let's talk about configuring them for boxing.

My general approach is to define a bank of "boxing combat keys" that are broadcast to ACTIVE characters.
ACTIVE is an ATG or "Action Target Group", explained in the next section. But it means what it sounds like.

Most keys go to ALL ACTIVE. Some, such as the ones for Assist and Follow, go to OTHER ACTIVE.

The keys are mapped in-game to a bank of Hotbar buttons, where Socials/Macros can define what each character is to do in response to that key. Some are also mapped to other specific actions.

I picked keys Alt-F1 through Alt+F12 because I was not using these much for normal play.
I mapped them to the buttons of HotBar 10, also because this was mostly unused on my characters.

I put these ISBoxer keys in a new keymap unimaginatively called MAP1, and added MAP1 to all character sets.
I also added MAP1 to the list of keymaps to be toggled off and on by Shift+Alt+m in the Always On map.

I defined a few other keys that go to everyone, not just ACTIVE characters. I'll talk about these later, along with more detail about the specific combat keys I've found useful.

----------------------
ACTIVE is an ATG, an "Action Target Group", containing the characters who currently should receive combat command keys. As opposed to idle characters such as mules and foragers and others that are not part of the combat action.

It starts out empty, and is populated as you set up groups to play.

One way to do this is to switch to each intended active character in turn to press a key to join ACTIVE.
Ctrl+F1 =join/leave ACTIVE to SELF. (a toggle)

However, I wanted to be able to control the ACTIVE membership from a single screen. So I defined:
Ctrl+F2 =LEAVE ACTIVE to ALL ACTIVE, to reset the group to a known initial empty state

And then I needed keys to tell specific characters to join ACTIVE.

To set this up I put all the characters from each account in a static ATG of their own.
Characters on the account I have in slot 1 are assigned to Account1.
Then the same for other accounts in turn to define Account2 through Account8.
Note that there can be at most one member of each account ATG online at a time.

Then I could define:
Alt+1 =JOIN ACTIVE to Account1
Alt+2 =JOIN ACTIVE to Account2
.
.
Alt+8 =JOIN ACTIVE to Account8

I think of these as slot or window actions, as each account is always assigned to a particular slot and window in my layout.
If I am in slot 1 and I want to play with slots 5 and 7, it takes just a second to tap Alt+1,5,7 to set this up.
It will be the same for you if you are using a single computer for all accounts, or if you are using my slot-launching methods for networked computers.

If you use linked character sets for a networked environment this convenient account=slot=window mapping is not preserved, since each computer starts over with its own slot1=is1 and there are no gaps for missing characters.

But Alt+1 through Alt+8 still work for adding characters to the ACTIVE group. Each Account ATG still uniquely identifies one of the 8 possible concurrently loaded characters. You just have to be aware of which account numbers the characters belong to, wherever they wind up positioned in your layouts.

I added a broadcast key for this ATG:

Ctrl+` =toggle BROADCAST to ACTIVE (That's the tilde, the key to the left of "1" on my keyboard)

This can be used the same ways as the regular broadcast key, except that you don't have to worry about affecting any non-active characters that are currently loaded. Since you can quickly change the ACTIVE membership, it also has oddball uses for broadcasting to any selected subset of your accounts, such as when re-logging a few crashed sessions while others are still in game.

------------------------
FORMING GROUPS

I add all wanted characters to ACTIVE with Alt+1 to Alt+8 as I set up the groups.

The characters I frequently use as leaders have in-game socials to invite common sets of groupmates.

Alt+i =ACCEPT INVITE, sends Ctrl+i to OTHER ACTIVE. Ctrl+i in game accepts a pending invitation.

Since ACTIVE membership controls the broadcast of the "accept" key, the socials can invite extra characters who are only sometimes wanted in the group. Only those in ACTIVE will accept the invitation.

None of my actions depend on group order, so I don't care about the order in which invitations are accepted.

-------------------------
ASSIST

Different characters may assume the MA (Main Assist) role for different purposes, so I do not want to hardcode assist names.

But for any particular purpose, the MA role tends to stay with one character after initial setup. I don't normally need to change this on the fly.

I do not understand the desire for an instant "assist me" key usable from any character, at least in EQ.

The MA can be changed quickly enough if needed, but it isn't automatic.

At first I used the in-game "assist group" function. But since I sometimes use outside groups, ASSIST needs to work for all ACTIVE characters, whether grouped with the MA or not.

So I set the MA name in the first slot of the Extended Target Window, XT 1.

Boxes can then have socials with:
: /xt 1 to target the MA. This happens instantly, not requiring a "/pause"
: as is needed for "/tar <name>" commands.
: /assist to assist the (currently targeted) MA. This is not instant, so you do need
: a "/pause" if followed immediately by something that uses the new target.

To set a name in XT 1 there are in-game key-mappable functions that I have mapped to k and shift+k on all characters.

k =Add Extended Target (puts the current target into the first unassigned extended target slot)
shift+k =Remove Last (assigned, non-auto) Extended Target
: (My cleric uses these all the time to set out-of-group tanks for healing when raiding.)

As with joining ACTIVE, one approach would be to switch to each character in turn during initial setup, and set the intended MA one by one.

But again, I would rather do it all from my primary character screen, which I can do using BROADCAST to ACTIVE:

: shift+k remove any existing assigned extended target.
: (keep pressing until extended targets are empty for all characters)
: /tar <MA name> have everyone target the MA.
: k have everyone add the MA as their first extended target.

The MA name is now in extended target slot 1 for everyone in ACTIVE, and will stay there until you remove it.

----------------------
AUTOFOLLOW

I am running the primary character who is the MA so my character name is in xt 1. Group follow uses that.

Alt+F =group follow MA, sends Alt+F to all other active.
: Implemented in game as:
: /stand
: /xt 1
: /follow

If I have active characters outside my primary group, they will get an error message about needing to target a group member. That's fine. I'll handle getting outsiders moved or following a different leader manually.

-----------------------
The full list of my current boxing keys:

Ctrl+F1 =toggle ACTIVE membership for current window
Ctrl+F2 =empty the ACTIVE group.
Alt+1-Alt+8 =add accounts(slots/windows) 1-8 to ACTIVE
Alt+i =accept invite, sends Ctrl+i->OTHER ACTIVE
Alt+F =Follow the MA, as discussed above.

Alt+F1 =WAKE UP, sends Alt+F1 to ACTIVE
: /stand
: /stance aggressive
: /stance balanced
: Some may be sitting to med, and mercenaries can switch to passive if there is a long wait between fights.
: At first I put ASSIST (/xt 1, /assist) here as well. But I do not like hitting 2 keys to call for attack.

Alt+F2 =ATTACK new mob, sends Alt+F2 to OTHER ACTIVE and Ctrl+8 to SELF

: Here each character does whatever is appropriate for initially attacking a new mob.
: Mages send in their pets, cast swarm pets, and at least one of them casts AA Malosinete debuff
: Bard turns attack on, casts boastful bellow, and clicks a drum that instant-casts chant of chaos
: Shaman may debuff and slow and perhaps cast some dots
: etc
:
: While it may be cleaner to keep ASSIST and ATTACK separate, I currently have ASSIST on this key.
: /xt 1
: /pause 6,/assist (depending on lag, this may need to use a longer pause)
: Then I can use the single ATTACK key for target switches in a series of fights when I know
: characters are already standing and mercs are active.

: I don't want the MA to try to assist himself, so I send Alt+F2 to OTHER active, not to all.
: The Ctrl+8 to SELF can trigger an attack without assist for the MA himself.

Alt+F3 =NUKE current mob, sends Alt+F3 to ALL ACTIVE

: This does whatever is appropriate for continued damage to current target.
:
: For casters, I multibind this key to cast the first 4 or 5 gems, plus activate a social.
: The social does /alt activates for AA instant nukes.
: I think people call this a "weave". It casts the first available spell,
: and if none are refreshed will try for available AA nukes.
:
: Bard can try Boastful Bellow, Selo's Kick, and that chaos chant click again.
: etc
: By this time all are attacking, and everyone should try to do more damage,
: so the MA can get the same key as the others.

Alt+F4 <unnasigned> Probably should put some "activate burn" key(s) here.
Alt+F5 <unnasigned> Or maybe something to refresh dots.
: Currently I flip to individual characters to do such things.

Alt+F6 =GROUP HEAL
: Obvious single cast
: Could be a weave if there are multiple group heals with different refresh timers.

Alt+F7 =DIRECT HEAL
: This again is a multicast/multibind/weave. Fast-cast remedies first, slower heals later.
: Casts the first available heal spell.

Alt+F8 =ASSIST for HEAL TARGET
: /xt 1
: /assist

This healing setup is simplistic. It assumes that healers do nothing but heal, so they need only to be given a heal target and will stay on it. That's perhaps reasonable for Clerics in many situations, but not for (eg) a Shaman healer who should routinely be doing things to mobs as well. I haven't focused much on this, because I mostly use Mercenary healers.

Alt+F9 <unnasigned>
Alt+F10 <unnasigned>
Alt+F11 <unnasigned>

Alt+F12 =EVAC
: I usually have a wizard or druid in group.

Alt+9 =INVIS
: Group invisibility.
: Since I usually have multiple casters, I have one cast regular invis and another
: invis to undead, with a "/pause 1" before the ITU to make them both land.

Ctrl+2 =COTH GROUP, sends Ctrl+2->ACTIVE
: Handy when I run off to set up a pull and get in trouble.
: Also just to get the group back together if I've wandered off on some of them.

I have a few keys that broadcast to all windows, whether ACTIVE or not, from any window:

Ctrl+1 =Forage/Fish/Cauldron ... whatever.
: I often have a character or two off collecting things for me, foraging or fishing.
: Mages may have this button set to click their "Cauldron of Countless Goods".
:
: For relevant characters, this will map to a social something like this:
: /autoinventory clear anything held on cursor
: /autoinventory
: /doability <n> or /useitem 23 <n> fish/forage/click item

Clicking this button when I think of it can painlessly gather useful stuff.

Ctrl+= =Record inventory in a file
: /outputfile inventory f:\eqchars\I-<charactername>.txt
: /outputfile realestate f:\eqchars\H-<charactername>.txt
:
For characters running on other than the main machine, the target drive for the files is a shared network drive on the main machine. So all the information winds up in one place.

I often have to look for items and am not sure where they are, or even whether or not I have them. These handy in-game commands list everything in simple text files.
Carried inventory, Equipped items, Banks, House storage... it's all there.

To find anything, I use a "findstr" command in a Command Window that searches all the .txt files in the directory where this stuff is stored. (Actually I use a .bat file to issue the command with less typing.)

Ctrl+- =Camp to Desktop
: Everyone out of the pool!

-----------------------------------------------------------------

That's about it for now.

============================================================================================================
Addendum: SCRIPTS

As mentioned above, I use scripts to simplify some aspects of my process. These are not .ISS scripts running under InnerSpace, but rather are batch files and AutoHotkey scripts executed from a Windows Command Prompt.

I developed this method when I was just starting, did not understand ISBoxer, and was trying to deal with a variable mix of boxing environments. I was bouncing daily between using a desktop at home with a laptop as secondary, and a cramped nursing home room where the best laptop became primary and a couple of others served as secondaries. It was driving me crazy trying to set up all the different linked character sets I seemed to need.

Now I play only from home and have a better desktop that can handle all 8 sessions. I also understand ISBoxer better. If I had started out this way I probably would never have developed this script-driven slot-launching approach. (I also might have focused on using more of what ISBoxer has to offer.)

However, it works quite well and I feel no need to drop it even though now I probably could do so. It still offers a few minor conveniences over driving everything from the ISBoxer GUI. And I use other utility functions from the Windows Command Prompt, so I always have that window open anyway.

-----

You need to issue "remoteuplink -connect <computername>" commands to get machines to talk when not using linked character sets.

Rather than typing that command at the InnerSpace console command line, I use:
: rlink <computername>
at a Windows Command Prompt.

Rlink is a DOS/Windows style batch file:
RLINK.BAT <computername> (rlink=RemoteupLINK)
01 @echo off
02 set rlink=%1
03 innerspace remoteuplink -connect %rlink%

Similar batch files support launching individual slots:

LC.BAT <characterset> <slot#> (lc=Launch Character)
01 @echo off
02 innerspace run isboxer -launchslot %1 %2

LRC.BAT <characterset> <slot#> (lrc=Launch Remote Character)
01 @echo off
02 innerspace relay %rlink% run isboxer -launchslot %1 %2

I use AutoHotkey scripts to launch multiple slots at once.
For example:

LOADALL.AHK
01 run innerspace.exe run isboxer -launchslot c1 1
02 WinWait is1
03 run innerspace.exe run isboxer -launchslot c1 2
04 WinWait is2
05 run innerspace.exe run isboxer -launchslot c1 3
06 WinWait is3
07 run innerspace.exe run isboxer -launchslot c1 4
08 WinWait is4
09 run innerspace.exe run isboxer -launchslot c1 5
10 WinWait is5
11 run innerspace.exe run isboxer -launchslot c1 6
12 WinWait is6
13 run innerspace.exe run isboxer -launchslot c1 7
14 WinWait is7
15 run innerspace.exe run isboxer -launchslot c1 8
16 WinWait is8
17 WinActivate is1
18 WinWaitActive is1

That's equivalent to launching the character set C1 from ISBoxer.

Except that I can choose to have the script launch some of the slots on remote machines, which is not supported in the current version of ISBoxer. And I can pick individual characters from different existing character sets, to launch a different combination without needing a character set with that exact combination. I have 7 character sets which among them contain every one of my 30+ characters. So I can launch any combination of characters on any configuration of networked machines, without having to change my ISBoxer configuration at all.

I can also write scripts to launch subsets of the total slots, defining sub-teams that are frequently swapped in together while leaving other characters in place.

There are other related utility commands that I've found useful:

REDRAW.AHK WinActivate all currently existing InnerSpace windows in reverse order.
: Useful when some of the windows get hidden, or all are in home slots and
: the one that should be active will not flip to the active region when clicked.
: I suppose the system thinks it is already there.
: Not sure why this happens, but once in a while it does.

TC.BAT (tc=Type Characters) types a grid showing all my characters by Character Set
: and Slot, since I sometimes forget where infrequently used characters reside.

Finally, some of my commands are conveniences not related to ISBoxer:

FT.BAT <itemtofind> [<filefilter>] Searches all the inventory dumps for all my characters.
01 findstr /I %1 f:\eqchars\*%2*.txt All my characters have a hotbutton/social to dump this information as described earlier.

: eg: ft indium.ore to find all the indium ore in any inventory, bank, or housing.
: ft indium.ore bare to limit the search to items in Bareldi inventory, bank, or housing.

FL.BAT <searchstring> [<filefilter>] to Find something in current Logs
01 findstr /i %1 d:\everquest\logs\eqlog_*%2*_povar.txt

: eg: fl bareldi.*slain bare to find all the times Bareldi has been killed recently
: fl slain.*bareldi bare to see what he has gotten the killshot on.

(I also use many other commands for things like log file management and lookups for Alt-activate numbers, but to get into those would be straying too far from the intent of this post.)

============= The End ===============================================================================
<<

Druanor

Posts: 41

Joined: Fri Jun 11, 2010 10:19 am

Post Mon Sep 14, 2015 3:15 pm

Re: A minimalist approach to ISBoxing EQ

Morwic

Wow 8 chars at one time...man I am impressed. I have a hard enough time with 2 char on manual (alt tab) control lol. And I have to say that setting up ISB has become a lot harder than what I imagined it to be. To be honest I feel like a complete imbecile right now. But I am sticking with it and trying hard to understand that this is a VERY steep learning curve, well for me it is. After reading down through this thread I see some much simpler ways to do things. Thanks for taking the time to write this all up for us "noobs".
<<

morwic

Posts: 66

Joined: Fri Mar 07, 2014 10:50 pm

Post Mon Sep 14, 2015 6:00 pm

Re: A minimalist approach to ISBoxing EQ

Druanor wrote:Morwic

Wow 8 chars at one time...man I am impressed. I have a hard enough time with 2 char on manual (alt tab) control lol. And I have to say that setting up ISB has become a lot harder than what I imagined it to be. To be honest I feel like a complete imbecile right now. But I am sticking with it and trying hard to understand that this is a VERY steep learning curve, well for me it is. After reading down through this thread I see some much simpler ways to do things. Thanks for taking the time to write this all up for us "noobs".


Don't be too impressed... I'm usually actively boxing only 3 characters (Bard, Wiz, Mage) in a group with 3 mercenaries. The rest are idle. Sometimes I add one of the lower characters just to soak some experience from an HA or something. Or I may run a group with just 3 lower characters. Once in a while I may set up an outside group with 3 more casters+mercs to provide extra damage for hard names.

Boxing casters makes it easy, since you don't have to worry much about positioning, and a couple of merc healers do a pretty good job of keeping a group up for routine stuff without needing direction from you.

With ISBoxer sending keys to the other windows, you mostly focus on your main character to do pulls and such, and seldom have to switch to the other characters at all. It is actually easier than trying to actively control even just two characters through alt-tabbing.

There are a huge number of options and possibilities with ISBoxer, and it can be quite confusing to sort it all out. The experts have figured out how to do some amazing things with this software.

But the point I was trying to make here is that you do not actually have to learn all the fancy stuff to start with.

You make the same sorts of socials/keys for your boxes that you would make for manual controls, and then once you understand a very few basic ideas you can send those keys to your boxes without a lot of complications.

Hang in there for a bit, and I'm sure you can get it to work.

If you are having any specific problems getting started, please ask. What did you try, what did not work?
<<

morwic

Posts: 66

Joined: Fri Mar 07, 2014 10:50 pm

Post Mon Sep 14, 2015 7:59 pm

Re: A minimalist approach to ISBoxing EQ

Druanor, I just saw your other post asking about basics.

While you did get some answers there, and you may now understand, I'll try to clarify a couple of points.

----------------------

About selecting the right character when you log in.

That's what the "virtual files" are for.

ISBoxer keeps individual copies of the Everquest files eqclient.ini and eqlsPlayerData.ini with names
eqclient-<charactername>.ini
eqlsPlayerData-<charactername>.ini

These file names are associated with individual characters. If you copy a character rather than setting it up with the wizard you will have to fix them manually on the copy to get the right character name there.

Everquest records the index position for last character you selected (from Character Select) in your EQCLIENT.INI file.

The very first time you log in a character under ISBoxer, your virtual files will be copies of the base everquest files, and the character selected will be whichever one you last camped out in normal play. So if this does not happen to be the intended character, you will have to manually select the right one.

But then when you camp, it will update the virtual copy of the files to reflect the selected character. On all subsequent logins, it will indeed correctly and automatically select the correct character.

-----------------

About doing things without socials.

You can configure ISBoxer to send a whole series of keys when you press a single key. So it is possible to send out commands like "/tar bareldi" to get things to happen without having an actual in-game social key. This is just like you typing the command.

Some of the "pro" style configuration is about setting up such things, so that you can drop in a new character and go, without having to make socials for the character.

But there is nothing "automatic" about it. You must explicitly program every command that is to be sent.

Since I am already used to making socials, I found it simpler to send single keystrokes and map them to socials on each character.
<<

Druanor

Posts: 41

Joined: Fri Jun 11, 2010 10:19 am

Post Thu Sep 17, 2015 11:43 am

Re: A minimalist approach to ISBoxing EQ

Well, I made some progress, a little anyways. I decided that I needed to learn to crawl before walking or even running. I got my Follow and Assist setup on my 2 box and got in game and started learning. Sheesh not only is there a steep learning curve for setting up ISB but then you have to learn a whole new way of playing your chars. So I was doing the lvl 40 Hot Zone quest in Jagged Pine, you know, something easy right? Had to kill 5 Darkpaws. First I don't remember Jagged Pine, where is that again? Look it up, ok got it. Oh crap I am playing a Iskar Necro. Is that gonna be a problem? Do the invis thing and start journeying to JP. Get there and go into the cave where the gnolls are at. I seem to have forgot how gnolls behave hehe. I was there 3 minutes and the Necro lost his pet and then died. Sheesh. The druid got out alive. Do I have a Rez spell? Hmm don't know, look it up, nope not yet. Crap, bound in PoK and gotta run all the way back. Obtw, the whole reason the necro died is cause I was sitting there thinking of what I had to do instead of just doing it. Should I heal or root or switch to necro and fear it? Totally froze. Felt like a complete noob. I got to thinnking about it, after I had logged out in disgust, and started to remember how to play this game. I needed to set up camp OUTSIDE the cave and pull from inside to out. Don't get as many adds that way. Oh and it helps alot if you UNsuspend your Mercs BEFORE you start the fight sheesh. And then I remembered the thing I always used to say in this game. "You ain't trying if you ain't dying".

Anyways back to more learning and being disgusted with myself. Thanks for all the support guys.
<<

morwic

Posts: 66

Joined: Fri Mar 07, 2014 10:50 pm

Post Wed Jan 13, 2016 4:36 am

Re: A minimalist approach to ISBoxing EQ

I'm still happily playing EQ1, using ISBoxer to manage the screens and keystroke-distribution for 8 accounts with some 34 characters. I really love this program.

My approach to forming groups or "teams" seems to be rather different from the way most others do it. I explained in the first post of this thread, and while several keys have been added or changed the idea is still the same.

Instead of defining ISBoxer character sets for each combination of characters that I want to play together, I set up a structure in which all the alts from a given account are always assigned to the same slot. I have a window layout that has places for all 8 accounts. So I can freely launch any combination of my characters individually without having to anticipate the combination in my ISBoxer configuration. Everything is dynamic. I can run from 1 to 8 characters as a "team" and mark the ones I want to participate as "active". I can quickly set any character as the current leader, and the other active characters will follow and assist the leader. No concerns about group order, or even being grouped.

In my original post I described launching individual characters through the ISBoxer or InnerSpace launch slot options, or using simple scripts from the Windows command line.

I recently came up with a better way, which I wanted to describe here.

I made an AutoHotKey script that pops up a small GUI with 8 listboxes side by side, each listbox displaying the characters on one account. So all my characters are displayed.

The script periodically checks for "isN" windows, and selects/highlights the current active character for each one found.

So the display tells me which characters are currently launched.

If I click on an inactive character, it will pop up a MsgBox asking if I want to launch that character, and if I click "yes" it will do so.

If there is another character from the same account already launched, it will remind me to camp that character before clicking "yes".

I think it is kinda neat, and felt like bragging about it :)

Right now it is hard-coded with the lists of my characters. And the launching requires that ISBoxer be configured with global character sets as I described in the original post. So this is specific to my particular setup, not something that I could offer for general use.

However, if enough people were interested in this style of launch management, it should be trivial for ISBoxer itself to offer an equivalent function. Judging from the lack of response to my original post, I don't think it will happen. But it doesn't hurt to mention the possibility.
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Jegehrke

Posts: 8

Joined: Fri Apr 22, 2016 2:13 am

Post Sun Apr 24, 2016 4:46 pm

Re: A minimalist approach to ISBoxing EQ

Hi,
Just wanted to say that as a beginning boxer new to ISboxer I was thrilled to set see a forum post titled "A minimilist approach to ISBoxing EQ", then I started reading it :(. It is still as far above my had as the moon is. I have to agree with Morwic, it has taken me 4 days just to setup ISBoxer to load my two characters into the game at the same time. All I can currently do is manually switch back and forth between characters and manually click "in game" EQ macros for each. I have no idea yet how to map a key in ISBoxer that will take me to the next level. I am hoping that after a few weeks of playing around with the program I can get to the point where I can understand what you have posted here as it looks like what I want to pursue. It is just disappointing that all the guides offered by ISBoxer assume you know what you are doing already. Seems they have forgotten that some of us are not computer savvy or techs. Like Morwic I will keep plugging away and by trial and a lot of error I will figure this thing out. Anyway thanks for your post and am hoping that in the near rather than far future it will make sense to me.

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