Movment Done DPS TIME
I am not entirely sure this is strictly an ISBOxer question, and i am mostly typing this out to get it out of my head and onto "paper" feed back would be nice
So, i am going over firescue17's template, while I am trying to figure out how to do rotations. I can not decide if its better to use ISBoxer with / commands or to make in-game macro's, or a combination of both. This is obviously trival for a few mage/wizard boxers, just send /cast big_nuke_01 once every mob and /pet attack. I am more worried about the tank using skills and the healer.
I guess it would be better to use the same tactic i used for the /invite and /follow and /target commands to other screens, but just have a binding at the character level set spaming the keys for the tank from whatever window i happen to be on at the time?
In the template there is the SPELLS key map which basically has /cast 1-13, i assume i can virtulaize this, then make key bindings global so no matter what window i am in ctl+1 will send /cast 1 to slot 1 and alt+2 will send /cast 2 to slot 5 etc etc, but this is a quick way to run out of binds, is there a way to build logic that says "ctl+1 sends /cast 1 to slotx unless current window is slotx, if it slot x = source-> send /cat 1 to slot y"
How do you keep melee on a target with this, are you more or less forced to make the melee your driving window, what if you have more than one melee?
Sorry for all the noob questions that are barely coherent, mostly getting thoughts on paper and seeing if you guys have a super special awesome way to handle the rotations, or some sweet in game macro's could you share them here?
So, i am going over firescue17's template, while I am trying to figure out how to do rotations. I can not decide if its better to use ISBoxer with / commands or to make in-game macro's, or a combination of both. This is obviously trival for a few mage/wizard boxers, just send /cast big_nuke_01 once every mob and /pet attack. I am more worried about the tank using skills and the healer.
I guess it would be better to use the same tactic i used for the /invite and /follow and /target commands to other screens, but just have a binding at the character level set spaming the keys for the tank from whatever window i happen to be on at the time?
In the template there is the SPELLS key map which basically has /cast 1-13, i assume i can virtulaize this, then make key bindings global so no matter what window i am in ctl+1 will send /cast 1 to slot 1 and alt+2 will send /cast 2 to slot 5 etc etc, but this is a quick way to run out of binds, is there a way to build logic that says "ctl+1 sends /cast 1 to slotx unless current window is slotx, if it slot x = source-> send /cat 1 to slot y"
How do you keep melee on a target with this, are you more or less forced to make the melee your driving window, what if you have more than one melee?
Sorry for all the noob questions that are barely coherent, mostly getting thoughts on paper and seeing if you guys have a super special awesome way to handle the rotations, or some sweet in game macro's could you share them here?