League of Extraordinary Multiboxers
Posts: 584
Joined: Wed Sep 19, 2012 7:37 am
Location: Omaha, NE
Combat Stances
ATG: Combat Group - DPS
Melee Off: Spell damage only; requires an Event Mapped Key to toggle "/assist off" and reset "/assist on" (based upon User preference).
Spells Off:: Melee damage only
AoE: Obvious
Burn: Dumps everything available including long duration cooldown abilities.
Balanced: Staggers the best ability not on cooldown with a re-use of 15 minutes or less as soon as it is available. The purpose is to raise average DPS over time while grinding.
Swarm Pets: Generally on; can be toggled off situationally. Disables Swarm Pet AAs, clickies, etc; anything other than pets for primary pet classes which can not be controlled with /pet hold. Can co-exist with Burn or Balanced to achieve 4 separate states:
1) Burn with Swarm Pets
2) Burn without Swarm Pets
3) Passive with Swarm Pets
4) Passive without Swarm Pets
Passive: Uses nothing but basic auto attack and spellbar spells to preserve cooldowns prior to engaging an event or Named.
Idle: Uses no action whatsoever, not even basic auto attack in order to med when OOM or recently rezzed.
ATG: Combat Group - Healers
A round-robin ATG where Healers are either DPS or Heal oriented. This ATG is generally empty and the User would manually Heal. For Named or Raids one can drop any of the three healing classes (CRL, DRU, SHM) into the ATG for single, double or triple direct heals. Could potentially include pet heals for primary pet classes which use a pet tank as the MT.
ATG: Combat Group - CC
A round-robin ATG to manage various forms of long duration Crowd Control (AoE Stun locking / AoE Mez). The ATG is generally empty and the User would manually single target Mez or Stun. Needs to play nice with the Healer ATG in case a Cleric is being used in an AoE Stun chain.
Thank you for any input.