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Crashes

Moderator: MiRai

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stile777

Posts: 31

Joined: Mon Feb 14, 2011 3:21 pm

Post Tue Jun 12, 2018 10:17 pm

Crashes

when I choose to make a new team the first thing I did was to select the game. The next thing I did was hit the new button and it crashed:

{
"type": "System.NullReferenceException",
"message": "Object reference not set to an instance of an object.",
"stackTrace": " at ISBoxer2Launcher.Windows.GameLocationImportWindow.ImportSlotViewModel.<GetExistingGameLocation>b__54_0(GameLocation q)\r\n at System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source, Func`2 predicate)\r\n at ISBoxer2Launcher.Windows.GameLocationImportWindow.ImportSlotViewModel.GetExistingGameLocation()\r\n at ISBoxer2Launcher.Windows.GameLocationImportWindow.ResetImportISBoxerSets()\r\n at ISBoxer2Launcher.Windows.GameLocationImportWindow..ctor(Game selectGame)\r\n at ISBoxer2Launcher.Windows.TeamCreatorWindow.buttonNewGameLocation_Click(Object sender, RoutedEventArgs e)\r\n at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)\r\n at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)\r\n at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)\r\n at System.Windows.UIElement.RaiseEvent(RoutedEventArgs e)\r\n at System.Windows.Controls.Primitives.ButtonBase.OnClick()\r\n at System.Windows.Controls.Button.OnClick()\r\n at System.Windows.Controls.Primitives.ButtonBase.OnMouseLeftButtonUp(MouseButtonEventArgs e)\r\n at System.Windows.UIElement.OnMouseLeftButtonUpThunk(Object sender, MouseButtonEventArgs e)\r\n at System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(Delegate genericHandler, Object genericTarget)\r\n at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)\r\n at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)\r\n at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)\r\n at System.Windows.UIElement.ReRaiseEventAs(DependencyObject sender, RoutedEventArgs args, RoutedEvent newEvent)\r\n at System.Windows.UIElement.OnMouseUpThunk(Object sender, MouseButtonEventArgs e)\r\n at System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(Delegate genericHandler, Object genericTarget)\r\n at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)\r\n at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)\r\n at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)\r\n at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)\r\n at System.Windows.UIElement.RaiseTrustedEvent(RoutedEventArgs args)\r\n at System.Windows.UIElement.RaiseEvent(RoutedEventArgs args, Boolean trusted)\r\n at System.Windows.Input.InputManager.ProcessStagingArea()\r\n at System.Windows.Input.InputManager.ProcessInput(InputEventArgs input)\r\n at System.Windows.Input.InputProviderSite.ReportInput(InputReport inputReport)\r\n at System.Windows.Interop.HwndMouseInputProvider.ReportInput(IntPtr hwnd, InputMode mode, Int32 timestamp, RawMouseActions actions, Int32 x, Int32 y, Int32 wheel)\r\n at System.Windows.Interop.HwndMouseInputProvider.FilterMessage(IntPtr hwnd, WindowMessage msg, IntPtr wParam, IntPtr lParam, Boolean& handled)\r\n at System.Windows.Interop.HwndSource.InputFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)\r\n at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)\r\n at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)\r\n at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)\r\n at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)"
}
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stile777

Posts: 31

Joined: Mon Feb 14, 2011 3:21 pm

Post Tue Jun 12, 2018 10:23 pm

Re: Crashes

Also when I open isboxer 2 a message comes up stating innerspace needs to be 6264. Currently its 6260. I even did what it suggest so I checked the development patch and rebooted innerspace. Its still 6260! So how can I use isb 2 if it doesn't have the correct version?
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lax

User avatar

Site Admin

Posts: 6869

Joined: Tue Nov 17, 2009 9:32 pm

Post Tue Jun 12, 2018 10:28 pm

Re: Crashes

The development build of Inner Space is currently 6278.

If you have ISBoxer 2 running (or any game/process launched by Inner Space/ISBoxer), close it when you restart Inner Space to patch it -- otherwise, Inner Space will not automatically patch when you restart. You can close ISBoxer 2 in order to click "Patch these files".

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