I don't know what is supposed to be working, what is yet to be implemented, and what is not working
To be expected at this phase, no worries. Report all the things!
Whatever I don't respond specifically to from your post is a known issue/will be worked on, and appears to be no further immediate comment needed. (This goes for pretty much every feedback post.)
I don't know what De-Select Character does? I can't figure out how to remove a Character from the New Team Wizard when creating a brand new team?
To remove a Character you've added, right click in the grid at the bottom and select Delete. I do realize that's not obvious, we'll work on that much.
De-Select Character as the tooltip tries to explain (noting that until the button is enabled for you, you can't read the tooltip...) is because as you're adding Characters you can select one from the bottom list, and modify its details without having to re-add anything. You can also select one from the detected/existing characters list that will appear at the top if there are any that fit that description. So it lets you de-select whichever might be selected, in order to add a brand new Character. "Add to Team" does this automatically, so if you're manually entering your first EQ1 characters, then the answer to what it does is more or less "nothing [yet]".
Show more options on Step 5: Configure Module: CPU Strategy of the New Team Wizard doesn't appear to do anything
Not all modules have additional/hidden options; at the moment the check box will appear regardless.
There doesn't appear to be a way to reorder a team once it's created?
This will be done on the Characters tab of the Team Editor. This tab is not yet fully implemented (right now you get a list of Characters and access to the Properties)
I was able to get EQ to launch six instances. It was SUPER fast. So fast the windows appeared in a different order most times. I was unable to find the option to set the delay between launches.
ISBoxer 2 will not generally require a delay between launches. ISBoxer 2 does not use the is1, is2, is3 etc names directly like ISBoxer 1 does, so as far as ISBoxer 2 is concerned each window should correctly go into position, but Slot 1 could potentially come up late and become is2. Were you experiencing related problems, or just observing that sometimes window 3 came up before window 2 (or whatever)?
I crashed it a number of times, this most recent crash appears to be permanent (haven't had time to reboot, uninstall, troubleshoot, gotta go to work). Is there some sort of dump we should be sending?
No dumps at the moment, ISBoxer 2 has a built in exception handler that is supposed to catch this sort of thing. If you want to zip up your busted ISBoxer 2 folder and send it to me I could possibly reproduce the issue and look into it
Not sure the "Enabled" checkboxes do anything in the Team Editor after creation? Clicking them doesn't seem to change the state of the checkbox.
I assume we're talking about the Modules tab. They control whether the module is enabled for the Team (you can also control per-Character using the "Modules for ..." drop-down), and clicking the check box or the word "Enabled" changes the state of the checkbox. Clicking the module block itself there selects it for editing to the right.
The dropdown text is sized outside of the selector on Main launch screen and Step 1: Choose a Game of the New Team Wizard. Trivial GUI issue. It doesn't prohibit use.
Sized outside in which direction(s)? We're talking about the part that shows when it's not dropped down, or when it is dropped down? It looks normal to me, but it will also depend on your Windows theme -- maybe take a screenshot for me on this one
Much appreciated