LEVEL 50 DUNGEONS
Posted: Sat Sep 10, 2016 3:09 pm
TAM TARA (HARD)
STONE VIGIL(HARD) : This instance has some interesting mechanics which before attempting to multibox I thought it could prove difficult but was quite easy. You encounter mobs that needs stunning to avoid complications basically the casters that transforms into annoying dragons. Other than that, there are some VERY HARD HITTING mobs at the end like the Normal mode so be on the watch for that.
Difficulty Multiboxing: Medium
Boss1: This boss is very similar to the normal version but for me it proved easier since the field is much larger and the aoe doesn't leave with annoying debuffs. Basically position your team near the entrance for the duration of the fight. Kill adds when they appear, stay where you are if the boss moves.
Video: https://www.youtube.com/watch?v=eihEUsB74-Y
Boss2: This boss is quite unique since you basically just need to keep shooting the cannons that are placed in the field. Press1 for normal cannon attack, and 2 to stun it. I Have disabled the keyboard broadcasting in here but I believe it can be done enabled. You should stun when the boss is casting an aoe, you can see him with a red aura. Adds will spawn but the first wave won't attack you. Make sure you kill them since you need the NPCs to tank the boss. The second add will spawn some dragons that WILL target you. Kill these first. With constant bombarding the boss should go down before the 3rd add but I was not so lucky.
Video: https://www.youtube.com/watch?v=JEeN0ZSctzU
Boss3: This boss is a fun one for me. He cannot be tanked. So tank should go to DPS stance. You should spread your team mate quite a far but make sure they are in range of your healer. Every attack will leave you with a heal debuff. Around 70% of his health he will spawn another boss. Just heal through the damage and burn them down. If you can dodge thats great.
Video: https://www.youtube.com/watch?v=ZF5RyiiqoIs
SASTASHA (HARD) : The mobs in here hits really hard, and has quite a lot of health. Other than that the instance itself doesn't really have any new mechanics except the siren packs. The siren pack you should kill the big one first. Make sure those green orbs that goes toward the siren dies first, these will heal her if it reaches and will do splash damage if damaged.
Difficulty Multiboxing: Medium - Hard
Boss1: As a reminder this boss can be stunned. The main fear of this boss is his tail screw which leaves a player to 1% health if it hits. The idea is the tank or any stunner to stun him when he performs this skill. Around 80%, he will start casting dots on random target. Initially it hits 1 target, and at the end it hits 3 targets. These dots hurt so make sure you cure it. Around 70% of his health he will mark the tank in which in 10 seconds he will stun the tank for 6 seconds. This can be avoided if someone goes near the tank and gets the mark. You can also shield/stoneskin the tank which can avoid this if the stun's damage is mitigated.
Video: https://www.youtube.com/watch?v=GxepYGGK15E
Boss2: He has few moves which dashes to random players and knockback or stuns everyone aruond him. He periodically calls for reinforcements (reflects on his remaining health). Once he perform his stun or charge, he will target a player and starts shooting. The damage will increase on every shot, to interrupt this you need to deal damage to him. Around 10% he will run away leaving a huge pile of adds. Like in Pharos Sirius, the swimming add will root the player. Ideally using limit break of the caster can wipe these adds in one go.
Video: https://www.youtube.com/watch?v=0q2X5xRLcEM
Boss3: His attacks are no different than the one in Hullbreaker Isle, just that this time its on a different field and you cannot leave the tornado aoe around. The idea here is to kill all the arms, ignore the tentacles and keep hitting the boss. Make sure your team is away from the tentacle since he does stun random players and throw them in front of the boss, in which the boss will follow it with a frontal cone aoe. I have parked my team on one spot and killed all the arms near it and heal through the tornado. The tank has to get the head's attention since the tentacle's water shot will target the highest threat player. Other than this boss having ridiculously high hp its not that hard.
Video: https://www.youtube.com/watch?v=ituOdFtNJv4
STONE VIGIL(HARD) : This instance has some interesting mechanics which before attempting to multibox I thought it could prove difficult but was quite easy. You encounter mobs that needs stunning to avoid complications basically the casters that transforms into annoying dragons. Other than that, there are some VERY HARD HITTING mobs at the end like the Normal mode so be on the watch for that.
Difficulty Multiboxing: Medium
Boss1: This boss is very similar to the normal version but for me it proved easier since the field is much larger and the aoe doesn't leave with annoying debuffs. Basically position your team near the entrance for the duration of the fight. Kill adds when they appear, stay where you are if the boss moves.
Video: https://www.youtube.com/watch?v=eihEUsB74-Y
Boss2: This boss is quite unique since you basically just need to keep shooting the cannons that are placed in the field. Press1 for normal cannon attack, and 2 to stun it. I Have disabled the keyboard broadcasting in here but I believe it can be done enabled. You should stun when the boss is casting an aoe, you can see him with a red aura. Adds will spawn but the first wave won't attack you. Make sure you kill them since you need the NPCs to tank the boss. The second add will spawn some dragons that WILL target you. Kill these first. With constant bombarding the boss should go down before the 3rd add but I was not so lucky.
Video: https://www.youtube.com/watch?v=JEeN0ZSctzU
Boss3: This boss is a fun one for me. He cannot be tanked. So tank should go to DPS stance. You should spread your team mate quite a far but make sure they are in range of your healer. Every attack will leave you with a heal debuff. Around 70% of his health he will spawn another boss. Just heal through the damage and burn them down. If you can dodge thats great.
Video: https://www.youtube.com/watch?v=ZF5RyiiqoIs
SASTASHA (HARD) : The mobs in here hits really hard, and has quite a lot of health. Other than that the instance itself doesn't really have any new mechanics except the siren packs. The siren pack you should kill the big one first. Make sure those green orbs that goes toward the siren dies first, these will heal her if it reaches and will do splash damage if damaged.
Difficulty Multiboxing: Medium - Hard
Boss1: As a reminder this boss can be stunned. The main fear of this boss is his tail screw which leaves a player to 1% health if it hits. The idea is the tank or any stunner to stun him when he performs this skill. Around 80%, he will start casting dots on random target. Initially it hits 1 target, and at the end it hits 3 targets. These dots hurt so make sure you cure it. Around 70% of his health he will mark the tank in which in 10 seconds he will stun the tank for 6 seconds. This can be avoided if someone goes near the tank and gets the mark. You can also shield/stoneskin the tank which can avoid this if the stun's damage is mitigated.
Video: https://www.youtube.com/watch?v=GxepYGGK15E
Boss2: He has few moves which dashes to random players and knockback or stuns everyone aruond him. He periodically calls for reinforcements (reflects on his remaining health). Once he perform his stun or charge, he will target a player and starts shooting. The damage will increase on every shot, to interrupt this you need to deal damage to him. Around 10% he will run away leaving a huge pile of adds. Like in Pharos Sirius, the swimming add will root the player. Ideally using limit break of the caster can wipe these adds in one go.
Video: https://www.youtube.com/watch?v=0q2X5xRLcEM
Boss3: His attacks are no different than the one in Hullbreaker Isle, just that this time its on a different field and you cannot leave the tornado aoe around. The idea here is to kill all the arms, ignore the tentacles and keep hitting the boss. Make sure your team is away from the tentacle since he does stun random players and throw them in front of the boss, in which the boss will follow it with a frontal cone aoe. I have parked my team on one spot and killed all the arms near it and heal through the tornado. The tank has to get the head's attention since the tentacle's water shot will target the highest threat player. Other than this boss having ridiculously high hp its not that hard.
Video: https://www.youtube.com/watch?v=ituOdFtNJv4