Re: NeverBoxer - keybinds and mouse jerkiness
lax wrote:snip
Now, as far as the virtualization, here is what happens... You Export to Inner Space, and ISBoxer creates:
1. An EMPTY, ZERO-LENGTH, isboxer-binds.txt. This is absolutely, 100%, correct. This must exist for the virtualization portion to happen.
2. Character-specific files, isboxer-CHARSET-CHAR-binds.txt
Then, any time the game attempts to access isboxer-binds.txt, it is redirected to isboxer-CHARSET-CHAR-binds.txt. So, /bind_load_file isboxer.txt, is going to load isboxer-CHARSET-CHAR-binds.txt instead. Is this working? Yes. Yes it is.
snip
The "Actual character name" is used when generating your macros, because it is expected to be what is required to deal with your character in-game. The "display name" is used when creating the bind filenames. In other words, if you want your generated Macros to include the @account, put that in the Actual name field!
snip
Thanks Lax, for real this time.
For an instant all this made sense but then it vanished, dealing with virtualised virtuals will do that. (as an aside, at work we virtualised Citrix XenServer hosts under VMWare. I am pretty sure that tore a hole in the fabric of the universe. Too virtual you see?)
The above raises a few questions if that is OK.
1. I did some experimenting and found that the binds file is named from the character Display Name whereas the file name referenced in ISBoxer through the cryptic helper and the is created from the Actual Name field. This leads to a mismatch, can we change the way the file name is created (or the references). Other option is to use the same for Display Name and Actual Name.
1.a This leads to a follow on question - what is it better to put in the macros to reference a character - CharName or CharName@Account?
1.a.i Could this be why the mass Invite macro has never worked for me? I have tested /invite CharName manually typed in and that does work.
2. very handy that I can just use /bind_file isboxer-binds.txt - I presume that will only work once the filename of binds.txt and the helpers reference to it are in accordance? I can't find where the binds file is actually virtualised, I only see the prefs file and the launcher info.
nodoze, thanks. I am just messing around with the various duo combos at the moment. GWF looks on paper to be awesome but in reality GF is much better. DC does a lot more damage than I was expecting, at least a lowbie levels. Hunter would be awesome but maybe only in hunter duo. Actually a melee specced hunter should work a bit like a TR...some things to try!
I probably won't go back to 5 man for a while, just to difficult to manage around town or adventure zones. Judging by the chat in game this isn't going to be multi-box friendly.
Computer:
Intel 3930K (6 core, 12 hyperthreaded), Asus P9X79 LE, 16GB Ram
2 x Sapphire 7970 Dual-X Boost in Crossfire.
2 x 27" 2560x1440 monitors.
Intel 3930K (6 core, 12 hyperthreaded), Asus P9X79 LE, 16GB Ram
2 x Sapphire 7970 Dual-X Boost in Crossfire.
2 x 27" 2560x1440 monitors.