Sylver wrote:OK lax,
Maybe I'm missing something but I still get a zero length (empty) isboxer-binds.txt file. The isboxer-characterset-charname.txt files I get for each member.
If I manually bind_load_file those individual character bind files it works fine.
If I understood you correctly the isboxer-binds.txt file should contain binds at some point? All of these files are listed in chronological order bottom to top, so isboxer-binds.txt was the last touched.
Let me know what you make of this - thanks!
Your image is exactly what it should look like. The binds files are successfully generated. The actual "isboxer-binds.txt." file should be empty; it should only actually load THIS file, if you are NOT using ISBoxer. If you're using ISBoxer and attempt to use this file, then the internal virtualization of isboxer-binds.txt should kick in (assuming you didn't make a Virtual File called isboxer-binds.txt, because that would override the built-in) and it will read the characterset-character file for the game instance you're running.
You mention that you manually load different character files it works fine... but what I'm missing from you is whether or not you have attempted to "
/bind_load_file isboxer-binds.txt" or not? This is really the only thing that matters in this conversation. If it doesn't work the same when you "
/bind_load_file isboxer-binds.txt" as when you manually load each character's bind file yourself, then it's a bug. It works correctly in Champions Online and in Star Trek Online, I have no indication currently that it doesn't work exactly the same in Neverwinter. Just your indication that you're looking at the files and are confused about them and I don't know whether or not you did what I said to do...
1. Is there a method to write my keybinds, so they will do what I need all in one file?
2. Are there other options within ISBoxer that are easier/simpler that I haven't tried?
3. Will this intended update address what I am trying to do?
You don't need the "planned fix" to use the macro system in ISBoxer, it already works as I described. The only thing I talked about adding is auto-loading it for you so you don't have to enter "/bind_load_file isboxer-binds.txt" yourself. The update does not address what you're trying to do, it would only automatically load the binds file.
You can use different macros per Character, that is the other half of the point of the Cryptic Macro Library. You can create multiple Cryptic Macro Sets, for each Character if you want (instead of assigning the whole Character Set), and make your "followuntilincombatorinrange" macros in each one use the same Hotkey...