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[bug - fixed] d3d11 crash

Moderator: MiRai

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Digitalxero

Posts: 25

Joined: Wed Feb 03, 2010 1:14 am

Post Tue May 28, 2013 9:09 pm

[bug - fixed] d3d11 crash

In Gameprefs.Pref if you set

PrefEntry GfxSettings.DeviceType Direct3D11

The game crashes when launching via IS. Game launches normally when not launched via IS.

I tried going to ISBoxer select "Diagnostics for game crashes" and following the instructions, but the GameClient.exe crashes before I can get it in the process list.
Last edited by Digitalxero on Thu May 30, 2013 8:45 pm, edited 1 time in total.
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lax

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Site Admin

Posts: 7301

Joined: Tue Nov 17, 2009 9:32 pm

Post Thu May 30, 2013 11:32 am

Re: [bug] d3d11 crash

Digitalxero wrote:I tried going to ISBoxer select "Diagnostics for game crashes" and following the instructions, but the GameClient.exe crashes before I can get it in the process list.

Yeah the instructions actually say "With an instance of the game running outside of Inner Space (i.e. launched normally), select it in the drop-down box below" ;)

Inner Space build 5853, now live, corrects this issue. Close and restart Inner Space to let it patch up. Thanks! :)
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Digitalxero

Posts: 25

Joined: Wed Feb 03, 2010 1:14 am

Post Thu May 30, 2013 8:45 pm

Re: [bug] d3d11 crash

Thanks

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