lemartes99 wrote:nodoze wrote:lemartes99 wrote:My Team hit 60.
Have only tried 1 dungeon so far, epic cragmire. Only beat kalos. Gave up on the adventuring party, would have had them if I wanted to play more. My gearscore is about 7K per char, I think i will wait till after this double diamond event to go back since I should earn enough diamonds to get them all epic gear.
Thanks for reporting back. I updated list. I assume you are still doing DCx5 unless you let us know differently. It will be interesting to see if all that healing stacks and while the DPS will be less and the fights longer maybe they will be more stable. Maybe slow but steady will win the race!
Most stuff stacks. Healing way stacks 4 times, Forgemasters Flame stacks 5. This is how I keep the pet tanks alive, 5xDivinity Flames will heal them all to full in 2 seconds. My 5xDivine Emisary bonus stacks, but the pets don't get it which really sucks. Also the paragon feat that gives a 5% bonus from a divinity heal stacks, so when I cast sunburst I get the bonus 6 times, which used to triple my stats (havn't checked now how much I get at 60, but it is awesome for burst dps. (Sunburst, Forgemasters Flame, then Hammer of Titan x5 for boss fights). Brand of the Sun and Astral Seal both stack, need to check still if Astral Shield Stacks.
DPS is much better at 60 with good gear. I never played the game much with just 1 player so I don't know how long boss fights took with a mixed group.
Can you heal through 'red circles' or do you need to get out of them ?
Taking longer than a regular DPS party doesn't matter if you can finish the full 5 mans as a multiboxer. Please report back which 5mans you are able to finish.
Up to now I have been focusing on my duo with my cleric minimally utilized in the background. Lately I have switched to focus on just playing my cleric and running with my guild to learn the class and the 5mans.
The main rotation spells I am focusing on when playing my Cleric (not as a duo) in our 5mans are as follows:
- Astral Shield (with Divinity on);
- Forgemaster's Flame (with Divinity on);
- Sun Burst;
- Hallowed Ground;
- At-Wills as needed to recharge the DM & Daily...
The key with that build is keeping the divinity meter and charging the Dailies fast. It may be that 5 DCs is the way to go...