Wed Jan 08, 2014 12:59 am by lemartes99
Yes I used 2x DC, 2x CW, 1x GF. I control with a DC.
I use divinity sunburst to launch the hulks. (When you use 2, and one is the main, there is a quarter second delay so they get launched twice for a pretty big distance)
Between that and 2xIcy terrain they arn't a problem anymore.
I park myself in the corner on the second level, against the wall so isrix can't scatter my team.
The fight is pretty simple now and I just brute force it, 2x DC can heal through it pretty easy. So not only is idris doable, it is 100% farmable. Very rare anyone dies. (And profitable as I have gotten the hunter armor twice now)
The pets you see in the pic are the pets I currently use except theres usually 2x Lillend (2xLillend, 2x Fire Archon and the Rust Monster), i'm not 100% sure which ones survive (or are even useful in the fight) but I was planning on monitoring that myself now that I have the fight down pretty good. Will be logging some runs in there. Sill working on the ghost paladins and a second one is now blue - unfortunately my epic one is on one of the Clerics i replaced. Will bring him out of retirement to check if the seals stack though. Shouldn't be too long, especially if i keep getting hunter armor to drop.
The powers I use for idris are:
(Tab, Q, E, R)
DC - Default Tab - Sunburst - Forgemaster - Astral Shield
CW - Ray of Enfeeblement - Icy terrain - Fanning the Flame - Steal Time
GF - Default Tab - Lunging Strike - Enforced Threat - Into The Fray
These match up pretty good, the only one that isn't optimal is into the fray since its cool down is about 3 seconds less than Shield/Steal Time.
The Ray of Enfeeblement is great on Tab as it gets 2 charges and goes off when I start divinity, and then when I end it. Currently working on getting the T2 Armor that reduces its cooldown by 30% for the wizards.
For daily's I have it setup like this.
When i press 1
DC#1 - Hallowed Ground
DC#2 - Artifact (Currently Lantern)
CW#1 - Singularity
CW#2 - Artifact (Currently the shopkeeper one)
GF - Tries to cast both Daily and Artifact (Healing one)
When I press 2 it's reversed.
Its a cool combo as hallowed ground gives a good damage buff, and the lantern adds a second buff, and since singularity takes a second to go off both the buffs are up for it.
Pirate King is next, pretty sure I can get him down as I got him 50% on my test run. Need to make a few upgrades first before going back.