Biggcarl wrote:Ok so ill break down exactly what, and how i plan on handling this. I will make a list and you tell me if it makes sense to you.
I am gonna play the CW by far the most involved role in the instance is the CW. By playing the CW a few things need to happen kinda of "own their own"
1. GF needs to Charge and use enforced threat and then Front line surge. I want this to happen as easy and fast as possible. Preferably during normal play of the CW.
2. TR basically same thing as the GF want him to run up to the mobs Drop smoke bomb then go stealth use lashing blade then then just spam At- will duelist flurry untill smoke bomb comes off CD.
3. Clerics are pretty much fine i have 2 hot keys set up 1 for Sunburst round robin 1 for astral shield Round robin, I just have to figure out how to get Forge masters flame to work.(huge aoe heal in divinity about 3k-5k plus if the damage crits aoe heal from the crit damage portion)
4. Attack target with out having to mark it for a fire team. If i do not mark the target for a fire team they will not attack. (auto assist main)
For GF, I'd just add the charge to whatever attack you use most on the CW (prob At Will 1, mouse 1 - since most use Magic Missle for DPS). So in the mouse 1 attack keymap, just add Q->Guardian Fighter. This is assuming that Q is the charge and your GF is in the Guardian Fighter Action group.
TR, the run up to the mob is already built into every attack - he should be doing that automatically as the attacks go off. You'll ned to modify one of the F1-F5, Shift F1-F5 attacks to incorporate your smoke bomb. Mouse 1 attack key map just gets Trickster Rogue action group added in with the GFs, DCs & CWs
for DCs, Forgemasters is already built into the "Single AOE DPS Round-Robin" (Shift F2) key map as I have it in the 'R' slot. I manually toggle divinity personally, but if you want it automatic, then just add 1 step before and after the 'R' step, each with a Tab->Devoted Cleric.
You can attack a target without marking it for a Fire Team. I need to write up the play guide tonight to explain to the players so people understand all the features, Fire-teams, etc. Click Mouse 3 to start auto-fire mode if you were previously in a FIre-Team targeting mode. Then, just click on your target with the left mouse button, and then repeat, holding down the mouse key and it will auto-target/fire just like in NeverBoxer .9a. Since 90% of the time you prob won't use Fire-teams, it's set up that way to make fighting easier.
I've had to start getting creative on how to implement these things as we're simply running out of keys