Re: Foundry Suggestions
Posted: Wed Jul 10, 2013 5:47 pm
For testing of healing & damage mitigation I would really like to have a way to reduce members of my parties hitpoints to 10%-25% or so and then test whether things stack. Ideally that area would be safe having static targets that can take lots of damage but not hit back (like the Training room where the Training Dummies are)...
Anyone know of a way while in the Training Room to quickly reduce hit points to something like 25% for testing purposes? If I could reduce my hit points while around the Training Dummies that could work though frankly it is hard to test in there if others are in the Training Room at the same time slinging their own buffs/debuffs/heals/etc...
My other thought was to find or build a Foundry Mission which is sort of like the Training Ground one with the Golems but instead:
- have Portals or something that have to be shattered (but have huge amounts of hit points) for testing damage & debuffs that can be used like Training Dummies (assuming Training Dummies aren't options in Foundry missions);
- have a lava pool nearby that characters can dip into and rapidly deplete their hit points but easily/safely get out of before dying...
- have a series of traps or something that fires a static damages at a standard rates that can easily be started/stopped or move into/out of range of. Conceptually like a tennis ball machine shooting balls on demand (or continuously where you can step in/out of line of fire easily)...
Anyone have any ideas or know is something like this already exists?
Anyone know of a way while in the Training Room to quickly reduce hit points to something like 25% for testing purposes? If I could reduce my hit points while around the Training Dummies that could work though frankly it is hard to test in there if others are in the Training Room at the same time slinging their own buffs/debuffs/heals/etc...
My other thought was to find or build a Foundry Mission which is sort of like the Training Ground one with the Golems but instead:
- have Portals or something that have to be shattered (but have huge amounts of hit points) for testing damage & debuffs that can be used like Training Dummies (assuming Training Dummies aren't options in Foundry missions);
- have a lava pool nearby that characters can dip into and rapidly deplete their hit points but easily/safely get out of before dying...
- have a series of traps or something that fires a static damages at a standard rates that can easily be started/stopped or move into/out of range of. Conceptually like a tennis ball machine shooting balls on demand (or continuously where you can step in/out of line of fire easily)...
Anyone have any ideas or know is something like this already exists?