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Option to block menus in foreground?

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Shadowandlight

Posts: 157

Joined: Sun Apr 07, 2013 1:40 am

Post Sun Nov 30, 2014 1:20 pm

Option to block menus in foreground?

I'm using menus to label videofx sources for each client

however in doing so means my clients are gonna end up being covered in labels, kinda messy.

is there a possible feature to add where you can select a menu button to hide itself from foreground, but still appear inside of videofx viewers?

or perhaps build in a labeling feature for videofx source / viewers?
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lax

User avatar

Site Admin

Posts: 7301

Joined: Tue Nov 17, 2009 9:32 pm

Post Sun Nov 30, 2014 1:59 pm

Re: Option to block menus in foreground?

There's nothing like that for anything specific except for Video FX. If you want this kind of behavior for anything else, set up Mapped Keys that can occur when you switch to a given window. For example, instruct the current window to hide its menu, and all others to show it. You can configure what Mapped Key activates when you switch on a per-Slot basis in your Character Set.

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