CHange <ALL BUTTONS> in...off by one?
Good afternoon,
I am attempting to use the 'Change <ALL BUTTONS> in…' feature when using the New Menu Button Action and ISBoxer appears to be applying the changes to all but the last button in my button set.
Here's the full story:
I have a menu using a 9x3 grid using a Button Set called: 100 Main Menu
I was trying to replace the 5th and 6th rows of the menu with new formatting/labels/Key Maps when I activate the 'Mounts' button.
I created two other menus to help facilitate this:
101 Sub: Mounts - 1 button (one button to represent my entire character set)
101 Sub: Classes - 6 buttons (one button to represent each character in my set)
The thought process was to replace the button labeled 'Mounts' with a button labeled 'All' that would activate a KeyMap for all characters in my set. Then replace my fifth and sixth rows in the Main Menu with a set of buttons for my team.
I was able to successfully set that up from a functionality standpoint. Buttons replaced as expected. However, the issue comes into play when I am attempting to apply the formatting to the entire button set for '101 Sub: Classes'.
I have attached a screenshot of the action I am performing when I use the New Menu Button Action (Image02).
Image02
When I use that I get the following behavior (Image03):
Image03
Of the six buttons, only the first five receive the formatting as expected. At first I thought I missed something, but then I noticed that the label for the 'CLR' button was applied correctly. This told me my classes sub menu was applied correctly, just the formatting was not.
I even went the route of removing a button from the classes button set and received this behavior (Image04):
Image04
In Image04, the button set has 5 buttons assigned, but only four received the formatting. It seems like the 'Change <ALL BUTTONS> in…' is off by one button for some reason.
Hopefully I'm crazy and just doing something incorrectly. I am open to suggestions.
Thoughts?
Throg123
I am attempting to use the 'Change <ALL BUTTONS> in…' feature when using the New Menu Button Action and ISBoxer appears to be applying the changes to all but the last button in my button set.
Here's the full story:
I have a menu using a 9x3 grid using a Button Set called: 100 Main Menu
I was trying to replace the 5th and 6th rows of the menu with new formatting/labels/Key Maps when I activate the 'Mounts' button.
I created two other menus to help facilitate this:
101 Sub: Mounts - 1 button (one button to represent my entire character set)
101 Sub: Classes - 6 buttons (one button to represent each character in my set)
The thought process was to replace the button labeled 'Mounts' with a button labeled 'All' that would activate a KeyMap for all characters in my set. Then replace my fifth and sixth rows in the Main Menu with a set of buttons for my team.
I was able to successfully set that up from a functionality standpoint. Buttons replaced as expected. However, the issue comes into play when I am attempting to apply the formatting to the entire button set for '101 Sub: Classes'.
I have attached a screenshot of the action I am performing when I use the New Menu Button Action (Image02).
Image02
When I use that I get the following behavior (Image03):
Image03
Of the six buttons, only the first five receive the formatting as expected. At first I thought I missed something, but then I noticed that the label for the 'CLR' button was applied correctly. This told me my classes sub menu was applied correctly, just the formatting was not.
I even went the route of removing a button from the classes button set and received this behavior (Image04):
Image04
In Image04, the button set has 5 buttons assigned, but only four received the formatting. It seems like the 'Change <ALL BUTTONS> in…' is off by one button for some reason.
Hopefully I'm crazy and just doing something incorrectly. I am open to suggestions.
Thoughts?
Throg123