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Menu's blocking the virtual mouse

PostPosted: Wed Sep 18, 2013 10:49 pm
by Shadowandlight
On my setup I use menus currently only as labels, so I know what clients are what in VFX and windowed layout.

However using broadcasting, the sub-client mouse clicks are blocked if there is a menu button in front of them.

Here is my setup.

http://privatepaste.com/28db54f46d

Re: Menu's blocking the virtual mouse

PostPosted: Thu Sep 19, 2013 7:19 am
by lax
The part that handles click-through for Menus is in your Menu Template on the Button Style tab -- "Buttons are Click-Through". Your Template wasn't pasted so I don't know if you have this checked or not, but you want it checked

Re: Menu's blocking the virtual mouse

PostPosted: Thu Sep 19, 2013 10:37 am
by Shadowandlight
Yea i had that option checked, it still blocks the "yellow" virtual mouse, but not the real one.

http://privatepaste.com/a8f7b3185a

Re: Menu's blocking the virtual mouse

PostPosted: Tue Oct 01, 2013 11:12 am
by Shadowandlight
bump, hopefully Lax can look at this? Either im doing something wrong or this isnt working as intended.

Re: Menu's blocking the virtual mouse

PostPosted: Wed Oct 02, 2013 12:46 pm
by lax
Fixed in ISBoxer 41.6.1002.1

Code:
ISBoxer 41.6.1002.1
    * Wakfu added to known games list, with Virtual File userPreferences.properties to keep per-Character account settings. Note that as this is an OpenGL game, Window Layouts with different sizes and Instant Swapping will not scale as Direct3D games do
    * The Menu Template option 'Buttons are Click-Through' now properly respects Mouse Broadcasting

Re: Menu's blocking the virtual mouse

PostPosted: Thu Oct 03, 2013 5:43 am
by Alge
Thanks Lax. I can confirm it works for me.