TIBWIDGET - INSTALLATION AND CONFIGURATION GUIDE
Aka Working with Menus in ISBOXER 41
(((((((((((((((((((((((((
Version: 1.10.140513
)))))))))))))))))))))))))
TIB - OVERVIEW
TIB - UNDERSTANDING TIB MENU STRUCTURE
TIB - INSTALLATION AND CONFIGURATION GUIDE
This documentation will lead you, step-by-step, through TIB installation and configuration process. It explains, with detail, this:
1. Extract TIBWIDGET folder to InnerSpace/Scripts/ISBoxer Images;
2. Open ISBoxer Toolkit and create the needed ATGs and Variable Keystrokes;
3. Import TIB Images, Macros, Key Map and Menus;
4. Tune Maps, Repeater, Follow Me and Assist Me Mapped Keys;
5. Put Melees into Melee ATG and set TIB initialization;
6. Assign hotkeys to TIB-WIDGET, TIB-COMBAT and TIB-EXTRA Hotkey Sets
7. Assign your combat and non-combat actions to TIB-COMBAT and TIB-EXTRA Button Sets;
8. Assign your CharSet to TIB-WIDGET menu and TIGWIDGET Key Map.
9. Export to InnerSpace and launch the game.
10.Enjoy!
TIB was tested only with World of Warcraft. I think it will work with any other game but it may need some extra tunning.
This guide requires you have medium knowledge about ISBOXER and its mechanics.
1. Overview
_____
TIB implements a menu system composed by 3 modules: MCP, Rack and Matrix.
TIBWIDGET uses a custom template. Template + Image Set = Skin.
1.1 Main Control Panel
The MCP is a 12+19 buttons menu (TIB-WIDGET) which loads diferent Button Sets (GPages) into the first 12 slots.
It has a global 31 Button Set (TIB-WIDGET) and a global Hotkey Set (TIB-WIDGET).
GPages are Buttons Sets with 12 Buttons which implement actions or toggles for diferent purposes.
TIB V.1 comes with 5 pages:
TIB-GK1 - Main page, with most needed actions. SET by default!
TIB-GK2 - Control page, with actions related to CC. SET by default!
TIB-GK3 - Non-combat example page. Comes with some actions but you'll have to configure them.
TIB-GK4 - Social example page. Comes with some actions but you'll have to configure them.
TIB-GK9 - OnTheFly Page. Pops and stays on, while hotkey is pressed (Credits to Skarling on this)
To add more pages, copy any of these and rename it to TIB-GKn. Then set the button labels or images and assign the correspondent actions.
1.2 The Action Rack
The Rack is TIB's 'Action Bars'.
The Rack can be used with the standard 1-12 setting but is more suitable to use with a configuration that implements combat virtualization. See CIBLAP configuration.
The Rack is a 12+16+1 button menu (TIB-RACK) and do not have any Hotkey Set or Button Set assigned. It's an empty rack.
It loads a 12 button Set (TIB-COMBAT) on the central zone plus a 17 button Set (TIB-EXTRA) - 8 buttons on left side, 8 buttons on right side and The Eye.
If you use a standard 1-12 action bar, you should set TIB-COMBAT Hotkey Set to 1 to =.
Usualy people with LAP configuration have not so straight keybinds.
You configure your Combat-DPS hotkeys on TIB-COMBAT Hotkey Set.
You configure your Combat(ornot)-Extra hotkeys on TIB-EXTRA Hotkey Set.
By default, The Rack comes configured with 8 DPS Buttons plus 15 Extra Buttons.
For instance, if you want to use the whole TIB-COMBAT Button Set, just change buttons 9-12 style (Images are transparent now. Check Button 1 to see which images you should use).
You can create new Rack layouts... Use your creativity... and share it with us!
1.3 The Matrix
The Matrix is pretty straight. It's a 5x6 grid Menu (TIB-MATRIX). It's implemented to load two separate behaviour modules. That's because we may add and show more columns to control additional behaviours.
The first module corresponds to columns 1 to 3. So, it's a 18 Button Set (TIB-WHO1).
The second corresponds to columns 4 and 5. It's a 12 Button Set (TIB-WHO2).
On TIB V1.1 both modules are loaded by default.
Lets call Behaviour Set to each column of Matrix. You can create additional Behaviour Sets and add/replace them in the Matrix using Menu Style Actions. TIB-WHO1 has 3 Behaviour Sets, TIB-WHO2 has 2.
Matrix don't have an assigned Hotkey Set. We'll use the mouse to set/unset toons behaviours.
Matrix relies on the Mapped Keys present in the TIBWIDGET Key Map. The good news is it comes all set. The bad news is if you change the Mapped Keys assigned to TIB-WHO1 or TIB-WHO2 Button Sets it may stop working!
2. Installation
_____
This must be done exactly how it's described below. If you change step order it may not work!
2.1 Choose the TIB skin you want to use:
First, It's good to remember that Menus and other ISBoxer UI elements, like Click Bars and the Control Panel, have some impact on your FPS. This is not a TIB issue. Some tests were made by Lax and also by some beta testers and it seems to be related to specific hardware setup or GPU driver configuration. So, to take a long story short, if you run your machine on the limit, TIB-Evolution will cause less impact on your machine performance than TIB-One.
Skins only change TIB aspect. Its functionality is the same.
TIB-One - Based on the original TIB prototype but smaller and with a silver-greenish tone (TIB prototype had fawn-brownish colors). TIB One has a more classic-executive design that contrasts with TIB-Evolution which has a more radical and bizarre look.
TIB-Evolution - I consider this skin as the default TIB V1.1 skin. It's not so demanding (performance-wise) as TIB-One because it doesn't use a background texture. It is a product of the newest Gnomish Engineering and comes with a brownish cool tempered obsidium frame incrusted with gemmed Buttons made by the greatest Jewelcrafters in Azeroth.
Pick the chosen one and extract it to InnerSpace/Scripts/ISBoxer Images. The extracted folder name must be TIBWIDGET.
2.2 Backing uo your profile
Open ISBOXER Toolkit and do a 'Save AS' to guarantee, if things go wrong, you have your old configuration backed up. Name it IB41TIB_00, for example.
2.3 ATGs
Create the following Action Target Groups if they not exist:
Melee
Follower
Looter or Skinner
AOE
CC
SKULL
2.4 Variable Keystrokes
Create these Variable Keystrokes if they not exist:
Interact with Target
Move Backward
Mark Skull
Mark Cross
Mark Star
Mark Circle
Mark Diamond
Mark Triangle
Screenshot
Don't forget these keys must be bound ingame.
ISBoxer doesn't parse PRINTSCR key. So, bind an alternate key to Screenshot (SHIFT+CTRL+ALT+INSERT, for example).
VERY IMPORTANT!! YOU HAVE TO IMPORT THE FOLLOWING SCRIPTS (2.5 to 2.8) WITHOUT CHECKING WHAT IS BEEING DONE! You'll see the result after step 2.8..
Don't open any object until you finished! You'll be clicking ISBOXER on the very top! Nothing more!
2.5 Images
Open this file and copy the code inside to Clipboard (contains all TIB image objects):
Right Click ISBOXER on the Top Pane.
Paste Images from Clipboard.
2.6 TIBWIDGET Macro Set
Note: If you don't play WOW, skip this step. Obviously, any WOW specific action will not work.
Open this file and copy the code inside to Clipboard (contains all TIB macros):
Right Click ISBOXER on the Top Pane.
Paste Macro Set from Clipboard.
You now have a TIBWIDGET Macro Set with some utility macros needed by TIB. My imba CC Macro is also there just in case you have none
2.7 TIBWIDGET Key Map
Open this file and copy the code inside to Clipboard (contains all TIB Mapped Keys):
Right Click ISBOXER on the Top Pane.
Paste Key Map from Clipboard.
2.8 TIB Menus
Open this file and copy the code inside to Clipboard (contains all TIB Menu Templates):
Right ISBOXER on Top Pane.
Paste Menu Templates from Clipboard.
Open this file and copy the code inside to Clipboard (contains all TIB Menu Hotkey Sets):
Right ISBOXER on Top Pane.
Paste Hotkey Sets from Clipboard.
Open this file and copy the code inside to Clipboard (contains all TIB Menu Button Sets):
Right ISBOXER on Top Pane.
Paste Button Sets from Clipboard.
Open this file and copy the code inside to Clipboard (contains all TIB Menus):
Right ISBOXER on Top Pane.
Paste Menus from Clipboard.
2.9 First error check
Save then Export to Inner Space just to check if there's any error caused by hotkeys conflicts on any of the macros you've imported. If you have duplicates just change the hotkey of the coliding macro to whatever you want - it can be anything not yet assigned.
[continues in the next post]
(((((((((((((((((((((((((
Version: 1.10.140513
)))))))))))))))))))))))))
TIB - OVERVIEW
TIB - UNDERSTANDING TIB MENU STRUCTURE
TIB - INSTALLATION AND CONFIGURATION GUIDE
This documentation will lead you, step-by-step, through TIB installation and configuration process. It explains, with detail, this:
1. Extract TIBWIDGET folder to InnerSpace/Scripts/ISBoxer Images;
2. Open ISBoxer Toolkit and create the needed ATGs and Variable Keystrokes;
3. Import TIB Images, Macros, Key Map and Menus;
4. Tune Maps, Repeater, Follow Me and Assist Me Mapped Keys;
5. Put Melees into Melee ATG and set TIB initialization;
6. Assign hotkeys to TIB-WIDGET, TIB-COMBAT and TIB-EXTRA Hotkey Sets
7. Assign your combat and non-combat actions to TIB-COMBAT and TIB-EXTRA Button Sets;
8. Assign your CharSet to TIB-WIDGET menu and TIGWIDGET Key Map.
9. Export to InnerSpace and launch the game.
10.Enjoy!
TIB was tested only with World of Warcraft. I think it will work with any other game but it may need some extra tunning.
This guide requires you have medium knowledge about ISBOXER and its mechanics.
1. Overview
_____
TIB implements a menu system composed by 3 modules: MCP, Rack and Matrix.
TIBWIDGET uses a custom template. Template + Image Set = Skin.
1.1 Main Control Panel
The MCP is a 12+19 buttons menu (TIB-WIDGET) which loads diferent Button Sets (GPages) into the first 12 slots.
It has a global 31 Button Set (TIB-WIDGET) and a global Hotkey Set (TIB-WIDGET).
GPages are Buttons Sets with 12 Buttons which implement actions or toggles for diferent purposes.
TIB V.1 comes with 5 pages:
TIB-GK1 - Main page, with most needed actions. SET by default!
TIB-GK2 - Control page, with actions related to CC. SET by default!
TIB-GK3 - Non-combat example page. Comes with some actions but you'll have to configure them.
TIB-GK4 - Social example page. Comes with some actions but you'll have to configure them.
TIB-GK9 - OnTheFly Page. Pops and stays on, while hotkey is pressed (Credits to Skarling on this)
To add more pages, copy any of these and rename it to TIB-GKn. Then set the button labels or images and assign the correspondent actions.
1.2 The Action Rack
The Rack is TIB's 'Action Bars'.
The Rack can be used with the standard 1-12 setting but is more suitable to use with a configuration that implements combat virtualization. See CIBLAP configuration.
The Rack is a 12+16+1 button menu (TIB-RACK) and do not have any Hotkey Set or Button Set assigned. It's an empty rack.
It loads a 12 button Set (TIB-COMBAT) on the central zone plus a 17 button Set (TIB-EXTRA) - 8 buttons on left side, 8 buttons on right side and The Eye.
If you use a standard 1-12 action bar, you should set TIB-COMBAT Hotkey Set to 1 to =.
Usualy people with LAP configuration have not so straight keybinds.
You configure your Combat-DPS hotkeys on TIB-COMBAT Hotkey Set.
You configure your Combat(ornot)-Extra hotkeys on TIB-EXTRA Hotkey Set.
By default, The Rack comes configured with 8 DPS Buttons plus 15 Extra Buttons.
For instance, if you want to use the whole TIB-COMBAT Button Set, just change buttons 9-12 style (Images are transparent now. Check Button 1 to see which images you should use).
You can create new Rack layouts... Use your creativity... and share it with us!
1.3 The Matrix
The Matrix is pretty straight. It's a 5x6 grid Menu (TIB-MATRIX). It's implemented to load two separate behaviour modules. That's because we may add and show more columns to control additional behaviours.
The first module corresponds to columns 1 to 3. So, it's a 18 Button Set (TIB-WHO1).
The second corresponds to columns 4 and 5. It's a 12 Button Set (TIB-WHO2).
On TIB V1.1 both modules are loaded by default.
Lets call Behaviour Set to each column of Matrix. You can create additional Behaviour Sets and add/replace them in the Matrix using Menu Style Actions. TIB-WHO1 has 3 Behaviour Sets, TIB-WHO2 has 2.
Matrix don't have an assigned Hotkey Set. We'll use the mouse to set/unset toons behaviours.
Matrix relies on the Mapped Keys present in the TIBWIDGET Key Map. The good news is it comes all set. The bad news is if you change the Mapped Keys assigned to TIB-WHO1 or TIB-WHO2 Button Sets it may stop working!
2. Installation
_____
This must be done exactly how it's described below. If you change step order it may not work!
2.1 Choose the TIB skin you want to use:
First, It's good to remember that Menus and other ISBoxer UI elements, like Click Bars and the Control Panel, have some impact on your FPS. This is not a TIB issue. Some tests were made by Lax and also by some beta testers and it seems to be related to specific hardware setup or GPU driver configuration. So, to take a long story short, if you run your machine on the limit, TIB-Evolution will cause less impact on your machine performance than TIB-One.
Skins only change TIB aspect. Its functionality is the same.
TIB-One - Based on the original TIB prototype but smaller and with a silver-greenish tone (TIB prototype had fawn-brownish colors). TIB One has a more classic-executive design that contrasts with TIB-Evolution which has a more radical and bizarre look.
TIB-Evolution - I consider this skin as the default TIB V1.1 skin. It's not so demanding (performance-wise) as TIB-One because it doesn't use a background texture. It is a product of the newest Gnomish Engineering and comes with a brownish cool tempered obsidium frame incrusted with gemmed Buttons made by the greatest Jewelcrafters in Azeroth.
Pick the chosen one and extract it to InnerSpace/Scripts/ISBoxer Images. The extracted folder name must be TIBWIDGET.
2.2 Backing uo your profile
Open ISBOXER Toolkit and do a 'Save AS' to guarantee, if things go wrong, you have your old configuration backed up. Name it IB41TIB_00, for example.
2.3 ATGs
Create the following Action Target Groups if they not exist:
Melee
Follower
Looter or Skinner
AOE
CC
SKULL
2.4 Variable Keystrokes
Create these Variable Keystrokes if they not exist:
Interact with Target
Move Backward
Mark Skull
Mark Cross
Mark Star
Mark Circle
Mark Diamond
Mark Triangle
Screenshot
Don't forget these keys must be bound ingame.
ISBoxer doesn't parse PRINTSCR key. So, bind an alternate key to Screenshot (SHIFT+CTRL+ALT+INSERT, for example).
VERY IMPORTANT!! YOU HAVE TO IMPORT THE FOLLOWING SCRIPTS (2.5 to 2.8) WITHOUT CHECKING WHAT IS BEEING DONE! You'll see the result after step 2.8..
Don't open any object until you finished! You'll be clicking ISBOXER on the very top! Nothing more!
2.5 Images
Open this file and copy the code inside to Clipboard (contains all TIB image objects):
Right Click ISBOXER on the Top Pane.
Paste Images from Clipboard.
2.6 TIBWIDGET Macro Set
Note: If you don't play WOW, skip this step. Obviously, any WOW specific action will not work.
Open this file and copy the code inside to Clipboard (contains all TIB macros):
Right Click ISBOXER on the Top Pane.
Paste Macro Set from Clipboard.
You now have a TIBWIDGET Macro Set with some utility macros needed by TIB. My imba CC Macro is also there just in case you have none
2.7 TIBWIDGET Key Map
Open this file and copy the code inside to Clipboard (contains all TIB Mapped Keys):
Right Click ISBOXER on the Top Pane.
Paste Key Map from Clipboard.
2.8 TIB Menus
Open this file and copy the code inside to Clipboard (contains all TIB Menu Templates):
Right ISBOXER on Top Pane.
Paste Menu Templates from Clipboard.
Open this file and copy the code inside to Clipboard (contains all TIB Menu Hotkey Sets):
Right ISBOXER on Top Pane.
Paste Hotkey Sets from Clipboard.
Open this file and copy the code inside to Clipboard (contains all TIB Menu Button Sets):
Right ISBOXER on Top Pane.
Paste Button Sets from Clipboard.
Open this file and copy the code inside to Clipboard (contains all TIB Menus):
Right ISBOXER on Top Pane.
Paste Menus from Clipboard.
2.9 First error check
Save then Export to Inner Space just to check if there's any error caused by hotkeys conflicts on any of the macros you've imported. If you have duplicates just change the hotkey of the coliding macro to whatever you want - it can be anything not yet assigned.
[continues in the next post]
Last edited by TRoN on Tue May 14, 2013 8:07 pm, edited 23 times in total.