Broadcasting delay solution?.
The delay is not big, but sometimes I would like to have the characters closer together when I make them all move.
Moderator: MiRai
MiRai wrote:Latency to the server is based upon your physical location and how far you are from the datacenter where the server resides. The only thing you can do to reduce the latency is:
1) Move closer to the location of the server
2) Buy a better CPU (to process the packets at the NIC)
3) Buy a better modem/router (to process the packets quicker)
4) Use a wired connection (e.g. not WiFi)
5) Ensure network settings are set properly in the operating system
However, unless there is a severe issue with your hardware, both 2 and 3 have a negligible impact on latency, and it's unlikely that upgrading hardware will result in a measurable change, unless you're playing with hardware that is considered ancient by today's standards. Also, I just figured I'd throw 4 and 5 out there because I like to cover all angles, but, again, most people are already on a wired connection, and it's highly unlikely that you've been manually adjusting your network settings (the default settings are fine for the vast majority of internet users).
Finally, I'll say that even if you could reduce your latency to ~10ms or something similar, there would still be a visual delay in each window where the "leader" looks as if they're ahead of the rest of the team because of the fact that every character has to communicate with the server before the client receives that information.
Artemix wrote:Wait, I think we are talking about different things, what I'm saying is the latency that I can notice between multibox windows, not my current window itself, as in, I move my main character and the other 3 follow him but some milliseconds later.
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MiRai wrote:Artemix wrote:Wait, I think we are talking about different things, what I'm saying is the latency that I can notice between multibox windows, not my current window itself, as in, I move my main character and the other 3 follow him but some milliseconds later.
We are talking about the same thing, and as Lax explained in his reply, this is simply a visual delay caused by latency to the server from your physical location which affects nothing related to actual gameplay. On the other hand, if you are having issues with keeping your characters in sync when simply running around in circles in town, then that is likely related to having mis-matched framerates as you mention in your first post.
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