Help with targeting macro...
Posted: Sat Dec 22, 2018 8:47 pm
Im having issues with /targetenemy macro. Basically on every character that is not currently in foreground /targetenemy macro functions like /target x (targets nearest enemy) macro when i activate it via keybind. It acts normal when i activate it via mouse repeater, as in it cycles trough the enemies in front of the character.
After some testing, it seems like its not the macro but rather the target nearest enemy function. It works normaly when its bound to tab key with repeater active, but when i try to rebind it to say 5, it again acts like /target x command.
Edit: Might be helpful to say what im trying to accomplish... Im trying to make a macro for my boomkins that will cycle trough nearby enemies and cast moonfire to pull them to the rest of the team. In this case /target is not ideal because it targets the nearest enemy (often one im already fighting with rest of the team in melee range) then the character keeps nuking the target untill its dead, and i dont want that. (i want to pull as maney as i can.)
Any way to work around this? Am i missing some way to modify the regular /target x to cycle trough enemies? That would be even better because unlike /targetenemy, it has no facing/line of sight requirements.
After some testing, it seems like its not the macro but rather the target nearest enemy function. It works normaly when its bound to tab key with repeater active, but when i try to rebind it to say 5, it again acts like /target x command.
Edit: Might be helpful to say what im trying to accomplish... Im trying to make a macro for my boomkins that will cycle trough nearby enemies and cast moonfire to pull them to the rest of the team. In this case /target is not ideal because it targets the nearest enemy (often one im already fighting with rest of the team in melee range) then the character keeps nuking the target untill its dead, and i dont want that. (i want to pull as maney as i can.)
Any way to work around this? Am i missing some way to modify the regular /target x to cycle trough enemies? That would be even better because unlike /targetenemy, it has no facing/line of sight requirements.