MiRai wrote:One method is to use a
Do Mapped Key Action to "call" the Mapped Key that ties into IWT. You can look at (and copy) any of the Mapped Keys under
Combat Broadcast to see how ISBoxer sets it up.
Thank you. I read, and re-read, many times, and then I tried. I copied a key from the combat broadcast section, into the combat broadcast section, called it RoundRobinLoot, assigned hotkey ctrl+alt+backspace. At first, I checked the round-robin checkbox in the "Do Auto-Interact with Target" action. This made it worse. I removed the checkbox, and checked the round-robin option in the Combat action, where I assigned the key combination G (which I defined with Interact With Target as a standalone keymap). This sort of works... but I have to press ctrl+alt+backspace 4 times, not too fast, for each toon to cycle through.
Is there a way to make it cycle automatically without having to push the hotkey 4 times each? Here's the XML... I struggle reading this but maybe you can make it out...
- Code:
<?xml version="1.0" encoding="utf-8"?>
<Box xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<ObjectType>ISBoxer_Toolkit.Configs.KeyMaps.MappedKey</ObjectType>
<SerializedObject><?xml version="1.0" encoding="utf-8"?>
<MappedKey xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<Name>RoundRobinLoot</Name>
<Description>Generated by Mapped Key Wizard with 'Assist and Broadcast'</Description>
<Combo>
<Combo>Ctrl+Alt+Backspace</Combo>
<Modifiers>Ctrl Alt</Modifiers>
<Key>
<Key>Backspace</Key>
<Code>14</Code>
</Key>
</Combo>
<UseFTLModifiers />
<Steps>
<Step>
<Actions>
<MappedKeyAction xsi:type="MappedKeyExecuteAction">
<KeyMapString>ISB42 - Party</KeyMapString>
<MappedKeyString>Auto-Assist Me - Active Method</MappedKeyString>
</MappedKeyAction>
<MappedKeyAction xsi:type="MappedKeyExecuteAction">
<KeyMapString>ISB42 - Party</KeyMapString>
<MappedKeyString>Auto-Interact with Target - Active Method</MappedKeyString>
</MappedKeyAction>
<MappedKeyAction xsi:type="Keystroke">
<Target>Combat</Target>
<Combo>
<Combo>G</Combo>
<Key>
<Key>G</Key>
<Code>34</Code>
</Key>
</Combo>
<RoundRobin>true</RoundRobin>
</MappedKeyAction>
</Actions>
</Step>
</Steps>
</MappedKey></SerializedObject>
</Box>