Multiboxing in Dungeons
Are there any guides or tutorials on how to create macros to cope with BFA type damaging mechanisms like Quaking?
Quaking: Periodically, all players emit a shockwave, inflicting damage and interrupting nearby allies. This affix will cause each player to periodically "quake", which causes a pair of circles to appear under your feet. The larger circle indicates the range of the effect, about 8 yards - if anyone else is standing in your circle when the smaller circle expands to the same size (about three seconds), they will take damage from you (20% of max health, subject to reductions) and have their spellcasting interrupted. If interrupted, you'll be locked out of that school for four seconds.
Is there a way to make your team separate far enough to avoid this annoying type of affix not to wipe your party?
I get the feeling that with BFA a lot of instance related mechanisms are engineered to be anti multiboxing on purpose as so many mechanisms requires constant movement away from the target or away from team members.
Quaking: Periodically, all players emit a shockwave, inflicting damage and interrupting nearby allies. This affix will cause each player to periodically "quake", which causes a pair of circles to appear under your feet. The larger circle indicates the range of the effect, about 8 yards - if anyone else is standing in your circle when the smaller circle expands to the same size (about three seconds), they will take damage from you (20% of max health, subject to reductions) and have their spellcasting interrupted. If interrupted, you'll be locked out of that school for four seconds.
Is there a way to make your team separate far enough to avoid this annoying type of affix not to wipe your party?
I get the feeling that with BFA a lot of instance related mechanisms are engineered to be anti multiboxing on purpose as so many mechanisms requires constant movement away from the target or away from team members.