"destroying' foreground spot in VFX
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Re: "destroying' foreground spot in VFX
Re: "destroying' foreground spot in VFX
I was trying to "destroy" the top left corner when on toon 1. Or destroy the top right corner window when on toon 5.
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Re: "destroying' foreground spot in VFX
Re: "destroying' foreground spot in VFX
Thank you.
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Re: "destroying' foreground spot in VFX
The leave a hole == false Wizard VFX layouts are bugged currently.
If you are making a fully custom VFX layout, then you shouldn't be doing any of this.
Re: "destroying' foreground spot in VFX
I also ended up following the rest of the Mirai set up to get rid of the Repeater and Maps in the dxNothing window, but it doesn't seem to be working. It's not broken, but if I could get rid of it. It would be great. As seen below.
2. Because I delete everything else. If I add another new 5 man using the wizard for 5 druids, can I use my original VFX layout from this mized group with the new druids by adding the druid character set to the layout? Or do I need to make another VFX layout 2 for the druids?
League of Extraordinary Multiboxers
Posts: 4640
Joined: Sat Feb 15, 2014 11:14 am
Location: In the dining room, with the lead pipe.
Re: "destroying' foreground spot in VFX
1. if the Character Set is still assigned the menu, then that assignment is the same as Load. Remove any assignment on the character set.
2. The target you have set in the mapped key is going to no load the toggles menu for any Character or ActionTargetGroup called dxNothing. Is your dxNothing character named dxNothing? If not, it wont work.
3. Yes, if you add another character set, you can use the same VFX layout system for them.
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