Experienced boxer, wants tips on Rotation
I am an experienced ISBoxer user, who played EQ2, Eve and RIFT extensively with 4-6 accounts.
I've just returned after a year or two break to try my hand at 4-boxing SWTOR - and I have to say once again how FANTASTIC this software is! Sooo damned good!
However, I am finding it harder to optimise rotations in SWTOR and would be interested in what approaches others have tried.
This is my rough setup, with everything working fine:
- Advanced Targetting using Target SLOT {SLOT} and per character virtual keymaps for Target Slot 1 etc, so that any screen can be the main
Repeater Region over muliti-button ClickBar on Operations Frame for Click Healing (Thanks Chazz! http://www.dual-boxing.com/threads/4637 ... rty-Frames)
Multiple Action Target Groups
KeyMaps off with on timers to avoid Channel/Heal interruption
Round-Robin steps on virtual DPS keys
What I am looking for advice on is the Round Robin on virtual DPS keys to get optimal key presses. I have found a way that sort of works, but is not ideal which I will try to explain.
Let's take a Commando team as an example. Here are 3 Channelled AoE DPS skills on different cooldowns:
1) Hail of Bolts 3s channel, no CD
2) Pulse Cannon 3s channel, 18s CD
3) Mortar Volley 3s Channel, 45s CD
In other games you can just macro this key and have it skip skills that are on CD, so I am trying to emulate that here.
I have all 3 skills triggered as a Round Robin, with the shortest CD first, which works fine for the 1st 3 triggers, but then 2) and 3) are on CoolDown, so only 1) will trigger and you get stuck waiting for 2 & 3 to clear. To make things worse, because I am switching off a keymap on a 3s timer for each skill to allow the channelled skill to be uninterrupted it can be a long wait. To get around this I've set the DPS keymap to reset to step 1 after 4.0 seconds from advancing to step 2 - this works fairly well as long as I don't spam the key, and it just means a 3-4s gap in my rotation every 2nd run through. If I do spam the key the round-robin can advance into step 3 and get stuck on the long CD.
Has anyone tried anything like this, or discovered a better approach?
Regards, Drubchen