Next Click w/ Video FX
Hi,
I was wondering if this was the right place for a feature suggestion just in case what I wanted to ask currently cannot be done (at least easily) with the current iteration of ISBoxer.
Before anything else, the next click works great out of the box and using it with VFX is IMO the best approach I've seen to the genre old problem of firing AoEs without "cheating". I wanted to know if it was possible to lock the temporary viewer in place and have it behave like other VFX viewers that allow pass-thru so the cursor can move the AoE reticule without the viewer following it around. While it works really great as it is, it also tends to strain sensitive eyes like mine when used extensively in the manner by which I use it; which is to set the source and viewer dimensions to be nearly equal to full screen which makes for pinpoint targeting (and my subsequent disorientation lol).
I've been able to simulate this by setting up a keymap with a series of steps to create a viewer, fires the AoE, and disposes the viewer once the act is done, but I could never get it to flow as smoothly as Next Click does since it requires more than the 2 taps Next Click employs.
I hope there's a way to do this, or if not, that it would be easy to incorporate on a future build. It just seems to me that ISBoxer has all these built-in right now, albeit, found in different parts of its capabilities.
Thanks for the help
I was wondering if this was the right place for a feature suggestion just in case what I wanted to ask currently cannot be done (at least easily) with the current iteration of ISBoxer.
Before anything else, the next click works great out of the box and using it with VFX is IMO the best approach I've seen to the genre old problem of firing AoEs without "cheating". I wanted to know if it was possible to lock the temporary viewer in place and have it behave like other VFX viewers that allow pass-thru so the cursor can move the AoE reticule without the viewer following it around. While it works really great as it is, it also tends to strain sensitive eyes like mine when used extensively in the manner by which I use it; which is to set the source and viewer dimensions to be nearly equal to full screen which makes for pinpoint targeting (and my subsequent disorientation lol).
I've been able to simulate this by setting up a keymap with a series of steps to create a viewer, fires the AoE, and disposes the viewer once the act is done, but I could never get it to flow as smoothly as Next Click does since it requires more than the 2 taps Next Click employs.
I hope there's a way to do this, or if not, that it would be easy to incorporate on a future build. It just seems to me that ISBoxer has all these built-in right now, albeit, found in different parts of its capabilities.
Thanks for the help