Rift combat mechanics
Rift looks like fun but before I jump in I have a question or two I haven't seen answered elsewhere.
I have been dual clienting LOTRO recently and enjoy it apart from a combat mechanic. That is fervour for my Champion or healing/dps for Runekeeper. Basically for the champion I need to use some lower level attacks to build up "fervour" before using a bigger or AOE attack. For the Runekeeper I need to do a bunch of little heals before big ones and can't use dps when healing.
This makes single play more fun but is taxing when boxing. In EQ2 if I wanted to bomb, heal or AOE I just hit the button.
Does Rift have these game mechanics where you need to build attacks or is it just press the button for what you want?
I have been dual clienting LOTRO recently and enjoy it apart from a combat mechanic. That is fervour for my Champion or healing/dps for Runekeeper. Basically for the champion I need to use some lower level attacks to build up "fervour" before using a bigger or AOE attack. For the Runekeeper I need to do a bunch of little heals before big ones and can't use dps when healing.
This makes single play more fun but is taxing when boxing. In EQ2 if I wanted to bomb, heal or AOE I just hit the button.
Does Rift have these game mechanics where you need to build attacks or is it just press the button for what you want?
Computer:
Intel 3930K (6 core, 12 hyperthreaded), Asus P9X79 LE, 16GB Ram
2 x Sapphire 7970 Dual-X Boost in Crossfire.
2 x 27" 2560x1440 monitors.
Intel 3930K (6 core, 12 hyperthreaded), Asus P9X79 LE, 16GB Ram
2 x Sapphire 7970 Dual-X Boost in Crossfire.
2 x 27" 2560x1440 monitors.