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Role-based macros for Rift

Moderator: MiRai

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Berserker

Posts: 80

Joined: Tue Feb 15, 2011 2:19 pm

Post Tue Mar 15, 2011 5:29 pm

The CC BAR

Image

The CC bar is pretty straight forward. It is just a click bar that calls a specific set of mapped keys from two key maps -- CCIt and SilenceIt. I'm not going to post these key maps, because they are literally simple 1 button keystroke without the FTL Assist Me macro.

Instead, I will share an example Rift macro that I use:

Macro: Sergeants Marks
Code:
#show Sergeant's Order
cast [shift] @mark 8 Sergeant's Order
cast [alt] @mark 7 Sergeant's Order
cast @mark 6 Sergeant's Order


Using a macro like this mapped to NUM 1 in my Rift key bindings, I can use the CC bar like this:

Image

Note that I right click to execute a Quietus macro on my cleric (same macro, different ability).

That's it!
Last edited by Berserker on Tue Mar 15, 2011 5:38 pm, edited 1 time in total.
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Berserker

Posts: 80

Joined: Tue Feb 15, 2011 2:19 pm

Post Tue Mar 15, 2011 5:37 pm

THE HEAL BAR 2.0

I simplified the heal bar to make it easier to use. I use the same macro functions, but have drastically simplified the bar -- I now only cast 2 heals -- one per bar row:

Image

Here are the Rift Macros:

Macro: HealB1-3

Code:
#show Healing Breath
cast [ctrl] @mark 1 Healing Breath
cast [alt] @mark 2 Healing Breath
cast [shift] @mark 3 Healing Breath
cast @self Healing Breath


[the last line is more of a debugging flag -- it will cast if none of the mod keys get sent via ISBoxer's click bar (which will never happen, but in case it does, I want to know lol)]

Macro: HealB4-5

Code:
#show Healing Breath
cast [ctrl] @mark 4 Healing Breath
cast [alt] @mark 5 Healing Breath
cast @self Healing Breath


Macro: Heal1-3

Code:
#show Healing Invocation
cast [ctrl] @mark 1 Healing Invocation
cast [alt] @mark 2 Healing Invocation
cast [shift] @mark 3 Healing Invocation
cast @self Healing Invocation


[the last line is more of a debugging flag -- it will cast if none of the mod keys get sent via ISBoxer's click bar (which will never happen, but in case it does, I want to know lol)]

Macro: Heal4-5

Code:
#show Healing Invocation
cast [ctrl] @mark 4 Healing Invocation
cast [alt] @mark 5 Healing Invocation
cast @self Healing Invocation


I just put Heal1-3 on Ins keybind, Heal4-5 on Del, HealB1-3 on Home, and HealB3-4 on End. Then, I send the appropriate key stroke actions via a mapped key.
Here's the click bar:

Image

Note that on a right click of the first button in row 2, I drink a mana pot :) definitely needed in some of the instances heh
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Berserker

Posts: 80

Joined: Tue Feb 15, 2011 2:19 pm

Post Tue Mar 15, 2011 5:50 pm

THE TEAM ACTION BAR

This last bit is extra... Somewhere along the way, I decided to do some things that made my life easier, and seemed neatomosquito. In other words, I succumbed to scope creep.

This is what I call the Team Action Bar:

Image

The first button controls whether my toons assist the hot character or stay on their current target. The second toggles on AOE key maps. The third is just a short cut to make each of my three rogues play a different anthem, and the fourth is a short cut to make the rogues run all the motifs.

Let's talk about the assist button first:

Image -- assist me by default
Image -- don't assist me

And the click bar settings:
Image

This seems pretty straight forward. I just needed a toggle to turn off or on the FTL Assist Me mapped key. But then my hot character died and I swapped... Ok, so I decided I needed this state to be persistent. Good thing I figured out how to do that coding the role bar!

Here are the necessary mapped keys:
Image

Image
Image

Image
Image

Image
Image

Next, the AOE toggle:

Image -- single target only
Image -- aoe free

And the click bar settings:
Image

Here are the mapped keys necessary:

Image

Image
Image

Image
Image

Image
Image

All pretty straight forward given the role bar discussion above.

Finally, here are the click bar settings for the last two buttons:

Image

Image

Basically for these buttons, I just created a mapped key for each, that tells each rogue TAG to play an anthem (each plays a different one). For the motifs, I needed a 2 step mapped key, but double clicking the button plays all the motifs in my arsenal.

That's it :)
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pox67

Posts: 68

Joined: Fri Feb 04, 2011 5:58 pm

Location: Australia

Post Tue Mar 15, 2011 6:02 pm

Re: Role-based macros for Rift

wow, that is intense!
I am going to have to print it all out and study it as it mostly went way over my head.

I think I get the role thing now. It is basically a different set of ability keys used to perform DPS or healing. I had thought there was a way of changing your actual spec in game to DPS or healing.
This has inspired me to add another character to my duo and get something like this setup.

Cheers :)
Computer:
Intel 3930K (6 core, 12 hyperthreaded), Asus P9X79 LE, 16GB Ram
2 x Sapphire 7970 Dual-X Boost in Crossfire.
2 x 27" 2560x1440 monitors.
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Alge

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League of Extraordinary Multiboxers

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Location: Under the milky way tonight

Post Tue Mar 15, 2011 6:24 pm

Re: Role-based macros for Rift

Great work Berserker! This sort of setup really shows the power of ISBoxer.
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lax

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Site Admin

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Joined: Tue Nov 17, 2009 9:32 pm

Post Tue Mar 15, 2011 6:42 pm

Re: Role-based macros for Rift

Nice work :)

I think you would benefit from using Mapped Key Virtualization. I need to write up some better resources for this (the wiki page needs updating) but this thread will take you through it: http://isboxer.com/forum/viewtopic.php?f=14&t=233
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Berserker

Posts: 80

Joined: Tue Feb 15, 2011 2:19 pm

Post Tue Mar 15, 2011 7:24 pm

Re: Role-based macros for Rift

Thanks everybody!

I did look at the Mapped Key Virtualization a little bit, but what I really wanted it to be was Key Map Virtualization, so it didn't work out very well hehe

I'll take another look it at, though. Thanks for the link!
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lax

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Site Admin

Posts: 6884

Joined: Tue Nov 17, 2009 9:32 pm

Post Tue Mar 15, 2011 8:05 pm

Re: Role-based macros for Rift

Berserker wrote:I did look at the Mapped Key Virtualization a little bit, but what I really wanted it to be was Key Map Virtualization, so it didn't work out very well hehe

That could be arranged.
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Berserker

Posts: 80

Joined: Tue Feb 15, 2011 2:19 pm

Post Tue Mar 15, 2011 10:22 pm

Re: Role-based macros for Rift

lax wrote:
Berserker wrote:I did look at the Mapped Key Virtualization a little bit, but what I really wanted it to be was Key Map Virtualization, so it didn't work out very well hehe

That could be arranged.


That would make the role bars concept much easier -- no more turning off and on key maps, just swapping in the one you want active ;)
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lax

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Site Admin

Posts: 6884

Joined: Tue Nov 17, 2009 9:32 pm

Post Wed Mar 16, 2011 12:36 pm

Re: Role-based macros for Rift

Berserker wrote:
lax wrote:
Berserker wrote:I did look at the Mapped Key Virtualization a little bit, but what I really wanted it to be was Key Map Virtualization, so it didn't work out very well hehe

That could be arranged.


That would make the role bars concept much easier -- no more turning off and on key maps, just swapping in the one you want active ;)

Done!

Code:
ISBoxer 38.2.316.1
    * Mapped Key Virtualization can now virtualize all mappings in a Key Map as all mappings in another Key Map, by only specifying two Key Maps (not Mapped Keys)
    * Mapped Key Virtualization can now virtualize all mappings in a Key Map as a specific Mapped Key, by only specifying the original Key Map (not a Mapped Key)

Now available. :)
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