DDO now has an Assist key... Big help...
Posted: Sun Jul 01, 2012 9:40 am
Heads up that DDO now has an Assist key... Big help to focus fire as before you had to utilize tab targeting which was unreliable and resulted in a lot of divided fire and aggro...
DDO is still a pain in that there is no auto-follow...
The best I have been able to come up with is a 4 man party (6 man at level 18+) as follows:
2 warforged Artificers with pets.
1 warforged Wizard Buffer/Crowd Controller/Charmer;
1 warforged Favored Soul Buffer/Rezzer;
2 hireling panthers (figurine fighters available at level 18)...
Note that I chose an all warforged party as now every character is a healer as both Artificers & wizards can cast the arcane repair & reconstruct spells on warforged & the pets...
At the beginning of the quest I apply all the divine, arcane, & artificer buffs to the Artificers & their pets.
Both pets are tank speced with Intimidate;
In general I control at the same time via toggle broadcast of mouse/keys and via programmed keys just the 2 Warforged Artificers and their pets.
If I have time to setup a fight I run up the wizard and rage/haste/stoneskin/etc my duo Artificers/pets. I also use the wizard to charm/dominate/web & after the fight I use the wizard to reapply buffs & heal via reconstruct...
If things go bad & I wipe I run up the Favored Soul to grab the stones and rez the party...
So far things are going much smoother than before I could assist...
Once I get the party to level 18 I have 2 wondrous figurines waiting for the Artificers to both have out full time panther hirelings for a full 6 person party...
I am curious if anyone has been able to come up with a better party composition or strategy... This is the best I have come up with thus far to hopefully result in at least 4 active characters (2 artificers & 2 hireling panthers) + 2 pets at a time with all the buffs & some spam of tab targeted wizard web/hypno/charm/dominate as needed (and a rezzer as backup)...
DDO is still a pain in that there is no auto-follow...
The best I have been able to come up with is a 4 man party (6 man at level 18+) as follows:
2 warforged Artificers with pets.
1 warforged Wizard Buffer/Crowd Controller/Charmer;
1 warforged Favored Soul Buffer/Rezzer;
2 hireling panthers (figurine fighters available at level 18)...
Note that I chose an all warforged party as now every character is a healer as both Artificers & wizards can cast the arcane repair & reconstruct spells on warforged & the pets...
At the beginning of the quest I apply all the divine, arcane, & artificer buffs to the Artificers & their pets.
Both pets are tank speced with Intimidate;
In general I control at the same time via toggle broadcast of mouse/keys and via programmed keys just the 2 Warforged Artificers and their pets.
If I have time to setup a fight I run up the wizard and rage/haste/stoneskin/etc my duo Artificers/pets. I also use the wizard to charm/dominate/web & after the fight I use the wizard to reapply buffs & heal via reconstruct...
If things go bad & I wipe I run up the Favored Soul to grab the stones and rez the party...
So far things are going much smoother than before I could assist...
Once I get the party to level 18 I have 2 wondrous figurines waiting for the Artificers to both have out full time panther hirelings for a full 6 person party...
I am curious if anyone has been able to come up with a better party composition or strategy... This is the best I have come up with thus far to hopefully result in at least 4 active characters (2 artificers & 2 hireling panthers) + 2 pets at a time with all the buffs & some spam of tab targeted wizard web/hypno/charm/dominate as needed (and a rezzer as backup)...