Mon Dec 09, 2013 1:03 am by JamieW
While I think I can get the functionality by doing what you describe, it makes for a whole lot of extra Mapped Keys, whereas by adding the round-robin option to the ClickBar target selection, would keep it cleaner.
In my particular case, I already have 6 separate click-bars, with 3 icons each, that each point to a different mapped key. This mapped key is targeting "self", and the click bar targets the action target group "Healers" which is dynamically assigned based on a separate click-bar which toggles each slot into the healer group.
Creating a round-robin option would require me to edit the click-bars to target "self", and then the 18 mapped keys to target "Healers", then create an additional 18 mapped keys, which is a fairly tedious task. While I understand that additional coding/testing is also some work, I could see this providing benefits elsewhere. I prefer to have the targeting group at the highest layer for ease of later understanding and modification. By hiding it in the Key Map, it creates potential problems later.
I'm also wondering if we might have some way of including some variables of our own (i.e., {SLOT}) in clickbars. For instance, here I have to have 6 separate Keymaps which do essentially the same thing after targeting a different slot. If I could have an integer that I could set for a click bar, then I could have a single set of 3 actions, which I would pass in the clickbar number to, and then target the appropriate slot number accordingly.