Post Sat May 05, 2012 2:38 pm

OpenGL support now available

As of Inner Space build 5603, which is now live, Inner Space supports OpenGL. There's some known minor issues with the OpenGL support, but those bugs should get corrected over the coming weeks.

This means that games that would have otherwise worked with ISBoxer, but did not because they render with OpenGL rather than Direct3D 8 9 or 11, may now work.

So far I've tested with:
* Minecraft - worked well
* World of Warcraft in OpenGL mode - worked as far as tested
* City of Heroes (had issues; work in progress)

Most importantly, for OpenGL games with the current build of Inner Space, your Window Layout should not use big and small windows. For best results, I would use Full Screen Stacked style of window layouts . You can use Video FX to see+interact with the other windows :) Common modifications: Video FX alternative to Window Layouts

For Minecraft, specifically, here's some tips: http://isboxer.com/forum/viewtopic.php?p=9900#p9900