Request: Account name (optional)
Please could you implement the "Account name (optional)" field?
You can see the field I'm talking about if you select a character in ISBoxer, look in the lower right side among the properties on the General tab. There is a field called "Account name (optional)." If you hover your mouse over it and the text says, "This information will be used in future ISBoxer builds to fill in the stored account name for you, for certain games. This is not yet implemented...." then you have the right one.
Here's why I think it's a good time to implement this as a macro variable. We often see players posting issues with follow and/or invite not working. Usually they get stuck on one or the other. With Neverwinter, for example, that is because the two commands take different forms of a character name.
The Neverwinter "/invite" command works with long names ( /invite healer@womenshospital ) but doesn't work with short names ( /invite healer ).
The Neverwinter "/target" command works with short names ( /target burlytank ), but doesn't work with a full name (/target burlytank@westpoint ).
Thus if you follow the popular guides you will probably end up with one or the other command broken.
Now, if you export the contents of the Account Name field to Cryptic Macros as a new character set variable named, say {ACCOUNTx), where x is a slot number, then an invite command in a Cryptic macro might look like:
"/invite {SLOT2}@{ACCOUNT2}" which I imagine interprets to "/invite healer@womenshospital" in the key bind file. In this example: Slot 2 Character is "healer@womenshospital" Actual Name is "Healer" and Account name is "womenshospital"
The follow macro command to follow the same character would be:
"/follow {SLOT2}" which would resolve to a working follow command, using the short name.
This new variable would benefit Neverwinter/Neverboxer, certainly, but it may be helpful for other Cryptic games, too. Thus I posted my request here rather than under Neverwinter.
Thank you for reading my request!
You can see the field I'm talking about if you select a character in ISBoxer, look in the lower right side among the properties on the General tab. There is a field called "Account name (optional)." If you hover your mouse over it and the text says, "This information will be used in future ISBoxer builds to fill in the stored account name for you, for certain games. This is not yet implemented...." then you have the right one.
Here's why I think it's a good time to implement this as a macro variable. We often see players posting issues with follow and/or invite not working. Usually they get stuck on one or the other. With Neverwinter, for example, that is because the two commands take different forms of a character name.
The Neverwinter "/invite" command works with long names ( /invite healer@womenshospital ) but doesn't work with short names ( /invite healer ).
The Neverwinter "/target" command works with short names ( /target burlytank ), but doesn't work with a full name (/target burlytank@westpoint ).
Thus if you follow the popular guides you will probably end up with one or the other command broken.
Now, if you export the contents of the Account Name field to Cryptic Macros as a new character set variable named, say {ACCOUNTx), where x is a slot number, then an invite command in a Cryptic macro might look like:
"/invite {SLOT2}@{ACCOUNT2}" which I imagine interprets to "/invite healer@womenshospital" in the key bind file. In this example: Slot 2 Character is "healer@womenshospital" Actual Name is "Healer" and Account name is "womenshospital"
The follow macro command to follow the same character would be:
"/follow {SLOT2}" which would resolve to a working follow command, using the short name.
This new variable would benefit Neverwinter/Neverboxer, certainly, but it may be helpful for other Cryptic games, too. Thus I posted my request here rather than under Neverwinter.
Thank you for reading my request!