Cataclysm: DirectX 11 Support?
I noticed in the latest Beta Build Notes on WoWRaids that Blizzard is testing DX11 Support.
Is this something Innerspace/ISBoxer will be able to support or will you need some beta testers helping you out Lax?
Info taken from here:
http://www.worldofraids.com/topic/17179 ... 30th-2010/
<paste>
Graphics
* Experimental support for DX11 (can be enabled by passing ‘-d3d11’ on the command line or adding SET gxApi "d3d11" to the Config.WTF file).
* OpenGL Hardware Cursor support (can be enabled on the Video Resolution Panel).
* Improved water and lava rendering system (enabled by the Liquid Detail slider on the Video Effects Panel)
o 0 = Classic Water
o 1 = New Water (fake reflections)
o 2 = New Water (ocean has real reflection for terrain)
o These values are likely to change during Beta.
* Dynamic Sunshafts effect (enabled by the Sunshafts option on the Video Effects Panel).
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Is this something Innerspace/ISBoxer will be able to support or will you need some beta testers helping you out Lax?
Info taken from here:
http://www.worldofraids.com/topic/17179 ... 30th-2010/
<paste>
Graphics
* Experimental support for DX11 (can be enabled by passing ‘-d3d11’ on the command line or adding SET gxApi "d3d11" to the Config.WTF file).
* OpenGL Hardware Cursor support (can be enabled on the Video Resolution Panel).
* Improved water and lava rendering system (enabled by the Liquid Detail slider on the Video Effects Panel)
o 0 = Classic Water
o 1 = New Water (fake reflections)
o 2 = New Water (ocean has real reflection for terrain)
o These values are likely to change during Beta.
* Dynamic Sunshafts effect (enabled by the Sunshafts option on the Video Effects Panel).
</paste>