City of Heroes stop keys from being passed two ways/delay
Posted: Sat Sep 21, 2019 1:01 pm
Hi, the client is working fine. I have made copies of the original exe and each one is their own inner space instance I launch using the character set for the two characters.
Mouse clicks and keyboard presses pass through character 1 and through character 2. First question is how do I stop keypresses from going back to the char slot 1 from slot 2? Basically stop the keystrokes and mouse from trickling up to the char 1 so it only goes one way.
Second, it seems that the delay is to great and the character 2 copies the mouse clicks far to late and ends up getting turned around or is to far behind to be effective.
If anyone has any experience with this please chime in, I would greatly appreciate it.
Mouse clicks and keyboard presses pass through character 1 and through character 2. First question is how do I stop keypresses from going back to the char slot 1 from slot 2? Basically stop the keystrokes and mouse from trickling up to the char 1 so it only goes one way.
Second, it seems that the delay is to great and the character 2 copies the mouse clicks far to late and ends up getting turned around or is to far behind to be effective.
If anyone has any experience with this please chime in, I would greatly appreciate it.