'Do Mapped Key Action' vs. 'Keystroke Action'
Hi all, just a quick question to make sure that I understand things correctly.
I can send keystrokes to my game client several ways (from this video of MiRai's)
I understand that if I have multiple Keystroke Actions in a Step for a Mapped Key that ISBoxer will send all of the keys at the same time.
So if my Actions are the following:
However, I can break this Mapped Key up into two steps as follows and it should work:
So if I choose to use only Keystroke Actions, then I should take care to ensure that all like keystrokes are in the same step (i.e. Step 1: Normal Key Spam, Step 2: Modifier Key Spam). This makes sense to me and I wrote it down just to make sure that there wasn't a flaw in my thinking.
But I've noticed that a lot of the 'veteran' multi-boxers tend to use an 'Action Bar' Keymap and then use 'Do Mapped Key Action's. I can understand this because it allows me to put keystrokes with mixed modifiers in a single step for my Mapped Key. I can also verify this by watching the Debug console in-game if I have 'Button' , 'Key Map', 'Mapped Key' and 'Virtual Mapped Key' selected (probably not all necessary but they let me visualize it).
[?] Is the ability to use normal keys and keys with modifiers the reason people prefer the 'Action Bar' Keymap over Keystroke Actions?
When I was testing, it seemed that the order of the 'Do Mapped Key' actions matters. Just for testing out on my Protection Paladin, it seems that based on the spells I used, it would act as a priority system. That is, if I put the most important spell first, whenever it would come off cooldown, it would be used over the other spells.
[?] Is that true to say that if the spells included in a step are all executed via 'Do Mapped Key Action' that they are more of a priority list of what to cast?
Looking forward to hearing how/why you choose to implement your Key Maps the way you did.
Thanks for taking the time to read.
I can send keystrokes to my game client several ways (from this video of MiRai's)
I understand that if I have multiple Keystroke Actions in a Step for a Mapped Key that ISBoxer will send all of the keys at the same time.
So if my Actions are the following:
- Step 1 -> Actions
- Num 1 -> self
- Num 2 -> self
- Ctrl+Num 1 -> self (*** This one will never get sent because it is not a working keystroke ***)
However, I can break this Mapped Key up into two steps as follows and it should work:
- Step 1 -> Actions
- Num 1 -> self
- Num 2 -> self
- Step 2 -> Actions
- Ctrl+Num 1 -> self (*** This one will never get sent because it is not a working keystroke ***)
So if I choose to use only Keystroke Actions, then I should take care to ensure that all like keystrokes are in the same step (i.e. Step 1: Normal Key Spam, Step 2: Modifier Key Spam). This makes sense to me and I wrote it down just to make sure that there wasn't a flaw in my thinking.
But I've noticed that a lot of the 'veteran' multi-boxers tend to use an 'Action Bar' Keymap and then use 'Do Mapped Key Action's. I can understand this because it allows me to put keystrokes with mixed modifiers in a single step for my Mapped Key. I can also verify this by watching the Debug console in-game if I have 'Button' , 'Key Map', 'Mapped Key' and 'Virtual Mapped Key' selected (probably not all necessary but they let me visualize it).
[?] Is the ability to use normal keys and keys with modifiers the reason people prefer the 'Action Bar' Keymap over Keystroke Actions?
When I was testing, it seemed that the order of the 'Do Mapped Key' actions matters. Just for testing out on my Protection Paladin, it seems that based on the spells I used, it would act as a priority system. That is, if I put the most important spell first, whenever it would come off cooldown, it would be used over the other spells.
[?] Is that true to say that if the spells included in a step are all executed via 'Do Mapped Key Action' that they are more of a priority list of what to cast?
Looking forward to hearing how/why you choose to implement your Key Maps the way you did.
Thanks for taking the time to read.