Question about looping stepped key remaps.
Hi again.
Have a question about stepped keymaps looping and using t he hotkey as normal one character.
I have a keymap that use w as the hotkey then tell client 2 to use a skill then loops. This is all fine so far, the problem is w is also the key i use to move. So I am asking if it is possible to use w as it would be normally (when holding it down) while still looping hte skill for the other character.
This is the key remap i have stetup at the moment.
Thank you.
Have a question about stepped keymaps looping and using t he hotkey as normal one character.
I have a keymap that use w as the hotkey then tell client 2 to use a skill then loops. This is all fine so far, the problem is w is also the key i use to move. So I am asking if it is possible to use w as it would be normally (when holding it down) while still looping hte skill for the other character.
This is the key remap i have stetup at the moment.
- Code:
<?xml version="1.0" encoding="utf-8"?>
<Box xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<ObjectType>ISBoxer_Toolkit.Configs.KeyMaps.MappedKey</ObjectType>
<SerializedObject><?xml version="1.0" encoding="utf-8"?>
<MappedKey xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<Name>Re-map w</Name>
<Description>Generated by Mapped Key Wizard with 'Key Re-map'</Description>
<Combo>
<Combo>W</Combo>
<Modifiers>None</Modifiers>
<Key>
<Key>W</Key>
<Code>17</Code>
</Key>
</Combo>
<Hold>
<Value>false</Value>
</Hold>
<UseFTLModifiers>
<Value>false</Value>
</UseFTLModifiers>
<SendNextClickBlockLocal>false</SendNextClickBlockLocal>
<ManualLoad>false</ManualLoad>
<ResetTimer>0.1</ResetTimer>
<ResetType>FromFirstPress</ResetType>
<Mode>Default</Mode>
<Steps>
<Step>
<Stick>0.1</Stick>
<Stop>false</Stop>
<Stump>false</Stump>
<Disabled>false</Disabled>
<Actions>
<MappedKeyAction xsi:type="Keystroke">
<Target>Elanymire (Antonia Bayle)</Target>
<Combo>
<Combo>W</Combo>
<Modifiers>None</Modifiers>
<Key>
<Key>W</Key>
<Code>17</Code>
</Key>
</Combo>
<RoundRobin>false</RoundRobin>
<UseFTLModifiers>false</UseFTLModifiers>
</MappedKeyAction>
</Actions>
</Step>
<Step>
<Stick>0</Stick>
<Stop>false</Stop>
<Stump>false</Stump>
<Disabled>false</Disabled>
<Actions>
<MappedKeyAction xsi:type="Keystroke">
<Target>Lovable (Antonia Bayle)</Target>
<Combo>
<Combo>Q</Combo>
<Modifiers>None</Modifiers>
<Key>
<Key>Q</Key>
<Code>16</Code>
</Key>
</Combo>
<RoundRobin>false</RoundRobin>
<UseFTLModifiers>false</UseFTLModifiers>
</MappedKeyAction>
</Actions>
</Step>
</Steps>
</MappedKey></SerializedObject>
</Box>
Thank you.