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Question about looping stepped key remaps.

Moderator: MiRai

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DamnataAnimus

Posts: 42

Joined: Sun Oct 02, 2016 1:44 am

Location: Adelaide, Australia

Post Fri Oct 07, 2016 3:27 am

Question about looping stepped key remaps.

Hi again.

Have a question about stepped keymaps looping and using t he hotkey as normal one character.

I have a keymap that use w as the hotkey then tell client 2 to use a skill then loops. This is all fine so far, the problem is w is also the key i use to move. So I am asking if it is possible to use w as it would be normally (when holding it down) while still looping hte skill for the other character.

This is the key remap i have stetup at the moment.

Code:
<?xml version="1.0" encoding="utf-8"?>
<Box xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
  <ObjectType>ISBoxer_Toolkit.Configs.KeyMaps.MappedKey</ObjectType>
  <SerializedObject>&lt;?xml version="1.0" encoding="utf-8"?&gt;
&lt;MappedKey xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"&gt;
  &lt;Name&gt;Re-map w&lt;/Name&gt;
  &lt;Description&gt;Generated by Mapped Key Wizard with 'Key Re-map'&lt;/Description&gt;
  &lt;Combo&gt;
    &lt;Combo&gt;W&lt;/Combo&gt;
    &lt;Modifiers&gt;None&lt;/Modifiers&gt;
    &lt;Key&gt;
      &lt;Key&gt;W&lt;/Key&gt;
      &lt;Code&gt;17&lt;/Code&gt;
    &lt;/Key&gt;
  &lt;/Combo&gt;
  &lt;Hold&gt;
    &lt;Value&gt;false&lt;/Value&gt;
  &lt;/Hold&gt;
  &lt;UseFTLModifiers&gt;
    &lt;Value&gt;false&lt;/Value&gt;
  &lt;/UseFTLModifiers&gt;
  &lt;SendNextClickBlockLocal&gt;false&lt;/SendNextClickBlockLocal&gt;
  &lt;ManualLoad&gt;false&lt;/ManualLoad&gt;
  &lt;ResetTimer&gt;0.1&lt;/ResetTimer&gt;
  &lt;ResetType&gt;FromFirstPress&lt;/ResetType&gt;
  &lt;Mode&gt;Default&lt;/Mode&gt;
  &lt;Steps&gt;
    &lt;Step&gt;
      &lt;Stick&gt;0.1&lt;/Stick&gt;
      &lt;Stop&gt;false&lt;/Stop&gt;
      &lt;Stump&gt;false&lt;/Stump&gt;
      &lt;Disabled&gt;false&lt;/Disabled&gt;
      &lt;Actions&gt;
        &lt;MappedKeyAction xsi:type="Keystroke"&gt;
          &lt;Target&gt;Elanymire (Antonia Bayle)&lt;/Target&gt;
          &lt;Combo&gt;
            &lt;Combo&gt;W&lt;/Combo&gt;
            &lt;Modifiers&gt;None&lt;/Modifiers&gt;
            &lt;Key&gt;
              &lt;Key&gt;W&lt;/Key&gt;
              &lt;Code&gt;17&lt;/Code&gt;
            &lt;/Key&gt;
          &lt;/Combo&gt;
          &lt;RoundRobin&gt;false&lt;/RoundRobin&gt;
          &lt;UseFTLModifiers&gt;false&lt;/UseFTLModifiers&gt;
        &lt;/MappedKeyAction&gt;
      &lt;/Actions&gt;
    &lt;/Step&gt;
    &lt;Step&gt;
      &lt;Stick&gt;0&lt;/Stick&gt;
      &lt;Stop&gt;false&lt;/Stop&gt;
      &lt;Stump&gt;false&lt;/Stump&gt;
      &lt;Disabled&gt;false&lt;/Disabled&gt;
      &lt;Actions&gt;
        &lt;MappedKeyAction xsi:type="Keystroke"&gt;
          &lt;Target&gt;Lovable (Antonia Bayle)&lt;/Target&gt;
          &lt;Combo&gt;
            &lt;Combo&gt;Q&lt;/Combo&gt;
            &lt;Modifiers&gt;None&lt;/Modifiers&gt;
            &lt;Key&gt;
              &lt;Key&gt;Q&lt;/Key&gt;
              &lt;Code&gt;16&lt;/Code&gt;
            &lt;/Key&gt;
          &lt;/Combo&gt;
          &lt;RoundRobin&gt;false&lt;/RoundRobin&gt;
          &lt;UseFTLModifiers&gt;false&lt;/UseFTLModifiers&gt;
        &lt;/MappedKeyAction&gt;
      &lt;/Actions&gt;
    &lt;/Step&gt;
  &lt;/Steps&gt;
&lt;/MappedKey&gt;</SerializedObject>
</Box>


Thank you.
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bob

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Joined: Sat Feb 15, 2014 11:14 am

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Post Fri Oct 07, 2016 4:18 am

Re: Question about looping stepped key remaps.

Going to have to say no.

Movement keys are a little funny, and you tend to need to set the "Hold any keystrokes..." option on them, which basically has ISBoxer send the right stuff to the game so when you hold the key down, then the game also knows that the key is held down.
You also have the problem that while you are holding that key down, then it won't change the step in the mapped key.
And the last problem is that the Hold key is applicable to all the keystroke actions in that mapped key, so it would effect your second (Q) one too.

Movement actions are the one thing that are difficult to combine with non movement actions, except for very short interactions, like a "tap" on a movement key to break follow.

If your Q also happens to be a movement action (for strafing for example) then yes, by all means, if you set the "Hold any keystrokes...." option on the mapped key, then when on Step 1, W will be sent to one toon while you hold the hotkey down, and when you release and move to Step 2, Q will be sent to the other toon, for as long as you hold down the hotkey.

If the Q for the second toon is not a movement action, you just tap the hotkey when on Step 2 and it will do pretty much the same as if you had normal keystroke action.

Image
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DamnataAnimus

Posts: 42

Joined: Sun Oct 02, 2016 1:44 am

Location: Adelaide, Australia

Post Fri Oct 07, 2016 7:42 am

Re: Question about looping stepped key remaps.

Thanks for reply, As always I am impressed by the speed at which yourself and mirai reply to users questions :)

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