League of Extraordinary Multiboxers
Posts: 1223
Joined: Wed Jan 26, 2011 2:17 am
Location: Under the milky way tonight
Target/Mapped Key Step resolution
I'm trying to debug a fairly complicated mixed class config that heavily uses Virtual Mapped Keys to manage multiple ability rotations (which I want to be able to switch between) per character. I'm not quite at the point where I'm ready to just link to my config and see if someone else can figure out the problem. Anyway, to assist my endeavours I'd like to know the following:
1. When I assign a Target for an Action in a Mapped Key, what does the target get resolved to? I mean, does it end up getting interpreted as a window or a character or a character slot or something else?
2. When a Mapped Key gets virtualised to other Mapped Keys (on a per character basis), each of which potentially has multiple and different steps, on what basis (global, character, character slot, window or something else) is the current step of each of those Mapped Keys saved?
Thanks,
Alge
1. When I assign a Target for an Action in a Mapped Key, what does the target get resolved to? I mean, does it end up getting interpreted as a window or a character or a character slot or something else?
2. When a Mapped Key gets virtualised to other Mapped Keys (on a per character basis), each of which potentially has multiple and different steps, on what basis (global, character, character slot, window or something else) is the current step of each of those Mapped Keys saved?
Thanks,
Alge