Master Keys and "Sub" keys?
I've been using this software for a few years now and don't know that I've ever noticed this (basic) behavior. This is probably answered already somewhere, but I couldn't find anything.
Say I have a two spell rotations, and for whatever reason, there are groups of certain spells that I want to fire in the same sequence, and the spell groups are common to both rotations. So what I want to do is this:
Mapped Key Aoe Spell rotation (Hotkey: Ctrl+1):
1. Spell Hurt Lots of Bad guys
2. Spell Dot Lots of Bad guys
3. Do Put buffs on a Good guy in This Key Map
4. Do Put debuffs on a Bad guy in This Key Map
5. Spell Do this spell cuz everything else is on cooldown
Mapped Key Put buffs on a Good guy in This Key Map:
1. Spell buff 1
2. Spell buff 2
3. Spell buff 3
Mapped Key Put debuffs on a Bad guy in This Key Map:
1. Spell debuff 1
2. Spell debuff 2
3. Spell debuff 3
So, if I spam Ctrl+1, this is the sequence that comes out:
What I'm after is this:
So the "master" key calls the "sub" key and it returns after only one step (and increments its internal counter). I want it to do all its steps before it returns. Anyone know of a way to force that behavior?
(And sure, I could just copy the steps from the subkeys into each master key, but besides being a bit more easy to maintain, this also lets me track all the cooldowns in one mapped key.)
Say I have a two spell rotations, and for whatever reason, there are groups of certain spells that I want to fire in the same sequence, and the spell groups are common to both rotations. So what I want to do is this:
Mapped Key Aoe Spell rotation (Hotkey: Ctrl+1):
1. Spell Hurt Lots of Bad guys
2. Spell Dot Lots of Bad guys
3. Do Put buffs on a Good guy in This Key Map
4. Do Put debuffs on a Bad guy in This Key Map
5. Spell Do this spell cuz everything else is on cooldown
Mapped Key Put buffs on a Good guy in This Key Map:
1. Spell buff 1
2. Spell buff 2
3. Spell buff 3
Mapped Key Put debuffs on a Bad guy in This Key Map:
1. Spell debuff 1
2. Spell debuff 2
3. Spell debuff 3
So, if I spam Ctrl+1, this is the sequence that comes out:
- Code:
Spell Hurt Lots of Bad guys ->
Spell Dot Lots of Bad guys ->
Spell buff 1 ->
Spell debuff 1 ->
Spell Do this spell cuz everything else is on cooldown ->
Spell Hurt Lots of Bad guys ->
Spell Dot Lots of Bad guys ->
Spell buff 2 ->
Spell debuff 2 ->
Spell Do this spell cuz everything else is on cooldown ->
Spell Hurt Lots of Bad guys ->
Spell Dot Lots of Bad guys ->
Spell buff 3 ->
Spell debuff 3 ->
Spell Do this spell cuz everything else is on cooldown
What I'm after is this:
So the "master" key calls the "sub" key and it returns after only one step (and increments its internal counter). I want it to do all its steps before it returns. Anyone know of a way to force that behavior?
(And sure, I could just copy the steps from the subkeys into each master key, but besides being a bit more easy to maintain, this also lets me track all the cooldowns in one mapped key.)