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[COH,COV,COX] City of Heroes

Moderator: MiRai

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Nerzhul

Posts: 4

Joined: Tue Jan 04, 2011 12:58 am

Post Tue Jan 04, 2011 5:42 am

[COH,COV,COX] City of Heroes

Hello,

Does anyone have any experience with getting ISBoxer to work with City of Heroes/Villains?

Did a search through the forum and it doesn't look like anyone has posted anything about it.

Thanks.
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lax

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Site Admin

Posts: 7301

Joined: Tue Nov 17, 2009 9:32 pm

Post Tue Jan 04, 2011 10:47 am

Re: [COH,COV,COX] City of Heroes

Last I knew, those are OpenGL rather than DirectX. Inner Space does not currently support OpenGL games, it supports DirectX 8 9 and 11 games
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Nerzhul

Posts: 4

Joined: Tue Jan 04, 2011 12:58 am

Post Tue Jan 04, 2011 1:27 pm

Re: [COH,COV,COX] City of Heroes

Hi Lax,

I believe they revamped the graphics engine a while back and they are using directx 9 now.
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Nerzhul

Posts: 4

Joined: Tue Jan 04, 2011 12:58 am

Post Fri Jan 07, 2011 5:50 pm

Re: [COH,COV,COX] City of Heroes

Ah, nm. You're right Lax, the engine is still OpenGL. Oh well.
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lax

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Site Admin

Posts: 7301

Joined: Tue Nov 17, 2009 9:32 pm

Post Sat Dec 17, 2011 11:02 pm

Re: [COH,COV,COX] City of Heroes

No promises as to how well this game will work yet, but... build 5498 of Inner Space (currently the development build) has partial support for OpenGL games. It currently lacks the ability to render the in-game ISBoxer GUI (any text, buttons, etc that Inner Space would be displaying), and using a Window Layout might not work as desired... but if anyone wants to try out City of Heroes the broadcasting and hotkeys should work.

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