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Getting Wizard101 to launch through Inner Space

Moderator: MiRai

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Lestoli

Posts: 16

Joined: Sat Jan 09, 2016 4:57 pm

Post Thu Jun 30, 2016 10:57 pm

Getting Wizard101 to launch through Inner Space

Hello,

I sent MiRai a whisper in the isboxer chat, but I'll post it here as well to see if anyone can help me.

Wizard101 won't launch through Inner Space.

It will launch by itself just fine, and any amount of clients. I can multibox Wizard101 without it, but I want features such as the Window Layout, and swapping from Inner Space.

They must have some sort of protection. Is there any way I can get around it?

I downloaded Process Explorer to be able to see what happens there when launching Wizard101 through Inner Space. Wizard101.exe launches (green), and then WizardLauncher.exe launches (green), and that turns Wizard101.exe red, and they both crash.

Then I looked in their files, and I found a WizardLauncher.log - and this is what shows up when I try to launch through Inner Space:

06/30/16 18:23:17 [WARN] CORE_PATCH_CLNT PatchClientConfig.cpp 0154 Unable to read optional parameter PatchClientDataDir from the config file.
06/30/16 18:23:17 [WARN] CORE_PATCH_CLNT PatchClientConfig.cpp 0154 Unable to read optional parameter LocalNewsURL from the config file.
06/30/16 18:23:17 [WARN] CORE_PATCH_CLNT PatchClientConfig.cpp 0154 Unable to read optional parameter PatchInfoDirectory from the config file.
06/30/16 18:23:18 [STAT] KIPatchClient PatchClientUI.cpp 0363 Patch found, downloading fail safe patch: CRC = 0, URL =
06/30/16 18:23:18 [ERRO] KIPatchClient PatchClientUI.cpp 0390 1085608540 Failed to download fail safe patch from
06/30/16 18:23:18 [STAT] RESMGR ResourceManager.cpp 0201 ResourceManager releasing data.
06/30/16 18:23:18 [STAT] RESMGR ResourceManager.cpp 0193 Loading CSR data.
06/30/16 18:23:18 [STAT] MessageManager messagemanager.cpp 0180 Protocol Type: SYSTEM : All Common System Messages - Not Game Messages
06/30/16 18:23:18 [STAT] MessageManager messagemanager.cpp 0206 Message Module: SYSTEM : Loaded OK
06/30/16 18:23:18 [STAT] MessageManager messagemanager.cpp 0180 Protocol Type: EXTENDEDBASE : Lower level messages for passing DML and RAW string
06/30/16 18:23:18 [STAT] MessageManager messagemanager.cpp 0206 Message Module: EXTENDEDBASE : Loaded OK
06/30/16 18:23:18 [STAT] MessageManager messagemanager.cpp 0180 Protocol Type: LOGIN : Login Server Messages
06/30/16 18:23:18 [STAT] MessageManager messagemanager.cpp 0206 Message Module: LOGIN : Loaded OK
06/30/16 18:23:18 [STAT] CURRENT_STATE PatchInterface.cpp 0967 CPatchInterface::OnPCStateChange() m_currentState='Unauthen', a_newState=1.

It seems like that ERROR one is the issue, and it has some sort of fail safe patch?

Is there any way around this?
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bob

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Post Thu Jun 30, 2016 11:23 pm

Re: Getting Wizard101 to launch through Inner Space

The patcher process is detecting something in the environment that it doesn't like. The ERRO item is normal. This is a log of loading the launcher outside of Inner Space, and it has the same entry. The ERRO entry is because the Config file for the game doesn't have a Failsafe parameter (because it is optional), which is a non critical error in the scheme of things.

Code:
07/01/16 05:17:59 [WARN] CORE_PATCH_CLNT PatchClientConfig.cpp 0154 Unable to read optional parameter PatchClientDataDir from the config file.
07/01/16 05:17:59 [WARN] CORE_PATCH_CLNT PatchClientConfig.cpp 0154 Unable to read optional parameter LocalNewsURL from the config file.
07/01/16 05:17:59 [WARN] CORE_PATCH_CLNT PatchClientConfig.cpp 0154 Unable to read optional parameter PatchInfoDirectory from the config file.
07/01/16 05:18:00 [STAT] KIPatchClient   PatchClientUI.cpp    0363 Patch found, downloading fail safe patch: CRC = 0, URL =
07/01/16 05:18:00 [ERRO] KIPatchClient   PatchClientUI.cpp    0390 1085608540 Failed to download fail safe patch from
07/01/16 05:18:00 [STAT] RESMGR          ResourceManager.cpp  0201 ResourceManager releasing data.
07/01/16 05:18:00 [STAT] RESMGR          ResourceManager.cpp  0193 Loading CSR data.
07/01/16 05:18:00 [STAT] MessageManager  messagemanager.cpp   0180    Protocol Type: SYSTEM : All Common System Messages - Not Game Messages
07/01/16 05:18:00 [STAT] MessageManager  messagemanager.cpp   0206    Message Module: SYSTEM : Loaded OK
07/01/16 05:18:00 [STAT] MessageManager  messagemanager.cpp   0180    Protocol Type: EXTENDEDBASE : Lower level messages for passing DML and RAW string
07/01/16 05:18:00 [STAT] MessageManager  messagemanager.cpp   0206    Message Module: EXTENDEDBASE : Loaded OK
07/01/16 05:18:00 [STAT] MessageManager  messagemanager.cpp   0180    Protocol Type: LOGIN : Login Server Messages
07/01/16 05:18:00 [STAT] MessageManager  messagemanager.cpp   0206    Message Module: LOGIN : Loaded OK
07/01/16 05:18:00 [STAT] CURRENT_STATE   PatchInterface.cpp   0967 CPatchInterface::OnPCStateChange() m_currentState='Unauthen', a_newState=1.
07/01/16 05:18:01 [STAT] PATCH_CLIENT    PatchInterface.cpp   1084 CPatchInterface::GenerateDiagnosticData() NeverRunGame 0, NeverLoggedIn 0
07/01/16 05:18:01 [STAT] PATCH_CLIENT    PatchInterface.cpp   0488 Visiting URL: https://www.wizard101.com/patchClient
07/01/16 05:18:01 [STAT] PATCH_CLIENT    PatchInterface.cpp   0492 CPatchInterface::InitDialog() GotoPage(https://www.wizard101.com/patchClient)
07/01/16 05:18:01 [STAT] PATCH_CLIENT    PatchInterface.cpp   0356 CPatchClientUIDlg::GotoPage() Navigate(https://www.wizard101.com/patchClient)
07/01/16 05:18:01 [STAT] MessageManager  messagemanager.cpp   0180    Protocol Type: SYSTEM : All Common System Messages - Not Game Messages
07/01/16 05:18:01 [STAT] MessageManager  messagemanager.cpp   0186    Message Service Type Already Loaded: #1
07/01/16 05:18:01 [STAT] MessageManager  messagemanager.cpp   0180    Protocol Type: EXTENDEDBASE : Lower level messages for passing DML and RAW string
07/01/16 05:18:01 [STAT] MessageManager  messagemanager.cpp   0186    Message Service Type Already Loaded: #2
07/01/16 05:18:01 [STAT] MessageManager  messagemanager.cpp   0180    Protocol Type: LOGIN : Login Server Messages
07/01/16 05:18:01 [STAT] MessageManager  messagemanager.cpp   0186    Message Service Type Already Loaded: #7
07/01/16 05:18:09 [STAT] PATCH_CLIENT    PatchInterface.cpp   0356 Web page https://www.wizard101.com/WizardPatchClient document has completed loading


It might be possible to work around it, but the patcher process would need to be debugged to find out why it is exiting.
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Lestoli

Posts: 16

Joined: Sat Jan 09, 2016 4:57 pm

Post Thu Jun 30, 2016 11:28 pm

Re: Getting Wizard101 to launch through Inner Space

bob wrote:The patcher process is detecting something in the environment that it doesn't like. The ERRO item is normal. This is a log of loading the launcher outside of Inner Space, and it has the same entry. The ERRO entry is because the Config file for the game doesn't have a Failsafe parameter (because it is optional), which is a non critical error in the scheme of things.

Code:
07/01/16 05:17:59 [WARN] CORE_PATCH_CLNT PatchClientConfig.cpp 0154 Unable to read optional parameter PatchClientDataDir from the config file.
07/01/16 05:17:59 [WARN] CORE_PATCH_CLNT PatchClientConfig.cpp 0154 Unable to read optional parameter LocalNewsURL from the config file.
07/01/16 05:17:59 [WARN] CORE_PATCH_CLNT PatchClientConfig.cpp 0154 Unable to read optional parameter PatchInfoDirectory from the config file.
07/01/16 05:18:00 [STAT] KIPatchClient   PatchClientUI.cpp    0363 Patch found, downloading fail safe patch: CRC = 0, URL =
07/01/16 05:18:00 [ERRO] KIPatchClient   PatchClientUI.cpp    0390 1085608540 Failed to download fail safe patch from
07/01/16 05:18:00 [STAT] RESMGR          ResourceManager.cpp  0201 ResourceManager releasing data.
07/01/16 05:18:00 [STAT] RESMGR          ResourceManager.cpp  0193 Loading CSR data.
07/01/16 05:18:00 [STAT] MessageManager  messagemanager.cpp   0180    Protocol Type: SYSTEM : All Common System Messages - Not Game Messages
07/01/16 05:18:00 [STAT] MessageManager  messagemanager.cpp   0206    Message Module: SYSTEM : Loaded OK
07/01/16 05:18:00 [STAT] MessageManager  messagemanager.cpp   0180    Protocol Type: EXTENDEDBASE : Lower level messages for passing DML and RAW string
07/01/16 05:18:00 [STAT] MessageManager  messagemanager.cpp   0206    Message Module: EXTENDEDBASE : Loaded OK
07/01/16 05:18:00 [STAT] MessageManager  messagemanager.cpp   0180    Protocol Type: LOGIN : Login Server Messages
07/01/16 05:18:00 [STAT] MessageManager  messagemanager.cpp   0206    Message Module: LOGIN : Loaded OK
07/01/16 05:18:00 [STAT] CURRENT_STATE   PatchInterface.cpp   0967 CPatchInterface::OnPCStateChange() m_currentState='Unauthen', a_newState=1.
07/01/16 05:18:01 [STAT] PATCH_CLIENT    PatchInterface.cpp   1084 CPatchInterface::GenerateDiagnosticData() NeverRunGame 0, NeverLoggedIn 0
07/01/16 05:18:01 [STAT] PATCH_CLIENT    PatchInterface.cpp   0488 Visiting URL: https://www.wizard101.com/patchClient
07/01/16 05:18:01 [STAT] PATCH_CLIENT    PatchInterface.cpp   0492 CPatchInterface::InitDialog() GotoPage(https://www.wizard101.com/patchClient)
07/01/16 05:18:01 [STAT] PATCH_CLIENT    PatchInterface.cpp   0356 CPatchClientUIDlg::GotoPage() Navigate(https://www.wizard101.com/patchClient)
07/01/16 05:18:01 [STAT] MessageManager  messagemanager.cpp   0180    Protocol Type: SYSTEM : All Common System Messages - Not Game Messages
07/01/16 05:18:01 [STAT] MessageManager  messagemanager.cpp   0186    Message Service Type Already Loaded: #1
07/01/16 05:18:01 [STAT] MessageManager  messagemanager.cpp   0180    Protocol Type: EXTENDEDBASE : Lower level messages for passing DML and RAW string
07/01/16 05:18:01 [STAT] MessageManager  messagemanager.cpp   0186    Message Service Type Already Loaded: #2
07/01/16 05:18:01 [STAT] MessageManager  messagemanager.cpp   0180    Protocol Type: LOGIN : Login Server Messages
07/01/16 05:18:01 [STAT] MessageManager  messagemanager.cpp   0186    Message Service Type Already Loaded: #7
07/01/16 05:18:09 [STAT] PATCH_CLIENT    PatchInterface.cpp   0356 Web page https://www.wizard101.com/WizardPatchClient document has completed loading


It might be possible to work around it, but the patcher process would need to be debugged to find out why it is exiting.


How might I go about doing that? I really want to get this to work for this game.
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lax

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Post Fri Jul 01, 2016 9:58 am

Re: Getting Wizard101 to launch through Inner Space

Debugging can be pretty complicated and even when you find what is happening, the fix is most likely going to be an Inner Space update.

I'm checking it out, stay tuned. :)
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lax

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Posts: 7301

Joined: Tue Nov 17, 2009 9:32 pm

Post Fri Jul 01, 2016 10:27 am

Re: Getting Wizard101 to launch through Inner Space

Inner Space build 6132, now the development build of Inner Space, should correct the issue with the launcher. To try it out, right click Inner Space and select Patcher, tick "Download development (test) patches" and then close and restart Inner Space to let it patch up.
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Lestoli

Posts: 16

Joined: Sat Jan 09, 2016 4:57 pm

Post Mon Jul 04, 2016 3:18 pm

Re: Getting Wizard101 to launch through Inner Space

lax wrote:Inner Space build 6132, now the development build of Inner Space, should correct the issue with the launcher. To try it out, right click Inner Space and select Patcher, tick "Download development (test) patches" and then close and restart Inner Space to let it patch up.


Holy shit, that worked! Thank you so much.

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