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Archeage crashing frequently

Moderator: MiRai

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GoTiK2

Posts: 39

Joined: Wed Feb 22, 2012 5:07 pm

Post Thu Oct 22, 2015 1:35 am

Archeage crashing frequently

Code:
Software: Inner Space Kernel 1.14 Build 6104 (Wed Sep 30 20:47:40 2015)
Current time: Thu Oct 22 06:29:07 2015
Crash: 0x6C3A2C67: Exception 0xc0000005 reading from address 0x00000044 in module IS-D3D9.dll
Additional information: s006

Registers:
-----------------------------------
eax=00000000 ebx=00000780 ecx=6C3CD9E8 edx=0018F358
edi=0018F38C esi=6C3CD9E8 ebp=0018F404 esp=0018F340

Stack:
-----------------------------------
0018F3F4 0332A6B0 0018F358 0018F3F4 03384078 193E5608 00000000 0018F33C
046CD240 0018F430 762BA601 391EEC28 4F2003DC 03329E4B 0018F38C 0018F3F4
0000000F 00000005 0018F3F0 0000003C 00000000 00000000 00000780 00000438
00000000 00000000 00000780 00000438 140A0000 20040800 00000001 00000000
00000000 0500C327 4F200308 03329FFD 0018F3F4 0000000F 00000000 00353E60
193E5608 73203567 0018F3F0 00000005 00000004 43B68000 44494000 002CAF30
0018F450 0018F440 03329397 0018F478 0018F47C 00000005 4F2004C4 00353E60
193E5608 193E5608 0018F418 0018ED88 0018F4BC 0333BED0 4C0EC784 00000000
00000000 0309006C 0018F478 0018F47C 00000005 193E5608 030C96C1 00000000
00000001 00365D10 030CAC65 03367038 00000000 003679F8 00000000 00000000
0018F4F0 4F065C7A 0018F59C 00353E60 031FC960 193E5608 0018F4F0 00365D00
03070000 00000000 00000005 0036CD28 00000000 0000000F 4F065C6A 0018F52C
03178A98 FFFFFFFF 030FEE7C 03367038 00000000 193E5608 00000000 00000000
0018F4F0 00000000 19255CD8 0018F59C 00000000 0018F59C 00000000 00000000
030FEF9D 193E5608 00000000 00000000 0018F59C 4F065DEA 00000000 19255CD8
1918CC01 0018F550 0018F560 0018F560 0317B8B8 FFFFFFFF 030FEAA8 0018F59C
4F065DB6 8050CFD0 0018F614 1918CC01 8050CC01 0317F114 031FC964 031FC901
0018F5AC 0317B858 00000000 030CEF1F 0018F59C 4F065D8A 0018F614 8050CFD0
031FC960 1918CC00 002C0000 00000000 525045F8 00000000 0018F730 00353E60
0018F614 03367038 00000000 0018F6C0 03179780 00000000 030CCE5D 0018F614
8050CFD0 0018F708 1918CC48 8050CC88 031FC960 030CD813 0018F614 0018F5F8
4F065D16 80505758 031FC960 0018F768 0018F804 0018F804 00000020 3DA75D68
00000000 0018F75C 00000003 0018F708 FFFFFFFE 0018F7FC 805055A0 031FC901
0317F114 031FC964 001AC201 0300C558 0018F66C 00320010 00D6C103 00360002
001AC2DF 002E5300 030C082F 00000008 00000007 00000008 0483A898 002CAF30
002CB044 3D4C9CE8 002E5380 6A616F80 0018F604 58706300 00000000 00000000
00000020 00000000 0000000F 0311394C 002C0000 00000000 00000014 031FC960
0018F804 0018F730 0018F6C4 031106CE 00000014 001082CA 0018F804 4F065D06
0018F75C 031796D7 00000001 030CC499 0018F804 0018F708 00000000 4F065E12
031FC960 0018F804 1932C1F8 00000002 00010000 0018F7B8 031FC960 0018F71C
0311394C 80505758 00000000 00000008 00000000 00000000 6A616F80 0018F738
0018F7FC 80505758 00000014 00000015 6A616FA0 00000000 0018F200 030B9AA6

Module addresses in stack:
-----------------------------------
InnerSpace.dll+2A6B0
InnerSpace.dll+84078
USER32.dll+7A601
x2game.dll+1FEC28
InnerSpace.dll+29E4B
ISUI.dll+C327
InnerSpace.dll+29FFD
IS-VirtualInput.dll+13567
InnerSpace.dll+29397
InnerSpace.dll+3BED0
IS-Kernel.dll+9006C
IS-Kernel.dll+C96C1
IS-Kernel.dll+CAC65
InnerSpace.dll+67038
IS-Kernel.dll+1FC960
IS-Kernel.dll+70000
IS-Kernel.dll+178A98
IS-Kernel.dll+FEE7C
InnerSpace.dll+67038
IS-Kernel.dll+FEF9D
IS-Kernel.dll+17B8B8
IS-Kernel.dll+FEAA8
IS-Kernel.dll+17F114
IS-Kernel.dll+1FC964
IS-Kernel.dll+1FC901
IS-Kernel.dll+17B858
IS-Kernel.dll+CEF1F
IS-Kernel.dll+1FC960
InnerSpace.dll+67038
IS-Kernel.dll+179780
IS-Kernel.dll+CCE5D
IS-Kernel.dll+1FC960
IS-Kernel.dll+CD813
IS-Kernel.dll+1FC960
IS-Kernel.dll+1FC901
IS-Kernel.dll+17F114
IS-Kernel.dll+1FC964
IS-Kernel.dll+C558
IS-Kernel.dll+C082F
IS-Kernel.dll+11394C
IS-Kernel.dll+1FC960
IS-Kernel.dll+1106CE
IS-Kernel.dll+1796D7
IS-Kernel.dll+CC499
IS-Kernel.dll+1FC960
IS-Kernel.dll+1FC960
IS-Kernel.dll+11394C
IS-Kernel.dll+B9AA6

System:
-----------------------------------
Windows Version: Windows 7 Ultimate//7601.win7sp1_gdr.150525-0603
Process Memory Usage: 1527MB
System Physical RAM: 19492/32710MB
Page File: 23330/36804MB
Virtual Memory: 2200/4095MB (Extended: 0MB)
CPU 1: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz @ 3997MHz
CPU 2: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz @ 3997MHz
CPU 3: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz @ 3997MHz
CPU 4: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz @ 3997MHz
CPU 5: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz @ 3997MHz
CPU 6: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz @ 3997MHz
CPU 7: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz @ 3997MHz
CPU 8: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz @ 3997MHz
CPU Affinity Mask: 0xFF
Video 1: //./DISPLAY1/NVIDIA GeForce GTX 680
Video 2: //./DISPLAY2/NVIDIA GeForce GTX 680
Video 3: //./DISPLAY3/NVIDIA GeForce GTX 680
Video 4: //./DISPLAY4/NVIDIA GeForce GTX 680
Video 5: //./DISPLAYV1/RDPDD Chained DD
Video 6: //./DISPLAYV2/RDP Encoder Mirror Driver
Video 7: //./DISPLAYV3/RDP Reflector Display Driver
Sound:
DirectX: 4.09.00.0904
Internet Explorer: 9.11.9600.17914

Loaded Modules:
-----------------------------------
Module 0x003F0000-0x0063A400: I:/x-games/Glyph/Games/ArcheAge/Live/bin32/ArcheAge.exe (Fri Oct 16 06:05:24 2015)
Module 0x03000000-0x0323E000: C:/Program Files (x86)/InnerSpace/IS-Kernel.dll (Tue Oct 13 17:42:36 2015)
Module 0x03300000-0x0338F000: C:/Program Files (x86)/InnerSpace/InnerSpace.dll (Wed Sep 30 20:47:40 2015)
Module 0x05000000-0x050F2000: C:/Program Files (x86)/InnerSpace/ISUI.dll (Sat Sep 05 14:59:06 2015)
Module 0x0A5C0000-0x0ABD1000: I:/x-games/Glyph/Games/ArcheAge/Live/bin32/CryNetwork.dll (Fri Oct 16 06:11:23 2015)
Module 0x0BBA0000-0x0BBB2000: I:/x-games/Glyph/Games/ArcheAge/Live/bin32/CompressATI2.dll (Thu Feb 01 09:27:01 2007)
Module 0x10000000-0x1150C000: I:/x-games/Glyph/Games/ArcheAge/Live/bin32/awesomium.dll (Thu Nov 29 13:59:48 2012)
Module 0x25BC0000-0x25C55000: I:/x-games/Glyph/Games/ArcheAge/Live/bin32/CryScriptSystem.dll (Fri Oct 16 06:05:32 2015)
Module 0x30000000-0x30333000: I:/x-games/Glyph/Games/ArcheAge/Live/bin32/Cry3DEngine.dll (Fri Oct 16 06:08:13 2015)
Module 0x304F0000-0x30B90E00: I:/x-games/Glyph/Games/ArcheAge/Live/bin32/cryaction.dll (Fri Oct 16 06:09:03 2015)
Module 0x31000000-0x31229000: I:/x-games/Glyph/Games/ArcheAge/Live/bin32/CryAISystem.dll (Fri Oct 16 06:11:32 2015)
Module 0x31500000-0x316A4000: I:/x-games/Glyph/Games/ArcheAge/Live/bin32/CryAnimation.dll (Fri Oct 16 06:08:01 2015)
Module 0x32000000-0x320DE000: I:/x-games/Glyph/Games/ArcheAge/Live/bin32/CryEntitySystem.dll (Fri Oct 16 06:06:57 2015)
Module 0x32500000-0x3253C000: I:/x-games/Glyph/Games/ArcheAge/Live/bin32/CryFont.dll (Fri Oct 16 06:06:14 2015)
Module 0x33000000-0x3307B000: I:/x-games/Glyph/Games/ArcheAge/Live/bin32/xlcommon.dll (Fri Oct 16 06:15:23 2015)
Module 0x33500000-0x3350D000: I:/x-games/Glyph/Games/ArcheAge/Live/bin32/CryInput.dll (Fri Oct 16 06:06:09 2015)
Module 0x34000000-0x34053000: I:/x-games/Glyph/Games/ArcheAge/Live/bin32/CryMovie.dll (Fri Oct 16 06:06:15 2015)
Module 0x34FF0000-0x358D3A00: I:/x-games/Glyph/Games/ArcheAge/Live/bin32/CryPhysics.dll (Fri Oct 16 06:06:45 2015)
Module 0x36000000-0x360EA000: I:/x-games/Glyph/Games/ArcheAge/Live/bin32/CrySoundSystem.dll (Fri Oct 16 06:09:18 2015)
Module 0x36500000-0x36653000: I:/x-games/Glyph/Games/ArcheAge/Live/bin32/crysystem.dll (Fri Oct 16 06:09:18 2015)
Module 0x38000000-0x384B1000: I:/x-games/Glyph/Games/ArcheAge/Live/bin32/CryRenderD3D9.dll (Fri Oct 16 06:09:42 2015)
Module 0x38FF0000-0x3AECFC00: I:/x-games/Glyph/Games/ArcheAge/Live/bin32/x2game.dll (Fri Oct 16 06:12:34 2015)
Module 0x4AD00000-0x4B771000: I:/x-games/Glyph/Games/ArcheAge/Live/bin32/icudt42.dll (Fri Dec 04 01:14:30 2009)
Module 0x53920000-0x54718000: C:/Windows/system32/nvwgf2um.dll (Fri Aug 07 03:16:55 2015)
Module 0x57570000-0x575AF000: C:/Windows/SysWOW64/schannel.dll (Wed Jul 01 20:28:48 2015)
Module 0x5D1D0000-0x5D4EC000: C:/Windows/system32/nvapi.dll (Fri Aug 07 03:08:39 2015)
Module 0x5D810000-0x5D9F7000: C:/Windows/system32/d3dcompiler_42.dll (Mon Aug 17 02:52:47 2009)
Module 0x5E680000-0x5F26C000: C:/Windows/system32/nvd3dum.dll (Fri Aug 07 03:12:16 2015)
Module 0x5FB70000-0x5FB80000: C:/Windows/system32/NLAapi.dll (Sat Dec 06 03:47:40 2014)
Module 0x60FB0000-0x61195000: C:/Windows/system32/d3dx9_42.dll (Mon Jul 27 02:40:59 2009)
Module 0x64310000-0x64382000: C:/Windows/system32/dsound.dll (Tue Jul 14 01:06:05 2009)
Module 0x64420000-0x64598000: I:/x-games/Glyph/Games/ArcheAge/Live/bin32/fmodex.dll (Fri May 10 12:11:06 2013)
Module 0x64CA0000-0x64DE1000: I:/x-games/Glyph/Games/ArcheAge/Live/bin32/dbghelp.dll (Mon Feb 01 20:08:26 2010)
Module 0x65560000-0x6562E000: I:/x-games/Glyph/Games/ArcheAge/Live/bin32/fmod_event_net.dll (Fri May 10 12:11:25 2013)
Module 0x65630000-0x6569C000: I:/x-games/Glyph/Games/ArcheAge/Live/bin32/fmod_event.dll (Fri May 10 12:11:25 2013)
Module 0x656A0000-0x65706000: I:/x-games/Glyph/Games/ArcheAge/Live/bin32/xlleveldb.dll (Fri Oct 16 06:05:21 2015)
Module 0x66760000-0x6681F000: I:/x-games/Glyph/Games/ArcheAge/Live/bin32/MSVCR100.dll (Sat Feb 19 00:17:38 2011)
Module 0x669D0000-0x66A46000: C:/Windows/system32/RICHED20.dll (Sat Nov 20 12:06:24 2010)
Module 0x66A50000-0x66B70000: C:/Program Files (x86)/InnerSpace/IS-OpenGL.dll (Mon Nov 03 18:39:42 2014)
Module 0x66C90000-0x66CF9000: I:/x-games/Glyph/Games/ArcheAge/Live/bin32/MSVCP100.dll (Sat Feb 19 00:18:09 2011)
Module 0x67860000-0x67896000: C:/Windows/system32/AUDIOSES.DLL (Tue Feb 03 03:08:16 2015)
Module 0x67A10000-0x67A2C000: C:/Windows/system32/cryptnet.dll (Mon Apr 27 19:02:56 2015)
Module 0x67AB0000-0x67AC6000: C:/Windows/system32/GPAPI.dll (Tue Jul 14 01:05:36 2009)
Module 0x67B50000-0x67B89000: C:/Windows/System32/MMDevApi.dll (Sat Nov 20 12:01:22 2010)
Module 0x67D00000-0x67D3C000: C:/Windows/system32/OLEACC.dll (Sat Aug 27 04:18:48 2011)
Module 0x67D40000-0x67D68000: I:/x-games/Glyph/Games/ArcheAge/Live/bin32/steam_api.dll (Thu Aug 28 20:59:41 2014)
Module 0x67DC0000-0x67DE8000: I:/x-games/Glyph/Games/ArcheAge/Live/bin32/tbb.dll (Wed Feb 01 15:15:53 2012)
Module 0x67DF0000-0x67E5E000: C:/Program Files (x86)/InnerSpace/IS-D3D8.dll (Mon Aug 25 00:04:38 2014)
Module 0x684F0000-0x68511000: C:/Windows/system32/MSVFW32.dll (Sat Nov 20 12:02:43 2010)
Module 0x68600000-0x68612000: C:/Windows/system32/pnrpnsp.dll (Tue Jul 14 01:10:14 2009)
Module 0x68620000-0x686E8000: C:/Windows/system32/OPENGL32.dll (Tue Jul 14 01:09:47 2009)
Module 0x68940000-0x68A27000: C:/Windows/system32/DDRAW.dll (Tue Jul 14 01:04:56 2009)
Module 0x68A30000-0x68B5F000: C:/Program Files (x86)/NVIDIA Corporation/3D Vision/nvSCPAPI.dll (Fri Aug 07 04:19:15 2015)
Module 0x68B60000-0x68D5F000: C:/Windows/system32/d3dx9_43.dll (Sat May 22 01:21:17 2010)
Module 0x68F90000-0x68FC0000: C:/Windows/system32/wdmaud.drv (Sat Nov 20 12:08:06 2010)
Module 0x69010000-0x69217000: C:/Windows/system32/d3dcompiler_43.dll (Sat May 22 01:24:09 2010)
Module 0x6A090000-0x6A185000: C:/Windows/System32/PROPSYS.dll (Sat Nov 20 12:05:23 2010)
Module 0x6B710000-0x6B716000: C:/Windows/system32/SensApi.dll (Tue Jul 14 01:10:41 2009)
Module 0x6B720000-0x6B728000: C:/Windows/System32/winrnr.dll (Tue Jul 14 01:11:32 2009)
Module 0x6BE20000-0x6BE6C000: C:/Windows/system32/apphelp.dll (Wed Mar 04 04:07:49 2015)
Module 0x6C300000-0x6C338000: C:/Program Files (x86)/InnerSpace/IS-D3D11.dll (Thu Jul 30 23:27:35 2015)
Module 0x6C3A0000-0x6C3D5000: C:/Program Files (x86)/InnerSpace/IS-D3D9.dll (Sun Aug 02 17:33:52 2015)
Module 0x6C710000-0x6C8D3000: C:/Windows/system32/d3d9.dll (Sat Nov 20 11:57:39 2010)
Module 0x6CA70000-0x6CA80000: C:/Windows/system32/napinsp.dll (Tue Jul 14 01:07:57 2009)
Module 0x6DA70000-0x6DA89000: C:/Windows/system32/AVIFIL32.dll (Sat Nov 20 11:55:40 2010)
Module 0x6DE90000-0x6DE98000: C:/Windows/system32/credssp.dll (Wed Jul 01 20:28:30 2015)
Module 0x6DED0000-0x6DEE4000: C:/Windows/system32/MSACM32.dll (Tue Jul 14 01:07:26 2009)
Module 0x6DF60000-0x6DF9D000: C:/Windows/SysWOW64/bcryptprimitives.dll (Tue Jul 14 01:04:07 2009)
Module 0x6DFA0000-0x6DFB7000: C:/Windows/system32/bcrypt.dll (Tue Jul 14 01:11:20 2009)
Module 0x6E030000-0x6E068000: C:/Windows/system32/ncrypt.dll (Wed Jul 01 20:27:25 2015)
Module 0x6E1B0000-0x6E1FC000: C:/Windows/system32/dxgi.dll (Sun Jan 13 20:20:31 2013)
Module 0x6E550000-0x6E563000: C:/Windows/system32/dwmapi.dll (Sat Mar 14 03:03:28 2015)
Module 0x6E570000-0x6E5F0000: C:/Windows/system32/uxtheme.dll (Tue Jul 14 01:11:24 2009)
Module 0x6F820000-0x6F845000: C:/Windows/system32/powrprof.dll (Tue Jul 14 01:10:36 2009)
Module 0x6F890000-0x6F8A2000: C:/Windows/system32/dhcpcsvc.DLL (Tue Jul 14 01:04:53 2009)
Module 0x6F8B0000-0x6F8BD000: C:/Windows/system32/dhcpcsvc6.DLL (Tue Oct 09 17:31:40 2012)
Module 0x6FEC0000-0x6FEF8000: C:/Windows/System32/fwpuclnt.dll (Sat Oct 12 02:02:14 2013)
Module 0x6FFF0000-0x6FFF6000: C:/Windows/system32/rasadhlp.dll (Tue Jul 14 01:09:42 2009)
Module 0x70000000-0x70021000: C:/Program Files (x86)/Bonjour/mdnsNSP.dll (Wed Aug 31 05:44:44 2011)
Module 0x70080000-0x700C4000: C:/Windows/system32/DNSAPI.dll (Thu Mar 03 05:29:23 2011)
Module 0x70180000-0x701A7000: C:/Program Files (x86)/Common Files/Microsoft Shared/Windows Live/WLIDNSP.DLL (Tue Mar 29 03:31:16 2011)
Module 0x703B0000-0x703EC000: C:/Windows/system32/mswsock.dll (Sun Sep 08 02:04:46 2013)
Module 0x70740000-0x7074F000: C:/Windows/system32/PrxerNsp.dll (Wed Nov 21 00:30:27 2012)
Module 0x70750000-0x70756000: C:/Windows/System32/wship6.dll (Tue Jul 14 01:11:50 2009)
Module 0x707A0000-0x707A5000: C:/Windows/System32/wshtcpip.dll (Tue Jul 14 01:11:54 2009)
Module 0x707B0000-0x707B7000: C:/Windows/system32/WSOCK32.dll (Tue Jul 14 01:12:03 2009)
Module 0x707C0000-0x707D3000: C:/Windows/system32/PrxerDrv.dll (Wed Nov 21 00:30:08 2012)
Module 0x70AC0000-0x70AC7000: C:/Windows/system32/WINNSI.DLL (Tue Jul 14 01:11:31 2009)
Module 0x70AD0000-0x70AEC000: C:/Windows/system32/IPHLPAPI.DLL (Sat Nov 20 12:00:25 2010)
Module 0x70AF0000-0x70AF8000: C:/Windows/system32/Secur32.dll (Wed Jul 01 20:29:21 2015)
Module 0x70B00000-0x70B4F000: C:/Windows/system32/webio.dll (Thu Nov 17 05:28:22 2011)
Module 0x70B50000-0x70BA8000: C:/Windows/system32/WINHTTP.dll (Sat Nov 20 12:08:30 2010)
Module 0x72430000-0x7246B000: C:/Windows/system32/rsaenh.dll (Tue Jul 14 01:09:52 2009)
Module 0x72470000-0x72487000: C:/Windows/system32/CRYPTSP.DLL (Tue Feb 03 03:11:06 2015)
Module 0x724E0000-0x724E7000: C:/Windows/system32/midimap.dll (Tue Jul 14 01:08:20 2009)
Module 0x73160000-0x73168000: C:/Windows/system32/msacm32.drv (Tue Jul 14 01:07:27 2009)
Module 0x731A0000-0x731AA000: I:/x-games/Glyph/Games/ArcheAge/Live/bin32/xldiag.dll (Fri Oct 16 06:15:19 2015)
Module 0x731C0000-0x731E2000: C:/Windows/system32/GLU32.dll (Tue Jul 14 01:05:35 2009)
Module 0x731F0000-0x73259000: C:/Program Files (x86)/InnerSpace/IS-VirtualInput.dll (Thu Oct 01 13:53:53 2015)
Module 0x732A0000-0x732D0000: C:/Windows/system32/DINPUT8.dll (Tue Jul 14 01:05:05 2009)
Module 0x732E0000-0x732E7000: C:/Windows/system32/AVRT.dll (Tue Jul 14 01:04:24 2009)
Module 0x734A0000-0x734DF000: C:/Windows/system32/d3dx11_43.dll (Sat May 22 01:22:28 2010)
Module 0x73550000-0x73554000: C:/Windows/system32/ksuser.dll (Tue Jul 14 01:09:07 2009)
Module 0x735B0000-0x735BB000: C:/Windows/system32/pcwum.DLL (Mon Jul 13 23:11:08 2009)
Module 0x73630000-0x73662000: C:/Windows/system32/WINMM.dll (Sat Nov 20 12:08:34 2010)
Module 0x736B0000-0x73825000: C:/Windows/system32/d3d11.dll (Wed Mar 27 22:48:45 2013)
Module 0x73830000-0x73836000: C:/Windows/system32/DCIMAN32.dll (Wed Jul 15 02:49:02 2015)
Module 0x73860000-0x73869000: C:/Windows/system32/hid.dll (Tue Jul 14 01:05:48 2009)
Module 0x73900000-0x7392A000: C:/Program Files (x86)/InnerSpace/Lavish.DLL (Wed Oct 15 15:15:12 2014)
Module 0x73990000-0x73996000: C:/Windows/system32/d3d8thk.dll (Tue Jul 14 01:04:40 2009)
Module 0x74800000-0x7489B000: C:/Windows/WinSxS/x86_microsoft.vc80.crt_1fc8b3b9a1e18e3b_8.0.50727.6195_none_d09154e044272b9a/MSVCR80.dll (Sat May 14 01:33:39 2011)
Module 0x74960000-0x749E4000: C:/Windows/WinSxS/x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.7601.18837_none_ec86b8d6858ec0bc/COMCTL32.dll (Fri Apr 24 17:56:50 2015)
Module 0x74E10000-0x74E31000: C:/Windows/system32/ntmarta.dll (Tue Jul 14 01:10:01 2009)
Module 0x74EA0000-0x74EA9000: C:/Windows/system32/VERSION.dll (Tue Jul 14 01:11:07 2009)
Module 0x74F70000-0x74F7C000: C:/Windows/syswow64/CRYPTBASE.dll (Wed Jul 01 19:16:42 2015)
Module 0x74F80000-0x74FE0000: C:/Windows/syswow64/SspiCli.dll (Wed Jul 01 20:29:34 2015)
Module 0x74FE0000-0x74FF7000: C:/Windows/syswow64/USERENV.dll (Sat Nov 20 12:08:08 2010)
Module 0x75000000-0x75004000: C:/Windows/syswow64/api-ms-win-downlevel-version-l1-1-0.dll (Sun Jan 13 21:11:07 2013)
Module 0x75010000-0x750AD000: C:/Windows/syswow64/USP10.dll (Fri Apr 25 02:04:57 2014)
Module 0x750B0000-0x75133000: C:/Windows/syswow64/CLBCatQ.DLL (Tue Jul 14 01:04:49 2009)
Module 0x75140000-0x7514B000: C:/Windows/syswow64/profapi.dll (Mon Jul 13 23:12:01 2009)
Module 0x751B0000-0x75251000: C:/Windows/syswow64/ADVAPI32.dll (Mon May 25 17:55:26 2015)
Module 0x75290000-0x752D7000: C:/Windows/syswow64/KERNELBASE.dll (Mon May 25 18:02:36 2015)
Module 0x752E0000-0x752E5000: C:/Windows/syswow64/api-ms-win-downlevel-advapi32-l1-1-0.dll (Sun Jan 13 21:16:42 2013)
Module 0x752F0000-0x75F3B000: C:/Windows/syswow64/SHELL32.dll (Fri Feb 13 05:25:08 2015)
Module 0x75F40000-0x75F85000: C:/Windows/syswow64/WLDAP32.dll (Sat Nov 20 12:09:06 2010)
Module 0x75F90000-0x7601F000: C:/Windows/syswow64/OLEAUT32.dll (Wed Nov 26 03:29:29 2014)
Module 0x76020000-0x76024000: C:/Windows/syswow64/api-ms-win-downlevel-shlwapi-l1-1-0.dll (Sun Jan 13 21:17:03 2013)
Module 0x76030000-0x7618C000: C:/Windows/syswow64/ole32.dll (Sat Jul 04 17:45:02 2015)
Module 0x76220000-0x76232000: C:/Windows/syswow64/DEVOBJ.dll (Tue May 24 10:29:17 2011)
Module 0x76240000-0x76340000: C:/Windows/syswow64/USER32.dll (Sat Nov 20 12:08:57 2010)
Module 0x76340000-0x76461000: C:/Windows/syswow64/CRYPT32.dll (Mon Apr 27 19:02:53 2015)
Module 0x76470000-0x76654000: C:/Windows/syswow64/WININET.dll (Fri Jun 19 17:15:30 2015)
Module 0x76660000-0x76665000: C:/Windows/syswow64/PSAPI.dll (Tue Jul 14 01:09:34 2009)
Module 0x76670000-0x76780000: C:/Windows/syswow64/kernel32.dll (Mon May 25 18:02:35 2015)
Module 0x76780000-0x76799000: C:/Windows/SysWOW64/sechost.dll (Mon May 25 17:59:00 2015)
Module 0x767A0000-0x76830000: C:/Windows/syswow64/GDI32.dll (Wed Jun 17 17:37:03 2015)
Module 0x76830000-0x768FC000: C:/Windows/syswow64/MSCTF.dll (Sat Jan 17 02:29:40 2015)
Module 0x76900000-0x76903000: C:/Windows/syswow64/api-ms-win-downlevel-normaliz-l1-1-0.dll (Sun Jan 13 21:17:02 2013)
Module 0x76910000-0x7691C000: C:/Windows/syswow64/MSASN1.dll (Sat Nov 20 12:02:17 2010)
Module 0x76920000-0x769CC000: C:/Windows/syswow64/msvcrt.dll (Fri Dec 16 07:45:38 2011)
Module 0x769D0000-0x769D4000: C:/Windows/syswow64/api-ms-win-downlevel-user32-l1-1-0.dll (Sun Jan 13 21:11:21 2013)
Module 0x769E0000-0x76C12000: C:/Windows/syswow64/iertutil.dll (Thu Jul 02 20:50:36 2015)
Module 0x76C20000-0x76C4F000: C:/Windows/syswow64/WINTRUST.dll (Mon Apr 27 19:04:02 2015)
Module 0x76C50000-0x76C85000: C:/Windows/syswow64/WS2_32.dll (Sat Nov 20 12:09:12 2010)
Module 0x76E60000-0x76FFD000: C:/Windows/syswow64/SETUPAPI.dll (Sat Nov 20 12:06:49 2010)
Module 0x77000000-0x77003000: C:/Windows/syswow64/normaliz.DLL (Tue Jul 14 01:09:40 2009)
Module 0x77010000-0x77037000: C:/Windows/syswow64/CFGMGR32.dll (Tue May 24 10:28:33 2011)
Module 0x77040000-0x77046000: C:/Windows/syswow64/NSI.dll (Tue Jul 14 01:09:45 2009)
Module 0x77050000-0x77140000: C:/Windows/syswow64/RPCRT4.dll (Wed Jul 01 20:29:34 2015)
Module 0x77140000-0x77197000: C:/Windows/syswow64/SHLWAPI.dll (Sat Nov 20 12:06:58 2010)
Module 0x771A0000-0x771AA000: C:/Windows/syswow64/LPK.dll (Wed Jul 15 02:54:33 2015)
Module 0x771B0000-0x77210000: C:/Windows/system32/IMM32.DLL (Sat Nov 20 12:08:51 2010)
Module 0x77610000-0x77790000: C:/Windows/SysWOW64/ntdll.dll (Mon May 25 17:59:51 2015)

LavishScript Execution Stack:
-----------------------------------
${Mouse.X}
gcpX:Set[${Mouse.X}]
gcpX:Set[${Mouse.X}]
gcpX:Set[${Mouse.X}]
Event: OnCursorPositionUpdated

Running Scripts:
-----------------------------------
isboxerui
windowsnapper2
repeater
keymapper
menuman
Attachments
56283cfe.jpg
56283cfe.jpg (16.45 KiB) Viewed 17435 times
56283cf3.jpg
56283cf3.jpg (105.58 KiB) Viewed 17435 times
<<

lax

User avatar

Site Admin

Posts: 7301

Joined: Tue Nov 17, 2009 9:32 pm

Post Sat Oct 24, 2015 10:52 am

Re: Archeage crashing frequently

Do you have any suggestions as to how to reproduce this issue? You say "frequently" but does it happen after you DO something or can you just let the game sit there and eventually it happens? etc. So far it has not crashed for me.

I can use the crash data to work around the particular crash, but after carefully reviewing the code I don't see a possible way for it to be in this particular state (something equals 0 that should never have the opportunity to equal 0), so I am a bit curious as to what other related issues will manifest.

Have you tried updating your video drivers? I see that they are from August so not too old, but with odd problems like this relating to video I wouldn't rule it out either.

You can also try putting the game in DirectX 11 mode instead of DirectX 9 mode. This is available in the in-game options screen
<<

GoTiK2

Posts: 39

Joined: Wed Feb 22, 2012 5:07 pm

Post Sun Dec 06, 2015 12:08 am

Re: Archeage crashing frequently

DX11 runs like shit... I will switch and see if I can make it crash.
I have noticed It happens usually when I try to "sprint", when the character accelerates and I have others following me, it goes down. only the active client though.
I normally have 5-6 active clients, 2-3 in my party.

Thanks for the reply, sorry I was so busy and couldn't see this before.
<<

GoTiK2

Posts: 39

Joined: Wed Feb 22, 2012 5:07 pm

Post Sat Dec 12, 2015 11:42 am

Re: Archeage crashing frequently

Nope, I was wrong, I cant even load the game through ISBoxer with DX11 activated. Does it work for you?
If I run the client outside of ISBoxer it loads DX11, but from IS it hangs.

566bf94b.jpg
566bf94b.jpg (49.66 KiB) Viewed 17260 times


Is there a log archive for ISBoxer that I can go put in a zip file and send it to you, I have several crashes per day Joe.

Thanks for the support pal.

Sincerely,
GoTiK
<<

lax

User avatar

Site Admin

Posts: 7301

Joined: Tue Nov 17, 2009 9:32 pm

Post Sat Dec 12, 2015 12:37 pm

Re: Archeage crashing frequently

Switch to the development build of Inner Space -- right click Inner Space, select Patcher, tick "Download development (test) patches" and then close and restart Inner Space to let it patch up.

If you get a Lavish Crash Reporter window (as you screenshotted before) with the new build, it should automatically produce a .dmp file in your Inner Space folder. E-mail me this file to lax@lavishsoft.com and I'll see if anything turns up.
<<

nodoze

Posts: 471

Joined: Sun Apr 18, 2010 2:46 pm

Post Mon Dec 21, 2015 10:00 am

Re: Archeage crashing frequently

Curious how things are going multiboxing Archeage via ISBoxer.

When you crash in ISBoxer are you able to restart that crashed client and get it back into a window quickly?

Curious if you are still crashing quite a bit.

I think others outside ISBoxer are experiencing crashing so hard to know if you are experiencing it more more inside ISBoxer.

I previously was running multiple ISBoxer clients via VMWare and now run multiple via foreground windows though that is sometimes problematic (no window layouts, when a given client crashes my windows are out of sequence, etc). I am considering trying to run AA via ISBoxer now.
<<

GoTiK2

Posts: 39

Joined: Wed Feb 22, 2012 5:07 pm

Post Sat Jan 02, 2016 11:36 am

Re: Archeage crashing frequently

I'm still crashing pretty frequently, can't tell if its ISBoxer's fault or plain archeage. The report shows IS-DX9 dll as the last point before the failure but only LaX would know if that's true or not.
Once one of my ISBoxer clients fail, its pretty depressing for me because I need to close all my sessions and re-log all my clients again. If I don't re-log them in sequence my clients configs will be all messed up, I guess due to the fact that archeage uses those USER to USER9 folders for each individual client you log in, and it does so in the login order you follow each time.

Oh well, I have my ISBoxer paid for a few more months so I guess I will keep using it regardless of this inconvenience until my time expires, then I will decide if re-sub or not.

I also just discovered there's an X64 sub folder in the lavish directory, going to lookup how to use that if possible.

Cheers...
<<

GoTiK2

Posts: 39

Joined: Wed Feb 22, 2012 5:07 pm

Post Sat Jan 02, 2016 11:39 am

Re: Archeage crashing frequently

lax wrote:Switch to the development build of Inner Space -- right click Inner Space, select Patcher, tick "Download development (test) patches" and then close and restart Inner Space to let it patch up.

If you get a Lavish Crash Reporter window (as you screenshotted before) with the new build, it should automatically produce a .dmp file in your Inner Space folder. E-mail me this file to lax@lavishsoft.com and I'll see if anything turns up.


/sent.
<<

bob

User avatar

League of Extraordinary Multiboxers

Posts: 4591

Joined: Sat Feb 15, 2014 11:14 am

Location: In the dining room, with the lead pipe.

Post Sat Jan 02, 2016 11:47 am

Re: Archeage crashing frequently

GoTiK2 wrote:If I don't re-log them in sequence my clients configs will be all messed up, I guess due to the fact that archeage uses those USER to USER9 folders for each individual client you log in, and it does so in the login order you follow each time.
I think I'd just virtualise that folder and be done with it....
You could do this by using the Virtual File Wizard, selecting Other, and putting in "User/" (with the slash at the end, and you need it that way around too IIRC) and it should virtualise any folder path with User in it. Of course you already have another User/ folder (from Windows) so you might want to make it a little more specific to AA with more path bits, making sure all the slashes are /.
<<

GoTiK2

Posts: 39

Joined: Wed Feb 22, 2012 5:07 pm

Post Sat Jan 02, 2016 12:15 pm

Re: Archeage crashing frequently

bob wrote:
GoTiK2 wrote:If I don't re-log them in sequence my clients configs will be all messed up, I guess due to the fact that archeage uses those USER to USER9 folders for each individual client you log in, and it does so in the login order you follow each time.
I think I'd just virtualise that folder and be done with it....
You could do this by using the Virtual File Wizard, selecting Other, and putting in "User/" (with the slash at the end, and you need it that way around too IIRC) and it should virtualise any folder path with User in it. Of course you already have another User/ folder (from Windows) so you might want to make it a little more specific to AA with more path bits, making sure all the slashes are /.


I tried virtualizing the folder, but I think that shit is hardcoded in the client somehow or I am doing it wrong. ISBoxer would create the client specific "USER-mycharactername" folders, but for some reason Archeage still goes and uses the next folder USER, USER2, etc. after you log the next client. There is a log file I checked (archeage.log) where archeage writes something like "[64533E3E] this is the first client" when you create your first user session, then for the next sessions it writes something different like "[B0CF1650] multi client detected". I wish I could understand how this game works....

---[ FIRST CLIENT ]---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

[801989E0] BackupNameAttachment=" Build(3) Date(02 January 2016) Time(11 27 11)" -- used by backup system
[00000020]
[38F38F32] Log Started at #c
[0232BD25] Running 32 bit version
[7AB6F5FE] Executable: I:\x-games\Glyph\Games\ArcheAge\Live\bin32\ArcheAge.exe
[E5C771AC] FileVersion: 2.0.4.3
[F799D55F] ProductVersion: 2.0.4.3
[1F1D6B13] Using Microsoft (tm) C++ Standard Library implementation
[00000020]
[C7D96C80] Revision: 263319
[00000020]
[64533E3E] this is the first client
<11:27:17> [76666E6D]
--- CPU detection ---
<11:27:17> [F4D992D8] CPU: Intel Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz
<11:27:17> [3F649B02] Family: 6, Model: 12, Stepping: 3
<11:27:17> [83D12E0B] FPU: On-Chip
<11:27:17> [50919DA0] CPU Speed (estimated): 3997.720432 MHz
<11:27:17> [C73FD83A] MMX: not present
<11:27:17> [89D1077A] SSE: present
<11:27:17> [DC8C789E] 3DNow!: not present
<11:27:17> [27B7AC6E] Serial number not present or disabled
<11:27:17> [1D2D8E5B] Number of logical processors: 8
<11:27:17> [FA658084] Number of available logical processors: 8
<11:27:17> [A1F061C2] Invariant Time Stamp Counter : yes
<11:27:17> [FA0251ED] ---------------------

<11:27:17> [03E7D838] Device Info
<11:27:17> [9F603516] Device Info - 1
<11:27:17> [9F603517] Device Info - 2
<11:27:17> [9F603518] Device Info - 3
<11:27:17> [9F603519] Device Info - 4
<11:27:17> [9F60351A] Device Info - 5
<11:27:17> [9F60351B] Device Info - 6
<11:27:17> [9F60351C] Device Info - 7
<11:27:17> [E98ECC28] Video Memory Info
<11:27:17> [D5FBE664] Video Memory - 1
<11:27:17> [D5FBE665] Video Memory - 2
<11:27:17> [D5FBE666] Video Memory - 3
<11:27:17> [D5FBE667] Video Memory - 4
<11:27:17> [D5FBE668] Video Memory - 5
<11:27:17> [D5FBE669] Video Memory - 6
<11:27:17> [D5FBE66A] Video Memory - 7
<11:27:17> [D5FBE66B] Video Memory - 8
<11:27:17> [3A4D54A2][Warning] config/gpu/intel.txt line 88 contains a multiple defined GPU rating!
<11:27:17> [D20872C0] InitThreadAffinities
<11:27:17> [2F28A434] UpdateMainThreadAffinity
<11:27:17> [5841AE9D] Windows 7 64 bit SP 1 (build 6.1.7601)
<11:27:17> [38DFF081] System language: English
<11:27:17> [89F46598] Windows Directory: "C:\Windows"
<11:27:17> [341B54F1] Prerequisites...
<11:27:17> [5D1B3C9C] * Installation of KB940105 hotfix required: no! (either not needed or already installed)
<11:27:17> [CBA63784] Local time is 11:27:17 01/02/16, system running for 11373 minutes
<11:27:17> [04D0D099] 32711MB physical memory installed, 26376MB available, 4095MB virtual memory installed, 19 percent of memory in use
<11:27:17> [31259232] PageFile usage:
<11:27:17> [B95F69CC] Current display mode is 1920x1080x32
<11:27:17> [750C10B8] IBM enhanced (101/102-key) keyboard and 16+ button mouse installed
<11:27:17> [CE30556B] ----- GPU Detection -----------------
<11:27:17> [03E7D838] Device Info
<11:27:17> [9F603516] Device Info - 1
<11:27:17> [9F603517] Device Info - 2
<11:27:17> [9F603518] Device Info - 3
<11:27:17> [9F603519] Device Info - 4
<11:27:17> [9F60351A] Device Info - 5
<11:27:17> [9F60351B] Device Info - 6
<11:27:17> [9F60351C] Device Info - 7
<11:27:17> [E98ECC28] Video Memory Info
<11:27:17> [D5FBE664] Video Memory - 1
<11:27:17> [D5FBE665] Video Memory - 2
<11:27:17> [D5FBE666] Video Memory - 3
<11:27:17> [D5FBE667] Video Memory - 4
<11:27:17> [D5FBE668] Video Memory - 5
<11:27:17> [D5FBE669] Video Memory - 6
<11:27:17> [D5FBE66A] Video Memory - 7
<11:27:17> [D5FBE66B] Video Memory - 8
<11:27:17> [99EA404A] NVIDIA GeForce GTX 680 (vendor = 0x10de, device = 0x1180, subSys = 0x26823842)
<11:27:17> [77718B6A] -- Video memory: 1989 MB
<11:27:17> [30DF1863] -- Minimum SM 2.0 support: yes
<11:27:17> [13E11956] -- DX11 supported: yes
<11:27:17> [50B60100] --------------------------------------------------------------------------------
<11:27:17> [5921EDBE] Stream Engine Initialization
<11:27:17> [BA0D559B] Splash: Initializing Stream Engine...
<11:27:17> [939F6EBB] Enable Resolutions : 1
<11:27:17> [B324CD25] Screen Resolution - 1920x1080
<11:27:17> [3778EA0B] Screen Resolution - 1 (1920x1080)
<11:27:17> [A1B107F0] Screen Resolution - Test OK (1920x1080)
<11:27:17> [A9E4B0F2] Network initialization
<11:27:17> [BA0D559B] Splash: Initializing Network System...
<11:27:17> [14FAD233] Socket I/O by iocp
<11:27:17> [E36A4FB9] Physics initialization
<11:27:17> [BA0D559B] Splash: Initializing Physics...
<11:27:18> [2462D581] MovieSystem initialization
<11:27:18> [BA0D559B] Splash: Initializing Movie System...
<11:27:18> [93287AEC] Renderer initialization - Start
<11:27:18> [BA0D559B] Splash: Initializing Renderer...
<11:27:18> [91207680] Renderer initialization - Open
<11:27:18> [4377E7CB] Renderer initialization - DLL Load(CryRenderD3D9.dll)
<11:27:18> [71203A94] Renderer initialization - DLL Done
<11:27:18> [71227C22] Renderer initialization - DLL Init
<11:27:18> [C653D9CB] Renderer initialization - Instance
<11:27:18> [44D9754D] D3D Adapter: Driver name: nvd3dum.dll
<11:27:18> [82BE8322] D3D Adapter: Driver description: NVIDIA GeForce GTX 680
<11:27:18> [2224501A] D3D Adapter: Driver version: 10.18.13.5906
<11:27:18> [E8D1E30D] D3D Adapter: Driver GUID: D7B71E3E-52C0-11CF-E04C8F061CC2C735
<11:27:18> [BC8C1ACB] D3D Adapter: VendorId = 0x10DE
<11:27:18> [B6A10CFD] D3D Adapter: DeviceId = 0x1180
<11:27:18> [0678E702] D3D Adapter: SubSysId = 0x26823842
<11:27:18> [F2243F0E] D3D Adapter: Revision = 161
<11:27:18> [FFF25946] nVidia Driver Version(35906). Name(r358_00)
<11:27:18> [E571CFEE] Shader manager initialization
<11:27:20> [05BAAEF6] CResFile allocations incurred by user cache preload: (3798.35k)
<11:27:20> [911B73B8] Renderer initialization - Done
<11:27:20> [8E444EA9] Console initialization
<11:27:20> [2904A233] Time initialization
<11:27:20> [3650CFD6] Input initialization
<11:27:20> [BA0D559B] Splash: Initializing Input System...
<11:27:20> Initializing Keyboard
<11:27:20> [99640BF1] Sound initialization
<11:27:20> [BA0D559B] Splash: Initializing Sound System...
<11:27:20> [2C33885C] Sound - Initializing AudioDevice now!
<11:27:20> [E46760A9] <Sound> Initialize FMOD with dynamic memory callbacks
<11:27:20> [D6755BFD] <Sound> Starting to initialize Windows Audio Session API output!
<11:27:20> [F7E8E3CD] <Sound> Drivers found: 4
<11:27:20> [CC87319F] <Sound> Available drivers:
1. Speakers (3- Realtek High Definition Audio)
2. X233H-4 (NVIDIA High Definition Audio)
3. Realtek Digital Output (3- Realtek High Definition Audio)
4. Headphones (Logitech Wireless Headset)
<11:27:20> [A0BBF7E1] <Sound> FmodEx-AudioDevice: Now running on driver: Speakers (3- Realtek High Definition Audio)
<11:27:20> [14D8EFE1] <Sound> Using speaker mode: FMOD_SPEAKERMODE_7POINT1
<11:27:20> [E79C27E5] <Sound> Initializing FMOD-EX now!
<11:27:20> [E2A9FE08] <Sound> Available record drivers: 0 Microphone (Logitech Wireless Headset) !
<11:27:20> [6841BE38] <Sound> Record config is set to autodetect using record driver 0
<11:27:20> [7808B4C4] <Sound> Using FMOD version: 00044414 and internal 00044414!
<11:27:20> [2A2815C7] <Sound> Initialized FMOD-EX
<11:27:20> [BE4EF52E] Sound - Initializing SoundSystem now!
<11:27:20> [0D547471] Font initialization
<11:27:20> [BA0D559B] Splash: Initializing Fonts...
<11:27:20> [C194F7C8][Warning] Cannot load texture textures/defaults/replacemecm.tif, file missing [File=textures/defaults/replacemecm.dds]
<11:27:20> [84206398] AI initialization
<11:27:20> [1BC221DE] Initializing Animation System
<11:27:20> [BA0D559B] Splash: Initializing Animation System...
<11:27:20> [9E592EFE] Initializing 3D Engine
<11:27:20> [BA0D559B] Splash: Initializing 3D Engine...
<11:27:21> [637AF710][Warning] missing chr material : game/objects/characters/ferre/female/nude/Standard_22.mtl (chr: game/objects/characters/ferre/female/nude/fe_f_base.chr)
<11:27:21> [7415A452] CHR PreCaching 12 Done
<11:27:21> [E7AD4E53] AddSharedMorphTargets - Failed to load objects/characters/warborn/male/face/wa_m_face00_mid.chr
<11:27:21> [61AD1790] MorphTargetPreCaching - objects/characters/warborn/male/face/wa_m_face00_mid.chr Add Failed
<11:27:21> [A4A6E4C6] MorphTarget PreCaching 9 Done
<11:27:21> [5ACB40E2] Init Face Makers
<11:27:21> [56B5985B] X2FaceMaker - game/objects/characters/nuian/male/face/nu_m_face01_mid.chr : mouth_UnderbiteOverbite target not exist
<11:27:21> [56B5985B] X2FaceMaker - game/objects/characters/nuian/male/face/nu_m_face01_mid.chr : mouth_UnderbiteOverbite target not exist
<11:27:21> [56B5985B] X2FaceMaker - game/objects/characters/nuian/male/face/nu_m_face01_mid.chr : mouth_UnderbiteOverbite target not exist
<11:27:21> [4ABB03EB] game/objects/characters/ferre/female/face/fe_f_face01_low.chr(303) - objects/characters/ferre/female/face/fe_f_face00.chr(3063) SharedMorph is not matched
<11:27:21> [2D15CF37] ApplySharedMorphTargets - game/objects/characters/dwarf/male/face/dw_m_face01.chr - objects/characters/nuian/male/face/nu_m_face00.chrlastpose not exist
<11:27:21> [56B5985B] X2FaceMaker - game/objects/characters/warborn/male/face/wa_m_face01_mid.chr : FS_Beard target not exist
<11:27:21> [56B5985B] X2FaceMaker - game/objects/characters/warborn/male/face/wa_m_face01_mid.chr : FS_Beard2 target not exist
<11:27:21> [56B5985B] X2FaceMaker - game/objects/characters/warborn/male/face/wa_m_face01_mid.chr : FS_Beard3 target not exist
<11:27:21> [56B5985B] X2FaceMaker - game/objects/characters/warborn/male/face/wa_m_face01_mid.chr : FS_Beard4 target not exist
<11:27:21> [7C63CA5A] FaceMaker - Failed to load objects\characters\warborn\female\face\wa_f_targets.xml
<11:27:21> [E320B5CE] Init Face Makers - Done!
<11:27:21> [581CA53C] Script System Initialization
<11:27:21> [BA0D559B] Splash: Initializing Script System...
<11:27:21> [58F3F7FF][Warning] =?:276: [Lua Error] ?:276: attempt to index global 'Script' (a nil value)
<11:27:21> [58F3F7FF][Warning] <null>:0: [Lua Error] Failed to execute file @game/scriptsbin/common.alb
<11:27:21> [D8B2BA54] Entity system initialization
<11:27:21> [BA0D559B] Splash: Initializing Entity System...
<11:27:21> [BA0D559B] Splash: Initializing AI System...
<11:27:21> [DA019954] Initializing AI System
<11:27:21> [2546BCC5] Initializing Budgeting System
<11:27:21> [C0E19025] Initializing Seamless System
<11:27:22> [BA0D559B] Splash: Loading Game Data...
<11:27:24> [90B8EC50][Warning] too many ranges: item_assets descs 20004(20004) threshold 100 ranges 11
<11:27:24> [937812F7] loaded DDCMS (1013601 descs, 480099 links (13 page 12.65MB size) string) from game\db\compact.sqlite3 in 1176 ms
<11:27:24> [BA0D559B] Splash: Initializing Game System...
<11:27:25> [7D494B9C] Graphic Card Error Check : no_error_message
<11:27:25> [000004EE][Warning] [Lua Error] no localized ui text for 104 renew_item_ok
<11:27:25> [0ADE3294][Warning] [MFX] Effect 'collisions:grenade' already present. Overriding.
<11:27:25> [311630D1][Warning] MFX WARNING: Material not found: mat_ice_breakable
<11:27:25> [000004EE][Warning] <RegisterExplosionShape> Object file objects/Env/05_nature/08_cry_source/trees/explosion_shape/tree_broken_shape.cgf not found
<11:27:25>
<11:27:25> sys_spec = Custom (assuming 4)
<11:27:25> ca_LodClampThreshold = 4 expected:7
<11:27:25> ca_LodDistRatio = 1 expected:0.5
<11:27:25> ca_LodSkipTaskRatio = 1 expected:0.5
<11:27:25> ca_UnloadAnimTime = 1 expected:60
<11:27:25> ca_dbh_level = 1 expected:3
<11:27:25> option_anti_aliasing = 1 expected:3
<11:27:25> r_MSAA_samples = 4 expected:0
<11:27:25> r_PostAAEdgeFilter = 1 expected:0
<11:27:25> ca_AttachmentCullingRation = 300 expected:200
<11:27:25> ca_BodyPartAttachmentCullingRation = 300 expected:200
<11:27:25> e_cull_veg_activation = 200 expected:50
<11:27:25> e_foliage_wind_activation_dist = 0 expected:25
<11:27:25> e_particles_quality = 0 expected:4
<11:27:25> e_phys_ocean_cell = 0 expected:0.5
<11:27:25> es_MaxPhysDist = 300 expected:200
<11:27:25> es_MaxPhysDistInvisible = 40 expected:25
<11:27:25> g_breakage_particles_limit = 200 expected:250
<11:27:25> p_max_object_splashes = 0 expected:3
<11:27:25> p_num_bodies_large_group = 30 expected:100
<11:27:25> p_splash_force0 = 15000 expected:10
<11:27:25> p_splash_force1 = 150000 expected:100
<11:27:25> e_GIAmount = 1 expected:0.1
<11:27:25> e_GIMaxDistance = 50 expected:200
<11:27:25> e_Tessellation = 0 expected:1
<11:27:25> e_custom_build_extramaps_fromshaderquality = 1 expected:3
<11:27:25> e_dissolve = 0 expected:1
<11:27:25> e_gi = 0 expected:1
<11:27:25> e_sky_update_rate = 0.12 expected:1
<11:27:25> q_ShaderFX = 1 expected:3
<11:27:25> q_ShaderGeneral = 1 expected:3
<11:27:25> q_ShaderGlass = 1 expected:3
<11:27:25> q_ShaderHDR = 1 expected:3
<11:27:25> q_ShaderIce = 1 expected:3
<11:27:25> q_ShaderMetal = 1 expected:3
<11:27:25> q_ShaderPostProcess = 1 expected:3
<11:27:25> q_ShaderShadow = 1 expected:3
<11:27:25> q_ShaderSky = 1 expected:3
<11:27:25> q_ShaderTerrain = 1 expected:3
<11:27:25> q_ShaderVegetation = 1 expected:3
<11:27:25> r_DetailDistance = 6 expected:8
<11:27:25> r_EnvTexUpdateInterval = 0.001 expected:0.05
<11:27:25> r_SSDOOptimized = 10 expected:8
<11:27:25> e_gsm_cache = 1 expected:0 ; I'm not sure e_gsm_cache ever worked because e_gsm_cache_lod_offset was set to a high value
<11:27:25> e_gsm_extra_range_shadow_texture_size = 1024 expected:2048
<11:27:25> e_gsm_extra_range_sun_update_time = 5 expected:0
<11:27:25> e_gsm_lods_num = 5 expected:4
<11:27:25> e_gsm_range_rate = 3 expected:20
<11:27:25> e_gsm_range_start = 2 expected:3
<11:27:25> e_gsm_range_step = 4 expected:3.5
<11:27:25> e_gsm_range_step_terrain = 3 expected:1.5
<11:27:25> e_shadows_max_texture_size = 1024 expected:2048
<11:27:25> e_shadows_terrain_texture_size = 1024 expected:2048
<11:27:25> r_DynTexMaxSize = 48 expected:96
<11:27:25> e_detail_materials_view_dist_z = 128 expected:256
<11:27:25> e_terrain_lod_ratio = 1 expected:.75
<11:27:25> e_terrain_texture_buffers = 512 expected:640
<11:27:25> r_DynTexAtlasCloudsMaxSize = 16 expected:32
<11:27:25> r_DynTexAtlasSpritesMaxSize = 32 expected:64
<11:27:25> r_EnvCMResolution = 1 expected:2
<11:27:25> r_TexAtlasSize = 1024 expected:2048
<11:27:25> r_TexMinAnisotropy = 1 expected:16
<11:27:25> r_TexturesStreamPoolSize = 256 expected:512
<11:27:25> r_TexturesStreamSystemPoolSize = 128 expected:512
<11:27:25> r_VegetationSpritesTexRes = 64 expected:128
<11:27:25> e_custom_texture_lod = 1 expected:4
<11:27:25> e_clouds = 0 expected:1
<11:27:25> ca_useDecals = 0 expected:1
<11:27:25> cd_cattle_update_distance = 32 expected:64
<11:27:25> e_obj_quality = 0 expected:4
<11:27:25> e_stream_cgf = 0 expected:1
<11:27:25> e_ProcVegetationMaxObjectsInChunk = 512 expected:2048
<11:27:25> e_vegetation_sprites_distance_custom_ratio_min = 1 expected:0.01
<11:27:25> e_vegetation_sprites_distance_ratio = 1 expected:0.8
<11:27:25> e_view_dist_ratio_vegetation = 30 expected:60
<11:27:25> e_StreamCgfPoolSize = 50 expected:150
<11:27:25> e_Clouds = 0 expected:1
<11:27:25> r_BeamsDistFactor = 0.01 expected:0.05
<11:27:25> e_water_ocean_fft = 0 expected:1
<11:27:25> e_water_tesselation_swath_width = 12 expected:10
<11:27:25> q_ShaderWater = 1 expected:2
<11:27:25> r_WaterReflectionsQuality = 0 expected:4
<11:27:25>
<11:27:25> [BA0D559B] Splash: Preparing Screen...
<11:27:25> [000004EE][Warning] [Lua Error] can't find target. cur uibounds is button 0X198 reviewMovieButton
<11:27:25> [000004EE][Warning] can't find login_camera
<11:27:25> [963385F6] Level System - Loading Start
<11:27:25> [806B6F8D] precaching world entities ..
<11:27:25> [7E39E0DE] precaching world entities .. done! total (0) objects
<11:27:25> [D2B280D6] Vegetation Manager : Loading World(login2)
<11:27:25> [075AB92F] Vegetation Manager : Loading World - Done (total 36 vegetations)
<11:27:25> [B9410AA1] total 20 terrain world surfaces loaded
<11:27:26> Loading Particle Library: collisions
<11:27:26> Loading Particle Library: water
<11:27:26> Loading Particle Library: misc
<11:27:26> Loading Particle Library: ability_skill_table
<11:27:26> Loading Particle Library: ability_skill_table_k
<11:27:26> Loading Particle Library: abillity_skill_table_m
<11:27:26> Loading Particle Library: machinima
<11:27:26> Loading Particle Library: x2_effects
<11:27:27> Loading Particle Library: x2_effects_k
<11:27:27> [280A47E3] Precached total 2 materials
<11:27:27> [7B1A973B] seamless loading cell terrain(W0, 1), (L0, 0)
<11:27:27> [3EF08C47] seamless loading cell object(W0, 1), (L0, 0)
<11:27:42> [584C4FFD] [net 17:27:17.714] dns ip:192.168.1.111
<11:27:44> [000004EE][Warning] Particle effect not found: 'abillity_skill_table_m.login_stage_effect.elf_fog_01', from ParticleEffect ParticleEffect_24
<11:27:48> [12409CCC] Load Zone Finished
<11:27:48> [A39C1725] Level System - Loading Complete

---[ NEXT CLIENT ]------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

[801989E0] BackupNameAttachment=" Build(3) Date(02 January 2016) Time(11 32 13)" -- used by backup system
[00000020]
[38F38F32] Log Started at #c
[0232BD25] Running 32 bit version
[7AB6F5FE] Executable: I:\x-games\Glyph\Games\ArcheAge\Live\bin32\ArcheAge.exe
[E5C771AC] FileVersion: 2.0.4.3
[F799D55F] ProductVersion: 2.0.4.3
[1F1D6B13] Using Microsoft (tm) C++ Standard Library implementation
[00000020]
[C7D96C80] Revision: 263319
[00000020]
[B0CF1650] multi client detected
<11:32:20> [76666E6D]
--- CPU detection ---
<11:32:20> [F4D992D8] CPU: Intel Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz
<11:32:20> [3F649B02] Family: 6, Model: 12, Stepping: 3
<11:32:20> [83D12E0B] FPU: On-Chip
<11:32:20> [50919DA0] CPU Speed (estimated): 3997.724204 MHz
<11:32:20> [C73FD83A] MMX: not present
<11:32:20> [89D1077A] SSE: present
<11:32:20> [DC8C789E] 3DNow!: not present
<11:32:20> [27B7AC6E] Serial number not present or disabled
<11:32:20> [1D2D8E5B] Number of logical processors: 8
<11:32:20> [FA658084] Number of available logical processors: 8
<11:32:20> [A1F061C2] Invariant Time Stamp Counter : yes
<11:32:20> [FA0251ED] ---------------------

<11:32:20> [03E7D838] Device Info
<11:32:20> [9F603516] Device Info - 1
<11:32:20> [9F603517] Device Info - 2
<11:32:20> [9F603518] Device Info - 3
<11:32:20> [9F603519] Device Info - 4
<11:32:20> [9F60351A] Device Info - 5
<11:32:20> [9F60351B] Device Info - 6
<11:32:20> [9F60351C] Device Info - 7
<11:32:20> [E98ECC28] Video Memory Info
<11:32:20> [D5FBE664] Video Memory - 1
<11:32:20> [D5FBE665] Video Memory - 2
<11:32:20> [D5FBE666] Video Memory - 3
<11:32:20> [D5FBE667] Video Memory - 4
<11:32:20> [D5FBE668] Video Memory - 5
<11:32:20> [D5FBE669] Video Memory - 6
<11:32:20> [D5FBE66A] Video Memory - 7
<11:32:20> [D5FBE66B] Video Memory - 8
<11:32:20> [3A4D54A2][Warning] config/gpu/intel.txt line 88 contains a multiple defined GPU rating!
<11:32:20> [D20872C0] InitThreadAffinities
<11:32:20> [2F28A434] UpdateMainThreadAffinity
<11:32:20> [5841AE9D] Windows 7 64 bit SP 1 (build 6.1.7601)
<11:32:20> [38DFF081] System language: English
<11:32:20> [89F46598] Windows Directory: "C:\Windows"
<11:32:20> [341B54F1] Prerequisites...
<11:32:20> [5D1B3C9C] * Installation of KB940105 hotfix required: no! (either not needed or already installed)
<11:32:20> [E58E260B] Local time is 11:32:20 01/02/16, system running for 11378 minutes
<11:32:20> [0C9D4020] 32711MB physical memory installed, 25231MB available, 4095MB virtual memory installed, 22 percent of memory in use
<11:32:20> [31259232] PageFile usage:
<11:32:20> [B95F69CC] Current display mode is 1920x1080x32
<11:32:20> [750C10B8] IBM enhanced (101/102-key) keyboard and 16+ button mouse installed
<11:32:20> [CE30556B] ----- GPU Detection -----------------
<11:32:20> [03E7D838] Device Info
<11:32:20> [9F603516] Device Info - 1
<11:32:20> [9F603517] Device Info - 2
<11:32:20> [9F603518] Device Info - 3
<11:32:20> [9F603519] Device Info - 4
<11:32:20> [9F60351A] Device Info - 5
<11:32:20> [9F60351B] Device Info - 6
<11:32:20> [9F60351C] Device Info - 7
<11:32:20> [E98ECC28] Video Memory Info
<11:32:20> [D5FBE664] Video Memory - 1
<11:32:20> [D5FBE665] Video Memory - 2
<11:32:20> [D5FBE666] Video Memory - 3
<11:32:20> [D5FBE667] Video Memory - 4
<11:32:20> [D5FBE668] Video Memory - 5
<11:32:20> [D5FBE669] Video Memory - 6
<11:32:20> [D5FBE66A] Video Memory - 7
<11:32:20> [D5FBE66B] Video Memory - 8
<11:32:20> [99EA404A] NVIDIA GeForce GTX 680 (vendor = 0x10de, device = 0x1180, subSys = 0x26823842)
<11:32:20> [77718B6A] -- Video memory: 1989 MB
<11:32:20> [30DF1863] -- Minimum SM 2.0 support: yes
<11:32:20> [13E11956] -- DX11 supported: yes
<11:32:20> [50B60100] --------------------------------------------------------------------------------
<11:32:20> [5921EDBE] Stream Engine Initialization
<11:32:20> [BA0D559B] Splash: Initializing Stream Engine...
<11:32:20> [939F6EBB] Enable Resolutions : 1
<11:32:20> [B324CD25] Screen Resolution - 1920x1080
<11:32:20> [3778EA0B] Screen Resolution - 1 (1920x1080)
<11:32:20> [A1B107F0] Screen Resolution - Test OK (1920x1080)
<11:32:20> [A9E4B0F2] Network initialization
<11:32:20> [BA0D559B] Splash: Initializing Network System...
<11:32:20> [14FAD233] Socket I/O by iocp
<11:32:20> [E36A4FB9] Physics initialization
<11:32:20> [BA0D559B] Splash: Initializing Physics...
<11:32:21> [2462D581] MovieSystem initialization
<11:32:21> [BA0D559B] Splash: Initializing Movie System...
<11:32:21> [93287AEC] Renderer initialization - Start
<11:32:21> [BA0D559B] Splash: Initializing Renderer...
<11:32:21> [91207680] Renderer initialization - Open
<11:32:21> [4377E7CB] Renderer initialization - DLL Load(CryRenderD3D9.dll)
<11:32:21> [71203A94] Renderer initialization - DLL Done
<11:32:21> [71227C22] Renderer initialization - DLL Init
<11:32:21> [C653D9CB] Renderer initialization - Instance
<11:32:21> [44D9754D] D3D Adapter: Driver name: nvd3dum.dll
<11:32:21> [82BE8322] D3D Adapter: Driver description: NVIDIA GeForce GTX 680
<11:32:21> [2224501A] D3D Adapter: Driver version: 10.18.13.5906
<11:32:21> [E8D1E30D] D3D Adapter: Driver GUID: D7B71E3E-52C0-11CF-E04C8F061CC2C735
<11:32:21> [BC8C1ACB] D3D Adapter: VendorId = 0x10DE
<11:32:21> [B6A10CFD] D3D Adapter: DeviceId = 0x1180
<11:32:21> [0678E702] D3D Adapter: SubSysId = 0x26823842
<11:32:21> [F2243F0E] D3D Adapter: Revision = 161
<11:32:21> [FFF25946] nVidia Driver Version(35906). Name(r358_00)
<11:32:21> [E571CFEE] Shader manager initialization
<11:32:23> [05BAAEF6] CResFile allocations incurred by user cache preload: (4608.99k)
<11:32:23> [911B73B8] Renderer initialization - Done
<11:32:23> [8E444EA9] Console initialization
<11:32:23> [2904A233] Time initialization
<11:32:23> [3650CFD6] Input initialization
<11:32:23> [BA0D559B] Splash: Initializing Input System...
<11:32:23> Initializing Keyboard
<11:32:23> [99640BF1] Sound initialization
<11:32:23> [BA0D559B] Splash: Initializing Sound System...
<11:32:23> [2C33885C] Sound - Initializing AudioDevice now!
<11:32:23> [E46760A9] <Sound> Initialize FMOD with dynamic memory callbacks
<11:32:23> [D6755BFD] <Sound> Starting to initialize Windows Audio Session API output!
<11:32:23> [F7E8E3CD] <Sound> Drivers found: 4
<11:32:23> [CC87319F] <Sound> Available drivers:
1. Speakers (3- Realtek High Definition Audio)
2. X233H-4 (NVIDIA High Definition Audio)
3. Realtek Digital Output (3- Realtek High Definition Audio)
4. Headphones (Logitech Wireless Headset)
<11:32:23> [A0BBF7E1] <Sound> FmodEx-AudioDevice: Now running on driver: Speakers (3- Realtek High Definition Audio)
<11:32:23> [14D8EFE1] <Sound> Using speaker mode: FMOD_SPEAKERMODE_7POINT1
<11:32:23> [E79C27E5] <Sound> Initializing FMOD-EX now!
<11:32:23> [E2A9FE08] <Sound> Available record drivers: 0 Microphone (Logitech Wireless Headset) !
<11:32:23> [6841BE38] <Sound> Record config is set to autodetect using record driver 0
<11:32:23> [7808B4C4] <Sound> Using FMOD version: 00044414 and internal 00044414!
<11:32:23> [2A2815C7] <Sound> Initialized FMOD-EX
<11:32:23> [BE4EF52E] Sound - Initializing SoundSystem now!
<11:32:23> [0D547471] Font initialization
<11:32:23> [BA0D559B] Splash: Initializing Fonts...
<11:32:23> [C194F7C8][Warning] Cannot load texture textures/defaults/replacemecm.tif, file missing [File=textures/defaults/replacemecm.dds]
<11:32:23> [84206398] AI initialization
<11:32:23> [1BC221DE] Initializing Animation System
<11:32:23> [BA0D559B] Splash: Initializing Animation System...
<11:32:23> [9E592EFE] Initializing 3D Engine
<11:32:23> [BA0D559B] Splash: Initializing 3D Engine...
<11:32:24> [637AF710][Warning] missing chr material : game/objects/characters/ferre/female/nude/Standard_22.mtl (chr: game/objects/characters/ferre/female/nude/fe_f_base.chr)
<11:32:25> [7415A452] CHR PreCaching 12 Done
<11:32:25> [E7AD4E53] AddSharedMorphTargets - Failed to load objects/characters/warborn/male/face/wa_m_face00_mid.chr
<11:32:25> [61AD1790] MorphTargetPreCaching - objects/characters/warborn/male/face/wa_m_face00_mid.chr Add Failed
<11:32:25> [A4A6E4C6] MorphTarget PreCaching 9 Done
<11:32:25> [5ACB40E2] Init Face Makers
<11:32:25> [56B5985B] X2FaceMaker - game/objects/characters/nuian/male/face/nu_m_face01_mid.chr : mouth_UnderbiteOverbite target not exist
<11:32:25> [56B5985B] X2FaceMaker - game/objects/characters/nuian/male/face/nu_m_face01_mid.chr : mouth_UnderbiteOverbite target not exist
<11:32:25> [56B5985B] X2FaceMaker - game/objects/characters/nuian/male/face/nu_m_face01_mid.chr : mouth_UnderbiteOverbite target not exist
<11:32:25> [4ABB03EB] game/objects/characters/ferre/female/face/fe_f_face01_low.chr(303) - objects/characters/ferre/female/face/fe_f_face00.chr(3063) SharedMorph is not matched
<11:32:25> [2D15CF37] ApplySharedMorphTargets - game/objects/characters/dwarf/male/face/dw_m_face01.chr - objects/characters/nuian/male/face/nu_m_face00.chrlastpose not exist
<11:32:25> [56B5985B] X2FaceMaker - game/objects/characters/warborn/male/face/wa_m_face01_mid.chr : FS_Beard target not exist
<11:32:25> [56B5985B] X2FaceMaker - game/objects/characters/warborn/male/face/wa_m_face01_mid.chr : FS_Beard2 target not exist
<11:32:25> [56B5985B] X2FaceMaker - game/objects/characters/warborn/male/face/wa_m_face01_mid.chr : FS_Beard3 target not exist
<11:32:25> [56B5985B] X2FaceMaker - game/objects/characters/warborn/male/face/wa_m_face01_mid.chr : FS_Beard4 target not exist
<11:32:25> [7C63CA5A] FaceMaker - Failed to load objects\characters\warborn\female\face\wa_f_targets.xml
<11:32:25> [E320B5CE] Init Face Makers - Done!
<11:32:25> [581CA53C] Script System Initialization
<11:32:25> [BA0D559B] Splash: Initializing Script System...
<11:32:25> [58F3F7FF][Warning] =?:276: [Lua Error] ?:276: attempt to index global 'Script' (a nil value)
<11:32:25> [58F3F7FF][Warning] <null>:0: [Lua Error] Failed to execute file @game/scriptsbin/common.alb
<11:32:25> [D8B2BA54] Entity system initialization
<11:32:25> [BA0D559B] Splash: Initializing Entity System...
<11:32:25> [BA0D559B] Splash: Initializing AI System...
<11:32:25> [DA019954] Initializing AI System
<11:32:25> [2546BCC5] Initializing Budgeting System
<11:32:25> [C0E19025] Initializing Seamless System
<11:32:25> [BA0D559B] Splash: Loading Game Data...
<11:32:28> [90B8EC50][Warning] too many ranges: item_assets descs 20004(20004) threshold 100 ranges 11
<11:32:28> [937812F7] loaded DDCMS (1013601 descs, 480099 links (13 page 12.65MB size) string) from game\db\compact.sqlite3 in 1290 ms
<11:32:28> [BA0D559B] Splash: Initializing Game System...
<11:32:29> [7D494B9C] Graphic Card Error Check : no_error_message
<11:32:29> [000004EE][Warning] [Lua Error] no localized ui text for 104 renew_item_ok
<11:32:29> [0ADE3294][Warning] [MFX] Effect 'collisions:grenade' already present. Overriding.
<11:32:29> [311630D1][Warning] MFX WARNING: Material not found: mat_ice_breakable
<11:32:29> [000004EE][Warning] <RegisterExplosionShape> Object file objects/Env/05_nature/08_cry_source/trees/explosion_shape/tree_broken_shape.cgf not found
<11:32:29>
<11:32:29> sys_spec = Custom (assuming 4)
<11:32:29> ca_LodClampThreshold = 4 expected:7
<11:32:29> ca_LodDistRatio = 1 expected:0.5
<11:32:29> ca_LodSkipTaskRatio = 1 expected:0.5
<11:32:29> ca_UnloadAnimTime = 1 expected:60
<11:32:29> ca_dbh_level = 1 expected:3
<11:32:29> option_anti_aliasing = 1 expected:3
<11:32:29> r_MSAA_samples = 4 expected:0
<11:32:29> r_PostAAEdgeFilter = 1 expected:0
<11:32:29> ca_AttachmentCullingRation = 300 expected:200
<11:32:29> ca_BodyPartAttachmentCullingRation = 300 expected:200
<11:32:29> e_cull_veg_activation = 200 expected:50
<11:32:29> e_foliage_wind_activation_dist = 0 expected:25
<11:32:29> e_particles_quality = 0 expected:4
<11:32:29> e_phys_ocean_cell = 0 expected:0.5
<11:32:29> es_MaxPhysDist = 300 expected:200
<11:32:29> es_MaxPhysDistInvisible = 40 expected:25
<11:32:29> g_breakage_particles_limit = 200 expected:250
<11:32:29> p_max_object_splashes = 0 expected:3
<11:32:29> p_num_bodies_large_group = 30 expected:100
<11:32:29> p_splash_force0 = 15000 expected:10
<11:32:29> p_splash_force1 = 150000 expected:100
<11:32:29> e_GIAmount = 1 expected:0.1
<11:32:29> e_GIMaxDistance = 50 expected:200
<11:32:29> e_Tessellation = 0 expected:1
<11:32:29> e_custom_build_extramaps_fromshaderquality = 1 expected:3
<11:32:29> e_dissolve = 0 expected:1
<11:32:29> e_gi = 0 expected:1
<11:32:29> e_sky_update_rate = 0.12 expected:1
<11:32:29> q_ShaderFX = 1 expected:3
<11:32:29> q_ShaderGeneral = 1 expected:3
<11:32:29> q_ShaderGlass = 1 expected:3
<11:32:29> q_ShaderHDR = 1 expected:3
<11:32:29> q_ShaderIce = 1 expected:3
<11:32:29> q_ShaderMetal = 1 expected:3
<11:32:29> q_ShaderPostProcess = 1 expected:3
<11:32:29> q_ShaderShadow = 1 expected:3
<11:32:29> q_ShaderSky = 1 expected:3
<11:32:29> q_ShaderTerrain = 1 expected:3
<11:32:29> q_ShaderVegetation = 1 expected:3
<11:32:29> r_DetailDistance = 6 expected:8
<11:32:29> r_EnvTexUpdateInterval = 0.001 expected:0.05
<11:32:29> r_SSDOOptimized = 10 expected:8
<11:32:29> e_gsm_cache = 1 expected:0 ; I'm not sure e_gsm_cache ever worked because e_gsm_cache_lod_offset was set to a high value
<11:32:29> e_gsm_extra_range_shadow_texture_size = 1024 expected:2048
<11:32:29> e_gsm_extra_range_sun_update_time = 5 expected:0
<11:32:29> e_gsm_lods_num = 5 expected:4
<11:32:29> e_gsm_range_rate = 3 expected:20
<11:32:29> e_gsm_range_start = 2 expected:3
<11:32:29> e_gsm_range_step = 4 expected:3.5
<11:32:29> e_gsm_range_step_terrain = 3 expected:1.5
<11:32:29> e_shadows_max_texture_size = 1024 expected:2048
<11:32:29> e_shadows_terrain_texture_size = 1024 expected:2048
<11:32:29> r_DynTexMaxSize = 48 expected:96
<11:32:29> e_detail_materials_view_dist_z = 128 expected:256
<11:32:29> e_terrain_lod_ratio = 1 expected:.75
<11:32:29> e_terrain_texture_buffers = 512 expected:640
<11:32:29> r_DynTexAtlasCloudsMaxSize = 16 expected:32
<11:32:29> r_DynTexAtlasSpritesMaxSize = 32 expected:64
<11:32:29> r_EnvCMResolution = 1 expected:2
<11:32:29> r_TexAtlasSize = 1024 expected:2048
<11:32:29> r_TexMinAnisotropy = 1 expected:16
<11:32:29> r_TexturesStreamPoolSize = 256 expected:512
<11:32:29> r_TexturesStreamSystemPoolSize = 128 expected:512
<11:32:29> r_VegetationSpritesTexRes = 64 expected:128
<11:32:29> e_custom_texture_lod = 1 expected:4
<11:32:29> e_clouds = 0 expected:1
<11:32:29> ca_useDecals = 0 expected:1
<11:32:29> cd_cattle_update_distance = 32 expected:64
<11:32:29> e_obj_quality = 0 expected:4
<11:32:29> e_stream_cgf = 0 expected:1
<11:32:29> e_ProcVegetationMaxObjectsInChunk = 512 expected:2048
<11:32:29> e_vegetation_sprites_distance_custom_ratio_min = 1 expected:0.01
<11:32:29> e_vegetation_sprites_distance_ratio = 1 expected:0.8
<11:32:29> e_view_dist_ratio_vegetation = 30 expected:60
<11:32:29> e_StreamCgfPoolSize = 50 expected:150
<11:32:29> e_Clouds = 0 expected:1
<11:32:29> r_BeamsDistFactor = 0.01 expected:0.05
<11:32:29> e_water_ocean_fft = 0 expected:1
<11:32:29> e_water_tesselation_swath_width = 12 expected:10
<11:32:29> q_ShaderWater = 1 expected:2
<11:32:29> r_WaterReflectionsQuality = 0 expected:4
<11:32:29>
<11:32:29> [BA0D559B] Splash: Preparing Screen...
<11:32:29> [000004EE][Warning] [Lua Error] can't find target. cur uibounds is button 0X198 reviewMovieButton
<11:32:29> [000004EE][Warning] can't find login_camera
<11:32:29> [963385F6] Level System - Loading Start
<11:32:29> [806B6F8D] precaching world entities ..
<11:32:29> [7E39E0DE] precaching world entities .. done! total (0) objects
<11:32:29> [D2B280D6] Vegetation Manager : Loading World(login2)
<11:32:29> [075AB92F] Vegetation Manager : Loading World - Done (total 36 vegetations)
<11:32:29> [B9410AA1] total 20 terrain world surfaces loaded
<11:32:30> Loading Particle Library: collisions
<11:32:30> Loading Particle Library: water
<11:32:30> Loading Particle Library: misc
<11:32:30> Loading Particle Library: ability_skill_table
<11:32:30> Loading Particle Library: ability_skill_table_k
<11:32:30> Loading Particle Library: abillity_skill_table_m
<11:32:30> Loading Particle Library: machinima
<11:32:30> Loading Particle Library: x2_effects
<11:32:31> Loading Particle Library: x2_effects_k
<11:32:31> [280A47E3] Precached total 2 materials
<11:32:31> [7B1A973B] seamless loading cell terrain(W0, 1), (L0, 0)
<11:32:31> [3EF08C47] seamless loading cell object(W0, 1), (L0, 0)
<11:32:46> [584C4FFD] [net 17:32:20.908] dns ip:192.168.1.111
<11:32:48> [000004EE][Warning] Particle effect not found: 'abillity_skill_table_m.login_stage_effect.elf_fog_01', from ParticleEffect ParticleEffect_24
<11:32:52> [12409CCC] Load Zone Finished
<11:32:52> [A39C1725] Level System - Loading Complete
<11:32:52> [27293DED] -----------------------------------------------------
<11:32:52> [120C18F5] * LOADING: 'loginbg4' loading time: 23.61 seconds
<11:32:52> [27293DED] -----------------------------------------------------
<11:32:57> [FD3FC76F] resetting terrain texture cache
<11:32:57> [D2121932] Change resolution: 1920x1080x32 (Fullscreen)
<11:32:57> [FD3FC76F] resetting terrain texture cache
<11:33:01> [FD3FC76F] resetting terrain texture cache
<11:33:01> [583D6F38] Final resolution: 1920x1080x32 (Fullscreen)
<11:33:01> [9FC303B8][Error] [CVARS]: [DUPLICATE] CXConsole::RegisterFloat(): variable [ui_double_click_interval] is already registered
<11:33:02> [1B425DA5] Duplicated post effect param! pszName = FilterMaskedBlurring_Amount
<11:33:02> [1B425DA5] Duplicated post effect param! pszName = FilterMaskedBlurring_MaskTexName
<11:33:02> [1B425DA5] Duplicated post effect param! pszName = FilterChromaShift_User_Amount
<11:33:02> [1B425DA5] Duplicated post effect param! pszName = FilterGrain_Amount
<11:33:02> [8F6BAA6C][Warning] Couldn't find console variable 'e_water_ocean_fft'
<11:33:02> [000FABC5][Warning] CAreaGrid::BeginAreas() called before being initialized.
<11:33:02> [000004EE][Warning] RenderMesh not assigned game/objects/box_nodraw.cgf
<11:33:20> [1D01FDCA] Auth: client connected to server
<11:33:20> [584C4FFD] [net 17:33:20.419] socket ip:192.168.1.111
<11:33:20> [4C920A71] mac address : 40-16-7e-a9-48-93
<11:33:21> [9FC303B8][Error] [CVARS]: [DUPLICATE] CXConsole::RegisterFloat(): variable [camera_max_dist] is already registered
<11:33:21> [000004EE][Warning] [Lua Error] no localized ui text for 104 renew_item_ok
<11:33:40> [584C4FFD] [net 17:33:40.205] connection requested to: 208.94.25.57:1239
<11:33:40> [4ABA7BDB] Auth: client disconnected (reason=0)
<11:33:40> [0F08E548] [NetConnection] connect completed (succeeded:true)
<11:33:40> [9FC303B8][Error] [CVARS]: [DUPLICATE] CXConsole::RegisterFloat(): variable [camera_max_dist] is already registered
<11:33:44> [584C4FFD] [net 17:33:41.411] stall detected
<11:33:44> [584C4FFD] [net 17:33:41.911] stall detected
<11:33:44> [584C4FFD] [net 17:33:42.411] stall detected
<11:33:44> [584C4FFD] [net 17:33:42.911] stall detected
<11:33:44> [584C4FFD] [net 17:33:43.411] stall detected
<11:33:44> [584C4FFD] [net 17:33:43.911] stall detected
<11:33:44> [584C4FFD] [net 17:33:44.411] stall detected
<11:33:44> [4516816D] pay method: person
<11:33:44> [4AA30841] pay location: person
<11:33:44> [ADF1C07E] pay start: 1900-1-1 00:00:00
<11:33:44> [6486A277] pay end: 1900-1-1 00:00:00
<11:33:44> [FFF6198C] premium point: 0
<11:33:44> [481C0862] premium grade: premium_0
<11:33:44> [88D9AB0C] real pay time: 1147656806
<11:33:44> [34CCC219] stream: connected to world server
<11:33:44> [06A46B5B] stream: authorized by world server
<11:33:45> [4516816D] pay method: person
<11:33:45> [4AA30841] pay location: person
<11:33:45> [ADF1C07E] pay start: 1900-1-1 00:00:00
<11:33:45> [6486A277] pay end: 2016-01-31 23:26:16
<11:33:45> [FFF6198C] premium point: 0
<11:33:45> [481C0862] premium grade: premium_0
<11:33:45> [88D9AB0C] real pay time: -1
<11:33:45> [82321C2B][Warning] [net 17:33:45.331] [time] remote time estimation restarted; estimate accumulator age was 682771.750000
<11:33:45> [637AF710][Warning] missing chr material : game/objects/characters/elf/male/parts/ar/obj/el_m_ar_cloth059.mtl (chr: game/objects/characters/elf/male/parts/ar/obj/el_m_1ar306_1arm001.chr)
<11:33:47> [000004EE][Warning] [Lua Error] no localized ui text for 104 renew_item_ok
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