bob wrote:GoTiK2 wrote:If I don't re-log them in sequence my clients configs will be all messed up, I guess due to the fact that archeage uses those USER to USER9 folders for each individual client you log in, and it does so in the login order you follow each time.
I think I'd just virtualise that folder and be done with it....
You could do this by using the Virtual File Wizard, selecting Other, and putting in "User/" (with the slash at the end, and you need it that way around too IIRC) and it should virtualise any folder path with User in it. Of course you already have another User/ folder (from Windows) so you might want to make it a little more specific to AA with more path bits, making sure all the slashes are /.
I tried virtualizing the folder, but I think that shit is hardcoded in the client somehow or I am doing it wrong. ISBoxer would create the client specific "USER-mycharactername" folders, but for some reason Archeage still goes and uses the next folder USER, USER2, etc. after you log the next client. There is a log file I checked (archeage.log) where archeage writes something like "[64533E3E] this is the first client" when you create your first user session, then for the next sessions it writes something different like "[B0CF1650] multi client detected". I wish I could understand how this game works....
---[ FIRST CLIENT ]---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
[801989E0] BackupNameAttachment=" Build(3) Date(02 January 2016) Time(11 27 11)" -- used by backup system
[00000020]
[38F38F32] Log Started at #c
[0232BD25] Running 32 bit version
[7AB6F5FE] Executable: I:\x-games\Glyph\Games\ArcheAge\Live\bin32\ArcheAge.exe
[E5C771AC] FileVersion: 2.0.4.3
[F799D55F] ProductVersion: 2.0.4.3
[1F1D6B13] Using Microsoft (tm) C++ Standard Library implementation
[00000020]
[C7D96C80] Revision: 263319
[00000020]
[64533E3E] this is the first client
<11:27:17> [76666E6D]
--- CPU detection ---
<11:27:17> [F4D992D8] CPU: Intel Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz
<11:27:17> [3F649B02] Family: 6, Model: 12, Stepping: 3
<11:27:17> [83D12E0B] FPU: On-Chip
<11:27:17> [50919DA0] CPU Speed (estimated): 3997.720432 MHz
<11:27:17> [C73FD83A] MMX: not present
<11:27:17> [89D1077A] SSE: present
<11:27:17> [DC8C789E] 3DNow!: not present
<11:27:17> [27B7AC6E] Serial number not present or disabled
<11:27:17> [1D2D8E5B] Number of logical processors: 8
<11:27:17> [FA658084] Number of available logical processors: 8
<11:27:17> [A1F061C2] Invariant Time Stamp Counter : yes
<11:27:17> [FA0251ED] ---------------------
<11:27:17> [03E7D838] Device Info
<11:27:17> [9F603516] Device Info - 1
<11:27:17> [9F603517] Device Info - 2
<11:27:17> [9F603518] Device Info - 3
<11:27:17> [9F603519] Device Info - 4
<11:27:17> [9F60351A] Device Info - 5
<11:27:17> [9F60351B] Device Info - 6
<11:27:17> [9F60351C] Device Info - 7
<11:27:17> [E98ECC28] Video Memory Info
<11:27:17> [D5FBE664] Video Memory - 1
<11:27:17> [D5FBE665] Video Memory - 2
<11:27:17> [D5FBE666] Video Memory - 3
<11:27:17> [D5FBE667] Video Memory - 4
<11:27:17> [D5FBE668] Video Memory - 5
<11:27:17> [D5FBE669] Video Memory - 6
<11:27:17> [D5FBE66A] Video Memory - 7
<11:27:17> [D5FBE66B] Video Memory - 8
<11:27:17> [3A4D54A2][Warning] config/gpu/intel.txt line 88 contains a multiple defined GPU rating!
<11:27:17> [D20872C0] InitThreadAffinities
<11:27:17> [2F28A434] UpdateMainThreadAffinity
<11:27:17> [5841AE9D] Windows 7 64 bit SP 1 (build 6.1.7601)
<11:27:17> [38DFF081] System language: English
<11:27:17> [89F46598] Windows Directory: "C:\Windows"
<11:27:17> [341B54F1] Prerequisites...
<11:27:17> [5D1B3C9C] * Installation of KB940105 hotfix required: no! (either not needed or already installed)
<11:27:17> [CBA63784] Local time is 11:27:17 01/02/16, system running for 11373 minutes
<11:27:17> [04D0D099] 32711MB physical memory installed, 26376MB available, 4095MB virtual memory installed, 19 percent of memory in use
<11:27:17> [31259232] PageFile usage:
<11:27:17> [B95F69CC] Current display mode is 1920x1080x32
<11:27:17> [750C10B8] IBM enhanced (101/102-key) keyboard and 16+ button mouse installed
<11:27:17> [CE30556B] ----- GPU Detection -----------------
<11:27:17> [03E7D838] Device Info
<11:27:17> [9F603516] Device Info - 1
<11:27:17> [9F603517] Device Info - 2
<11:27:17> [9F603518] Device Info - 3
<11:27:17> [9F603519] Device Info - 4
<11:27:17> [9F60351A] Device Info - 5
<11:27:17> [9F60351B] Device Info - 6
<11:27:17> [9F60351C] Device Info - 7
<11:27:17> [E98ECC28] Video Memory Info
<11:27:17> [D5FBE664] Video Memory - 1
<11:27:17> [D5FBE665] Video Memory - 2
<11:27:17> [D5FBE666] Video Memory - 3
<11:27:17> [D5FBE667] Video Memory - 4
<11:27:17> [D5FBE668] Video Memory - 5
<11:27:17> [D5FBE669] Video Memory - 6
<11:27:17> [D5FBE66A] Video Memory - 7
<11:27:17> [D5FBE66B] Video Memory - 8
<11:27:17> [99EA404A] NVIDIA GeForce GTX 680 (vendor = 0x10de, device = 0x1180, subSys = 0x26823842)
<11:27:17> [77718B6A] -- Video memory: 1989 MB
<11:27:17> [30DF1863] -- Minimum SM 2.0 support: yes
<11:27:17> [13E11956] -- DX11 supported: yes
<11:27:17> [50B60100] --------------------------------------------------------------------------------
<11:27:17> [5921EDBE] Stream Engine Initialization
<11:27:17> [BA0D559B] Splash: Initializing Stream Engine...
<11:27:17> [939F6EBB] Enable Resolutions : 1
<11:27:17> [B324CD25] Screen Resolution - 1920x1080
<11:27:17> [3778EA0B] Screen Resolution - 1 (1920x1080)
<11:27:17> [A1B107F0] Screen Resolution - Test OK (1920x1080)
<11:27:17> [A9E4B0F2] Network initialization
<11:27:17> [BA0D559B] Splash: Initializing Network System...
<11:27:17> [14FAD233] Socket I/O by iocp
<11:27:17> [E36A4FB9] Physics initialization
<11:27:17> [BA0D559B] Splash: Initializing Physics...
<11:27:18> [2462D581] MovieSystem initialization
<11:27:18> [BA0D559B] Splash: Initializing Movie System...
<11:27:18> [93287AEC] Renderer initialization - Start
<11:27:18> [BA0D559B] Splash: Initializing Renderer...
<11:27:18> [91207680] Renderer initialization - Open
<11:27:18> [4377E7CB] Renderer initialization - DLL Load(CryRenderD3D9.dll)
<11:27:18> [71203A94] Renderer initialization - DLL Done
<11:27:18> [71227C22] Renderer initialization - DLL Init
<11:27:18> [C653D9CB] Renderer initialization - Instance
<11:27:18> [44D9754D] D3D Adapter: Driver name: nvd3dum.dll
<11:27:18> [82BE8322] D3D Adapter: Driver description: NVIDIA GeForce GTX 680
<11:27:18> [2224501A] D3D Adapter: Driver version: 10.18.13.5906
<11:27:18> [E8D1E30D] D3D Adapter: Driver GUID: D7B71E3E-52C0-11CF-E04C8F061CC2C735
<11:27:18> [BC8C1ACB] D3D Adapter: VendorId = 0x10DE
<11:27:18> [B6A10CFD] D3D Adapter: DeviceId = 0x1180
<11:27:18> [0678E702] D3D Adapter: SubSysId = 0x26823842
<11:27:18> [F2243F0E] D3D Adapter: Revision = 161
<11:27:18> [FFF25946] nVidia Driver Version(35906). Name(r358_00)
<11:27:18> [E571CFEE] Shader manager initialization
<11:27:20> [05BAAEF6] CResFile allocations incurred by user cache preload: (3798.35k)
<11:27:20> [911B73B8] Renderer initialization - Done
<11:27:20> [8E444EA9] Console initialization
<11:27:20> [2904A233] Time initialization
<11:27:20> [3650CFD6] Input initialization
<11:27:20> [BA0D559B] Splash: Initializing Input System...
<11:27:20> Initializing Keyboard
<11:27:20> [99640BF1] Sound initialization
<11:27:20> [BA0D559B] Splash: Initializing Sound System...
<11:27:20> [2C33885C] Sound - Initializing AudioDevice now!
<11:27:20> [E46760A9] <Sound> Initialize FMOD with dynamic memory callbacks
<11:27:20> [D6755BFD] <Sound> Starting to initialize Windows Audio Session API output!
<11:27:20> [F7E8E3CD] <Sound> Drivers found: 4
<11:27:20> [CC87319F] <Sound> Available drivers:
1. Speakers (3- Realtek High Definition Audio)
2. X233H-4 (NVIDIA High Definition Audio)
3. Realtek Digital Output (3- Realtek High Definition Audio)
4. Headphones (Logitech Wireless Headset)
<11:27:20> [A0BBF7E1] <Sound> FmodEx-AudioDevice: Now running on driver: Speakers (3- Realtek High Definition Audio)
<11:27:20> [14D8EFE1] <Sound> Using speaker mode: FMOD_SPEAKERMODE_7POINT1
<11:27:20> [E79C27E5] <Sound> Initializing FMOD-EX now!
<11:27:20> [E2A9FE08] <Sound> Available record drivers: 0 Microphone (Logitech Wireless Headset) !
<11:27:20> [6841BE38] <Sound> Record config is set to autodetect using record driver 0
<11:27:20> [7808B4C4] <Sound> Using FMOD version: 00044414 and internal 00044414!
<11:27:20> [2A2815C7] <Sound> Initialized FMOD-EX
<11:27:20> [BE4EF52E] Sound - Initializing SoundSystem now!
<11:27:20> [0D547471] Font initialization
<11:27:20> [BA0D559B] Splash: Initializing Fonts...
<11:27:20> [C194F7C8][Warning] Cannot load texture textures/defaults/replacemecm.tif, file missing [File=textures/defaults/replacemecm.dds]
<11:27:20> [84206398] AI initialization
<11:27:20> [1BC221DE] Initializing Animation System
<11:27:20> [BA0D559B] Splash: Initializing Animation System...
<11:27:20> [9E592EFE] Initializing 3D Engine
<11:27:20> [BA0D559B] Splash: Initializing 3D Engine...
<11:27:21> [637AF710][Warning] missing chr material : game/objects/characters/ferre/female/nude/Standard_22.mtl (chr: game/objects/characters/ferre/female/nude/fe_f_base.chr)
<11:27:21> [7415A452] CHR PreCaching 12 Done
<11:27:21> [E7AD4E53] AddSharedMorphTargets - Failed to load objects/characters/warborn/male/face/wa_m_face00_mid.chr
<11:27:21> [61AD1790] MorphTargetPreCaching - objects/characters/warborn/male/face/wa_m_face00_mid.chr Add Failed
<11:27:21> [A4A6E4C6] MorphTarget PreCaching 9 Done
<11:27:21> [5ACB40E2] Init Face Makers
<11:27:21> [56B5985B] X2FaceMaker - game/objects/characters/nuian/male/face/nu_m_face01_mid.chr : mouth_UnderbiteOverbite target not exist
<11:27:21> [56B5985B] X2FaceMaker - game/objects/characters/nuian/male/face/nu_m_face01_mid.chr : mouth_UnderbiteOverbite target not exist
<11:27:21> [56B5985B] X2FaceMaker - game/objects/characters/nuian/male/face/nu_m_face01_mid.chr : mouth_UnderbiteOverbite target not exist
<11:27:21> [4ABB03EB] game/objects/characters/ferre/female/face/fe_f_face01_low.chr(303) - objects/characters/ferre/female/face/fe_f_face00.chr(3063) SharedMorph is not matched
<11:27:21> [2D15CF37] ApplySharedMorphTargets - game/objects/characters/dwarf/male/face/dw_m_face01.chr - objects/characters/nuian/male/face/nu_m_face00.chrlastpose not exist
<11:27:21> [56B5985B] X2FaceMaker - game/objects/characters/warborn/male/face/wa_m_face01_mid.chr : FS_Beard target not exist
<11:27:21> [56B5985B] X2FaceMaker - game/objects/characters/warborn/male/face/wa_m_face01_mid.chr : FS_Beard2 target not exist
<11:27:21> [56B5985B] X2FaceMaker - game/objects/characters/warborn/male/face/wa_m_face01_mid.chr : FS_Beard3 target not exist
<11:27:21> [56B5985B] X2FaceMaker - game/objects/characters/warborn/male/face/wa_m_face01_mid.chr : FS_Beard4 target not exist
<11:27:21> [7C63CA5A] FaceMaker - Failed to load objects\characters\warborn\female\face\wa_f_targets.xml
<11:27:21> [E320B5CE] Init Face Makers - Done!
<11:27:21> [581CA53C] Script System Initialization
<11:27:21> [BA0D559B] Splash: Initializing Script System...
<11:27:21> [58F3F7FF][Warning] =?:276: [Lua Error] ?:276: attempt to index global 'Script' (a nil value)
<11:27:21> [58F3F7FF][Warning] <null>:0: [Lua Error] Failed to execute file @game/scriptsbin/common.alb
<11:27:21> [D8B2BA54] Entity system initialization
<11:27:21> [BA0D559B] Splash: Initializing Entity System...
<11:27:21> [BA0D559B] Splash: Initializing AI System...
<11:27:21> [DA019954] Initializing AI System
<11:27:21> [2546BCC5] Initializing Budgeting System
<11:27:21> [C0E19025] Initializing Seamless System
<11:27:22> [BA0D559B] Splash: Loading Game Data...
<11:27:24> [90B8EC50][Warning] too many ranges: item_assets descs 20004(20004) threshold 100 ranges 11
<11:27:24> [937812F7] loaded DDCMS (1013601 descs, 480099 links (13 page 12.65MB size) string) from game\db\compact.sqlite3 in 1176 ms
<11:27:24> [BA0D559B] Splash: Initializing Game System...
<11:27:25> [7D494B9C] Graphic Card Error Check : no_error_message
<11:27:25> [000004EE][Warning] [Lua Error] no localized ui text for 104 renew_item_ok
<11:27:25> [0ADE3294][Warning] [MFX] Effect 'collisions:grenade' already present. Overriding.
<11:27:25> [311630D1][Warning] MFX WARNING: Material not found: mat_ice_breakable
<11:27:25> [000004EE][Warning] <RegisterExplosionShape> Object file objects/Env/05_nature/08_cry_source/trees/explosion_shape/tree_broken_shape.cgf not found
<11:27:25>
<11:27:25> sys_spec = Custom (assuming 4)
<11:27:25> ca_LodClampThreshold = 4 expected:7
<11:27:25> ca_LodDistRatio = 1 expected:0.5
<11:27:25> ca_LodSkipTaskRatio = 1 expected:0.5
<11:27:25> ca_UnloadAnimTime = 1 expected:60
<11:27:25> ca_dbh_level = 1 expected:3
<11:27:25> option_anti_aliasing = 1 expected:3
<11:27:25> r_MSAA_samples = 4 expected:0
<11:27:25> r_PostAAEdgeFilter = 1 expected:0
<11:27:25> ca_AttachmentCullingRation = 300 expected:200
<11:27:25> ca_BodyPartAttachmentCullingRation = 300 expected:200
<11:27:25> e_cull_veg_activation = 200 expected:50
<11:27:25> e_foliage_wind_activation_dist = 0 expected:25
<11:27:25> e_particles_quality = 0 expected:4
<11:27:25> e_phys_ocean_cell = 0 expected:0.5
<11:27:25> es_MaxPhysDist = 300 expected:200
<11:27:25> es_MaxPhysDistInvisible = 40 expected:25
<11:27:25> g_breakage_particles_limit = 200 expected:250
<11:27:25> p_max_object_splashes = 0 expected:3
<11:27:25> p_num_bodies_large_group = 30 expected:100
<11:27:25> p_splash_force0 = 15000 expected:10
<11:27:25> p_splash_force1 = 150000 expected:100
<11:27:25> e_GIAmount = 1 expected:0.1
<11:27:25> e_GIMaxDistance = 50 expected:200
<11:27:25> e_Tessellation = 0 expected:1
<11:27:25> e_custom_build_extramaps_fromshaderquality = 1 expected:3
<11:27:25> e_dissolve = 0 expected:1
<11:27:25> e_gi = 0 expected:1
<11:27:25> e_sky_update_rate = 0.12 expected:1
<11:27:25> q_ShaderFX = 1 expected:3
<11:27:25> q_ShaderGeneral = 1 expected:3
<11:27:25> q_ShaderGlass = 1 expected:3
<11:27:25> q_ShaderHDR = 1 expected:3
<11:27:25> q_ShaderIce = 1 expected:3
<11:27:25> q_ShaderMetal = 1 expected:3
<11:27:25> q_ShaderPostProcess = 1 expected:3
<11:27:25> q_ShaderShadow = 1 expected:3
<11:27:25> q_ShaderSky = 1 expected:3
<11:27:25> q_ShaderTerrain = 1 expected:3
<11:27:25> q_ShaderVegetation = 1 expected:3
<11:27:25> r_DetailDistance = 6 expected:8
<11:27:25> r_EnvTexUpdateInterval = 0.001 expected:0.05
<11:27:25> r_SSDOOptimized = 10 expected:8
<11:27:25> e_gsm_cache = 1 expected:0 ; I'm not sure e_gsm_cache ever worked because e_gsm_cache_lod_offset was set to a high value
<11:27:25> e_gsm_extra_range_shadow_texture_size = 1024 expected:2048
<11:27:25> e_gsm_extra_range_sun_update_time = 5 expected:0
<11:27:25> e_gsm_lods_num = 5 expected:4
<11:27:25> e_gsm_range_rate = 3 expected:20
<11:27:25> e_gsm_range_start = 2 expected:3
<11:27:25> e_gsm_range_step = 4 expected:3.5
<11:27:25> e_gsm_range_step_terrain = 3 expected:1.5
<11:27:25> e_shadows_max_texture_size = 1024 expected:2048
<11:27:25> e_shadows_terrain_texture_size = 1024 expected:2048
<11:27:25> r_DynTexMaxSize = 48 expected:96
<11:27:25> e_detail_materials_view_dist_z = 128 expected:256
<11:27:25> e_terrain_lod_ratio = 1 expected:.75
<11:27:25> e_terrain_texture_buffers = 512 expected:640
<11:27:25> r_DynTexAtlasCloudsMaxSize = 16 expected:32
<11:27:25> r_DynTexAtlasSpritesMaxSize = 32 expected:64
<11:27:25> r_EnvCMResolution = 1 expected:2
<11:27:25> r_TexAtlasSize = 1024 expected:2048
<11:27:25> r_TexMinAnisotropy = 1 expected:16
<11:27:25> r_TexturesStreamPoolSize = 256 expected:512
<11:27:25> r_TexturesStreamSystemPoolSize = 128 expected:512
<11:27:25> r_VegetationSpritesTexRes = 64 expected:128
<11:27:25> e_custom_texture_lod = 1 expected:4
<11:27:25> e_clouds = 0 expected:1
<11:27:25> ca_useDecals = 0 expected:1
<11:27:25> cd_cattle_update_distance = 32 expected:64
<11:27:25> e_obj_quality = 0 expected:4
<11:27:25> e_stream_cgf = 0 expected:1
<11:27:25> e_ProcVegetationMaxObjectsInChunk = 512 expected:2048
<11:27:25> e_vegetation_sprites_distance_custom_ratio_min = 1 expected:0.01
<11:27:25> e_vegetation_sprites_distance_ratio = 1 expected:0.8
<11:27:25> e_view_dist_ratio_vegetation = 30 expected:60
<11:27:25> e_StreamCgfPoolSize = 50 expected:150
<11:27:25> e_Clouds = 0 expected:1
<11:27:25> r_BeamsDistFactor = 0.01 expected:0.05
<11:27:25> e_water_ocean_fft = 0 expected:1
<11:27:25> e_water_tesselation_swath_width = 12 expected:10
<11:27:25> q_ShaderWater = 1 expected:2
<11:27:25> r_WaterReflectionsQuality = 0 expected:4
<11:27:25>
<11:27:25> [BA0D559B] Splash: Preparing Screen...
<11:27:25> [000004EE][Warning] [Lua Error] can't find target. cur uibounds is button 0X198 reviewMovieButton
<11:27:25> [000004EE][Warning] can't find login_camera
<11:27:25> [963385F6] Level System - Loading Start
<11:27:25> [806B6F8D] precaching world entities ..
<11:27:25> [7E39E0DE] precaching world entities .. done! total (0) objects
<11:27:25> [D2B280D6] Vegetation Manager : Loading World(login2)
<11:27:25> [075AB92F] Vegetation Manager : Loading World - Done (total 36 vegetations)
<11:27:25> [B9410AA1] total 20 terrain world surfaces loaded
<11:27:26> Loading Particle Library: collisions
<11:27:26> Loading Particle Library: water
<11:27:26> Loading Particle Library: misc
<11:27:26> Loading Particle Library: ability_skill_table
<11:27:26> Loading Particle Library: ability_skill_table_k
<11:27:26> Loading Particle Library: abillity_skill_table_m
<11:27:26> Loading Particle Library: machinima
<11:27:26> Loading Particle Library: x2_effects
<11:27:27> Loading Particle Library: x2_effects_k
<11:27:27> [280A47E3] Precached total 2 materials
<11:27:27> [7B1A973B] seamless loading cell terrain(W0, 1), (L0, 0)
<11:27:27> [3EF08C47] seamless loading cell object(W0, 1), (L0, 0)
<11:27:42> [584C4FFD] [net 17:27:17.714] dns ip:192.168.1.111
<11:27:44> [000004EE][Warning] Particle effect not found: 'abillity_skill_table_m.login_stage_effect.elf_fog_01', from ParticleEffect ParticleEffect_24
<11:27:48> [12409CCC] Load Zone Finished
<11:27:48> [A39C1725] Level System - Loading Complete
---[ NEXT CLIENT ]------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
[801989E0] BackupNameAttachment=" Build(3) Date(02 January 2016) Time(11 32 13)" -- used by backup system
[00000020]
[38F38F32] Log Started at #c
[0232BD25] Running 32 bit version
[7AB6F5FE] Executable: I:\x-games\Glyph\Games\ArcheAge\Live\bin32\ArcheAge.exe
[E5C771AC] FileVersion: 2.0.4.3
[F799D55F] ProductVersion: 2.0.4.3
[1F1D6B13] Using Microsoft (tm) C++ Standard Library implementation
[00000020]
[C7D96C80] Revision: 263319
[00000020]
[B0CF1650] multi client detected
<11:32:20> [76666E6D]
--- CPU detection ---
<11:32:20> [F4D992D8] CPU: Intel Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz
<11:32:20> [3F649B02] Family: 6, Model: 12, Stepping: 3
<11:32:20> [83D12E0B] FPU: On-Chip
<11:32:20> [50919DA0] CPU Speed (estimated): 3997.724204 MHz
<11:32:20> [C73FD83A] MMX: not present
<11:32:20> [89D1077A] SSE: present
<11:32:20> [DC8C789E] 3DNow!: not present
<11:32:20> [27B7AC6E] Serial number not present or disabled
<11:32:20> [1D2D8E5B] Number of logical processors: 8
<11:32:20> [FA658084] Number of available logical processors: 8
<11:32:20> [A1F061C2] Invariant Time Stamp Counter : yes
<11:32:20> [FA0251ED] ---------------------
<11:32:20> [03E7D838] Device Info
<11:32:20> [9F603516] Device Info - 1
<11:32:20> [9F603517] Device Info - 2
<11:32:20> [9F603518] Device Info - 3
<11:32:20> [9F603519] Device Info - 4
<11:32:20> [9F60351A] Device Info - 5
<11:32:20> [9F60351B] Device Info - 6
<11:32:20> [9F60351C] Device Info - 7
<11:32:20> [E98ECC28] Video Memory Info
<11:32:20> [D5FBE664] Video Memory - 1
<11:32:20> [D5FBE665] Video Memory - 2
<11:32:20> [D5FBE666] Video Memory - 3
<11:32:20> [D5FBE667] Video Memory - 4
<11:32:20> [D5FBE668] Video Memory - 5
<11:32:20> [D5FBE669] Video Memory - 6
<11:32:20> [D5FBE66A] Video Memory - 7
<11:32:20> [D5FBE66B] Video Memory - 8
<11:32:20> [3A4D54A2][Warning] config/gpu/intel.txt line 88 contains a multiple defined GPU rating!
<11:32:20> [D20872C0] InitThreadAffinities
<11:32:20> [2F28A434] UpdateMainThreadAffinity
<11:32:20> [5841AE9D] Windows 7 64 bit SP 1 (build 6.1.7601)
<11:32:20> [38DFF081] System language: English
<11:32:20> [89F46598] Windows Directory: "C:\Windows"
<11:32:20> [341B54F1] Prerequisites...
<11:32:20> [5D1B3C9C] * Installation of KB940105 hotfix required: no! (either not needed or already installed)
<11:32:20> [E58E260B] Local time is 11:32:20 01/02/16, system running for 11378 minutes
<11:32:20> [0C9D4020] 32711MB physical memory installed, 25231MB available, 4095MB virtual memory installed, 22 percent of memory in use
<11:32:20> [31259232] PageFile usage:
<11:32:20> [B95F69CC] Current display mode is 1920x1080x32
<11:32:20> [750C10B8] IBM enhanced (101/102-key) keyboard and 16+ button mouse installed
<11:32:20> [CE30556B] ----- GPU Detection -----------------
<11:32:20> [03E7D838] Device Info
<11:32:20> [9F603516] Device Info - 1
<11:32:20> [9F603517] Device Info - 2
<11:32:20> [9F603518] Device Info - 3
<11:32:20> [9F603519] Device Info - 4
<11:32:20> [9F60351A] Device Info - 5
<11:32:20> [9F60351B] Device Info - 6
<11:32:20> [9F60351C] Device Info - 7
<11:32:20> [E98ECC28] Video Memory Info
<11:32:20> [D5FBE664] Video Memory - 1
<11:32:20> [D5FBE665] Video Memory - 2
<11:32:20> [D5FBE666] Video Memory - 3
<11:32:20> [D5FBE667] Video Memory - 4
<11:32:20> [D5FBE668] Video Memory - 5
<11:32:20> [D5FBE669] Video Memory - 6
<11:32:20> [D5FBE66A] Video Memory - 7
<11:32:20> [D5FBE66B] Video Memory - 8
<11:32:20> [99EA404A] NVIDIA GeForce GTX 680 (vendor = 0x10de, device = 0x1180, subSys = 0x26823842)
<11:32:20> [77718B6A] -- Video memory: 1989 MB
<11:32:20> [30DF1863] -- Minimum SM 2.0 support: yes
<11:32:20> [13E11956] -- DX11 supported: yes
<11:32:20> [50B60100] --------------------------------------------------------------------------------
<11:32:20> [5921EDBE] Stream Engine Initialization
<11:32:20> [BA0D559B] Splash: Initializing Stream Engine...
<11:32:20> [939F6EBB] Enable Resolutions : 1
<11:32:20> [B324CD25] Screen Resolution - 1920x1080
<11:32:20> [3778EA0B] Screen Resolution - 1 (1920x1080)
<11:32:20> [A1B107F0] Screen Resolution - Test OK (1920x1080)
<11:32:20> [A9E4B0F2] Network initialization
<11:32:20> [BA0D559B] Splash: Initializing Network System...
<11:32:20> [14FAD233] Socket I/O by iocp
<11:32:20> [E36A4FB9] Physics initialization
<11:32:20> [BA0D559B] Splash: Initializing Physics...
<11:32:21> [2462D581] MovieSystem initialization
<11:32:21> [BA0D559B] Splash: Initializing Movie System...
<11:32:21> [93287AEC] Renderer initialization - Start
<11:32:21> [BA0D559B] Splash: Initializing Renderer...
<11:32:21> [91207680] Renderer initialization - Open
<11:32:21> [4377E7CB] Renderer initialization - DLL Load(CryRenderD3D9.dll)
<11:32:21> [71203A94] Renderer initialization - DLL Done
<11:32:21> [71227C22] Renderer initialization - DLL Init
<11:32:21> [C653D9CB] Renderer initialization - Instance
<11:32:21> [44D9754D] D3D Adapter: Driver name: nvd3dum.dll
<11:32:21> [82BE8322] D3D Adapter: Driver description: NVIDIA GeForce GTX 680
<11:32:21> [2224501A] D3D Adapter: Driver version: 10.18.13.5906
<11:32:21> [E8D1E30D] D3D Adapter: Driver GUID: D7B71E3E-52C0-11CF-E04C8F061CC2C735
<11:32:21> [BC8C1ACB] D3D Adapter: VendorId = 0x10DE
<11:32:21> [B6A10CFD] D3D Adapter: DeviceId = 0x1180
<11:32:21> [0678E702] D3D Adapter: SubSysId = 0x26823842
<11:32:21> [F2243F0E] D3D Adapter: Revision = 161
<11:32:21> [FFF25946] nVidia Driver Version(35906). Name(r358_00)
<11:32:21> [E571CFEE] Shader manager initialization
<11:32:23> [05BAAEF6] CResFile allocations incurred by user cache preload: (4608.99k)
<11:32:23> [911B73B8] Renderer initialization - Done
<11:32:23> [8E444EA9] Console initialization
<11:32:23> [2904A233] Time initialization
<11:32:23> [3650CFD6] Input initialization
<11:32:23> [BA0D559B] Splash: Initializing Input System...
<11:32:23> Initializing Keyboard
<11:32:23> [99640BF1] Sound initialization
<11:32:23> [BA0D559B] Splash: Initializing Sound System...
<11:32:23> [2C33885C] Sound - Initializing AudioDevice now!
<11:32:23> [E46760A9] <Sound> Initialize FMOD with dynamic memory callbacks
<11:32:23> [D6755BFD] <Sound> Starting to initialize Windows Audio Session API output!
<11:32:23> [F7E8E3CD] <Sound> Drivers found: 4
<11:32:23> [CC87319F] <Sound> Available drivers:
1. Speakers (3- Realtek High Definition Audio)
2. X233H-4 (NVIDIA High Definition Audio)
3. Realtek Digital Output (3- Realtek High Definition Audio)
4. Headphones (Logitech Wireless Headset)
<11:32:23> [A0BBF7E1] <Sound> FmodEx-AudioDevice: Now running on driver: Speakers (3- Realtek High Definition Audio)
<11:32:23> [14D8EFE1] <Sound> Using speaker mode: FMOD_SPEAKERMODE_7POINT1
<11:32:23> [E79C27E5] <Sound> Initializing FMOD-EX now!
<11:32:23> [E2A9FE08] <Sound> Available record drivers: 0 Microphone (Logitech Wireless Headset) !
<11:32:23> [6841BE38] <Sound> Record config is set to autodetect using record driver 0
<11:32:23> [7808B4C4] <Sound> Using FMOD version: 00044414 and internal 00044414!
<11:32:23> [2A2815C7] <Sound> Initialized FMOD-EX
<11:32:23> [BE4EF52E] Sound - Initializing SoundSystem now!
<11:32:23> [0D547471] Font initialization
<11:32:23> [BA0D559B] Splash: Initializing Fonts...
<11:32:23> [C194F7C8][Warning] Cannot load texture textures/defaults/replacemecm.tif, file missing [File=textures/defaults/replacemecm.dds]
<11:32:23> [84206398] AI initialization
<11:32:23> [1BC221DE] Initializing Animation System
<11:32:23> [BA0D559B] Splash: Initializing Animation System...
<11:32:23> [9E592EFE] Initializing 3D Engine
<11:32:23> [BA0D559B] Splash: Initializing 3D Engine...
<11:32:24> [637AF710][Warning] missing chr material : game/objects/characters/ferre/female/nude/Standard_22.mtl (chr: game/objects/characters/ferre/female/nude/fe_f_base.chr)
<11:32:25> [7415A452] CHR PreCaching 12 Done
<11:32:25> [E7AD4E53] AddSharedMorphTargets - Failed to load objects/characters/warborn/male/face/wa_m_face00_mid.chr
<11:32:25> [61AD1790] MorphTargetPreCaching - objects/characters/warborn/male/face/wa_m_face00_mid.chr Add Failed
<11:32:25> [A4A6E4C6] MorphTarget PreCaching 9 Done
<11:32:25> [5ACB40E2] Init Face Makers
<11:32:25> [56B5985B] X2FaceMaker - game/objects/characters/nuian/male/face/nu_m_face01_mid.chr : mouth_UnderbiteOverbite target not exist
<11:32:25> [56B5985B] X2FaceMaker - game/objects/characters/nuian/male/face/nu_m_face01_mid.chr : mouth_UnderbiteOverbite target not exist
<11:32:25> [56B5985B] X2FaceMaker - game/objects/characters/nuian/male/face/nu_m_face01_mid.chr : mouth_UnderbiteOverbite target not exist
<11:32:25> [4ABB03EB] game/objects/characters/ferre/female/face/fe_f_face01_low.chr(303) - objects/characters/ferre/female/face/fe_f_face00.chr(3063) SharedMorph is not matched
<11:32:25> [2D15CF37] ApplySharedMorphTargets - game/objects/characters/dwarf/male/face/dw_m_face01.chr - objects/characters/nuian/male/face/nu_m_face00.chrlastpose not exist
<11:32:25> [56B5985B] X2FaceMaker - game/objects/characters/warborn/male/face/wa_m_face01_mid.chr : FS_Beard target not exist
<11:32:25> [56B5985B] X2FaceMaker - game/objects/characters/warborn/male/face/wa_m_face01_mid.chr : FS_Beard2 target not exist
<11:32:25> [56B5985B] X2FaceMaker - game/objects/characters/warborn/male/face/wa_m_face01_mid.chr : FS_Beard3 target not exist
<11:32:25> [56B5985B] X2FaceMaker - game/objects/characters/warborn/male/face/wa_m_face01_mid.chr : FS_Beard4 target not exist
<11:32:25> [7C63CA5A] FaceMaker - Failed to load objects\characters\warborn\female\face\wa_f_targets.xml
<11:32:25> [E320B5CE] Init Face Makers - Done!
<11:32:25> [581CA53C] Script System Initialization
<11:32:25> [BA0D559B] Splash: Initializing Script System...
<11:32:25> [58F3F7FF][Warning] =?:276: [Lua Error] ?:276: attempt to index global 'Script' (a nil value)
<11:32:25> [58F3F7FF][Warning] <null>:0: [Lua Error] Failed to execute file @game/scriptsbin/common.alb
<11:32:25> [D8B2BA54] Entity system initialization
<11:32:25> [BA0D559B] Splash: Initializing Entity System...
<11:32:25> [BA0D559B] Splash: Initializing AI System...
<11:32:25> [DA019954] Initializing AI System
<11:32:25> [2546BCC5] Initializing Budgeting System
<11:32:25> [C0E19025] Initializing Seamless System
<11:32:25> [BA0D559B] Splash: Loading Game Data...
<11:32:28> [90B8EC50][Warning] too many ranges: item_assets descs 20004(20004) threshold 100 ranges 11
<11:32:28> [937812F7] loaded DDCMS (1013601 descs, 480099 links (13 page 12.65MB size) string) from game\db\compact.sqlite3 in 1290 ms
<11:32:28> [BA0D559B] Splash: Initializing Game System...
<11:32:29> [7D494B9C] Graphic Card Error Check : no_error_message
<11:32:29> [000004EE][Warning] [Lua Error] no localized ui text for 104 renew_item_ok
<11:32:29> [0ADE3294][Warning] [MFX] Effect 'collisions:grenade' already present. Overriding.
<11:32:29> [311630D1][Warning] MFX WARNING: Material not found: mat_ice_breakable
<11:32:29> [000004EE][Warning] <RegisterExplosionShape> Object file objects/Env/05_nature/08_cry_source/trees/explosion_shape/tree_broken_shape.cgf not found
<11:32:29>
<11:32:29> sys_spec = Custom (assuming 4)
<11:32:29> ca_LodClampThreshold = 4 expected:7
<11:32:29> ca_LodDistRatio = 1 expected:0.5
<11:32:29> ca_LodSkipTaskRatio = 1 expected:0.5
<11:32:29> ca_UnloadAnimTime = 1 expected:60
<11:32:29> ca_dbh_level = 1 expected:3
<11:32:29> option_anti_aliasing = 1 expected:3
<11:32:29> r_MSAA_samples = 4 expected:0
<11:32:29> r_PostAAEdgeFilter = 1 expected:0
<11:32:29> ca_AttachmentCullingRation = 300 expected:200
<11:32:29> ca_BodyPartAttachmentCullingRation = 300 expected:200
<11:32:29> e_cull_veg_activation = 200 expected:50
<11:32:29> e_foliage_wind_activation_dist = 0 expected:25
<11:32:29> e_particles_quality = 0 expected:4
<11:32:29> e_phys_ocean_cell = 0 expected:0.5
<11:32:29> es_MaxPhysDist = 300 expected:200
<11:32:29> es_MaxPhysDistInvisible = 40 expected:25
<11:32:29> g_breakage_particles_limit = 200 expected:250
<11:32:29> p_max_object_splashes = 0 expected:3
<11:32:29> p_num_bodies_large_group = 30 expected:100
<11:32:29> p_splash_force0 = 15000 expected:10
<11:32:29> p_splash_force1 = 150000 expected:100
<11:32:29> e_GIAmount = 1 expected:0.1
<11:32:29> e_GIMaxDistance = 50 expected:200
<11:32:29> e_Tessellation = 0 expected:1
<11:32:29> e_custom_build_extramaps_fromshaderquality = 1 expected:3
<11:32:29> e_dissolve = 0 expected:1
<11:32:29> e_gi = 0 expected:1
<11:32:29> e_sky_update_rate = 0.12 expected:1
<11:32:29> q_ShaderFX = 1 expected:3
<11:32:29> q_ShaderGeneral = 1 expected:3
<11:32:29> q_ShaderGlass = 1 expected:3
<11:32:29> q_ShaderHDR = 1 expected:3
<11:32:29> q_ShaderIce = 1 expected:3
<11:32:29> q_ShaderMetal = 1 expected:3
<11:32:29> q_ShaderPostProcess = 1 expected:3
<11:32:29> q_ShaderShadow = 1 expected:3
<11:32:29> q_ShaderSky = 1 expected:3
<11:32:29> q_ShaderTerrain = 1 expected:3
<11:32:29> q_ShaderVegetation = 1 expected:3
<11:32:29> r_DetailDistance = 6 expected:8
<11:32:29> r_EnvTexUpdateInterval = 0.001 expected:0.05
<11:32:29> r_SSDOOptimized = 10 expected:8
<11:32:29> e_gsm_cache = 1 expected:0 ; I'm not sure e_gsm_cache ever worked because e_gsm_cache_lod_offset was set to a high value
<11:32:29> e_gsm_extra_range_shadow_texture_size = 1024 expected:2048
<11:32:29> e_gsm_extra_range_sun_update_time = 5 expected:0
<11:32:29> e_gsm_lods_num = 5 expected:4
<11:32:29> e_gsm_range_rate = 3 expected:20
<11:32:29> e_gsm_range_start = 2 expected:3
<11:32:29> e_gsm_range_step = 4 expected:3.5
<11:32:29> e_gsm_range_step_terrain = 3 expected:1.5
<11:32:29> e_shadows_max_texture_size = 1024 expected:2048
<11:32:29> e_shadows_terrain_texture_size = 1024 expected:2048
<11:32:29> r_DynTexMaxSize = 48 expected:96
<11:32:29> e_detail_materials_view_dist_z = 128 expected:256
<11:32:29> e_terrain_lod_ratio = 1 expected:.75
<11:32:29> e_terrain_texture_buffers = 512 expected:640
<11:32:29> r_DynTexAtlasCloudsMaxSize = 16 expected:32
<11:32:29> r_DynTexAtlasSpritesMaxSize = 32 expected:64
<11:32:29> r_EnvCMResolution = 1 expected:2
<11:32:29> r_TexAtlasSize = 1024 expected:2048
<11:32:29> r_TexMinAnisotropy = 1 expected:16
<11:32:29> r_TexturesStreamPoolSize = 256 expected:512
<11:32:29> r_TexturesStreamSystemPoolSize = 128 expected:512
<11:32:29> r_VegetationSpritesTexRes = 64 expected:128
<11:32:29> e_custom_texture_lod = 1 expected:4
<11:32:29> e_clouds = 0 expected:1
<11:32:29> ca_useDecals = 0 expected:1
<11:32:29> cd_cattle_update_distance = 32 expected:64
<11:32:29> e_obj_quality = 0 expected:4
<11:32:29> e_stream_cgf = 0 expected:1
<11:32:29> e_ProcVegetationMaxObjectsInChunk = 512 expected:2048
<11:32:29> e_vegetation_sprites_distance_custom_ratio_min = 1 expected:0.01
<11:32:29> e_vegetation_sprites_distance_ratio = 1 expected:0.8
<11:32:29> e_view_dist_ratio_vegetation = 30 expected:60
<11:32:29> e_StreamCgfPoolSize = 50 expected:150
<11:32:29> e_Clouds = 0 expected:1
<11:32:29> r_BeamsDistFactor = 0.01 expected:0.05
<11:32:29> e_water_ocean_fft = 0 expected:1
<11:32:29> e_water_tesselation_swath_width = 12 expected:10
<11:32:29> q_ShaderWater = 1 expected:2
<11:32:29> r_WaterReflectionsQuality = 0 expected:4
<11:32:29>
<11:32:29> [BA0D559B] Splash: Preparing Screen...
<11:32:29> [000004EE][Warning] [Lua Error] can't find target. cur uibounds is button 0X198 reviewMovieButton
<11:32:29> [000004EE][Warning] can't find login_camera
<11:32:29> [963385F6] Level System - Loading Start
<11:32:29> [806B6F8D] precaching world entities ..
<11:32:29> [7E39E0DE] precaching world entities .. done! total (0) objects
<11:32:29> [D2B280D6] Vegetation Manager : Loading World(login2)
<11:32:29> [075AB92F] Vegetation Manager : Loading World - Done (total 36 vegetations)
<11:32:29> [B9410AA1] total 20 terrain world surfaces loaded
<11:32:30> Loading Particle Library: collisions
<11:32:30> Loading Particle Library: water
<11:32:30> Loading Particle Library: misc
<11:32:30> Loading Particle Library: ability_skill_table
<11:32:30> Loading Particle Library: ability_skill_table_k
<11:32:30> Loading Particle Library: abillity_skill_table_m
<11:32:30> Loading Particle Library: machinima
<11:32:30> Loading Particle Library: x2_effects
<11:32:31> Loading Particle Library: x2_effects_k
<11:32:31> [280A47E3] Precached total 2 materials
<11:32:31> [7B1A973B] seamless loading cell terrain(W0, 1), (L0, 0)
<11:32:31> [3EF08C47] seamless loading cell object(W0, 1), (L0, 0)
<11:32:46> [584C4FFD] [net 17:32:20.908] dns ip:192.168.1.111
<11:32:48> [000004EE][Warning] Particle effect not found: 'abillity_skill_table_m.login_stage_effect.elf_fog_01', from ParticleEffect ParticleEffect_24
<11:32:52> [12409CCC] Load Zone Finished
<11:32:52> [A39C1725] Level System - Loading Complete
<11:32:52> [27293DED] -----------------------------------------------------
<11:32:52> [120C18F5] * LOADING: 'loginbg4' loading time: 23.61 seconds
<11:32:52> [27293DED] -----------------------------------------------------
<11:32:57> [FD3FC76F] resetting terrain texture cache
<11:32:57> [D2121932] Change resolution: 1920x1080x32 (Fullscreen)
<11:32:57> [FD3FC76F] resetting terrain texture cache
<11:33:01> [FD3FC76F] resetting terrain texture cache
<11:33:01> [583D6F38] Final resolution: 1920x1080x32 (Fullscreen)
<11:33:01> [9FC303B8][Error] [CVARS]: [DUPLICATE] CXConsole::RegisterFloat(): variable [ui_double_click_interval] is already registered
<11:33:02> [1B425DA5] Duplicated post effect param! pszName = FilterMaskedBlurring_Amount
<11:33:02> [1B425DA5] Duplicated post effect param! pszName = FilterMaskedBlurring_MaskTexName
<11:33:02> [1B425DA5] Duplicated post effect param! pszName = FilterChromaShift_User_Amount
<11:33:02> [1B425DA5] Duplicated post effect param! pszName = FilterGrain_Amount
<11:33:02> [8F6BAA6C][Warning] Couldn't find console variable 'e_water_ocean_fft'
<11:33:02> [000FABC5][Warning] CAreaGrid::BeginAreas() called before being initialized.
<11:33:02> [000004EE][Warning] RenderMesh not assigned game/objects/box_nodraw.cgf
<11:33:20> [1D01FDCA] Auth: client connected to server
<11:33:20> [584C4FFD] [net 17:33:20.419] socket ip:192.168.1.111
<11:33:20> [4C920A71] mac address : 40-16-7e-a9-48-93
<11:33:21> [9FC303B8][Error] [CVARS]: [DUPLICATE] CXConsole::RegisterFloat(): variable [camera_max_dist] is already registered
<11:33:21> [000004EE][Warning] [Lua Error] no localized ui text for 104 renew_item_ok
<11:33:40> [584C4FFD] [net 17:33:40.205] connection requested to: 208.94.25.57:1239
<11:33:40> [4ABA7BDB] Auth: client disconnected (reason=0)
<11:33:40> [0F08E548] [NetConnection] connect completed (succeeded:true)
<11:33:40> [9FC303B8][Error] [CVARS]: [DUPLICATE] CXConsole::RegisterFloat(): variable [camera_max_dist] is already registered
<11:33:44> [584C4FFD] [net 17:33:41.411] stall detected
<11:33:44> [584C4FFD] [net 17:33:41.911] stall detected
<11:33:44> [584C4FFD] [net 17:33:42.411] stall detected
<11:33:44> [584C4FFD] [net 17:33:42.911] stall detected
<11:33:44> [584C4FFD] [net 17:33:43.411] stall detected
<11:33:44> [584C4FFD] [net 17:33:43.911] stall detected
<11:33:44> [584C4FFD] [net 17:33:44.411] stall detected
<11:33:44> [4516816D] pay method: person
<11:33:44> [4AA30841] pay location: person
<11:33:44> [ADF1C07E] pay start: 1900-1-1 00:00:00
<11:33:44> [6486A277] pay end: 1900-1-1 00:00:00
<11:33:44> [FFF6198C] premium point: 0
<11:33:44> [481C0862] premium grade: premium_0
<11:33:44> [88D9AB0C] real pay time: 1147656806
<11:33:44> [34CCC219] stream: connected to world server
<11:33:44> [06A46B5B] stream: authorized by world server
<11:33:45> [4516816D] pay method: person
<11:33:45> [4AA30841] pay location: person
<11:33:45> [ADF1C07E] pay start: 1900-1-1 00:00:00
<11:33:45> [6486A277] pay end: 2016-01-31 23:26:16
<11:33:45> [FFF6198C] premium point: 0
<11:33:45> [481C0862] premium grade: premium_0
<11:33:45> [88D9AB0C] real pay time: -1
<11:33:45> [82321C2B][Warning] [net 17:33:45.331] [time] remote time estimation restarted; estimate accumulator age was 682771.750000
<11:33:45> [637AF710][Warning] missing chr material : game/objects/characters/elf/male/parts/ar/obj/el_m_ar_cloth059.mtl (chr: game/objects/characters/elf/male/parts/ar/obj/el_m_1ar306_1arm001.chr)
<11:33:47> [000004EE][Warning] [Lua Error] no localized ui text for 104 renew_item_ok